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@ -1,5 +1,4 @@
|
||||
language: generic
|
||||
sudo: false
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
@ -7,6 +6,6 @@ addons:
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
||||
- $HOME/.luarocks/bin/luacheck ./mods
|
||||
notifications:
|
||||
email: false
|
||||
|
34
README.md
Normal file
34
README.md
Normal file
@ -0,0 +1,34 @@
|
||||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
|
||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||
|
||||
## Installation
|
||||
|
||||
- Unzip the archive, rename the folder to minetest_game and
|
||||
place it in .. minetest/games/
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place
|
||||
it in ~/.minetest/games/.
|
||||
|
||||
The Minetest engine can be found at
|
||||
[GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see:
|
||||
https://wiki.minetest.net/Installing_Mods
|
||||
|
||||
## Compatibility
|
||||
|
||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
||||
master HEAD of the Minetest engine.
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged and made available at
|
||||
https://minetest.net/downloads/
|
||||
|
||||
## Licensing
|
||||
|
||||
See `LICENSE.txt`
|
28
README.txt
28
README.txt
@ -1,28 +0,0 @@
|
||||
Minetest Game [minetest_game]
|
||||
=============================
|
||||
The main game for the Minetest engine
|
||||
=====================================
|
||||
|
||||
To use this game with the Minetest engine, insert this repository as
|
||||
/games/minetest_game
|
||||
|
||||
The Minetest engine can be found in:
|
||||
https://github.com/minetest/minetest/
|
||||
|
||||
Compatibility
|
||||
--------------
|
||||
The Minetest Game github master HEAD is generally compatible with the github
|
||||
master HEAD of the Minetest engine.
|
||||
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game is packaged and made available in
|
||||
http://minetest.net/downloads/
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
Licensing
|
||||
---------
|
||||
|
||||
See LICENSE.txt
|
@ -1,3 +1,3 @@
|
||||
name = Notre Ami Le Cube 1.1
|
||||
author = minetest and sys4
|
||||
description = Minetest game modified by sys4
|
||||
name = Minetest Game
|
||||
author = Minetest
|
||||
description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods.
|
||||
|
34
game_api.txt
34
game_api.txt
@ -214,6 +214,8 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||
inventory_image = "mod_door_inv.png",
|
||||
groups = {choppy = 2},
|
||||
tiles = {"mod_door.png"}, -- UV map.
|
||||
-- The front and back of the door must be identical in appearence as they swap on
|
||||
-- open/close.
|
||||
recipe = craftrecipe,
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
@ -228,7 +230,12 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||
inventory_image = "mod_trapdoor_inv.png",
|
||||
groups = {choppy = 2},
|
||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
-- The texture for the four sides of the trapdoor.
|
||||
-- The texture should have the trapdoor side drawn twice, in the lowest and highest
|
||||
-- 1/8ths of the texture, both upright. The area between is not used.
|
||||
-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
|
||||
-- for the open trapdoor.
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
@ -269,7 +276,7 @@ The mod that places chests with loot in dungeons provides an API to register add
|
||||
name = "item:name",
|
||||
chance = 0.5,
|
||||
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
||||
-- due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||
-- on average every second chest will have this item
|
||||
count = {1, 4},
|
||||
-- ^ table with minimum and maximum amounts of this item
|
||||
@ -279,7 +286,8 @@ The mod that places chests with loot in dungeons provides an API to register add
|
||||
-- optional, defaults to no height restrictions
|
||||
types = {"desert"},
|
||||
-- ^ table with types of dungeons this item can be found in
|
||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
|
||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
|
||||
-- "desert" and "ice"
|
||||
-- optional, defaults to no type restrictions
|
||||
|
||||
|
||||
@ -351,6 +359,8 @@ The farming API allows you to easily register plants and hoes.
|
||||
|
||||
{
|
||||
description = "", -- Description of seed item
|
||||
harvest_description = "", -- Description of harvest item
|
||||
-- (optional, derived automatically if not provided)
|
||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
@ -362,6 +372,8 @@ The farming API allows you to easily register plants and hoes.
|
||||
Fire API
|
||||
--------
|
||||
|
||||
Add group flammable when registering a node to make fire seek for it.
|
||||
Add it to an item to make it burn up when dropped in lava or fire.
|
||||
New node def property:
|
||||
|
||||
`on_burn(pos)`
|
||||
@ -716,27 +728,29 @@ delivered with Minetest Game, to keep them compatible with other mods.
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||
|
||||
* Registers an inner corner stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `description`: Used for the description field in the stair's definition with "Inner" prepended
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||
|
||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||
|
||||
* Registers an outer corner stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `description`: Used for the description field in the stair's definition with "Outer" prepended
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||
|
||||
@ -759,7 +773,11 @@ Creates panes that automatically connect to each other
|
||||
### Pane definition
|
||||
|
||||
{
|
||||
textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
|
||||
textures = {
|
||||
"texture for front and back",
|
||||
(unused),
|
||||
"texture for the 4 edges"
|
||||
}, -- More tiles aren't supported
|
||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec, -- See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||
|
@ -60,7 +60,14 @@ default:torch 99,default:cobble 99
|
||||
# Default value is true.
|
||||
#enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
#enable_fence_tall = false
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
#engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
@ -15,11 +15,11 @@ BlockMen (CC BY-SA 3.0)
|
||||
TumeniNodes (CC BY-SA 3.0)
|
||||
beds_bed_under.png
|
||||
|
||||
This mod adds a bed to Minetest which allows to skip the night.
|
||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||
This mod adds a bed to Minetest which allows players to skip the night.
|
||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than 50% of the players are lying in bed and use this option.
|
||||
than half of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
|
@ -1,7 +1,12 @@
|
||||
-- beds/beds.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
description = S("Fancy Bed"),
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
@ -52,7 +57,7 @@ beds.register_bed("beds:fancy_bed", {
|
||||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
description = S("Simple Bed"),
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
|
@ -1,2 +0,0 @@
|
||||
default
|
||||
wool
|
@ -1,11 +1,13 @@
|
||||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
@ -59,11 +61,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
beds.bed_position[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
@ -82,10 +81,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
beds.bed_position[name] = bed_pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
beds.player[name] = 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
@ -103,18 +101,29 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function get_player_in_bed_count()
|
||||
local c = 0
|
||||
for _, _ in pairs(beds.player) do
|
||||
c = c + 1
|
||||
end
|
||||
return c
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n
|
||||
local player_in_bed = get_player_in_bed_count()
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
local form_n
|
||||
local esc = minetest.formspec_escape
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,9; Good morning.]"
|
||||
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]"
|
||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||
esc(S("Force night skip")) .. "]"
|
||||
end
|
||||
end
|
||||
|
||||
@ -146,7 +155,7 @@ function beds.on_rightclick(pos, player)
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||
return
|
||||
end
|
||||
|
||||
@ -223,7 +232,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||
-- earlier.
|
||||
local last_player_in_bed = player_in_bed
|
||||
local last_player_in_bed = get_player_in_bed_count()
|
||||
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
|
@ -1,13 +1,20 @@
|
||||
-- beds/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("beds")
|
||||
|
||||
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.bed_position = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
beds.get_translator = S
|
||||
|
||||
beds.formspec = "size[8,11;true]" ..
|
||||
"no_prepend[]" ..
|
||||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;Leave Bed]"
|
||||
"button_exit[2,10;4,0.75;leave;" .. S("Leave Bed") .. "]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
|
8
mods/beds/locale/beds.de.tr
Normal file
8
mods/beds/locale/beds.de.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Schickes Bett
|
||||
Simple Bed=Schlichtes Bett
|
||||
Leave Bed=Bett verlassen
|
||||
Good morning.=Guten Morgen.
|
||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||
Force night skip=Überspringen der Nacht erzwingen
|
||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
8
mods/beds/locale/beds.es.tr
Normal file
8
mods/beds/locale/beds.es.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Cama de lujo
|
||||
Simple Bed=Cama sencilla
|
||||
Leave Bed=Abandonar cama
|
||||
Good morning.=Buenos días.
|
||||
@1 of @2 players are in bed=@1 de @2 jugadores están en cama
|
||||
Force night skip=Forzar evitar noche
|
||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
8
mods/beds/locale/beds.fr.tr
Normal file
8
mods/beds/locale/beds.fr.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Lit chic
|
||||
Simple Bed=Lit simple
|
||||
Leave Bed=Se lever du lit
|
||||
Good morning.=Bonjour.
|
||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||
Force night skip=Forcer le passage de la nuit
|
||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
4
mods/beds/locale/beds.it.tr
Normal file
4
mods/beds/locale/beds.it.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Letto decorato
|
||||
Simple Bed=Letto semplice
|
||||
Leave Bed=Alzati dal letto
|
8
mods/beds/locale/template.txt
Normal file
8
mods/beds/locale/template.txt
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=
|
||||
Simple Bed=
|
||||
Leave Bed=
|
||||
Good morning.=
|
||||
@1 of @2 players are in bed=
|
||||
Force night skip=
|
||||
You can only sleep at night.=
|
3
mods/beds/mod.conf
Normal file
3
mods/beds/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool
|
@ -1,2 +0,0 @@
|
||||
default
|
||||
creative?
|
@ -1,7 +1,12 @@
|
||||
-- binoculars/init.lua
|
||||
|
||||
-- Mod global namespace
|
||||
|
||||
binoculars = {}
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("binoculars")
|
||||
|
||||
|
||||
-- Detect creative mod
|
||||
local creative_mod = minetest.get_modpath("creative")
|
||||
@ -54,7 +59,7 @@ minetest.after(4.7, cyclic_update)
|
||||
-- Binoculars item
|
||||
|
||||
minetest.register_craftitem("binoculars:binoculars", {
|
||||
description = "Binoculars\nUse with 'Zoom' key",
|
||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||
inventory_image = "binoculars_binoculars.png",
|
||||
stack_max = 1,
|
||||
|
||||
|
3
mods/binoculars/locale/binoculars.de.tr
Normal file
3
mods/binoculars/locale/binoculars.de.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Fernglas
|
||||
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
3
mods/binoculars/locale/binoculars.es.tr
Normal file
3
mods/binoculars/locale/binoculars.es.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Prismáticos
|
||||
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Jumelles
|
||||
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
3
mods/binoculars/locale/binoculars.it.tr
Normal file
3
mods/binoculars/locale/binoculars.it.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binocolo
|
||||
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
3
mods/binoculars/locale/template.txt
Normal file
3
mods/binoculars/locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=
|
||||
Use with 'Zoom' key=
|
4
mods/binoculars/mod.conf
Normal file
4
mods/binoculars/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = binoculars
|
||||
description = Minetest Game mod: binoculars
|
||||
depends = default
|
||||
optional_depends = creative
|
@ -1,2 +0,0 @@
|
||||
default
|
||||
player_api
|
@ -1,3 +1,8 @@
|
||||
-- boats/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("boats")
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
@ -149,13 +154,13 @@ function boat.on_step(self, dtime)
|
||||
if ctrl.up and ctrl.down then
|
||||
if not self.auto then
|
||||
self.auto = true
|
||||
minetest.chat_send_player(self.driver, "[boats] Cruise on")
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
||||
end
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - dtime * 1.8
|
||||
if self.auto then
|
||||
self.auto = false
|
||||
minetest.chat_send_player(self.driver, "[boats] Cruise off")
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
||||
end
|
||||
elseif ctrl.up or self.auto then
|
||||
self.v = self.v + dtime * 1.8
|
||||
@ -242,7 +247,7 @@ minetest.register_entity("boats:boat", boat)
|
||||
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = "Boat",
|
||||
description = S("Boat"),
|
||||
inventory_image = "boats_inventory.png",
|
||||
wield_image = "boats_wield.png",
|
||||
wield_scale = {x = 2, y = 2, z = 1},
|
||||
|
4
mods/boats/locale/boats.de.tr
Normal file
4
mods/boats/locale/boats.de.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Schneller Bootsmodus an
|
||||
Boat cruise mode off=Schneller Bootsmodus aus
|
||||
Boat=Boot
|
4
mods/boats/locale/boats.es.tr
Normal file
4
mods/boats/locale/boats.es.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Modo crucero en bote activado
|
||||
Boat cruise mode off=Modo crucero en bote desactivado
|
||||
Boat=Bote
|
4
mods/boats/locale/boats.fr.tr
Normal file
4
mods/boats/locale/boats.fr.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Bateau mode rapide activé
|
||||
Boat cruise mode off=Bateau mode rapide désactivé
|
||||
Boat=Bateau
|
4
mods/boats/locale/boats.it.tr
Normal file
4
mods/boats/locale/boats.it.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Modalità movimento automatico barca attivata
|
||||
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
||||
Boat=Barca
|
4
mods/boats/locale/template.txt
Normal file
4
mods/boats/locale/template.txt
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=
|
||||
Boat cruise mode off=
|
||||
Boat=
|
3
mods/boats/mod.conf
Normal file
3
mods/boats/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = boats
|
||||
description = Minetest Game mod: boats
|
||||
depends = default, player_api
|
@ -1 +0,0 @@
|
||||
default
|
@ -1,6 +1,11 @@
|
||||
-- bones/init.lua
|
||||
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bones")
|
||||
|
||||
bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
@ -24,7 +29,7 @@ local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = "Bones",
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
"bones_bottom.png",
|
||||
@ -116,7 +121,7 @@ minetest.register_node("bones:bones", {
|
||||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time") + elapsed
|
||||
if time >= share_bones_time then
|
||||
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
|
||||
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
|
||||
meta:set_string("owner", "")
|
||||
else
|
||||
meta:set_int("time", time)
|
||||
@ -194,7 +199,7 @@ minetest.register_on_dieplayer(function(player)
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
@ -204,7 +209,7 @@ minetest.register_on_dieplayer(function(player)
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
@ -230,8 +235,7 @@ minetest.register_on_dieplayer(function(player)
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Inventory dropped")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
|
||||
", and dropped their inventory.")
