forked from minetest/minetest_game
Doors: Fix trapdoor on_blast
Removing the node above was an error and is unnecessary
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@ -576,7 +576,6 @@ function doors.register_trapdoor(name, def)
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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return {name}
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end
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end
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