forked from minetest/minetest_game
Fix crash on TNT explosions if tnt is disabled
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14a385d68c
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c1f41720fc
@ -292,10 +292,15 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm1:get_data()
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local count = 0
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local c_tnt = minetest.get_content_id("tnt:tnt")
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local c_tnt
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local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
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local c_tnt_boom = minetest.get_content_id("tnt:boom")
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local c_air = minetest.get_content_id("air")
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if enable_tnt then
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c_tnt = minetest.get_content_id("tnt:tnt")
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else
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c_tnt = c_tnt_burning -- tnt is not registered if disabled
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end
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-- make sure we still have explosion even when centre node isnt tnt related
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if explode_center then
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count = 1
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