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
@ -242,8 +246,7 @@ minetest.register_on_dieplayer(function(player)
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
|
||||
", and bones were placed.")
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -266,7 +269,7 @@ minetest.register_on_dieplayer(function(player)
|
||||
meta:set_string("owner", player_name)
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", player_name .. "'s fresh bones")
|
||||
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
@ -276,6 +279,6 @@ minetest.register_on_dieplayer(function(player)
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", player_name.."'s bones")
|
||||
meta:set_string("infotext", S("@1's bones", player_name))
|
||||
end
|
||||
end)
|
||||
|
8
mods/bones/locale/bones.de.tr
Normal file
8
mods/bones/locale/bones.de.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Knochen
|
||||
@1's old bones=Alte Knochen von @1
|
||||
@1 died at @2.=@1 starb bei @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||
@1's fresh bones=Frische Knochen von @1
|
||||
@1's bones=Knochen von @1
|
8
mods/bones/locale/bones.es.tr
Normal file
8
mods/bones/locale/bones.es.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Huesos
|
||||
@1's old bones=Huesos antiguos de @1
|
||||
@1 died at @2.=@1 murió en @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||
@1's fresh bones=Huesos recientes de @1
|
||||
@1's bones=Huesos de @1
|
8
mods/bones/locale/bones.fr.tr
Normal file
8
mods/bones/locale/bones.fr.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Os
|
||||
@1's old bones=Vieux os de @1
|
||||
@1 died at @2.=@1 est mort à @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||
@1's fresh bones=Os frais de @1
|
||||
@1's bones=Os de @1
|
8
mods/bones/locale/bones.it.tr
Normal file
8
mods/bones/locale/bones.it.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Ossa
|
||||
@1's old bones=Ossa vecchie di @1
|
||||
@1 died at @2.=@1 è morto alla posizione @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||
@1's fresh bones=Ossa fresche di @1
|
||||
@1's bones=Ossa di @1
|
8
mods/bones/locale/template.txt
Normal file
8
mods/bones/locale/template.txt
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=
|
||||
@1's old bones=
|
||||
@1 died at @2.=
|
||||
@1 died at @2, and dropped their inventory.=
|
||||
@1 died at @2, and bones were placed.=
|
||||
@1's fresh bones=
|
||||
@1's bones=
|
3
mods/bones/mod.conf
Normal file
3
mods/bones/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = bones
|
||||
description = Minetest Game mod: bones
|
||||
depends = default
|
@ -1,2 +0,0 @@
|
||||
default
|
||||
|
@ -1,15 +1,19 @@
|
||||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bucket")
|
||||
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bucket:bucket_empty 1',
|
||||
output = "bucket:bucket_empty 1",
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'', 'default:steel_ingot', ''},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
}
|
||||
})
|
||||
|
||||
@ -111,9 +115,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
end
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = "Empty Bucket",
|
||||
description = S("Empty Bucket"),
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 99,
|
||||
groups = {tool = 1},
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "object" then
|
||||
@ -185,8 +189,8 @@ bucket.register_liquid(
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
"Water Bucket",
|
||||
{water_bucket = 1}
|
||||
S("Water Bucket"),
|
||||
{tool = 1, water_bucket = 1}
|
||||
)
|
||||
|
||||
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
|
||||
@ -200,8 +204,8 @@ bucket.register_liquid(
|
||||
"default:river_water_flowing",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket_river_water.png",
|
||||
"River Water Bucket",
|
||||
{water_bucket = 1},
|
||||
S("River Water Bucket"),
|
||||
{tool = 1, water_bucket = 1},
|
||||
true
|
||||
)
|
||||
|
||||
@ -210,7 +214,8 @@ bucket.register_liquid(
|
||||
"default:lava_flowing",
|
||||
"bucket:bucket_lava",
|
||||
"bucket_lava.png",
|
||||
"Lava Bucket"
|
||||
S("Lava Bucket"),
|
||||
{tool = 1}
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
|
5
mods/bucket/locale/bucket.de.tr
Normal file
5
mods/bucket/locale/bucket.de.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Leerer Eimer
|
||||
Water Bucket=Wassereimer
|
||||
River Water Bucket=Flusswassereimer
|
||||
Lava Bucket=Lavaeimer
|
5
mods/bucket/locale/bucket.es.tr
Normal file
5
mods/bucket/locale/bucket.es.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Cubo vacío
|
||||
Water Bucket=Cubo con agua
|
||||
River Water Bucket=Cubo con agua de río
|
||||
Lava Bucket=Cubo con lava
|
5
mods/bucket/locale/bucket.fr.tr
Normal file
5
mods/bucket/locale/bucket.fr.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Seau vide
|
||||
Water Bucket=Seau d'eau
|
||||
River Water Bucket=Seau d'eau de rivière
|
||||
Lava Bucket=Seau de lave
|
5
mods/bucket/locale/bucket.it.tr
Normal file
5
mods/bucket/locale/bucket.it.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Secchio vuoto
|
||||
Water Bucket=Secchio d'acqua
|
||||
River Water Bucket=Secchio d'acqua di fiume
|
||||
Lava Bucket=Secchio di lava
|
5
mods/bucket/locale/template.txt
Normal file
5
mods/bucket/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=
|
||||
Water Bucket=
|
||||
River Water Bucket=
|
||||
Lava Bucket=
|
3
mods/bucket/mod.conf
Normal file
3
mods/bucket/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = bucket
|
||||
description = Minetest Game mod: bucket
|
||||
depends = default
|
@ -1,2 +0,0 @@
|
||||
default
|
||||
flowers
|
@ -1,8 +1,13 @@
|
||||
-- butterflies/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("butterflies")
|
||||
|
||||
-- register butterflies
|
||||
local butter_list = {
|
||||
{"white", "White"},
|
||||
{"red", "Red"},
|
||||
{"violet", "Violet"}
|
||||
{"white", S("White Butterfly")},
|
||||
{"red", S("Red Butterfly")},
|
||||
{"violet", S("Violet Butterfly")}
|
||||
}
|
||||
|
||||
for i in ipairs (butter_list) do
|
||||
@ -10,7 +15,7 @@ for i in ipairs (butter_list) do
|
||||
local desc = butter_list[i][2]
|
||||
|
||||
minetest.register_node("butterflies:butterfly_"..name, {
|
||||
description = desc.." Butterfly",
|
||||
description = desc,
|
||||
drawtype = "plantlike",
|
||||
tiles = {{
|
||||
name = "butterflies_butterfly_"..name.."_animated.png",
|
||||
@ -56,10 +61,9 @@ for i in ipairs (butter_list) do
|
||||
})
|
||||
|
||||
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
||||
description = "Hidden "..desc.." Butterfly",
|
||||
drawtype = "airlike",
|
||||
inventory_image = "insects_butterfly_"..name..".png",
|
||||
wield_image = "insects_butterfly_"..name..".png",
|
||||
inventory_image = "butterflies_butterfly_"..name..".png",
|
||||
wield_image = "butterflies_butterfly_"..name..".png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
|
4
mods/butterflies/locale/butterflies.de.tr
Normal file
4
mods/butterflies/locale/butterflies.de.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Weißer Schmetterling
|
||||
Red Butterfly=Roter Schmetterling
|
||||
Violet Butterfly=Violetter Schmetterling
|
4
mods/butterflies/locale/butterflies.es.tr
Normal file
4
mods/butterflies/locale/butterflies.es.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Mariposa blanca
|
||||
Red Butterfly=Mariposa roja
|
||||
Violet Butterfly=Mariposa violeta
|
4
mods/butterflies/locale/butterflies.fr.tr
Normal file
4
mods/butterflies/locale/butterflies.fr.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Papillon blanc
|
||||
Red Butterfly=Papillon rouge
|
||||
Violet Butterfly=Papillon violet
|
4
mods/butterflies/locale/butterflies.it.tr
Normal file
4
mods/butterflies/locale/butterflies.it.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Farfalla bianca
|
||||
Red Butterfly=Farfalla rossa
|
||||
Violet Butterfly=Farfalla viola
|
4
mods/butterflies/locale/template.txt
Normal file
4
mods/butterflies/locale/template.txt
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=
|
||||
Red Butterfly=
|
||||
Violet Butterfly=
|
3
mods/butterflies/mod.conf
Normal file
3
mods/butterflies/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = butterflies
|
||||
description = Minetest Game mod: Butterflies
|
||||
depends = default, flowers
|
@ -1,3 +1,8 @@
|
||||
-- carts/cart_entity.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = carts.get_translator
|
||||
|
||||
local cart_entity = {
|
||||
initial_properties = {
|
||||
physical = false, -- otherwise going uphill breaks
|
||||
@ -383,7 +388,7 @@ end
|
||||
minetest.register_entity("carts:cart", cart_entity)
|
||||
|
||||
minetest.register_craftitem("carts:cart", {
|
||||
description = "Cart (Sneak+Click to pick up)",
|
||||
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
|
||||
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
|
||||
wield_image = "carts_cart_side.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
@ -1,2 +0,0 @@
|
||||
default
|
||||
player_api
|
@ -1,7 +1,12 @@
|
||||
-- carts/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("carts")
|
||||
|
||||
carts = {}
|
||||
carts.modpath = minetest.get_modpath("carts")
|
||||
carts.railparams = {}
|
||||
carts.get_translator = S
|
||||
|
||||
-- Maximal speed of the cart in m/s (min = -1)
|
||||
carts.speed_max = 7
|
||||
|
6
mods/carts/locale/carts.de.tr
Normal file
6
mods/carts/locale/carts.de.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: carts
|
||||
Cart=Lore
|
||||
(Sneak+Click to pick up)=(Schleichen u. Klicken zum Aufheben)
|
||||
Rail=Schiene
|
||||
Powered Rail=Antriebsschiene
|
||||
Brake Rail=Bremsschiene
|
6
mods/carts/locale/carts.es.tr
Normal file
6
mods/carts/locale/carts.es.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: carts
|
||||
Cart=Vagoneta
|
||||
(Sneak+Click to pick up)=(Agacharse+Clic para recoger)
|
||||
Rail=Raíl
|
||||
Powered Rail=Raíl energizado
|
||||
Brake Rail=Raíl de frenado
|
6
mods/carts/locale/carts.fr.tr
Normal file
6
mods/carts/locale/carts.fr.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: carts
|
||||
Cart=Chariot
|
||||
(Sneak+Click to pick up)=(Se baisser + clic pour ramasser)
|
||||
Rail=Rail
|
||||
Powered Rail=Rail de traction
|
||||
Brake Rail=Rail de freinage
|
6
mods/carts/locale/carts.it.tr
Normal file
6
mods/carts/locale/carts.it.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: carts
|
||||
Cart=Vagone
|
||||
(Sneak+Click to pick up)=(Strisciare+Click per raccoglierlo)
|
||||
Rail=Binario
|
||||
Powered Rail=Binario alimentato
|
||||
Brake Rail=Binario freno
|
6
mods/carts/locale/template.txt
Normal file
6
mods/carts/locale/template.txt
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: carts
|
||||
Cart=
|
||||
(Sneak+Click to pick up)=
|
||||
Rail=
|
||||
Powered Rail=
|
||||
Brake Rail=
|
3
mods/carts/mod.conf
Normal file
3
mods/carts/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = carts
|
||||
description = Carts (formerly boost_cart)
|
||||
depends = default, player_api
|
@ -1,5 +1,10 @@
|
||||
-- carts/rails.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = carts.get_translator
|
||||
|
||||
carts:register_rail("carts:rail", {
|
||||
description = "Rail",
|
||||
description = S("Rail"),
|
||||
tiles = {
|
||||
"carts_rail_straight.png", "carts_rail_curved.png",
|
||||
"carts_rail_t_junction.png", "carts_rail_crossing.png"
|
||||
@ -22,7 +27,7 @@ minetest.register_alias("default:rail", "carts:rail")
|
||||
|
||||
|
||||
carts:register_rail("carts:powerrail", {
|
||||
description = "Powered Rail",
|
||||
description = S("Powered Rail"),
|
||||
tiles = {
|
||||
"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png",
|
||||
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
|
||||
@ -41,7 +46,7 @@ minetest.register_craft({
|
||||
|
||||
|
||||
carts:register_rail("carts:brakerail", {
|
||||
description = "Brake Rail",
|
||||
description = S("Brake Rail"),
|
||||
tiles = {
|
||||
"carts_rail_straight_brk.png", "carts_rail_curved_brk.png",
|
||||
"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"
|
||||
|
@ -1,2 +0,0 @@
|
||||
default
|
||||
sfinv
|
@ -1,4 +1,10 @@
|
||||
-- creative/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("creative")
|
||||
|
||||
creative = {}
|
||||
creative.get_translator = S
|
||||
|
||||
local function update_sfinv(name)
|
||||
minetest.after(0, function()
|
||||
@ -14,7 +20,7 @@ local function update_sfinv(name)
|
||||
end
|
||||
|
||||
minetest.register_privilege("creative", {
|
||||
description = "Allow player to use creative inventory",
|
||||
description = S("Allow player to use creative inventory"),
|
||||
give_to_singleplayer = false,
|
||||
give_to_admin = false,
|
||||
on_grant = update_sfinv,
|
||||
@ -40,10 +46,8 @@ if creative_mode_cache then
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
wield_scale = {x = 1, y = 1, z = 2.5},
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
@ -54,6 +58,9 @@ if creative_mode_cache then
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
|
@ -1,3 +1,8 @@
|
||||
-- creative/inventory.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = creative.get_translator
|
||||
|
||||
local player_inventory = {}
|
||||
local inventory_cache = {}
|
||||
|
||||
@ -103,30 +108,29 @@ function creative.register_tab(name, title, items)
|
||||
local start_i = inv.start_i or 0
|
||||
local pagenum = math.floor(start_i / (3*8) + 1)
|
||||
local pagemax = math.ceil(inv.size / (3*8))
|
||||
local esc = minetest.formspec_escape
|
||||
return sfinv.make_formspec(player, context,
|
||||
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
[[
|
||||
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||
list[current_player;main;0,4.7;8,1;]
|
||||
list[current_player;main;0,5.85;8,3;8]
|
||||
list[detached:creative_trash;main;4,3.3;1,1;]
|
||||
listring[]
|
||||
image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||
image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||
tooltip[creative_search;Search]
|
||||
tooltip[creative_clear;Reset]
|
||||
tooltip[creative_prev;Previous page]
|
||||
tooltip[creative_next;Next page]
|
||||
listring[current_player;main]
|
||||
field_close_on_enter[creative_filter;false]
|
||||
]] ..
