Commit Graph

1053 Commits

Author SHA1 Message Date
Jeija
03c00a831d Clean up trapdoors code and make them more flexible, so custom trapdoors
can be registered by other mods
2015-02-14 00:48:28 +01:00
Steven Smith
60520b8032 Fix download URL 2015-02-12 22:25:07 +01:00
Craig Davison
a9137e8c21 Fix typo in survival formspec & create legacy file 2015-02-12 22:18:22 +01:00
Tim
75ea7e3160 Bones mod fixes
1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
2015-02-12 22:10:15 +01:00
Xanthin
047ecea3a2 Make trapdoor better visible when held in the hand
Screenshots at: https://github.com/minetest/minetest_game/issues/411
2015-02-12 16:51:32 +01:00
jeanpatrick.guerrero@gmail.com
5518c277f3 Textures Update 2015-01-25 10:48:42 +01:00
Xanthin
4468015cbe Fix typo for obsidian glass door texture
I think that was just a typo?
2015-01-24 20:40:08 +01:00
MT-Modder
0755a8fa05 Mossycobble fixes 2015-01-24 20:36:37 +01:00
jeanpatrick.guerrero@gmail.com
5d8b2442ce Add straw 2015-01-17 16:30:31 +01:00
Craig Davison
6157982787 Follow naming convention of textures and sounds in doors 2015-01-17 16:05:23 +01:00
Craig Davison
07dcae7258 Add fancy inventory for bones 2015-01-17 16:05:19 +01:00
paramat
d546a5a1fa Return to original water sink speed for player 2015-01-11 11:27:08 +01:00
PilzAdam
3689bdad75 Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names 2015-01-10 15:47:30 +01:00
PilzAdam
4ce47528e1 Clarify comment in default:grass_1 2015-01-10 15:47:30 +01:00
PilzAdam
2edfb55c29 Restructure default/nodes.lua 2015-01-10 15:47:30 +01:00
PilzAdam
d1e715ebac Add tree growing functions to game_api.txt 2015-01-10 15:47:30 +01:00
PilzAdam
c654c9fd11 Remove weird constants in default 2015-01-10 15:47:30 +01:00
PilzAdam
2c0f716a13 Remove useless, empty callbacks 2015-01-10 15:47:29 +01:00
Craig Davison
64bf6c1b89 Add crafting grid result arrow to creative inventory 2015-01-10 15:32:16 +01:00
paramat
047bfb9ad1 Simple biomes for mgv5/mgv7. Uses get_mapgen_params 2015-01-10 15:32:16 +01:00
Craig Davison
cab01b6694 Add Obsidian / Obsidian Brick stairs & slabs 2015-01-10 15:32:16 +01:00
Lean Rada
554d15fadb Change furnace fire icons 2015-01-10 15:16:41 +01:00
Craig Davison
a9ac480dcd Set number of screwdriver uses to 200 2014-12-21 22:36:20 +01:00
PilzAdam
1237bc3a4b Don't override param2 bits that are not used for rotation in screwdriver 2014-12-20 13:06:53 +01:00
PilzAdam
854415fd33 Fix typo in furnace.lua 2014-12-13 12:52:47 +01:00
PilzAdam
99cfe73bbf Give 4 obsidianbrick for 4 obsidian 2014-12-12 17:15:48 +01:00
PilzAdam
697b39d40d Only allow rotating nodes that could be dug 2014-12-12 16:14:25 +01:00
PilzAdam
2b7ca68805 Cleanup
* Remove unused variables
* Fix wearing out of screwdriver
* Move magic numbers into constants
* Scale down texture
2014-12-12 16:14:25 +01:00
tenplus1
bd24c15db4 Screwdriver rewrite 2014-12-12 16:14:24 +01:00
paramat
69614dc20d Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees 2014-12-12 16:11:42 +01:00
Calinou
75dfcdb1e7 Add 3D signs 2014-12-12 16:10:30 +01:00
ShadowNinja
c332081e81 Add white to the crack texture
This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog
608e51f16d Add obsidianbrick
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
b0fb180e4d Use an overlay over default_dirt.png for soil 2014-12-07 19:46:23 +01:00
PilzAdam
2ebd6b3839 Correct node definitons for pine saplings and pine needles 2014-12-07 11:57:37 +01:00
PilzAdam
5a06de184c Rewrite furnace
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
	* Easier to follow strcuture (no returns in the middle)
	* No unnecessary calls to get_craft_result
	* Split logic and "visual feedback" (a bit)
	* Fewer calls to meta:set and meta:get
	* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
957f94534b Remove remains of finite liquids from bucket mod
This reverts commit 79856c914d.
2014-12-06 20:58:03 +01:00
PilzAdam
4ec4672f01 Remove remains of weather 2014-12-06 20:58:03 +01:00
PilzAdam
954d64afdc Add a minetest.conf.example with all available settings 2014-12-06 20:56:52 +01:00
PilzAdam
ef0eb4d435 Move doc for dyes to game_api.txt 2014-12-06 20:54:53 +01:00
PilzAdam
11a7b88434 Fix visibility of global/local dye tables 2014-12-06 20:54:02 +01:00
PilzAdam
9ec33f34f1 Set param2 to 1 if player places leaves 2014-12-06 20:36:20 +01:00
PilzAdam
2c2edfad04 Move leafdecay doc to game_api.txt 2014-12-06 20:36:20 +01:00
PilzAdam
22dd46dcc6 Dont dry out soil if unloaded blocks are nearby 2014-12-06 11:54:56 +01:00
PilzAdam
20f938e44a Allow the group book to be placed into bookshelfs 2014-12-06 11:46:04 +01:00
PilzAdam
fd34872de8 Fix possible stacking of books in bookshelf
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
31edc5a9ff Add all saplings to group sapling 2014-12-03 17:26:01 +01:00
PilzAdam
19bdcb26f6 Add missing groups to pine sapling 2014-12-03 17:26:01 +01:00
PilzAdam
5b7db48372 Fix various fire sound bugs 2014-12-03 16:59:36 +01:00
Craig Davison
128f0adb24 Fix some undeclared global variables 2014-11-30 18:02:33 +01:00