Commit Graph

539 Commits

Author SHA1 Message Date
PilzAdam
c15bd9d529 Fix wrong nomenclature in game_api.txt 2015-10-11 18:29:39 +02:00
paramat
41c1e99b1f Default/mapgen: Remove dunes biome. Sand for glacier seabed 2015-10-10 16:28:49 +01:00
paramat
70e8924082 New header image 'Minetest Game' 2015-10-10 16:28:40 +01:00
paramat
f4a412d9c1 Papyrus: Grow on dirt and grass only, remove from desert ocean 2015-10-05 01:47:37 +01:00
paramat
8148bbf95e Flowers: Allow placing waterlily on river water
Add 'buildable_to = true' to flowers and waterlily
2015-10-05 01:47:18 +01:00
paramat
2119054a95 Mgv5/7 biomes: Add more shallow dirt waters
Dirt waters are more suitable for waterlilies
Add dedicated dunes biome in coniferous forest
Papyrus: use dirt base again
Force-place roots on mapgen tree schematics
Tune some humidity points to improve voronoi cells
Add random rotation to jungle trees
2015-10-03 01:12:45 +01:00
paramat
ac810dbf9d Default: Remove light source from mese ore
New brighter mineral_mese texture
2015-10-03 01:11:10 +01:00
paramat
8e51f318b3 Rename to Minetest Game
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
2015-09-30 23:33:12 +01:00
LeMagnesium
93a2c40ebc Adding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it.
Thanks for reading.
2015-09-29 21:01:34 +01:00
codeandfix
ff0973fa4f Update api.lua
added protection for seed placement and hoeing
2015-09-29 21:01:20 +01:00
Rui914
1f85f001f9 Remove ugly def of xpanes 2015-09-29 01:26:02 +01:00
LeMagnesium
279b85fc45 Add option to disable bed's night skip - Solve second point of #512 by adding a setting, enable_bed_night_skip , with default value of true. 2015-09-29 01:25:40 +01:00
paramat
24578ca968 Default/mapgen blob ores: Tune, make faithful to mgv6 2015-09-20 00:39:05 +01:00
paramat
d0fad4b004 Flowers: Make waterlily not walkable. Add missing flower group 2015-09-17 16:50:11 +01:00
paramat
4bb9652c0f Flowers: Add waterlily and add to mapgen 2015-09-17 12:34:17 +01:00
Craig Davison
b6c12010b1 Remove beds/Changelog.txt & farming/API.txt
- beds/Changelog.txt probably won't be updated because http://dev.minetest.net/Changelog is used instead
- The information in farming/API.txt is already documented in game_api.txt
2015-09-14 23:08:52 +01:00
MT-Modder
f5c8f881d7 Change obsidian glass drawtype to glasslike_framed_optional 2015-09-14 23:08:37 +01:00
Wouters Dorian
0004c5e637 Better bucket textures 2015-09-14 06:58:19 +02:00
paramat
1cc8300ba9 Default/mapgen: Make river water ice in glacier biome
Add commented-out 'node river water' lines to all biomes
2015-09-10 16:34:34 +01:00
paramat
fd5721faa8 Flowers: Make flowers wave when waving shader enabled 2015-09-10 16:34:18 +01:00
paramat
09d910efcb Default/schematics: Fix root error in jungletree from sapling 2015-09-05 06:09:47 +01:00
paramat
acb0cecb36 Fire: Move flame extinguishing to separate faster ABM
Add extinguish sounds (from default mod lavacooling)
'disable fire' setting extinguishes fire quickly using a dedicated ABM
'disable fire' also disables all other ABMs
Simplify flammable node removal ABM
Speed up node ignition, it was too slow
Add 'sunlight propagates = true' and 'paramtype = "light" to flame
Balance fire sounds' gain
2015-09-04 23:05:26 +01:00
paramat
c2307b8816 Default/nodes: Fix acacia leaves not waving 2015-09-01 06:18:06 +01:00
