Added Glass and Obsidian Glass door (doors mod)
@@ -1,9 +1,11 @@
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Minetest 0.4 mod: doors
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=======================
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version: 1.3
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License of source code:
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-----------------------
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Copyright (C) 2012 PilzAdam
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modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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@@ -11,13 +13,34 @@ and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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License of media (textures and sounds)
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License of textures
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--------------------------------------
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Textures created by Fernando Zapata (CC BY-SA 3.0):
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following Textures created by Fernando Zapata (CC BY-SA 3.0):
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  door_wood.png
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  door_wood_a.png
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  door_wood_a_r.png
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  door_wood_b.png
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  door_wood_b_r.png
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following Textures created by BlockMen (WTFPL):
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  door_trapdoor.png
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  door_obsidian_glass_side.png
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following textures created by celeron55 (CC BY-SA 3.0):
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  door_trapdoor_side.png
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  door_glass_a.png
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  door_glass_b.png
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following Textures created by PenguinDad (CC BY-SA 4.0):
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  door_glass.png
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  door_obsidian_glass.png
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All other textures (created by PilzAdam): WTFPL
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License of sounds
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--------------------------------------
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Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
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  door_open.ogg
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Closing-Sound created by bennstir (CC BY 3.0)
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  door_close.ogg
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@@ -15,10 +15,23 @@ doors = {}
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--    selection_box_top
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--    only_placer_can_open: if true only the player who placed the door can
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--                          open it
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local function is_right(pos) 
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	local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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	local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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	if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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		if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
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			return true
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		else
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			return false
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		end
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	end
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end
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function doors:register_door(name, def)
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	def.groups.not_in_creative_inventory = 1
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	local box = {{-0.5, -0.5, -0.5,   0.5, 0.5, -0.5+1.5/16}}
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	local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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	if not def.node_box_bottom then
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		def.node_box_bottom = box
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@@ -104,10 +117,11 @@ function doors:register_door(name, def)
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	local tt = def.tiles_top
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	local tb = def.tiles_bottom
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	local function after_dig_node(pos, name)
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		if minetest.get_node(pos).name == name then
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			minetest.remove_node(pos)
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	local function after_dig_node(pos, name, digger)
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		local node = minetest.get_node(pos)
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		if node.name == name then
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			minetest.node_dig(pos, node, digger)
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		end
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	end
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@@ -118,11 +132,24 @@ function doors:register_door(name, def)
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		end
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		local p2 = minetest.get_node(pos).param2
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		p2 = params[p2+1]
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		minetest.swap_node(pos, {name=replace_dir, param2=p2})
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		pos.y = pos.y-dir
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		minetest.swap_node(pos, {name=replace, param2=p2})
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		local snd_1 = "_close"
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		local snd_2 = "_open"
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		if params[1] == 3 then
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			snd_1 = "_open"
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			snd_2 = "_close"
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		end
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		if is_right(pos) then
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			minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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		else
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			minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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		end
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	end
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	local function check_player_priv(pos, player)
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@@ -149,26 +176,28 @@ function doors:register_door(name, def)
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			fixed = def.selection_box_bottom
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		},
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		groups = def.groups,
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		after_dig_node = function(pos, oldnode, oldmetadata, digger)
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			pos.y = pos.y+1
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			after_dig_node(pos, name.."_t_1")
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			after_dig_node(pos, name.."_t_1", digger)
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		end,
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		on_rightclick = function(pos, node, clicker)
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			if check_player_priv(pos, clicker) then
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				on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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			end
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		end,
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		can_dig = check_player_priv,
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		sounds = def.sounds,
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        	sunlight_propagates = def.sunlight
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	})
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	minetest.register_node(name.."_t_1", {
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		tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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		paramtype = "light",
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		paramtype2 = "facedir",
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		drop = name,
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		drop = "",
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		drawtype = "nodebox",
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		node_box = {
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			type = "fixed",
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@@ -179,19 +208,21 @@ function doors:register_door(name, def)
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			fixed = def.selection_box_top
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		},
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		groups = def.groups,
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		after_dig_node = function(pos, oldnode, oldmetadata, digger)
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			pos.y = pos.y-1
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			after_dig_node(pos, name.."_b_1")
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			after_dig_node(pos, name.."_b_1", digger)
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		end,
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		on_rightclick = function(pos, node, clicker)
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			if check_player_priv(pos, clicker) then
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				on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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			end
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		end,
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		can_dig = check_player_priv,
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		sounds = def.sounds,
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        	sunlight_propagates = def.sunlight,
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	})
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	minetest.register_node(name.."_b_2", {
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@@ -209,26 +240,28 @@ function doors:register_door(name, def)
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			fixed = def.selection_box_bottom
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		},
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		groups = def.groups,
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		after_dig_node = function(pos, oldnode, oldmetadata, digger)
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			pos.y = pos.y+1
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			after_dig_node(pos, name.."_t_2")
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			after_dig_node(pos, name.."_t_2", digger)
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		end,
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		on_rightclick = function(pos, node, clicker)
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			if check_player_priv(pos, clicker) then
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				on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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			end
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		end,
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		can_dig = check_player_priv,
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		sounds = def.sounds,
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        	sunlight_propagates = def.sunlight
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	})
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	minetest.register_node(name.."_t_2", {
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		tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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		paramtype = "light",
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		paramtype2 = "facedir",
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		drop = name,
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		drop = "",
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		drawtype = "nodebox",
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		node_box = {
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			type = "fixed",
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@@ -239,20 +272,23 @@ function doors:register_door(name, def)
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			fixed = def.selection_box_top
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		},
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		groups = def.groups,
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		after_dig_node = function(pos, oldnode, oldmetadata, digger)
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			pos.y = pos.y-1
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			after_dig_node(pos, name.."_b_2")
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			after_dig_node(pos, name.."_b_2", digger)
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		end,
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		on_rightclick = function(pos, node, clicker)
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			if check_player_priv(pos, clicker) then
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				on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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			end
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		end,
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		can_dig = check_player_priv,
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		sounds = def.sounds,
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        	sunlight_propagates = def.sunlight
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	})
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end
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doors:register_door("doors:door_wood", {
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@@ -261,6 +297,8 @@ doors:register_door("doors:door_wood", {
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	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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	tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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	tiles_top = {"door_wood_a.png", "door_brown.png"},
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	sounds = default.node_sound_wood_defaults(),
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	sunlight = false,
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})
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minetest.register_craft({
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@@ -279,6 +317,8 @@ doors:register_door("doors:door_steel", {
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	tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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	tiles_top = {"door_steel_a.png", "door_grey.png"},
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	only_placer_can_open = true,
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	sounds = default.node_sound_wood_defaults(),
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	sunlight = false,
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})
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minetest.register_craft({
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@@ -290,7 +330,125 @@ minetest.register_craft({
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	}
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})
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minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
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minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
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minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
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minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
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doors:register_door("doors:door_glass", {
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	description = "Glass Door",
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	inventory_image = "door_glass.png",
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	groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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	tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
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	tiles_top = {"door_glass_a.png", "door_glass_side.png"},
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	sounds = default.node_sound_glass_defaults(),
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	sunlight = true,
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})
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minetest.register_craft({
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	output = "doors:door_glass",
 | 
			