|
||||
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
|
||||
"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
|
||||
"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
|
||||
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"field_close_on_enter[creative_filter;false]" ..
|
||||
"field[0.3,3.5;2.2,1;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
|
||||
default.get_hotbar_bg(0,4.7) .. creative.formspec_add, false)
|
||||
creative.formspec_add, true)
|
||||
end,
|
||||
on_enter = function(self, player, context)
|
||||
local player_name = player:get_player_name()
|
||||
@ -176,10 +180,10 @@ function creative.register_tab(name, title, items)
|
||||
})
|
||||
end
|
||||
|
||||
creative.register_tab("all", "All", minetest.registered_items)
|
||||
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
|
||||
creative.register_tab("tools", "Tools", minetest.registered_tools)
|
||||
creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
|
||||
creative.register_tab("all", S("All"), minetest.registered_items)
|
||||
creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
|
||||
creative.register_tab("tools", S("Tools"), minetest.registered_tools)
|
||||
creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
|
||||
|
||||
local old_homepage_name = sfinv.get_homepage_name
|
||||
function sfinv.get_homepage_name(player)
|
||||
|
10
mods/creative/locale/creative.de.tr
Normal file
10
mods/creative/locale/creative.de.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||
Search=Suchen
|
||||
Reset=Zurücksetzen
|
||||
Previous page=Vorherige Seite
|
||||
Next page=Nächste Seite
|
||||
All=Alles
|
||||
Nodes=Blöcke
|
||||
Tools=Werkzeuge
|
||||
Items=Gegenstände
|
10
mods/creative/locale/creative.es.tr
Normal file
10
mods/creative/locale/creative.es.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||
Search=Buscar
|
||||
Reset=Resetear
|
||||
Previous page=Pág. siguiente
|
||||
Next page=Pág. anterior
|
||||
All=Todos
|
||||
Nodes=Nodos
|
||||
Tools=Herramientas
|
||||
Items=Objetos
|
10
mods/creative/locale/creative.fr.tr
Normal file
10
mods/creative/locale/creative.fr.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||
Search=Rechercher
|
||||
Reset=Réinitialiser
|
||||
Previous page=Page précédente
|
||||
Next page=Page suivante
|
||||
All=Tout
|
||||
Nodes=Nœuds
|
||||
Tools=Outils
|
||||
Items=Article
|
10
mods/creative/locale/creative.it.tr
Normal file
10
mods/creative/locale/creative.it.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||
Search=Cerca
|
||||
Reset=Azzera
|
||||
Previous page=Pagina precedente
|
||||
Next page=Pagina successiva
|
||||
All=Tutto
|
||||
Nodes=Nodi
|
||||
Tools=Strumenti
|
||||
Items=Oggetti
|
10
mods/creative/locale/template.txt
Normal file
10
mods/creative/locale/template.txt
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=
|
||||
Search=
|
||||
Reset=
|
||||
Previous page=
|
||||
Next page=
|
||||
All=
|
||||
Nodes=
|
||||
Tools=
|
||||
Items=
|
3
mods/creative/mod.conf
Normal file
3
mods/creative/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = creative
|
||||
description = Minetest Game mod: creative
|
||||
depends = default, sfinv
|
@ -101,8 +101,7 @@ paramat (CC BY-SA 3.0):
|
||||
default_dry_grass.png
|
||||
default_dry_grass_side.png
|
||||
default_dry_grass_*.png
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
default_grass_side.png -- Derived from a texture by TumeniNodes (CC-BY-SA 3.0)
|
||||
default_mese_block.png
|
||||
default_silver_sand.png
|
||||
default_mese_post_light_side.png
|
||||
@ -129,6 +128,8 @@ TumeniNodes (CC BY-SA 3.0):
|
||||
default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
|
||||
default_coniferous_litter.png
|
||||
default_coniferous_litter_side.png
|
||||
default_grass.png
|
||||
default_dry_dirt.png
|
||||
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
default_aspen_leaves.png -- Derived from Sofar's texture
|
||||
|
@ -1,5 +1,8 @@
|
||||
default.chest = {}
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
function default.chest.get_chest_formspec(pos)
|
||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
local formspec =
|
||||
@ -84,7 +87,7 @@ function default.chest.register_chest(name, d)
|
||||
if def.protected then
|
||||
def.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Locked Chest")
|
||||
meta:set_string("infotext", S("Locked Chest"))
|
||||
meta:set_string("owner", "")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
@ -92,8 +95,7 @@ function default.chest.register_chest(name, d)
|
||||
def.after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", "Locked Chest (owned by " ..
|
||||
meta:get_string("owner") .. ")")
|
||||
meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner")))
|
||||
end
|
||||
def.can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
@ -171,7 +173,7 @@ function default.chest.register_chest(name, d)
|
||||
-- verify placer is owner of lockable chest
|
||||
if owner ~= pn then
|
||||
minetest.record_protection_violation(pos, pn)
|
||||
minetest.chat_send_player(pn, "You do not own this chest.")
|
||||
minetest.chat_send_player(pn, S("You do not own this chest."))
|
||||
return nil
|
||||
end
|
||||
|
||||
@ -181,12 +183,12 @@ function default.chest.register_chest(name, d)
|
||||
meta:set_string("key_lock_secret", secret)
|
||||
end
|
||||
|
||||
return secret, "a locked chest", owner
|
||||
return secret, S("a locked chest"), owner
|
||||
end
|
||||
else
|
||||
def.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Chest")
|
||||
meta:set_string("infotext", S("Chest"))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end
|
||||
@ -285,7 +287,7 @@ function default.chest.register_chest(name, d)
|
||||
end
|
||||
|
||||
default.chest.register_chest("chest", {
|
||||
description = "Chest",
|
||||
description = S("Chest"),
|
||||
tiles = {
|
||||
"default_chest_top.png",
|
||||
"default_chest_top.png",
|
||||
@ -301,7 +303,7 @@ default.chest.register_chest("chest", {
|
||||
})
|
||||
|
||||
default.chest.register_chest("chest_locked", {
|
||||
description = "Locked Chest",
|
||||
description = S("Locked Chest"),
|
||||
tiles = {
|
||||
"default_chest_top.png",
|
||||
"default_chest_top.png",
|
||||
|
@ -1,51 +1,51 @@
|
||||
-- mods/default/crafting.lua
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:wood 4',
|
||||
output = "default:wood 4",
|
||||
recipe = {
|
||||
{'default:tree'},
|
||||
{"default:tree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:junglewood 4',
|
||||
output = "default:junglewood 4",
|
||||
recipe = {
|
||||
{'default:jungletree'},
|
||||
{"default:jungletree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pine_wood 4',
|
||||
output = "default:pine_wood 4",
|
||||
recipe = {
|
||||
{'default:pine_tree'},
|
||||
{"default:pine_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:acacia_wood 4',
|
||||
output = "default:acacia_wood 4",
|
||||
recipe = {
|
||||
{'default:acacia_tree'},
|
||||
{"default:acacia_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:aspen_wood 4',
|
||||
output = "default:aspen_wood 4",
|
||||
recipe = {
|
||||
{'default:aspen_tree'},
|
||||
{"default:aspen_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:wood',
|
||||
output = "default:wood",
|
||||
recipe = {
|
||||
{'default:bush_stem'},
|
||||
{"default:bush_stem"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:acacia_wood',
|
||||
output = "default:acacia_wood",
|
||||
recipe = {
|
||||
{'default:acacia_bush_stem'},
|
||||
{"default:acacia_bush_stem"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -57,143 +57,143 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:stick 4',
|
||||
output = "default:stick 4",
|
||||
recipe = {
|
||||
{'group:wood'},
|
||||
{"group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sign_wall_steel 3',
|
||||
output = "default:sign_wall_steel 3",
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'', 'group:stick', ''},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sign_wall_wood 3',
|
||||
output = "default:sign_wall_wood 3",
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', 'group:stick', ''},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:torch 4',
|
||||
output = "default:torch 4",
|
||||
recipe = {
|
||||
{'default:coal_lump'},
|
||||
{'group:stick'},
|
||||
{"default:coal_lump"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pick_wood',
|
||||
output = "default:pick_wood",
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pick_stone',
|
||||
output = "default:pick_stone",
|
||||
recipe = {
|
||||
{'group:stone', 'group:stone', 'group:stone'},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{"group:stone", "group:stone", "group:stone"},
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pick_steel',
|
||||
output = "default:pick_steel",
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pick_bronze',
|
||||
output = "default:pick_bronze",
|
||||
recipe = {
|
||||
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pick_mese',
|
||||
output = "default:pick_mese",
|
||||
recipe = {
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pick_diamond',
|
||||
output = "default:pick_diamond",
|
||||
recipe = {
|
||||
{'default:diamond', 'default:diamond', 'default:diamond'},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:shovel_wood',
|
||||
output = "default:shovel_wood",
|
||||
recipe = {
|
||||
{'group:wood'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
{"group:wood"},
|
||||
{"group:stick"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:shovel_stone',
|
||||
output = "default:shovel_stone",
|
||||
recipe = {
|
||||
{'group:stone'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
{"group:stone"},
|
||||
{"group:stick"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:shovel_steel',
|
||||
output = "default:shovel_steel",
|
||||
recipe = {
|
||||
{'default:steel_ingot'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
{"default:steel_ingot"},
|
||||
{"group:stick"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:shovel_bronze',
|
||||
output = "default:shovel_bronze",
|
||||
recipe = {
|
||||
{'default:bronze_ingot'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
{"default:bronze_ingot"},
|
||||
{"group:stick"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:shovel_mese',
|
||||
output = "default:shovel_mese",
|
||||
recipe = {
|
||||
{'default:mese_crystal'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
{"default:mese_crystal"},
|
||||
{"group:stick"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:shovel_diamond',
|
||||
output = "default:shovel_diamond",
|
||||
recipe = {
|
||||
{'default:diamond'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
{"default:diamond"},
|
||||
{"group:stick"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -201,135 +201,135 @@ minetest.register_craft({
|
||||
-- Recipes face left to match appearence in textures and inventory
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_wood',
|
||||
output = "default:axe_wood",
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_stone',
|
||||
output = "default:axe_stone",
|
||||
recipe = {
|
||||
{'group:stone', 'group:stone'},
|
||||
{'group:stone', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
{"group:stone", "group:stone"},
|
||||
{"group:stone", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_steel',
|
||||
output = "default:axe_steel",
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_bronze',
|
||||
output = "default:axe_bronze",
|
||||
recipe = {
|
||||
{'default:bronze_ingot', 'default:bronze_ingot'},
|
||||
{'default:bronze_ingot', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
{"default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"default:bronze_ingot", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_mese',
|
||||
output = "default:axe_mese",
|
||||
recipe = {
|
||||
{'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'default:mese_crystal', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
{"default:mese_crystal", "default:mese_crystal"},
|
||||
{"default:mese_crystal", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_diamond',
|
||||
output = "default:axe_diamond",
|
||||
recipe = {
|
||||
{'default:diamond', 'default:diamond'},
|
||||
{'default:diamond', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
{"default:diamond", "default:diamond"},
|
||||
{"default:diamond", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sword_wood',
|
||||
output = "default:sword_wood",
|
||||
recipe = {
|
||||
{'group:wood'},
|
||||
{'group:wood'},
|
||||
{'group:stick'},
|
||||
{"group:wood"},
|
||||
{"group:wood"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sword_stone',
|
||||
output = "default:sword_stone",
|
||||
recipe = {
|
||||
{'group:stone'},
|
||||
{'group:stone'},
|
||||
{'group:stick'},
|
||||
{"group:stone"},
|
||||
{"group:stone"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sword_steel',
|
||||
output = "default:sword_steel",
|
||||
recipe = {
|
||||
{'default:steel_ingot'},
|
||||
{'default:steel_ingot'},
|
||||
{'group:stick'},
|
||||
{"default:steel_ingot"},
|
||||
{"default:steel_ingot"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sword_bronze',
|
||||
output = "default:sword_bronze",
|
||||
recipe = {
|
||||
{'default:bronze_ingot'},
|
||||
{'default:bronze_ingot'},
|
||||
{'group:stick'},
|
||||
{"default:bronze_ingot"},
|
||||
{"default:bronze_ingot"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sword_mese',
|
||||
output = "default:sword_mese",
|
||||
recipe = {
|
||||
{'default:mese_crystal'},
|
||||
