forked from minetest/minetest_game
Make TNT faster by using VoxelManip()
for removing nodes.
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parent
9f4dc1412b
commit
b25889e742
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@ -82,7 +82,6 @@ local function add_drop(drops, item)
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end
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end
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local fire_node = {name="fire:basic_flame"}
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local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
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if not ignore_protection and minetest.is_protected(npos, "") then
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@ -90,26 +89,19 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
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end
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local def = cid_data[cid]
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if not ignore_on_blast and def and def.on_blast then
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local dist = vector.distance(bpos, npos)
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local intensity = 1 / (dist * dist)
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local node_drops = def.on_blast(vector.new(npos), intensity)
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if node_drops then
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for _, item in ipairs(node_drops) do
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add_drop(drops, item)
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on_blast_queue[#on_blast_queue + 1] = {pos=vector.new(npos), on_blast=def.on_blast}
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return cid
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end
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end
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return
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end
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if def and def.flammable then
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minetest.set_node(npos, fire_node)
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if not def then
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return c_air
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elseif def.flammable then
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return c_fire
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else
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minetest.remove_node(npos)
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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add_drop(drops, item)
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end
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end
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return c_air
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end
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end
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@ -220,10 +212,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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local data = vm:get_data()
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local drops = {}
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local p = {}
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local on_blast_queue = {}
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local c_air = minetest.get_content_id("air")
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local c_fire = minetest.get_content_id("fire:basic_flame")
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for z = -radius, radius do
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for y = -radius, radius do
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local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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@ -231,18 +223,33 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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if (x * x) + (y * y) + (z * z) <=
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(radius * radius) + pr:next(-radius, radius) then
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local cid = data[vi]
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p.x = pos.x + x
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p.y = pos.y + y
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p.z = pos.z + z
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local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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if cid ~= c_air then
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destroy(drops, p, cid, pos, ignore_protection, ignore_on_blast)
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data[vi] = destroy(drops, p, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
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end
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end
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vi = vi + 1
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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vm:update_liquids()
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for _, data in ipairs(on_blast_queue) do
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local dist = math.max(1, vector.distance(data.pos, pos))
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local intensity = 1 / (dist * dist)
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local node_drops = data.on_blast(data.pos, intensity)
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if node_drops then
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for _, item in ipairs(node_drops) do
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add_drop(drops, item)
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end
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end
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end
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return drops
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end
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