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	recipe = {
 | 
			
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		{"default:glass", "default:glass"},
 | 
			
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		{"default:glass", "default:glass"},
 | 
			
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		{"default:glass", "default:glass"}
 | 
			
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	}
 | 
			
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})
 | 
			
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 | 
			
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doors:register_door("doors:door_obsidian_glass", {
 | 
			
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	description = "Obsidian Glass Door",
 | 
			
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	inventory_image = "door_obsidian_glass.png",
 | 
			
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	groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
 | 
			
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	tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
 | 
			
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	tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
 | 
			
		||||
	sounds = default.node_sound_glass_defaults(),
 | 
			
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	sunlight = true,
 | 
			
		||||
})
 | 
			
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 | 
			
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minetest.register_craft({
 | 
			
		||||
	output = "doors:door_obsidian_glass",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:obsidian_glass", "default:obsidian_glass"},
 | 
			
		||||
		{"default:obsidian_glass", "default:obsidian_glass"},
 | 
			
		||||
		{"default:obsidian_glass", "default:obsidian_glass"}
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----trapdoor----
 | 
			
		||||
 | 
			
		||||
local function update_door(pos, node) 
 | 
			
		||||
	minetest.set_node(pos, node)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function punch(pos)
 | 
			
		||||
	local meta = minetest.get_meta(pos)
 | 
			
		||||
	local state = meta:get_int("state")
 | 
			
		||||
	local me = minetest.get_node(pos)
 | 
			
		||||
	local tmp_node
 | 
			
		||||
	local tmp_node2
 | 
			
		||||
	oben = {x=pos.x, y=pos.y+1, z=pos.z}
 | 
			
		||||
		if state == 1 then
 | 
			
		||||
			state = 0
 | 
			
		||||
			minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
 | 
			
		||||
			tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
 | 
			
		||||
		else
 | 
			
		||||
			state = 1
 | 
			
		||||
			minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
 | 
			
		||||
			tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
 | 
			
		||||
		end
 | 
			
		||||
		update_door(pos, tmp_node)
 | 
			
		||||
		meta:set_int("state", state)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_node("doors:trapdoor", {
 | 
			
		||||
	description = "Trapdoor",
 | 
			
		||||
	inventory_image = "door_trapdoor.png",
 | 
			
		||||
	drawtype = "nodebox",
 | 
			
		||||
	tiles = {"door_trapdoor.png", "door_trapdoor.png",  "door_trapdoor_side.png",  "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
 | 
			
		||||
	sounds = default.node_sound_wood_defaults(),
 | 
			
		||||
	drop = "doors:trapdoor",
 | 
			
		||||
	node_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
 | 
			
		||||
	},
 | 
			
		||||
	selection_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
 | 
			
		||||
	},
 | 
			
		||||
	on_creation = function(pos)
 | 
			
		||||
		state = 0
 | 
			
		||||
	end,
 | 
			
		||||
	on_rightclick = function(pos, node, clicker)
 | 
			
		||||
		punch(pos)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("doors:trapdoor_open", {
 | 
			
		||||
	drawtype = "nodebox",
 | 
			
		||||
	tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png",  "door_trapdoor_side.png",  "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	pointable = true,
 | 
			
		||||
	stack_max = 0,
 | 
			
		||||
	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
 | 
			
		||||
	sounds = default.node_sound_wood_defaults(),
 | 
			
		||||
	drop = "doors:trapdoor",
 | 
			
		||||
	node_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
 | 
			
		||||
	},
 | 
			
		||||
	selection_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
 | 
			
		||||
	},
 | 
			
		||||
	on_rightclick = function(pos, node, clicker)
 | 
			
		||||
		punch(pos)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = 'doors:trapdoor 2',
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{'group:wood', 'group:wood', 'group:wood'},
 | 
			
		||||
		{'group:wood', 'group:wood', 'group:wood'},
 | 
			
		||||
		{'', '', ''},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
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