forked from minetest/minetest_game
Settings: Use new settings object
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@ -21,8 +21,8 @@ local bones_formspec =
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200
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local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4
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local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
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local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
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minetest.register_node("bones:bones", {
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description = "Bones",
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@ -161,7 +161,7 @@ end
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minetest.register_on_dieplayer(function(player)
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local bones_mode = minetest.setting_get("bones_mode") or "bones"
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local bones_mode = minetest.settings:get("bones_mode") or "bones"
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if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
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bones_mode = "bones"
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end
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