{'default:mese_crystal'},
|
||||
{'group:stick'},
|
||||
{"default:mese_crystal"},
|
||||
{"default:mese_crystal"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sword_diamond',
|
||||
output = "default:sword_diamond",
|
||||
recipe = {
|
||||
{'default:diamond'},
|
||||
{'default:diamond'},
|
||||
{'group:stick'},
|
||||
{"default:diamond"},
|
||||
{"default:diamond"},
|
||||
{"group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:skeleton_key',
|
||||
output = "default:skeleton_key",
|
||||
recipe = {
|
||||
{'default:gold_ingot'},
|
||||
{"default:gold_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:chest',
|
||||
output = "default:chest",
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', '', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:chest_locked',
|
||||
output = "default:chest_locked",
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'default:steel_ingot', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "default:steel_ingot", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -340,59 +340,59 @@ minetest.register_craft( {
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:furnace',
|
||||
output = "default:furnace",
|
||||
recipe = {
|
||||
{'group:stone', 'group:stone', 'group:stone'},
|
||||
{'group:stone', '', 'group:stone'},
|
||||
{'group:stone', 'group:stone', 'group:stone'},
|
||||
{"group:stone", "group:stone", "group:stone"},
|
||||
{"group:stone", "", "group:stone"},
|
||||
{"group:stone", "group:stone", "group:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:coalblock',
|
||||
output = "default:coalblock",
|
||||
recipe = {
|
||||
{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
|
||||
{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
|
||||
{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
|
||||
{"default:coal_lump", "default:coal_lump", "default:coal_lump"},
|
||||
{"default:coal_lump", "default:coal_lump", "default:coal_lump"},
|
||||
{"default:coal_lump", "default:coal_lump", "default:coal_lump"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:coal_lump 9',
|
||||
output = "default:coal_lump 9",
|
||||
recipe = {
|
||||
{'default:coalblock'},
|
||||
{"default:coalblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:steelblock',
|
||||
output = "default:steelblock",
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:steel_ingot 9',
|
||||
output = "default:steel_ingot 9",
|
||||
recipe = {
|
||||
{'default:steelblock'},
|
||||
{"default:steelblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:copperblock',
|
||||
output = "default:copperblock",
|
||||
recipe = {
|
||||
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
|
||||
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
|
||||
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
|
||||
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
|
||||
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
|
||||
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:copper_ingot 9',
|
||||
output = "default:copper_ingot 9",
|
||||
recipe = {
|
||||
{'default:copperblock'},
|
||||
{"default:copperblock"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -422,50 +422,50 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:bronzeblock',
|
||||
output = "default:bronzeblock",
|
||||
recipe = {
|
||||
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
|
||||
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
|
||||
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:bronze_ingot 9',
|
||||
output = "default:bronze_ingot 9",
|
||||
recipe = {
|
||||
{'default:bronzeblock'},
|
||||
{"default:bronzeblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:goldblock',
|
||||
output = "default:goldblock",
|
||||
recipe = {
|
||||
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
|
||||
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
|
||||
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:gold_ingot 9',
|
||||
output = "default:gold_ingot 9",
|
||||
recipe = {
|
||||
{'default:goldblock'},
|
||||
{"default:goldblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:diamondblock',
|
||||
output = "default:diamondblock",
|
||||
recipe = {
|
||||
{'default:diamond', 'default:diamond', 'default:diamond'},
|
||||
{'default:diamond', 'default:diamond', 'default:diamond'},
|
||||
{'default:diamond', 'default:diamond', 'default:diamond'},
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:diamond 9',
|
||||
output = "default:diamond 9",
|
||||
recipe = {
|
||||
{'default:diamondblock'},
|
||||
{"default:diamondblock"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -566,57 +566,57 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:clay',
|
||||
output = "default:clay",
|
||||
recipe = {
|
||||
{'default:clay_lump', 'default:clay_lump'},
|
||||
{'default:clay_lump', 'default:clay_lump'},
|
||||
{"default:clay_lump", "default:clay_lump"},
|
||||
{"default:clay_lump", "default:clay_lump"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:clay_lump 4',
|
||||
output = "default:clay_lump 4",
|
||||
recipe = {
|
||||
{'default:clay'},
|
||||
{"default:clay"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:brick',
|
||||
output = "default:brick",
|
||||
recipe = {
|
||||
{'default:clay_brick', 'default:clay_brick'},
|
||||
{'default:clay_brick', 'default:clay_brick'},
|
||||
{"default:clay_brick", "default:clay_brick"},
|
||||
{"default:clay_brick", "default:clay_brick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:clay_brick 4',
|
||||
output = "default:clay_brick 4",
|
||||
recipe = {
|
||||
{'default:brick'},
|
||||
{"default:brick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:paper',
|
||||
output = "default:paper",
|
||||
recipe = {
|
||||
{'default:papyrus', 'default:papyrus', 'default:papyrus'},
|
||||
{"default:papyrus", "default:papyrus", "default:papyrus"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:book',
|
||||
output = "default:book",
|
||||
recipe = {
|
||||
{'default:paper'},
|
||||
{'default:paper'},
|
||||
{'default:paper'},
|
||||
{"default:paper"},
|
||||
{"default:paper"},
|
||||
{"default:paper"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:bookshelf',
|
||||
output = "default:bookshelf",
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'default:book', 'default:book', 'default:book'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"default:book", "default:book", "default:book"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -630,34 +630,34 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:ladder_steel 15',
|
||||
output = "default:ladder_steel 15",
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:mese',
|
||||
output = "default:mese",
|
||||
recipe = {
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
|
||||
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
|
||||
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:mese_crystal 9',
|
||||
output = "default:mese_crystal 9",
|
||||
recipe = {
|
||||
{'default:mese'},
|
||||
{"default:mese"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:mese_crystal_fragment 9',
|
||||
output = "default:mese_crystal_fragment 9",
|
||||
recipe = {
|
||||
{'default:mese_crystal'},
|
||||
{"default:mese_crystal"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -671,10 +671,10 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:meselamp',
|
||||
output = "default:meselamp",
|
||||
recipe = {
|
||||
{'default:glass'},
|
||||
{'default:mese_crystal'},
|
||||
{"default:glass"},
|
||||
{"default:mese_crystal"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -688,85 +688,85 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:obsidian_shard 9',
|
||||
output = "default:obsidian_shard 9",
|
||||
recipe = {
|
||||
{'default:obsidian'}
|
||||
{"default:obsidian"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:obsidian',
|
||||
output = "default:obsidian",
|
||||
recipe = {
|
||||
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
|
||||
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
|
||||
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
|
||||
{"default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard"},
|
||||
{"default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard"},
|
||||
{"default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:obsidianbrick 4',
|
||||
output = "default:obsidianbrick 4",
|
||||
recipe = {
|
||||
{'default:obsidian', 'default:obsidian'},
|
||||
{'default:obsidian', 'default:obsidian'}
|
||||
{"default:obsidian", "default:obsidian"},
|
||||
{"default:obsidian", "default:obsidian"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:obsidian_block 9',
|
||||
output = "default:obsidian_block 9",
|
||||
recipe = {
|
||||
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
|
||||
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
|
||||
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
|
||||
{"default:obsidian", "default:obsidian", "default:obsidian"},
|
||||
{"default:obsidian", "default:obsidian", "default:obsidian"},
|
||||
{"default:obsidian", "default:obsidian", "default:obsidian"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:stonebrick 4',
|
||||
output = "default:stonebrick 4",
|
||||
recipe = {
|
||||
{'default:stone', 'default:stone'},
|
||||
{'default:stone', 'default:stone'},
|
||||
{"default:stone", "default:stone"},
|
||||
{"default:stone", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:stone_block 9',
|
||||
output = "default:stone_block 9",
|
||||
recipe = {
|
||||
{'default:stone', 'default:stone', 'default:stone'},
|
||||
{'default:stone', 'default:stone', 'default:stone'},
|
||||
{'default:stone', 'default:stone', 'default:stone'},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:desert_stonebrick 4',
|
||||
output = "default:desert_stonebrick 4",
|
||||
recipe = {
|
||||
{'default:desert_stone', 'default:desert_stone'},
|
||||
{'default:desert_stone', 'default:desert_stone'},
|
||||
{"default:desert_stone", "default:desert_stone"},
|
||||
{"default:desert_stone", "default:desert_stone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:desert_stone_block 9',
|
||||
output = "default:desert_stone_block 9",
|
||||
recipe = {
|
||||
{'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
|
||||
{'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
|
||||
{'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
|
||||
{"default:desert_stone", "default:desert_stone", "default:desert_stone"},
|
||||
{"default:desert_stone", "default:desert_stone", "default:desert_stone"},
|
||||
{"default:desert_stone", "default:desert_stone", "default:desert_stone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:snowblock',
|
||||
output = "default:snowblock",
|
||||
recipe = {
|
||||
{'default:snow', 'default:snow', 'default:snow'},
|
||||
{'default:snow', 'default:snow', 'default:snow'},
|
||||
{'default:snow', 'default:snow', 'default:snow'},
|
||||
{"default:snow", "default:snow", "default:snow"},
|
||||
{"default:snow", "default:snow", "default:snow"},
|
||||
{"default:snow", "default:snow", "default:snow"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:snow 9',
|
||||
output = "default:snow 9",
|
||||
recipe = {
|
||||
{'default:snowblock'},
|
||||
{"default:snowblock"},
|
||||
}
|
||||
})
|
||||
|
||||
@ -864,16 +864,16 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = 'cooking',
|
||||
output = 'default:gold_ingot',
|
||||
recipe = 'default:skeleton_key',
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "default:skeleton_key",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = 'cooking',
|
||||
output = 'default:gold_ingot',
|
||||
recipe = 'default:key',
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "default:key",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
|
@ -1,13 +1,16 @@
|
||||
-- mods/default/craftitems.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
minetest.register_craftitem("default:stick", {
|
||||
description = "Stick",
|
||||
description = S("Stick"),
|
||||
inventory_image = "default_stick.png",
|
||||
groups = {stick = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:paper", {
|
||||
description = "Paper",
|
||||
description = S("Paper"),
|
||||
inventory_image = "default_paper.png",
|
||||
groups = {flammable = 3},
|
||||
})
|
||||
@ -49,23 +52,24 @@ local function book_on_use(itemstack, user)
|
||||
end
|
||||
|
||||
local formspec
|
||||
local esc = minetest.formspec_escape
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]" ..
|
||||
"field[0.5,1;7.5,0;title;Title:;" ..
|
||||
minetest.formspec_escape(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
|
||||
minetest.formspec_escape(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;Save]"
|
||||
"field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
|
||||
esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
|
||||
esc(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
|
||||
else
|
||||
formspec = "size[8,8]" ..
|
||||
"label[0.5,0.5;by " .. owner .. "]" ..
|
||||
"label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;;" ..
|
||||
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
|
||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||
"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
|
||||
"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
|
||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||
end
|
||||
|
||||
@ -108,7 +112,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if #short_title > short_title_size + 3 then
|
||||
short_title = short_title:sub(1, short_title_size) .. "..."
