forked from minetest/minetest_game
Settings: Use new settings object
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@ -1,7 +1,7 @@
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local pi = math.pi
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local player_in_bed = 0
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local is_sp = minetest.is_singleplayer()
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local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
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local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
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if enable_respawn == nil then
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enable_respawn = true
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end
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@ -22,7 +22,7 @@ local function get_look_yaw(pos)
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end
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local function is_night_skip_enabled()
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local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
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local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
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if enable_night_skip == nil then
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enable_night_skip = true
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end
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@ -21,8 +21,8 @@ local bones_formspec =
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200
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local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4
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local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
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local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
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minetest.register_node("bones:bones", {
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description = "Bones",
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@ -161,7 +161,7 @@ end
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minetest.register_on_dieplayer(function(player)
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local bones_mode = minetest.setting_get("bones_mode") or "bones"
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local bones_mode = minetest.settings:get("bones_mode") or "bones"
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if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
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bones_mode = "bones"
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end
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@ -1,6 +1,6 @@
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creative = {}
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local creative_mode_cache = minetest.setting_getbool("creative_mode")
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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function creative.is_enabled_for(name)
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return creative_mode_cache
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@ -131,7 +131,7 @@ default.cool_lava = function(pos, node)
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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if minetest.setting_getbool("enable_lavacooling") ~= false then
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if minetest.settings:get_bool("enable_lavacooling") ~= false then
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minetest.register_abm({
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label = "Lava cooling",
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nodenames = {"default:lava_source", "default:lava_flowing"},
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@ -148,7 +148,7 @@ minetest.override_item("default:coalblock", {
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-- Sound
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--
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local flame_sound = minetest.setting_getbool("flame_sound")
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local flame_sound = minetest.settings:get_bool("flame_sound")
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if flame_sound == nil then
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-- Enable if no setting present
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flame_sound = true
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@ -290,10 +290,10 @@ minetest.register_abm({
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-- Enable the following ABMs according to 'enable fire' setting
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local fire_enabled = minetest.setting_getbool("enable_fire")
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local fire_enabled = minetest.settings:get_bool("enable_fire")
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if fire_enabled == nil then
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-- enable_fire setting not specified, check for disable_fire
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local fire_disabled = minetest.setting_getbool("disable_fire")
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local fire_disabled = minetest.settings:get_bool("disable_fire")
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if fire_disabled == nil then
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-- Neither setting specified, check whether singleplayer
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fire_enabled = minetest.is_singleplayer()
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@ -1,4 +1,4 @@
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local stuff_string = minetest.setting_get("initial_stuff") or
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local stuff_string = minetest.settings:get("initial_stuff") or
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"default:pick_steel,default:axe_steel,default:shovel_steel," ..
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"default:torch 99,default:cobble 99"
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@ -39,6 +39,6 @@ function give_initial_stuff.get_list()
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end
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give_initial_stuff.add_from_csv(stuff_string)
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if minetest.setting_getbool("give_initial_stuff") then
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if minetest.settings:get_bool("give_initial_stuff") then
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minetest.register_on_newplayer(give_initial_stuff.give)
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end
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@ -3,7 +3,7 @@ minetest.register_chatcommand("killme", {
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if player then
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if minetest.setting_getbool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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player:set_hp(0)
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return true
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else
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@ -15,7 +15,7 @@ minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
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-- Get setting for replace ABM
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local replace = minetest.setting_getbool("enable_stairs_replace_abm")
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local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
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local function rotate_and_place(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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@ -1,7 +1,7 @@
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tnt = {}
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-- Default to enabled when in singleplayer
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local enable_tnt = minetest.setting_getbool("enable_tnt")
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local enable_tnt = minetest.settings:get_bool("enable_tnt")
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if enable_tnt == nil then
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enable_tnt = minetest.is_singleplayer()
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end
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@ -12,7 +12,7 @@ local loss_prob = {}
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loss_prob["default:cobble"] = 3
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loss_prob["default:dirt"] = 4
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local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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