Added Glass and Obsidian Glass door (doors mod)
| @@ -1,9 +1,11 @@ | ||||
| Minetest 0.4 mod: doors | ||||
| ======================= | ||||
| version: 1.3 | ||||
|  | ||||
| License of source code: | ||||
| ----------------------- | ||||
| Copyright (C) 2012 PilzAdam | ||||
| modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor) | ||||
|  | ||||
| This program is free software. It comes without any warranty, to | ||||
| the extent permitted by applicable law. You can redistribute it | ||||
| @@ -11,13 +13,34 @@ and/or modify it under the terms of the Do What The Fuck You Want | ||||
| To Public License, Version 2, as published by Sam Hocevar. See | ||||
| http://sam.zoy.org/wtfpl/COPYING for more details. | ||||
|  | ||||
| License of media (textures and sounds) | ||||
| License of textures | ||||
| -------------------------------------- | ||||
| Textures created by Fernando Zapata (CC BY-SA 3.0): | ||||
| following Textures created by Fernando Zapata (CC BY-SA 3.0): | ||||
|   door_wood.png | ||||
|   door_wood_a.png | ||||
|   door_wood_a_r.png | ||||
|   door_wood_b.png | ||||
|   door_wood_b_r.png | ||||
|  | ||||
| following Textures created by BlockMen (WTFPL): | ||||
|   door_trapdoor.png | ||||
|   door_obsidian_glass_side.png | ||||
|  | ||||
| following textures created by celeron55 (CC BY-SA 3.0): | ||||
|   door_trapdoor_side.png | ||||
|   door_glass_a.png | ||||
|   door_glass_b.png | ||||
|    | ||||
| following Textures created by PenguinDad (CC BY-SA 4.0): | ||||
|   door_glass.png | ||||
|   door_obsidian_glass.png | ||||
|  | ||||
| All other textures (created by PilzAdam): WTFPL | ||||
|  | ||||
|  | ||||
| License of sounds | ||||
| -------------------------------------- | ||||
| Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen | ||||
|   door_open.ogg | ||||
| Closing-Sound created by bennstir (CC BY 3.0) | ||||
|   door_close.ogg | ||||
|   | ||||
| @@ -15,10 +15,23 @@ doors = {} | ||||
| --    selection_box_top | ||||
| --    only_placer_can_open: if true only the player who placed the door can | ||||
| --                          open it | ||||
|  | ||||
| local function is_right(pos)  | ||||
| 	local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) | ||||
| 	local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) | ||||
| 	if string.find(r1.name, "door_") or string.find(r2.name, "door_") then | ||||
| 		if string.find(r1.name, "_1") or string.find(r2.name, "_1") then | ||||
| 			return true | ||||
| 		else | ||||
| 			return false | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function doors:register_door(name, def) | ||||
| 	def.groups.not_in_creative_inventory = 1 | ||||
|  | ||||
| 	local box = {{-0.5, -0.5, -0.5,   0.5, 0.5, -0.5+1.5/16}} | ||||
| 	local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} | ||||
|  | ||||
| 	if not def.node_box_bottom then | ||||
| 		def.node_box_bottom = box | ||||
| @@ -104,10 +117,11 @@ function doors:register_door(name, def) | ||||
|  | ||||
| 	local tt = def.tiles_top | ||||
| 	local tb = def.tiles_bottom | ||||
|  | ||||
| 	local function after_dig_node(pos, name) | ||||
| 		if minetest.get_node(pos).name == name then | ||||
| 			minetest.remove_node(pos) | ||||
| 	 | ||||
| 	local function after_dig_node(pos, name, digger) | ||||
| 		local node = minetest.get_node(pos) | ||||
| 		if node.name == name then | ||||
| 			minetest.node_dig(pos, node, digger) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| @@ -118,11 +132,24 @@ function doors:register_door(name, def) | ||||
| 		end | ||||
| 		local p2 = minetest.get_node(pos).param2 | ||||
| 		p2 = params[p2+1] | ||||
|  | ||||
| 		 | ||||
| 		minetest.swap_node(pos, {name=replace_dir, param2=p2}) | ||||
|  | ||||
| 		 | ||||
| 		pos.y = pos.y-dir | ||||
| 		minetest.swap_node(pos, {name=replace, param2=p2}) | ||||
|  | ||||
| 		local snd_1 = "_close" | ||||
| 		local snd_2 = "_open" | ||||
| 		if params[1] == 3 then | ||||
| 			snd_1 = "_open" | ||||
| 			snd_2 = "_close" | ||||
| 		end | ||||
|  | ||||
| 		if is_right(pos) then | ||||
| 			minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) | ||||
| 		else | ||||
| 			minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	local function check_player_priv(pos, player) | ||||
| @@ -149,26 +176,28 @@ function doors:register_door(name, def) | ||||
| 			fixed = def.selection_box_bottom | ||||
| 		}, | ||||
| 		groups = def.groups, | ||||
|  | ||||
| 		 | ||||
| 		after_dig_node = function(pos, oldnode, oldmetadata, digger) | ||||