|
||||
end
|
||||
data.description = "\""..short_title.."\" by "..data.owner
|
||||
data.description = S("\"@1\" by @2", short_title, data.owner)
|
||||
data.text = fields.text:sub(1, max_text_size)
|
||||
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
|
||||
data.page = 1
|
||||
@ -155,14 +159,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = "Book",
|
||||
description = S("Book"),
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book = 1, flammable = 3},
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book_written", {
|
||||
description = "Book With Text",
|
||||
description = S("Book with Text"),
|
||||
inventory_image = "default_book_written.png",
|
||||
groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
|
||||
stack_max = 1,
|
||||
@ -199,7 +203,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:skeleton_key", {
|
||||
description = "Skeleton Key",
|
||||
description = S("Skeleton Key"),
|
||||
inventory_image = "default_key_skeleton.png",
|
||||
groups = {key = 1},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
@ -238,8 +242,8 @@ minetest.register_craftitem("default:skeleton_key", {
|
||||
local new_stack = ItemStack("default:key")
|
||||
local meta = new_stack:get_meta()
|
||||
meta:set_string("secret", secret)
|
||||
meta:set_string("description", "Key to "..user:get_player_name().."'s "
|
||||
..minetest.registered_nodes[node.name].description)
|
||||
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
|
||||
minetest.registered_nodes[node.name].description))
|
||||
|
||||
if itemstack:get_count() == 0 then
|
||||
itemstack = new_stack
|
||||
@ -255,93 +259,93 @@ minetest.register_craftitem("default:skeleton_key", {
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:coal_lump", {
|
||||
description = "Coal Lump",
|
||||
description = S("Coal Lump"),
|
||||
inventory_image = "default_coal_lump.png",
|
||||
groups = {coal = 1, flammable = 1}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:iron_lump", {
|
||||
description = "Iron Lump",
|
||||
inventory_image = "default_iron_lump.png",
|
||||
description = S("Iron Lump"),
|
||||
inventory_image = "default_iron_lump.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:copper_lump", {
|
||||
description = "Copper Lump",
|
||||
inventory_image = "default_copper_lump.png",
|
||||
description = S("Copper Lump"),
|
||||
inventory_image = "default_copper_lump.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:tin_lump", {
|
||||
description = "Tin Lump",
|
||||
inventory_image = "default_tin_lump.png",
|
||||
description = S("Tin Lump"),
|
||||
inventory_image = "default_tin_lump.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mese_crystal", {
|
||||
description = "Mese Crystal",
|
||||
description = S("Mese Crystal"),
|
||||
inventory_image = "default_mese_crystal.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:gold_lump", {
|
||||
description = "Gold Lump",
|
||||
inventory_image = "default_gold_lump.png",
|
||||
description = S("Gold Lump"),
|
||||
inventory_image = "default_gold_lump.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:diamond", {
|
||||
description = "Diamond",
|
||||
description = S("Diamond"),
|
||||
inventory_image = "default_diamond.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:clay_lump", {
|
||||
description = "Clay Lump",
|
||||
description = S("Clay Lump"),
|
||||
inventory_image = "default_clay_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:steel_ingot", {
|
||||
description = "Steel Ingot",
|
||||
inventory_image = "default_steel_ingot.png",
|
||||
description = S("Steel Ingot"),
|
||||
inventory_image = "default_steel_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:copper_ingot", {
|
||||
description = "Copper Ingot",
|
||||
inventory_image = "default_copper_ingot.png",
|
||||
description = S("Copper Ingot"),
|
||||
inventory_image = "default_copper_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:tin_ingot", {
|
||||
description = "Tin Ingot",
|
||||
inventory_image = "default_tin_ingot.png",
|
||||
description = S("Tin Ingot"),
|
||||
inventory_image = "default_tin_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:bronze_ingot", {
|
||||
description = "Bronze Ingot",
|
||||
inventory_image = "default_bronze_ingot.png",
|
||||
description = S("Bronze Ingot"),
|
||||
inventory_image = "default_bronze_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:gold_ingot", {
|
||||
description = "Gold Ingot",
|
||||
description = S("Gold Ingot"),
|
||||
inventory_image = "default_gold_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mese_crystal_fragment", {
|
||||
description = "Mese Crystal Fragment",
|
||||
description = S("Mese Crystal Fragment"),
|
||||
inventory_image = "default_mese_crystal_fragment.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:clay_brick", {
|
||||
description = "Clay Brick",
|
||||
description = S("Clay Brick"),
|
||||
inventory_image = "default_clay_brick.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:obsidian_shard", {
|
||||
description = "Obsidian Shard",
|
||||
description = S("Obsidian Shard"),
|
||||
inventory_image = "default_obsidian_shard.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:flint", {
|
||||
description = "Flint",
|
||||
description = S("Flint"),
|
||||
inventory_image = "default_flint.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:blueberries", {
|
||||
description = "Blueberries",
|
||||
description = S("Blueberries"),
|
||||
inventory_image = "default_blueberries.png",
|
||||
groups = {food_blueberries = 1, food_berry = 1},
|
||||
on_use = minetest.item_eat(2),
|
||||
|
@ -1 +0,0 @@
|
||||
player_api?
|
@ -273,6 +273,7 @@ end
|
||||
--
|
||||
-- Fence registration helper
|
||||
--
|
||||
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
|
||||
|
||||
function default.register_fence(name, def)
|
||||
minetest.register_craft({
|
||||
@ -291,17 +292,27 @@ function default.register_fence(name, def)
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
|
||||
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
|
||||
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
|
||||
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
|
||||
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
|
||||
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
|
||||
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
|
||||
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
|
||||
connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
|
||||
{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
|
||||
connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
|
||||
{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
|
||||
connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
|
||||
{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
|
||||
connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
|
||||
{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
|
||||
},
|
||||
collision_box = {
|
||||
type = "connected",
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
|
||||
connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
|
||||
connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||
},
|
||||
connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
|
||||
inventory_image = fence_texture,
|
||||
@ -349,24 +360,28 @@ function default.register_fence_rail(name, def)
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {
|
||||
{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
|
||||
{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}
|
||||
},
|
||||
fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
|
||||
{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {
|
||||
{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
|
||||
connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
|
||||
{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
|
||||
connect_left = {
|
||||
{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
|
||||
connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
|
||||
{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
|
||||
connect_back = {
|
||||
{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2},
|
||||
{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}},
|
||||
connect_right = {
|
||||
{1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
|
||||
{1/16, -5/16, -1/16, 1/2, -3/16, 1/16}},
|
||||
connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
|
||||
{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
|
||||
connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
|
||||
{ 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
|
||||
},
|
||||
collision_box = {
|
||||
type = "connected",
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
|
||||
connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
|
||||
connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||
},
|
||||
connects_to = {"group:fence", "group:wall"},
|
||||
inventory_image = fence_rail_texture,
|
||||
@ -399,7 +414,7 @@ end
|
||||
-- Prevent decay of placed leaves
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
if placer and placer:is_player() and not placer:get_player_control().sneak then
|
||||
if placer and placer:is_player() then
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
@ -412,7 +427,7 @@ local function leafdecay_after_destruct(pos, oldnode, def)
|
||||
vector.add(pos, def.radius), def.leaves)) do
|
||||
local node = minetest.get_node(v)
|
||||
local timer = minetest.get_node_timer(v)
|
||||
if node.param2 == 0 and not timer:is_started() then
|
||||
if node.param2 ~= 1 and not timer:is_started() then
|
||||
timer:start(math.random(20, 120) / 10)
|
||||
end
|
||||
end
|
||||
@ -477,7 +492,6 @@ minetest.register_abm({
|
||||
neighbors = {
|
||||
"air",
|
||||
"group:grass",
|
||||
"group:dry_grass",
|
||||
"default:snow",
|
||||
},
|
||||
interval = 6,
|
||||
@ -504,11 +518,8 @@ minetest.register_abm({
|
||||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
-- Most likely case first
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
@ -520,7 +531,7 @@ minetest.register_abm({
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass covered",
|
||||
nodenames = {"group:spreading_dirt_type"},
|
||||
nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
|
||||
interval = 8,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
@ -531,9 +542,13 @@ minetest.register_abm({
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
if node.name == "default:dry_dirt_with_dry_grass" then
|
||||
minetest.set_node(pos, {name = "default:dry_dirt"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
@ -541,22 +556,27 @@ minetest.register_abm({
|
||||
-- Moss growth on cobble near water
|
||||
--
|
||||
|
||||
local moss_correspondences = {
|
||||
["default:cobble"] = "default:mossycobble",
|
||||
["stairs:slab_cobble"] = "stairs:slab_mossycobble",
|
||||
["stairs:stair_cobble"] = "stairs:stair_mossycobble",
|
||||
["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
|
||||
["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
|
||||
["walls:cobble"] = "walls:mossycobble",
|
||||
}
|
||||
minetest.register_abm({
|
||||
label = "Moss growth",
|
||||
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
|
||||
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
|
||||
"stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
|
||||
"walls:cobble"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 16,
|
||||
chance = 200,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
if node.name == "default:cobble" then
|
||||
minetest.set_node(pos, {name = "default:mossycobble"})
|
||||
elseif node.name == "stairs:slab_cobble" then
|
||||
minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
|
||||
elseif node.name == "stairs:stair_cobble" then
|
||||
minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
|
||||
elseif node.name == "walls:cobble" then
|
||||
minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
|
||||
node.name = moss_correspondences[node.name]
|
||||
if node.name then
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
})
|
||||
@ -568,7 +588,7 @@ minetest.register_abm({
|
||||
--
|
||||
|
||||
function default.can_interact_with_node(player, pos)
|
||||
if player then
|
||||
if player and player:is_player() then
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- default/furnace.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
--
|
||||
-- Formspecs
|
||||
@ -8,7 +12,7 @@ function default.get_furnace_active_formspec(fuel_percent, item_percent)
|
||||
"list[context;src;2.75,0.5;1,1;]"..
|
||||
"list[context;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
(fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||
"list[context;dst;4.75,0.96;2,2;]"..
|
||||
@ -60,7 +64,7 @@ local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
if listname == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", "Furnace is empty")
|
||||
meta:set_string("infotext", S("Furnace is empty"))
|
||||
end
|
||||
return stack:get_count()
|
||||
else
|
||||
@ -98,7 +102,7 @@ end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
-- Initialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
@ -107,6 +111,7 @@ local function furnace_node_timer(pos, elapsed)
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local srclist, fuellist
|
||||
local dst_full = false
|
||||
|
||||
local cookable, cooked
|
||||
local fuel
|
||||
@ -146,6 +151,8 @@ local function furnace_node_timer(pos, elapsed)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = src_time - cooked.time
|
||||
update = true
|
||||
else
|
||||
dst_full = true
|
||||
end
|
||||
else
|
||||
-- Item could not be cooked: probably missing fuel
|
||||
@ -166,6 +173,16 @@ local function furnace_node_timer(pos, elapsed)
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
-- Put replacements in dst list or drop them on the furnace.
|
||||
local replacements = fuel.replacements
|
||||
if replacements[1] then
|
||||
local leftover = inv:add_item("dst", replacements[1])
|
||||
if not leftover:is_empty() then
|
||||
local above = vector.new(pos.x, pos.y + 1, pos.z)
|
||||
local drop_pos = minetest.find_node_near(above, 1, {"air"}) or above
|
||||
minetest.item_drop(replacements[1], nil, drop_pos)
|
||||
end
|
||||
end
|
||||
update = true
|
||||
fuel_totaltime = fuel.time + (fuel_totaltime - fuel_time)
|
||||
end
|
||||
@ -183,7 +200,7 @@ local function furnace_node_timer(pos, elapsed)
|
||||
if fuel and fuel_totaltime > fuel.time then
|
||||
fuel_totaltime = fuel.time
|
||||
end
|
||||
if srclist[1]:is_empty() then
|
||||
if srclist and srclist[1]:is_empty() then
|
||||
src_time = 0
|
||||
end
|
||||
|
||||
@ -195,34 +212,34 @@ local function furnace_node_timer(pos, elapsed)
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
if item_percent > 100 then
|
||||
item_state = "100% (output full)"
|
||||
if dst_full then
|
||||
item_state = S("100% (output full)")
|
||||
else
|
||||
item_state = item_percent .. "%"
|
||||
item_state = S("@1%", item_percent)
|
||||
end
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
if srclist and not srclist[1]:is_empty() then
|
||||
item_state = S("Not cookable")
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
item_state = S("Empty")
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive"
|
||||
local fuel_state = S("Empty")
|
||||
local active = false
|
||||
local result = false
|
||||
|
||||
if fuel_totaltime ~= 0 then
|
||||
active = "active"
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
active = true
|
||||
local fuel_percent = 100 - math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = S("@1%", fuel_percent)
|
||||
formspec = default.get_furnace_active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
if fuellist and not fuellist[1]:is_empty() then
|
||||
fuel_state = S("@1%", 0)
|
||||
end
|
||||
formspec = default.get_furnace_inactive_formspec()
|
||||
swap_node(pos, "default:furnace")
|
||||
@ -230,8 +247,14 @@ local function furnace_node_timer(pos, elapsed)
|
||||
minetest.get_node_timer(pos):stop()
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "\n(Item: " .. item_state ..
|
||||
"; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
local infotext
|
||||
if active then
|
||||
infotext = S("Furnace active")
|
||||
else
|
||||
infotext = S("Furnace inactive")
|
||||
end
|
||||
infotext = infotext .. "\n" .. S("(Item: @1; Fuel: @2)", item_state, fuel_state)
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
@ -250,7 +273,7 @@ end
|
||||
--
|
||||
|
||||
minetest.register_node("default:furnace", {
|
||||
description = "Furnace",
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
@ -268,11 +291,11 @@ minetest.register_node("default:furnace", {
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", default.get_furnace_inactive_formspec())
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('src', 1)
|
||||
inv:set_size('fuel', 1)
|
||||
inv:set_size('dst', 4)
|
||||
furnace_node_timer(pos, 0)
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos)
|
||||
@ -298,7 +321,7 @@ minetest.register_node("default:furnace", {
|
||||
})
|
||||
|
||||
minetest.register_node("default:furnace_active", {
|
||||
description = "Furnace",
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
|
@ -3,16 +3,21 @@
|
||||
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("default")
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
|
||||
default.LIGHT_MAX = 14
|
||||
default.get_translator = S
|
||||
|
||||
-- GUI related stuff
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player:set_formspec_prepend([[
|
||||
bgcolor[#080808BB;true]
|
||||
background[5,5;1,1;gui_formbg.png;true]
|
||||
background9[5,5;1,1;gui_formbg.png;true;10]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]])
|
||||
end)
|
||||
|
||||
|
@ -45,5 +45,5 @@ default.register_chest = default.chest.register_chest
|
||||
function default.intersects_protection(minp, maxp, player_name, interval)
|
||||
minetest.log("warning", "default.intersects_protection() is " ..
|
||||
"deprecated, use minetest.is_area_protected() instead.")
|
||||
minetest.is_area_protected(minp, maxp, player_name, interval)
|
||||
return minetest.is_area_protected(minp, maxp, player_name, interval)
|
||||
end
|
||||
|
211
mods/default/locale/default.de.tr
Normal file
211
mods/default/locale/default.de.tr
Normal file
@ -0,0 +1,211 @@
|
||||
# textdomain: default
|
||||
Locked Chest=Abgeschlossene Truhe
|
||||
Locked Chest (owned by @1)=Abgeschlossene Truhe (Eigentum von @1)
|
||||
You do not own this chest.=Ihnen gehört diese Truhe nicht.
