forked from minetest/minetest_game
Make TNT faster by using VoxelManip()
for removing nodes.
This commit is contained in:
parent
9f4dc1412b
commit
b25889e742
|
@ -82,7 +82,6 @@ local function add_drop(drops, item)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local fire_node = {name="fire:basic_flame"}
|
|
||||||
|
|
||||||
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
|
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
|
||||||
if not ignore_protection and minetest.is_protected(npos, "") then
|
if not ignore_protection and minetest.is_protected(npos, "") then
|
||||||
|
@ -90,26 +89,19 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
|
||||||
end
|
end
|
||||||
local def = cid_data[cid]
|
local def = cid_data[cid]
|
||||||
if not ignore_on_blast and def and def.on_blast then
|
if not ignore_on_blast and def and def.on_blast then
|
||||||
local dist = vector.distance(bpos, npos)
|
on_blast_queue[#on_blast_queue + 1] = {pos=vector.new(npos), on_blast=def.on_blast}
|
||||||
local intensity = 1 / (dist * dist)
|
return cid
|
||||||
local node_drops = def.on_blast(vector.new(npos), intensity)
|
|
||||||
if node_drops then
|
|
||||||
for _, item in ipairs(node_drops) do
|
|
||||||
add_drop(drops, item)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
if def and def.flammable then
|
if not def then
|
||||||
minetest.set_node(npos, fire_node)
|
return c_air
|
||||||
|
elseif def.flammable then
|
||||||
|
return c_fire
|
||||||
else
|
else
|
||||||
minetest.remove_node(npos)
|
local node_drops = minetest.get_node_drops(def.name, "")
|
||||||
if def then
|
for _, item in ipairs(node_drops) do
|
||||||
local node_drops = minetest.get_node_drops(def.name, "")
|
add_drop(drops, item)
|
||||||
for _, item in ipairs(node_drops) do
|
|
||||||
add_drop(drops, item)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
return c_air
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -220,10 +212,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
||||||
local data = vm:get_data()
|
local data = vm:get_data()
|
||||||
|
|
||||||
local drops = {}
|
local drops = {}
|
||||||
local p = {}
|
local on_blast_queue = {}
|
||||||
|
|
||||||
local c_air = minetest.get_content_id("air")
|
local c_air = minetest.get_content_id("air")
|
||||||
|
local c_fire = minetest.get_content_id("fire:basic_flame")
|
||||||
for z = -radius, radius do
|
for z = -radius, radius do
|
||||||
for y = -radius, radius do
|
for y = -radius, radius do
|
||||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||||
|
@ -231,18 +223,33 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
||||||
if (x * x) + (y * y) + (z * z) <=
|
if (x * x) + (y * y) + (z * z) <=
|
||||||
(radius * radius) + pr:next(-radius, radius) then
|
(radius * radius) + pr:next(-radius, radius) then
|
||||||
local cid = data[vi]
|
local cid = data[vi]
|
||||||
p.x = pos.x + x
|
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
||||||
p.y = pos.y + y
|
|
||||||
p.z = pos.z + z
|
|
||||||
if cid ~= c_air then
|
if cid ~= c_air then
|
||||||
destroy(drops, p, cid, pos, ignore_protection, ignore_on_blast)
|
data[vi] = destroy(drops, p, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
vi = vi + 1
|
vi = vi + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
vm:set_data(data)
|
||||||
|
vm:write_to_map()
|
||||||
|
vm:update_map()
|
||||||
|
vm:update_liquids()
|
||||||
|
|
||||||
|
for _, data in ipairs(on_blast_queue) do
|
||||||
|
local dist = math.max(1, vector.distance(data.pos, pos))
|
||||||
|
local intensity = 1 / (dist * dist)
|
||||||
|
local node_drops = data.on_blast(data.pos, intensity)
|
||||||
|
if node_drops then
|
||||||
|
for _, item in ipairs(node_drops) do
|
||||||
|
add_drop(drops, item)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return drops
|
return drops
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user