paramat
73113f3443 Default/trees: Add not-force-placed tree schematics grown from saplings 2015-09-01 05:57:07 +01:00
paramat
4d9b595a69 Default: Allow papyrus growing on default:sand
Mgv5/mgv7 papyrus schematic now has sand nodes as a base
Add sand beach to mgv5/mgv7 deserts
2015-08-31 22:58:33 +01:00
paramat
908d8e5f90 Default/nodes.lua: Add missing spaces, shorten lines 2015-08-25 06:47:55 +01:00
paramat
a0d7644a86 Default: Add snow, snowblock, ice to puts_out_fire group 2015-08-25 03:03:06 +01:00
paramat
2392842948 Fire: Slow down fire spread and reduce lua load
Increase chance value of ABMs
Disable ignition from a distance
Only detect neighbouring extinguishing nodes
Fix code style issues and add comments
2015-08-20 04:09:22 +01:00
RealBadAngel
3740efb393 New normalmaps for some nodes 2015-08-19 03:24:45 +01:00
RealBadAngel
835ca02be5 Add tiling info for grass nodes 2015-08-19 00:59:22 +01:00
paramat
99d0442cc9 Boats: Fix sinking through boat when detaching
By CProgrammerRU
Also, by paramat:
Slightly raise base of collision box
Improve code style
2015-08-18 22:35:16 +01:00
paramat
b24049950e Default: New stone brick and desert stone brick textures 2015-08-17 21:59:43 +01:00
paramat
86dab909ed Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
paramat
ffcb3d6356 Stairs: Add aliases needed due to new pine wood name 2015-08-16 00:31:41 +01:00
paramat
c7b9e734ff Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
paramat
450543f782 Stairs: Add straw and metal blocks
Make replace ABM optional, disabled by default
2015-08-14 23:23:41 +01:00
paramat
b7a1426b42 Default: New darker jungletree_top and junglewood textures 2015-08-14 19:15:33 +01:00
paramat
408ee69fb8 Flowers: Add sporeless mushrooms and edit drops 2015-08-14 01:34:35 +01:00
Christian Wischenbart
35de5241f4 Fixed invalid check. This fixes minetest/minetest_game#609 2015-08-11 18:56:15 +02:00
paramat
be4dd6479d Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
est31
7066a6a0dd Tweak mushroom drops
-> Don't always drop the main mushroom (allowed endless spore generation loop before)
-> Drop less spores, before you got lots of spores
2015-08-10 01:03:15 +02:00
paramat
6194f9ffea Default/trees: Combine sapling ABMs into one ABM 2015-08-09 05:52:46 +01:00
paramat
47c7b0b187 Mushrooms: Rename spore nodes. Single ABM for mushroom growing
Code re-arranged and clarified
2015-08-07 19:07:48 +01:00
paramat
0a3bf5b220 Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution
More complex distribution of dry grasses
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Tune acacia tree density
Match mgv5/v7 mushrooms to tree density
Spawn mgv6 mushrooms by trees
2015-08-07 17:13:33 +01:00
Craig Davison
14ee61ab92 Fix mese block alias
It should alias the old name (mese_block) to the new/current name (mese) rather than the other way round.
2015-08-04 01:02:01 +01:00
paramat
f7f178ce03 Stairs: Lengthen interval of replace abm 2015-08-04 01:01:40 +01:00
paramat
547a7b3304 Default/functions: Reduce lavacooling ABM/sound overload 2015-08-04 01:01:25 +01:00
paramat
8d1eef025d Flowers: Make mushrooms farmable using spores 2015-08-04 01:00:47 +01:00
paramat
84de5f0f40 Add biomes for mgv5 and mgv7 2015-07-30 01:19:12 +01:00
paramat
cbea61e8dd Default: Thicker snow nodebox 2015-07-29 01:18:30 +01:00