|
||||
a locked chest=eine abgeschlossene Truhe
|
||||
Chest=Truhe
|
||||
Stick=Stock
|
||||
Paper=Papier
|
||||
"@1" by @2=„@1“ von @2
|
||||
Book=Buch
|
||||
Book with Text=Buch mit Text
|
||||
Skeleton Key=Skelettschlüssel
|
||||
Key to @1's @2=Schlüssel für @2 von @1
|
||||
Coal Lump=Kohleklumpen
|
||||
Iron Lump=Eisenklumpen
|
||||
Copper Lump=Kupferklumpen
|
||||
Tin Lump=Zinnklumpen
|
||||
Mese Crystal=Mesekristall
|
||||
Gold Lump=Goldklumpen
|
||||
Diamond=Diamant
|
||||
Clay Lump=Tonklumpen
|
||||
Steel Ingot=Stahlbarren
|
||||
Copper Ingot=Kupferbarren
|
||||
Tin Ingot=Zinnbarren
|
||||
Bronze Ingot=Bronzebarren
|
||||
Gold Ingot=Goldbarren
|
||||
Mese Crystal Fragment=Mesekristallfragment
|
||||
Clay Brick=Tonziegel
|
||||
Obsidian Shard=Obsidianscherbe
|
||||
Flint=Feuerstein
|
||||
Blueberries=Blaubeeren
|
||||
Furnace is empty=Ofen ist leer
|
||||
100% (output full)=100% (Ausgabe voll)
|
||||
@1%=@1%
|
||||
Empty=Leer
|
||||
Not cookable=Nicht kochbar
|
||||
Furnace active=Ofen aktiv
|
||||
Furnace inactive=Ofen inaktiv
|
||||
(Item: @1; Fuel: @2)=(Gegenstand: @1; Brennstoff: @2)
|
||||
Furnace=Ofen
|
||||
Stone=Stein
|
||||
Cobblestone=Kopfsteinpflaster
|
||||
Stone Brick=Steinziegel
|
||||
Stone Block=Steinblock
|
||||
Mossy Cobblestone=Mosiges Kopfsteinpflaster
|
||||
Desert Stone=Wüstenstein
|
||||
Desert Cobblestone=Wüstenkopfsteinpflaster
|
||||
Desert Stone Brick=Wüstensteinziegel
|
||||
Desert Stone Block=Wüstensteinblock
|
||||
Sandstone=Sandstein
|
||||
Sandstone Brick=Sandsteinziegel
|
||||
Sandstone Block=Sandsteinblock
|
||||
Desert Sandstone=Wüstensandstein
|
||||
Desert Sandstone Brick=Wüstensandsteinziegel
|
||||
Desert Sandstone Block=Wüstensandsteinblock
|
||||
Silver Sandstone=Silbersandstein
|
||||
Silver Sandstone Brick=Silbersandsteinziegel
|
||||
Silver Sandstone Block=Silbersandsteinblock
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Obsidianziegel
|
||||
Obsidian Block=Obsidianblock
|
||||
Dirt=Erde
|
||||
Dirt with Grass=Erde mit Gras
|
||||
Dirt with Grass and Footsteps=Erde mit Gras und Fußstapfen
|
||||
Dirt with Dry Grass=Erde mit trockenem Gras
|
||||
Dirt with Snow=Erde mit Schnee
|
||||
Dirt with Rainforest Litter=Erde mit Regenwaldboden
|
||||
Dirt with Coniferous Litter=Erde mit Nadelwaldboden
|
||||
Dry Dirt=Trockene Erde
|
||||
Dry Dirt with Dry Grass=Trockene Erde mit trockenem Gras
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost mit Steinen
|
||||
Permafrost with Moss=Permafrost mit Moos
|
||||
Sand=Sand
|
||||
Desert Sand=Wüstensand
|
||||
Silver Sand=Silbersand
|
||||
Gravel=Kies
|
||||
Clay=Ton
|
||||
Snow=Schnee
|
||||
Snow Block=Schneeblock
|
||||
Ice=Eis
|
||||
Cave Ice=Höhleneis
|
||||
Apple Tree=Apfelbaum
|
||||
Apple Wood Planks=Apfelbaumplanken
|
||||
Apple Tree Sapling=Apfelbaumsetzling
|
||||
Apple Tree Leaves=Apfelbaumblätter
|
||||
Apple=Apfel
|
||||
Apple Marker=Apfelmarkierung
|
||||
Jungle Tree=Dschungelbaum
|
||||
Jungle Wood Planks=Dschungelholzplanken
|
||||
Jungle Tree Leaves=Dschungelbaumblätter
|
||||
Jungle Tree Sapling=Dschungelbaumsetzling
|
||||
Emergent Jungle Tree Sapling=Hervorstehender Dschungelbaumsetzling
|
||||
Pine Tree=Kiefernbaum
|
||||
Pine Wood Planks=Kiefernholzplanken
|
||||
Pine Needles=Kiefernnadeln
|
||||
Pine Tree Sapling=Kiefernbaumsetzling
|
||||
Acacia Tree=Akazienbaum
|
||||
Acacia Wood Planks=Akazienholzplanken
|
||||
Acacia Tree Leaves=Akazienbaumblätter
|
||||
Acacia Tree Sapling=Akazienbaumsetzling
|
||||
Aspen Tree=Espenbaum
|
||||
Aspen Wood Planks=Espenholzplanken
|
||||
Aspen Tree Leaves=Espenbaumblätter
|
||||
Aspen Tree Sapling=Esepenbaumsetzling
|
||||
Coal Ore=Kohleerz
|
||||
Coal Block=Kohleblock
|
||||
Iron Ore=Eisenerz
|
||||
Steel Block=Stahlblock
|
||||
Copper Ore=Kupfererz
|
||||
Copper Block=Kupferblock
|
||||
Tin Ore=Zinnerz
|
||||
Tin Block=Zinnblock
|
||||
Bronze Block=Bronzeblock
|
||||
Mese Ore=Meseerz
|
||||
Mese Block=Meseblock
|
||||
Gold Ore=Golderz
|
||||
Gold Block=Goldblock
|
||||
Diamond Ore=Diamanterz
|
||||
Diamond Block=Diamantblock
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Großer Kaktussämling
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Trockener Busch
|
||||
Jungle Grass=Dschungelgras
|
||||
Grass=Gras
|
||||
Dry Grass=Trockenes Gras
|
||||
Fern=Farn
|
||||
Marram Grass=Dünengras
|
||||
Bush Stem=Buschstamm
|
||||
Bush Leaves=Buschblätter
|
||||
Bush Sapling=Buschsetzling
|
||||
Blueberry Bush Leaves with Berries=Blaubeerbuschblätter mit Beeren
|
||||
Blueberry Bush Leaves=Blaubeerbuschblätter
|
||||
Blueberry Bush Sapling=Blaubeerbuschsetzling
|
||||
Acacia Bush Stem=Akazienbuschstamm
|
||||
Acacia Bush Leaves=Akazienbuschblätter
|
||||
Acacia Bush Sapling=Akazienbuschsetzling
|
||||
Pine Bush Stem=Kiefernbuschstamm
|
||||
Pine Bush Needles=Kiefernbuschnadeln
|
||||
Pine Bush Sapling=Kiefernbuschsetzling
|
||||
Kelp=Seetang
|
||||
Green Coral=Grüne Koralle
|
||||
Pink Coral=Rosa Koralle
|
||||
Cyan Coral=Türkise Koralle
|
||||
Brown Coral=Braune Koralle
|
||||
Orange Coral=Orange Koralle
|
||||
Coral Skeleton=Korallenskelett
|
||||
Water Source=Wasserquelle
|
||||
Flowing Water=Fließendes Wasser
|
||||
River Water Source=Flusswasserquelle
|
||||
Flowing River Water=Fließendes Flusswasser
|
||||
Lava Source=Lavaquelle
|
||||
Flowing Lava=Fließende Lava
|
||||
Empty Bookshelf=Leeres Bücherregal
|
||||
Bookshelf (@1 written, @2 empty books)=Bücherregal (@1 beschriebene, @2 leere Bücher)
|
||||
Bookshelf=Bücherregal
|
||||
Text too long=Text zu lang
|
||||
Wooden Sign=Holzschild
|
||||
Steel Sign=Stahlschild
|
||||
Wooden Ladder=Holzleiter
|
||||
Steel Ladder=Stahlleiter
|
||||
Apple Wood Fence=Apfelholzzaun
|
||||
Acacia Wood Fence=Akazienholzzaun
|
||||
Jungle Wood Fence=Dschungelholzzaun
|
||||
Pine Wood Fence=Kiefernholzzaun
|
||||
Aspen Wood Fence=Espenholzzaun
|
||||
Apple Wood Fence Rail=Apfelholzzaungeländer
|
||||
Acacia Wood Fence Rail=Akazienholzzaungeländer
|
||||
Jungle Wood Fence Rail=Dschungelholzzaungeländer
|
||||
Pine Wood Fence Rail=Kiefernholzzaungeländer
|
||||
Aspen Wood Fence Rail=Espenholzzaungeländer
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidianglas
|
||||
Brick Block=Ziegelblock
|
||||
Mese Lamp=Meselampe
|
||||
Mese Post Light=Mesestandlampe
|
||||
Cloud=Wolke
|
||||
Wooden Pickaxe=Holzspitzhacke
|
||||
Stone Pickaxe=Steinspitzhacke
|
||||
Bronze Pickaxe=Bronzespitzhacke
|
||||
Steel Pickaxe=Stahlspitzhacke
|
||||
Mese Pickaxe=Mesespitzhacke
|
||||
Diamond Pickaxe=Diamantspitzhacke
|
||||
Wooden Shovel=Holzschaufel
|
||||
Stone Shovel=Steinschaufel
|
||||
Bronze Shovel=Bronzeschaufel
|
||||
Steel Shovel=Stahlschaufel
|
||||
Mese Shovel=Meseschaufel
|
||||
Diamond Shovel=Diamantschaufel
|
||||
Wooden Axe=Holzaxt
|
||||
Stone Axe=Steinaxt
|
||||
Bronze Axe=Bronzeaxt
|
||||
Steel Axe=Stahlaxt
|
||||
Mese Axe=Meseaxt
|
||||
Diamond Axe=Diamantaxt
|
||||
Wooden Sword=Holzschwert
|
||||
Stone Sword=Steinschwert
|
||||
Bronze Sword=Bronzeschwert
|
||||
Steel Sword=Stahlschwert
|
||||
Mese Sword=Meseschwert
|
||||
Diamond Sword=Diamantschwert
|
||||
Key=Schlüssel
|
||||
Torch=Fackel
|
||||
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
|
||||
Title:=Titel:
|
||||
Contents:=Inhalt:
|
||||
Save=Speichern
|
||||
by @1=von @1
|
||||
Page @1 of @2=Seite @1 von @2
|
||||
"@1"=„@1“
|
211
mods/default/locale/default.es.tr
Normal file
211
mods/default/locale/default.es.tr
Normal file
@ -0,0 +1,211 @@
|
||||
# textdomain: default
|
||||
Locked Chest=Cofre cerrado
|
||||
Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1)
|
||||
You do not own this chest.=Este cofre no te pertenece.