| 			pos.y = pos.y+1 | ||||
| 			after_dig_node(pos, name.."_t_1") | ||||
| 			after_dig_node(pos, name.."_t_1", digger) | ||||
| 		end, | ||||
|  | ||||
| 		 | ||||
| 		on_rightclick = function(pos, node, clicker) | ||||
| 			if check_player_priv(pos, clicker) then | ||||
| 				on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) | ||||
| 			end | ||||
| 		end, | ||||
|  | ||||
| 		 | ||||
| 		can_dig = check_player_priv, | ||||
| 		sounds = def.sounds, | ||||
|         	sunlight_propagates = def.sunlight | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_node(name.."_t_1", { | ||||
| 		tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, | ||||
| 		paramtype = "light", | ||||
| 		paramtype2 = "facedir", | ||||
| 		drop = name, | ||||
| 		drop = "", | ||||
| 		drawtype = "nodebox", | ||||
| 		node_box = { | ||||
| 			type = "fixed", | ||||
| @@ -179,19 +208,21 @@ function doors:register_door(name, def) | ||||
| 			fixed = def.selection_box_top | ||||
| 		}, | ||||
| 		groups = def.groups, | ||||
|  | ||||
| 		 | ||||
| 		after_dig_node = function(pos, oldnode, oldmetadata, digger) | ||||
| 			pos.y = pos.y-1 | ||||
| 			after_dig_node(pos, name.."_b_1") | ||||
| 			after_dig_node(pos, name.."_b_1", digger) | ||||
| 		end, | ||||
|  | ||||
| 		 | ||||
| 		on_rightclick = function(pos, node, clicker) | ||||
| 			if check_player_priv(pos, clicker) then | ||||
| 				on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) | ||||
| 			end | ||||
| 		end, | ||||
|  | ||||
| 		 | ||||
| 		can_dig = check_player_priv, | ||||
| 		sounds = def.sounds, | ||||
|         	sunlight_propagates = def.sunlight, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_node(name.."_b_2", { | ||||
| @@ -209,26 +240,28 @@ function doors:register_door(name, def) | ||||
| 			fixed = def.selection_box_bottom | ||||
| 		}, | ||||
| 		groups = def.groups, | ||||
|  | ||||
| 		 | ||||
| 		after_dig_node = function(pos, oldnode, oldmetadata, digger) | ||||
| 			pos.y = pos.y+1 | ||||
| 			after_dig_node(pos, name.."_t_2") | ||||
| 			after_dig_node(pos, name.."_t_2", digger) | ||||
| 		end, | ||||
|  | ||||
| 		 | ||||
| 		on_rightclick = function(pos, node, clicker) | ||||
| 			if check_player_priv(pos, clicker) then | ||||
| 				on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) | ||||
| 			end | ||||
| 		end, | ||||
|  | ||||
| 		 | ||||
| 		can_dig = check_player_priv, | ||||
| 		sounds = def.sounds, | ||||
|         	sunlight_propagates = def.sunlight | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_node(name.."_t_2", { | ||||
| 		tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, | ||||
| 		paramtype = "light", | ||||
| 		paramtype2 = "facedir", | ||||
| 		drop = name, | ||||
| 		drop = "", | ||||
| 		drawtype = "nodebox", | ||||
| 		node_box = { | ||||
| 			type = "fixed", | ||||
| @@ -239,20 +272,23 @@ function doors:register_door(name, def) | ||||
| 			fixed = def.selection_box_top | ||||
| 		}, | ||||
| 		groups = def.groups, | ||||
|  | ||||
| 		 | ||||
| 		after_dig_node = function(pos, oldnode, oldmetadata, digger) | ||||
| 			pos.y = pos.y-1 | ||||
| 			after_dig_node(pos, name.."_b_2") | ||||
| 			after_dig_node(pos, name.."_b_2", digger) | ||||
| 		end, | ||||
|  | ||||
| 		 | ||||
| 		on_rightclick = function(pos, node, clicker) | ||||
| 			if check_player_priv(pos, clicker) then | ||||
| 				on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) | ||||
| 			end | ||||
| 		end, | ||||
|  | ||||
| 		 | ||||
| 		can_dig = check_player_priv, | ||||
| 		sounds = def.sounds, | ||||
|         	sunlight_propagates = def.sunlight | ||||
| 	}) | ||||
|  | ||||
| end | ||||
|  | ||||
| doors:register_door("doors:door_wood", { | ||||
| @@ -261,6 +297,8 @@ doors:register_door("doors:door_wood", { | ||||
| 	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, | ||||
| 	tiles_bottom = {"door_wood_b.png", "door_brown.png"}, | ||||
| 	tiles_top = {"door_wood_a.png", "door_brown.png"}, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	sunlight = false, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| @@ -279,6 +317,8 @@ doors:register_door("doors:door_steel", { | ||||
| 	tiles_bottom = {"door_steel_b.png", "door_grey.png"}, | ||||
| 	tiles_top = {"door_steel_a.png", "door_grey.png"}, | ||||
| 	only_placer_can_open = true, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	sunlight = false, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| @@ -290,7 +330,125 @@ minetest.register_craft({ | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1") | ||||
| minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1") | ||||
| minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1") | ||||
| minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1") | ||||
| doors:register_door("doors:door_glass", { | ||||
| 	description = "Glass Door", | ||||
| 	inventory_image = "door_glass.png", | ||||
| 	groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, | ||||
| 	tiles_bottom = {"door_glass_b.png", "door_glass_side.png"}, | ||||
| 	tiles_top = {"door_glass_a.png", "door_glass_side.png"}, | ||||
| 	sounds = default.node_sound_glass_defaults(), | ||||
| 	sunlight = true, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "doors:door_glass", | ||||
| 	recipe = { | ||||
| 		{"default:glass", "default:glass"}, | ||||
| 		{"default:glass", "default:glass"}, | ||||
| 		{"default:glass", "default:glass"} | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| doors:register_door("doors:door_obsidian_glass", { | ||||
| 	description = "Obsidian Glass Door", | ||||
| 	inventory_image = "door_obsidian_glass.png", | ||||
| 	groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, | ||||
| 	tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"}, | ||||
| 	tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"}, | ||||
| 	sounds = default.node_sound_glass_defaults(), | ||||
| 	sunlight = true, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "doors:door_obsidian_glass", | ||||
| 	recipe = { | ||||
| 		{"default:obsidian_glass", "default:obsidian_glass"}, | ||||
| 		{"default:obsidian_glass", "default:obsidian_glass"}, | ||||
| 		{"default:obsidian_glass", "default:obsidian_glass"} | ||||
| 	} | ||||
| }) | ||||
|  | ||||
|  | ||||
| ----trapdoor---- | ||||
|  | ||||
| local function update_door(pos, node)  | ||||
| 	minetest.set_node(pos, node) | ||||
| end | ||||
|  | ||||
| local function punch(pos) | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	local state = meta:get_int("state") | ||||
| 	local me = minetest.get_node(pos) | ||||
| 	local tmp_node | ||||
| 	local tmp_node2 | ||||
| 	oben = {x=pos.x, y=pos.y+1, z=pos.z} | ||||
| 		if state == 1 then | ||||
| 			state = 0 | ||||
| 			minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) | ||||
| 			tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2} | ||||
| 		else | ||||
| 			state = 1 | ||||
| 			minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) | ||||
| 			tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2} | ||||
| 		end | ||||
| 		update_door(pos, tmp_node) | ||||
| 		meta:set_int("state", state) | ||||
| end | ||||
|  | ||||
| minetest.register_node("doors:trapdoor", { | ||||
| 	description = "Trapdoor", | ||||
| 	inventory_image = "door_trapdoor.png", | ||||
| 	drawtype = "nodebox", | ||||
| 	tiles = {"door_trapdoor.png", "door_trapdoor.png",  "door_trapdoor_side.png",  "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"}, | ||||
| 	paramtype = "light", | ||||
| 	paramtype2 = "facedir", | ||||
| 	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	drop = "doors:trapdoor", | ||||
| 	node_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} | ||||
| 	}, | ||||
| 	selection_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} | ||||
| 	}, | ||||
| 	on_creation = function(pos) | ||||
| 		state = 0 | ||||
| 	end, | ||||
| 	on_rightclick = function(pos, node, clicker) | ||||
| 		punch(pos) | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| minetest.register_node("doors:trapdoor_open", { | ||||
| 	drawtype = "nodebox", | ||||
| 	tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png",  "door_trapdoor_side.png",  "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"}, | ||||
| 	paramtype = "light", | ||||
| 	paramtype2 = "facedir", | ||||
| 	pointable = true, | ||||
| 	stack_max = 0, | ||||
| 	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	drop = "doors:trapdoor", | ||||
| 	node_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} | ||||
| 	}, | ||||
| 	selection_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} | ||||
| 	}, | ||||
| 	on_rightclick = function(pos, node, clicker) | ||||
| 		punch(pos) | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'doors:trapdoor 2', | ||||
| 	recipe = { | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 		{'', '', ''}, | ||||
| 	} | ||||
| }) | ||||
|   | ||||
							
								
								
									
										
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