|
||||
a locked chest=un cofre cerrado
|
||||
Chest=Cofre
|
||||
Stick=Palo
|
||||
Paper=Papel
|
||||
"@1" by @2="@1" por @2
|
||||
Book=Libro
|
||||
Book with Text=Libro escrito
|
||||
Skeleton Key=Llave esqueleto
|
||||
Key to @1's @2=Llave para @2 de @1
|
||||
Coal Lump=Fragmento de carbón
|
||||
Iron Lump=Pepita de hierro
|
||||
Copper Lump=Pepita de cobre
|
||||
Tin Lump=Pepita de estaño
|
||||
Mese Crystal=Cristal de mese
|
||||
Gold Lump=Pepita de oro
|
||||
Diamond=Diamante
|
||||
Clay Lump=Fragmento de arcilla
|
||||
Steel Ingot=Lingote de acero
|
||||
Copper Ingot=Lingote de cobre
|
||||
Tin Ingot=Lingote de estaño
|
||||
Bronze Ingot=Lingote de bronce
|
||||
Gold Ingot=Lingote de oro
|
||||
Mese Crystal Fragment=Fragmento de cristal de mese
|
||||
Clay Brick=Ladrillo de arcilla
|
||||
Obsidian Shard=Esquirla de obsidiana
|
||||
Flint=Pedernal
|
||||
Blueberries=Arándanos
|
||||
Furnace is empty=El horno está vacío
|
||||
100% (output full)=100% (salida completa)
|
||||
@1%=@1%
|
||||
Empty=Vacío
|
||||
Not cookable=No se puede cocinar
|
||||
Furnace active=Horno activado
|
||||
Furnace inactive=Horno desactivado
|
||||
(Item: @1; Fuel: @2)=(Objeto: @1; Combustible: @2)
|
||||
Furnace=Horno
|
||||
Stone=Piedra
|
||||
Cobblestone=Adoquín
|
||||
Stone Brick=Ladrillo de piedra
|
||||
Stone Block=Bloque de piedra
|
||||
Mossy Cobblestone=Adoquín musgoso
|
||||
Desert Stone=Piedra desértica
|
||||
Desert Cobblestone=Adoquín desértico
|
||||
Desert Stone Brick=Ladrillo de piedra desértica
|
||||
Desert Stone Block=Bloque de piedra desértica
|
||||
Sandstone=Piedra arenisca
|
||||
Sandstone Brick=Ladrillo de arenisca
|
||||
Sandstone Block=Bloque de arenisca
|
||||
Desert Sandstone=Piedra arenisca desértica
|
||||
Desert Sandstone Brick=Ladrillo de arenisca desértica
|
||||
Desert Sandstone Block=Bloque de arenisca deśertica
|
||||
Silver Sandstone=Piedra arenisca plateada
|
||||
Silver Sandstone Brick=Ladrillo de arenisca plateada
|
||||
Silver Sandstone Block=Bloque de arenisca plateada
|
||||
Obsidian=Obsidiana
|
||||
Obsidian Brick=Ladrillo de obsidiana
|
||||
Obsidian Block=Bloque de obsidiana
|
||||
Dirt=Tierra
|
||||
Dirt with Grass=Tierra con pasto
|
||||
Dirt with Grass and Footsteps=Tierra con pasto y pisadas
|
||||
Dirt with Dry Grass=Tierra con pasto seco
|
||||
Dirt with Snow=Tierra con nieve
|
||||
Dirt with Rainforest Litter=Tierra con hojarasca de selva tropical
|
||||
Dirt with Coniferous Litter=Tierra con hojarasca de coníferas
|
||||
Dry Dirt=Tierra Seca
|
||||
Dry Dirt with Dry Grass=Tierra seca con pasto seco
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost pedregoso
|
||||
Permafrost with Moss=Permafrost musgoso
|
||||
Sand=Arena
|
||||
Desert Sand=Arena desértica
|
||||
Silver Sand=Arena plateada
|
||||
Gravel=Gravilla
|
||||
Clay=Arcilla
|
||||
Snow=Nieve
|
||||
Snow Block=Bloque de nieve
|
||||
Ice=Hielo
|
||||
Cave Ice=Hielo de cueva
|
||||
Apple Tree=Madera de manzano
|
||||
Apple Wood Planks=Tablas de manzano
|
||||
Apple Tree Sapling=Retoño de manzano
|
||||
Apple Tree Leaves=Hojas de manzano
|
||||
Apple=Manzana
|
||||
Apple Marker=Marcador de manzano
|
||||
Jungle Tree=Madera de árbol tropical
|
||||
Jungle Wood Planks=Tablas de madera tropical
|
||||
Jungle Tree Leaves=Hojas de árbol tropical
|
||||
Jungle Tree Sapling=Retoño de árbol tropical
|
||||
Emergent Jungle Tree Sapling=Retoño de árbol tropical
|
||||
Pine Tree=Madera de pino
|
||||
Pine Wood Planks=Tablas de pino
|
||||
Pine Needles=Agujas de pino
|
||||
Pine Tree Sapling=Retoño de pino
|
||||
Acacia Tree=Madera de acacia
|
||||
Acacia Wood Planks=Tablas de acacia
|
||||
Acacia Tree Leaves=Hojas de acacia
|
||||
Acacia Tree Sapling=Retoño de acacia
|
||||
Aspen Tree=Madera de álamo
|
||||
Aspen Wood Planks=Tablas de álamo
|
||||
Aspen Tree Leaves=Hojas de álamo
|
||||
Aspen Tree Sapling=Retoño de álamo
|
||||
Coal Ore=Mineral de carbón
|
||||
Coal Block=Bloque de carbón
|
||||
Iron Ore=Mineral de hierro
|
||||
Steel Block=Bloque de acero
|
||||
Copper Ore=Mineral de cobre
|
||||
Copper Block=Bloque de cobre
|
||||
Tin Ore=Mineral de estaño
|
||||
Tin Block=Bloque de estaño
|
||||
Bronze Block=Bloque de bronce
|
||||
Mese Ore=Mineral de mese
|
||||
Mese Block=Bloque de mese
|
||||
Gold Ore=Mineral de oro
|
||||
Gold Block=Bloque de oro
|
||||
Diamond Ore=Mineral de diamante
|
||||
Diamond Block=Bloque de diamante
|
||||
Cactus=Cáctus
|
||||
Large Cactus Seedling=Vástago grande de cactus
|
||||
Papyrus=Papiro
|
||||
Dry Shrub=Arbusto seco
|
||||
Jungle Grass=Pasto de jungla
|
||||
Grass=Pasto
|
||||
Dry Grass=Pasto seco
|
||||
Fern=Helecho
|
||||
Marram Grass=Carrizo
|
||||
Bush Stem=Tallo de arbusto
|
||||
Bush Leaves=Hojas de arbusto
|
||||
Bush Sapling=Retoño de arbusto
|
||||
Blueberry Bush Leaves with Berries=Hojas de arbusto de arándano con bayas
|
||||
Blueberry Bush Leaves=Hojas de arbusto de arándano
|
||||
Blueberry Bush Sapling=Retoño de arbusto de arándano
|
||||
Acacia Bush Stem=Tallo de arbusto de acacia
|
||||
Acacia Bush Leaves=Hojas de arbusto de acacia
|
||||
Acacia Bush Sapling=Retoño de arbusto de acacia
|
||||
Pine Bush Stem=Tallo de arbusto de pino
|
||||
Pine Bush Needles=Agujas de arbusto de pino
|
||||
Pine Bush Sapling=Retoño de arbusto de pino
|
||||
Kelp=Alga marina
|
||||
Green Coral=Coral verde
|
||||
Pink Coral=Coral rosa
|
||||
Cyan Coral=Coral cián
|
||||
Brown Coral=Coral café
|
||||
Orange Coral=Coral naranja
|
||||
Coral Skeleton=Esqueleto de coral
|
||||
Water Source=Fuente de agua
|
||||
Flowing Water=Fluído de agua
|
||||
River Water Source=Fuente de agua de río
|
||||
Flowing River Water=Fluído de agua de río
|
||||
Lava Source=Fuente de lava
|
||||
Flowing Lava=Fluído de lava
|
||||
Empty Bookshelf=Librería vacía
|
||||
Bookshelf (@1 written, @2 empty books)=Librería(@1 escritos, @2 libros en blanco)
|
||||
Bookshelf=Librería
|
||||
Text too long=Texto demasiado largo
|
||||
Wooden Sign=Cartel de madera
|
||||
Steel Sign=Cartel de acero
|
||||
Wooden Ladder=Escalera de madera
|
||||
Steel Ladder=Escalera de acero
|
||||
Apple Wood Fence=Cerca de manzano
|
||||
Acacia Wood Fence=Cerca de acacia
|
||||
Jungle Wood Fence=Cerca de madera tropical
|
||||
Pine Wood Fence=Cerca de pino
|
||||
Aspen Wood Fence=Cerca de álamo
|
||||
Apple Wood Fence Rail=Listones de manzano para cerca
|
||||
Acacia Wood Fence Rail=Listones de acacia para cerca
|
||||
Jungle Wood Fence Rail=Listones de madera tropical para cerca
|
||||
Pine Wood Fence Rail=Listones de pino para cerca
|
||||
Aspen Wood Fence Rail=Listones de álamo para cerca
|
||||
Glass=Vidrio
|
||||
Obsidian Glass=Vidrio de obsidiana
|
||||
Brick Block=Bloque de ladrillo
|
||||
Mese Lamp=Lámpara de mese
|
||||
Mese Post Light=Poste de luz de mese
|
||||
Cloud=Nube
|
||||
Wooden Pickaxe=Pico de madera
|
||||
Stone Pickaxe=Pico de piedra
|
||||
Bronze Pickaxe=Pico de bronce
|
||||
Steel Pickaxe=Pico de acero
|
||||
Mese Pickaxe=Pico de mese
|
||||
Diamond Pickaxe=Pico de diamante
|
||||
Wooden Shovel=Pala de madera
|
||||
Stone Shovel=Pala de piedra
|
||||
Bronze Shovel=Pala de bronce
|
||||
Steel Shovel=Pala de acero
|
||||
Mese Shovel=Pala de mese
|
||||
Diamond Shovel=Pala de diamante
|
||||
Wooden Axe=Hacha de madera
|
||||
Stone Axe=Hacha de piedra
|
||||
Bronze Axe=Hacha de bronce
|
||||
Steel Axe=Hacha de acero
|
||||
Mese Axe=Hacha de mese
|
||||
Diamond Axe=Hacha de diamante
|
||||
Wooden Sword=Espada de madera
|
||||
Stone Sword=Espada de piedra
|
||||
Bronze Sword=Espada de bronce
|
||||
Steel Sword=Espada de acero
|
||||
Mese Sword=Espada de mese
|
||||
Diamond Sword=Espada de diamante
|
||||
Key=Llave
|
||||
Torch=Antorcha
|
||||
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
|
||||
Title:=Título:
|
||||
Contents:=Contenidos:
|
||||
Save=Guardar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
"@1"="@1"
|
211
mods/default/locale/default.fr.tr
Normal file
211
mods/default/locale/default.fr.tr
Normal file
@ -0,0 +1,211 @@
|
||||
# textdomain: default
|
||||
Locked Chest=Coffre verrouillé
|
||||
Locked Chest (owned by @1)=Coffre verrouillé (possédé par @1)
|
||||
You do not own this chest.=Ce coffre ne vous appartient pas.
|
||||
a locked chest=un coffre verrouillé
|
||||
Chest=Coffre
|
||||
Stick=Baton
|
||||
Paper=Papier
|
||||
"@1" by @2=« @1 » de @2
|
||||
Book=Livre
|
||||
Book with Text=Livre avec du texte
|
||||
Skeleton Key=Squelette
|
||||
Key to @1's @2=Clé pour @2 de @1
|
||||
Coal Lump=Morceau de charbon
|
||||
Iron Lump=Morceau de fer
|
||||
Copper Lump=Morceau de cuivre
|
||||
Tin Lump=Morceau d'étain
|
||||
Mese Crystal=Cristal de Mese
|
||||
Gold Lump=Morceau d'or
|
||||
Diamond=Diamant
|
||||
Clay Lump=Morceau d'argile
|
||||
Steel Ingot=Lingot d'acier
|
||||
Copper Ingot=Lingot de cuivre
|
||||
Tin Ingot=Lingot d'étain
|
||||
Bronze Ingot=Lingot de bronze
|
||||
Gold Ingot=Lingot d'or
|
||||
Mese Crystal Fragment=Fragment de cristal de Mese
|
||||
Clay Brick=Brique d'argile
|
||||
Obsidian Shard=Tesson d'obsidienne
|
||||
Flint=Silex
|
||||
Blueberries=Myrtille
|
||||
Furnace is empty=Le four est vide
|
||||
100% (output full)=100% (Sortie pleine)
|
||||
@1%=@1%
|
||||
Empty=Vide
|
||||
Not cookable=Ne se cuit pas
|
||||
Furnace active=Four actif
|
||||
Furnace inactive=Four inactif
|
||||
(Item: @1; Fuel: @2)=(Article: @1; Carburant: @2)
|
||||
Furnace=Four
|
||||
Stone=Pierre
|
||||
Cobblestone=Pavé
|
||||
Stone Brick=Brique de pierre
|
||||
Stone Block=Bloc de pierre
|
||||
Mossy Cobblestone=Pavé moussu
|
||||
Desert Stone=Pierre du désert
|
||||
Desert Cobblestone=Pavé de pierre du désert
|
||||
Desert Stone Brick=Brique de pierre du désert
|
||||
Desert Stone Block=Bloc de pierre du désert
|
||||
Sandstone=Grès
|
||||
Sandstone Brick=Brique de grès
|
||||
Sandstone Block=Bloc de grès
|
||||
Desert Sandstone=Grès du désert
|
||||
Desert Sandstone Brick=Brique de grès du désert
|
||||
Desert Sandstone Block=Bloc de grès du désert
|
||||
Silver Sandstone=Grès argenté
|
||||
Silver Sandstone Brick=Brique de grès argenté
|
||||
Silver Sandstone Block=Bloc de grès argenté
|
||||
Obsidian=Obsidienne
|
||||
Obsidian Brick=Brique d'obsidienne
|
||||
Obsidian Block=Block d'obsidienne
|
||||
Dirt=Terre
|
||||
Dirt with Grass=Terre avec de l'herbe
|
||||
Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas
|
||||
Dirt with Dry Grass=Terre avec de l'herbe sèche
|
||||
Dirt with Snow=Terre avec de la neige
|
||||
Dirt with Rainforest Litter=Terre avec sol de forêt humide
|
||||
Dirt with Coniferous Litter=Terre avec sol de forêt de conifère
|
||||
Dry Dirt=Terre sèche
|
||||
Dry Dirt with Dry Grass=Terre sèche avec de l'herbe sèche
|
||||
Permafrost=Pergélisol
|
||||
Permafrost with Stones=Pergélisol avec de la pierre
|
||||
Permafrost with Moss=Pergélisol avec de la mousse
|
||||
Sand=Sable
|
||||
Desert Sand=Sable du désert
|
||||
Silver Sand=Sable argenté
|
||||
Gravel=Gravier
|
||||
Clay=Argile
|
||||
Snow=Neige
|
||||
Snow Block=Bloc de neige
|
||||
Ice=Glace
|
||||
Cave Ice=Glace de grotte
|
||||
Apple Tree=Pommier
|
||||
Apple Wood Planks=Planche de pommier
|
||||
Apple Tree Sapling=Pousse de pommier
|
||||
Apple Tree Leaves=Feuilles de pommier
|
||||
Apple=Pomme
|
||||
Apple Marker=Marqueur de pomme
|
||||
Jungle Tree=Arbre de la jungle
|
||||
Jungle Wood Planks=Planche d'arbre de la jungle
|
||||
Jungle Tree Leaves=Feuilles d'arbre de la jungle
|
||||
Jungle Tree Sapling=Pousse d'arbre de la jungle
|
||||
Emergent Jungle Tree Sapling=Pousse d'arbre de la jungle émergent
|
||||
Pine Tree=Pin
|
||||
Pine Wood Planks=Planche de pin
|
||||
Pine Needles=Aiguilles de pin
|
||||
Pine Tree Sapling=Pousse de pin
|
||||
Acacia Tree=Acacia
|
||||
Acacia Wood Planks=Planche d'acacia
|
||||
Acacia Tree Leaves=Feuilles d'acacia
|
||||
Acacia Tree Sapling=Pousse d'acacia
|
||||
Aspen Tree=Tremble
|
||||
Aspen Wood Planks=Planche de tremble
|
||||
Aspen Tree Leaves=Feuilles de tremble
|
||||
Aspen Tree Sapling=Pousse de tremble
|
||||
Coal Ore=Minerai de charbon
|
||||
Coal Block=Bloc de charbon
|
||||
Iron Ore=Bloc de fer
|
||||
Steel Block=Bloc d'acier
|
||||
Copper Ore=Minerai de cuivre
|
||||
Copper Block=Bloc de cuivre
|
||||
Tin Ore=Minerai d'étain
|
||||
Tin Block=Bloc d'étain
|
||||
Bronze Block=Bloc de bronze
|
||||
Mese Ore=Minerai de Mese
|
||||
Mese Block=Bloc de Mese
|
||||
Gold Ore=Minerai d'or
|
||||
Gold Block=Bloc d'or
|
||||
Diamond Ore=Minerai de diamant
|
||||
Diamond Block=Bloc de diamant
|
||||
Cactus=Cactus
|
||||
Large Cactus Seedling=Grand plan de cactus
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Arbuste sec
|
||||
Jungle Grass=Herbe de la jungle
|
||||
Grass=Herbe
|
||||
Dry Grass=Herbe sèche
|
||||
Fern=Fougère
|
||||
Marram Grass=Ammophile
|
||||
Bush Stem=Tige de buisson
|
||||
Bush Leaves=Feuilles de buisson
|
||||
Bush Sapling=Pousse de buisson
|
||||
Blueberry Bush Leaves with Berries=Buisson de myrtille avec des myrtilles
|
||||
Blueberry Bush Leaves=Feuilles de buisson à myrtilles
|
||||
Blueberry Bush Sapling=Pousse de buisson à myrtilles
|
||||
Acacia Bush Stem=Tige de buisson d'acacia
|
||||
Acacia Bush Leaves=Feuilles de buisson d'acacia
|
||||
Acacia Bush Sapling=Pousses de buisson d'acacia
|
||||
Pine Bush Stem=Tige de buisson de pin
|
||||
Pine Bush Needles=Aiguilles de buisson de pin
|
||||
Pine Bush Sapling=Pousse de buisson de pin
|
||||
Kelp=Varech
|
||||
Green Coral=Corail vert
|
||||
Pink Coral=Corail rose
|
||||
Cyan Coral=Corail cyan
|
||||
Brown Coral=Corail marron
|
||||
Orange Coral=Corail orange
|
||||
Coral Skeleton=Squelette de corail
|
||||
Water Source=Source d'eau
|
||||
Flowing Water=Ecoulement d'eau
|
||||
River Water Source=Source d'eau de rivière
|
||||
Flowing River Water=Ecoulement d'eau de rivière
|
||||
Lava Source=Source de lave
|
||||
Flowing Lava=Ecoulement de lave
|
||||
Empty Bookshelf=Bibliothèque vide
|
||||
Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides)
|
||||
Bookshelf=Bibliothèque
|
||||
Text too long=Texte trop longue
|
||||
Wooden Sign=Panneau en bois
|
||||
Steel Sign=Panneau en acier
|
||||
Wooden Ladder=Echelle en bois
|
||||
Steel Ladder=Echelle en acier
|
||||
Apple Wood Fence=Barrière de bois de pommier
|
||||
Acacia Wood Fence=Barrière de bois d'acacia
|
||||
Jungle Wood Fence=Barrière de bois de la jungle
|
||||
Pine Wood Fence=Barrière de bois de pin
|
||||
Aspen Wood Fence=Barrière de bois de tremble
|
||||
Apple Wood Fence Rail=Clôture de bois de pommier
|
||||
Acacia Wood Fence Rail=Clôture de bois d'acacia
|
||||
Jungle Wood Fence Rail=Clôture de bois de la jungle
|
||||
Pine Wood Fence Rail=Clôture de bois de pin
|
||||
Aspen Wood Fence Rail=Clôture de bois de tremble
|
||||
Glass=Verre
|
||||
Obsidian Glass=Verre d'obsidienne
|
||||
Brick Block=Bloc de brique
|
||||
Mese Lamp=Lampe de Mese
|
||||
Mese Post Light=Réverbère de Mese
|
||||
Cloud=Nuage
|
||||
Wooden Pickaxe=Pioche en bois
|
||||
Stone Pickaxe=Pioche en pierre
|
||||
Bronze Pickaxe=Pioche en bronze
|
||||
Steel Pickaxe=Pioche en acier
|
||||
Mese Pickaxe=Pioche de Mese
|
||||
Diamond Pickaxe=Pioche en diamant
|
||||
Wooden Shovel=Pelle en bois
|
||||
Stone Shovel=Pelle en pierre
|
||||
Bronze Shovel=Pelle en bronze
|
||||
Steel Shovel=Pelle en acier
|
||||
Mese Shovel=Pelle en Mese
|
||||
Diamond Shovel=Pelle en diamant
|
||||
Wooden Axe=Hache en bois
|
||||
Stone Axe=Hache en pierre
|
||||
Bronze Axe=Hache en bronze
|
||||
Steel Axe=Hache en acier
|
||||
Mese Axe=Hache en Mese
|
||||
Diamond Axe=Hache en diamant
|
||||
Wooden Sword=Epée en bois
|
||||
Stone Sword=Epée en pierre
|
||||
Bronze Sword=Epée en bronze
|
||||
Steel Sword=Epée en acier
|
||||
Mese Sword=Epée en Mese
|
||||
Diamond Sword=Epée en diamant
|
||||
Key=Clé
|
||||
Torch=Torche
|
||||
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
|
||||
Title:=Titre :
|
||||
Contents:=Contenu :
|
||||
Save=Sauvegarder
|
||||
by @1=de @1
|
||||
Page @1 of @2=Page @1 sur @2
|
||||
"@1"=« @1 »
|
205
mods/default/locale/default.it.tr
Normal file
205
mods/default/locale/default.it.tr
Normal file
@ -0,0 +1,205 @@
|
||||
# textdomain: default
|
||||
Locked Chest=Baule chiuso a chiave
|
||||
Locked Chest (owned by @1)=Baule chiuso a chiave (di proprietà di @1)
|
||||
You do not own this chest.=Questo baule non ti appartiene.
|
||||
a locked chest=un baule chiuso a chiave
|
||||
Chest=Baule
|
||||
Stick=Bastone
|
||||
Paper=Carta
|
||||
"@1" by @2="@1" di @2
|
||||
Book=Libro
|
||||
Book with Text=Libro con testo
|
||||
Skeleton Key=Chiave dello Scheletro
|
||||
Key to @1's @2=Chiave per @2 di @1
|
||||
Coal Lump=Grumo di carbone
|
||||
Iron Lump=Grumo di ferro
|
||||
Copper Lump=Grumo di rame
|
||||
Tin Lump=Grumo di stagno
|
||||
Mese Crystal=Cristallo di mese
|
||||
Gold Lump=Grumo d'oro
|
||||
Diamond=Diamante
|
||||
Clay Lump=Grumo d'argilla
|
||||
Steel Ingot=Lingotto d'acciaio
|
||||
Copper Ingot=Lingotto di rame
|
||||
Tin Ingot=Lingotto di stagno
|
||||
Bronze Ingot=Lingotto di bronzo
|
||||
Gold Ingot=Lingotto d'oro
|
||||
Mese Crystal Fragment=Frammento di cristallo di mese
|
||||
Clay Brick=Mattone d'argilla
|
||||
Obsidian Shard=Scheggia d'ossidiana
|
||||
Flint=Selce
|
||||
Blueberries=Mirtilli
|
||||
Furnace is empty=La fornace è vuota
|
||||
100% (output full)=100% (uscita piena)
|
||||
@1%=@1%
|
||||
Empty=Vuota
|
||||
Not cookable=Non cucinabile
|
||||
Furnace active=Fornace attiva
|
||||
Furnace inactive=Fornace inattiva
|
||||
(Item: @1; Fuel: @2)=(Oggetto: @1; Combustibile: @2)
|
||||
Furnace=Fornace
|
||||
Stone=Pietra
|
||||
Cobblestone=Ciottoli
|
||||
Stone Brick=Mattone di pietra
|
||||
Stone Block=Blocco di pietra
|
||||
Mossy Cobblestone=Ciottoli muschiosi
|
||||
Desert Stone=Pietra del deserto
|
||||
Desert Cobblestone=Ciottoli del deserto
|
||||
Desert Stone Brick=Mattone di pietra del deserto
|
||||
Desert Stone Block=Blocco di pietra del deserto
|
||||
Sandstone=Arenaria
|
||||
Sandstone Brick=Mattone d'arenaria
|
||||
Sandstone Block=Blocco d'arenaria
|
||||
Desert Sandstone=Arenaria del deserto
|
||||
Desert Sandstone Brick=Mattone d'arenaria del deserto
|
||||
Desert Sandstone Block=Blocco d'arenaria del deserto
|
||||
Silver Sandstone=Arenaria argentata
|
||||
Silver Sandstone Brick=Mattone d'arenaria argentata
|
||||
Silver Sandstone Block=Blocco d'arenaria argentata
|
||||
Obsidian=Ossidiana
|
||||
Obsidian Brick=Mattone d'ossidiana
|
||||
Obsidian Block=Blocco d'ossidiana
|
||||
Dirt=Terra
|
||||
Dirt with Grass=Terra con erba
|
||||
Dirt with Grass and Footsteps=Terra con erba e impronte
|
||||
Dirt with Dry Grass=Terra con erba secca
|
||||
Dirt with Snow=Terra con neve
|
||||
Dirt with Rainforest Litter=Terra con detriti della foresta pluviale
|
||||
Dirt with Coniferous Litter=Terra con detriti di conifera
|
||||
Dry Dirt=Terra asciutta
|
||||
Dry Dirt with Dry Grass=Terra asciutta con erba secca
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost con pietra
|
||||
Permafrost with Moss=Permafrost con muschio
|
||||
Sand=Sabbia
|
||||
Desert Sand=Sabbia del deserto
|
||||
Silver Sand=Sabbia argentata
|
||||
Gravel=Ghiaia
|
||||
Clay=Argilla
|
||||
Snow=Neve
|
||||
Snow Block=Blocco di neve
|
||||
Ice=Ghiaccio
|
||||
Cave Ice=Ghiaccio di caverna
|
||||
Apple Tree=Melo
|
||||
Apple Wood Planks=Assi di melo
|
||||
Apple Tree Sapling=Alberello di melo
|
||||
Apple Tree Leaves=Foglie di melo
|
||||
Apple=Mela
|
||||
Apple Marker=Marcatore mela
|
||||
Jungle Tree=Albero della giungla
|
||||
Jungle Wood Planks=Assi di legno della giungla
|
||||
Jungle Tree Leaves=Foglie di albero della giungla
|
||||
Jungle Tree Sapling=Alberello della giungla
|
||||
Emergent Jungle Tree Sapling=Alberello della giungla emergente
|
||||
Pine Tree=Pino
|
||||
Pine Wood Planks=Assi di legno di pino
|
||||
Pine Needles=Aghi di pino
|
||||
Pine Tree Sapling=Alberello di pino
|
||||
Acacia Tree=Acacia
|
||||
Acacia Wood Planks=Assi di legno d'acacia
|
||||
Acacia Tree Leaves=Foglie d'acacia
|
||||
Acacia Tree Sapling=Alberello d'acacia
|
||||
Aspen Tree=Pioppo
|
||||
Aspen Wood Planks=Assi di legno di pioppo
|
||||
Aspen Tree Leaves=Foglie di pioppo
|
||||
Aspen Tree Sapling=Alberello di pioppo
|
||||
Coal Ore=Minerale di carbone
|
||||
Coal Block=Blocco di carbone
|
||||
Iron Ore=Minerale di ferro
|
||||
Steel Block=Blocco d'acciaio
|
||||
Copper Ore=Minerale di rame
|
||||
Copper Block=Blocco di rame
|
||||
Tin Ore=Minerale di stagno
|
||||
Tin Block=Blocco di stagno
|
||||
Bronze Block=Blocco di bronzo
|
||||
Mese Ore=Minerale di mese
|
||||
Mese Block=Blocco di mese
|
||||
Gold Ore=Minerale d'oro
|
||||
Gold Block=Blocco d'oro
|
||||
Diamond Ore=Minerale di diamante
|
||||
Diamond Block=Blocco di diamante
|
||||
Cactus=Cactus
|
||||
Large Cactus Seedling=Piantina di cactus grande
|
||||
Papyrus=Papiro
|
||||
Dry Shrub=Arbusto secco
|
||||
Jungle Grass=Erba della giungla
|
||||
Grass=Erba
|
||||
Dry Grass=Erba secca
|
||||
Fern=Felce
|
||||
Marram Grass=Ammofila arenaria
|
||||
Bush Stem=Fusto di cespuglio
|
||||
Bush Leaves=Foglie di cespuglio
|
||||
Bush Sapling=Alberello di cespuglio
|
||||
Blueberry Bush Leaves with Berries=Foglie di cespuglio di mirtilli con bacche
|
||||
Blueberry Bush Leaves=Foglie di cespuglio di mirtilli
|
||||
Blueberry Bush Sapling=Alberello di cespuglio di mirtilli
|
||||
Acacia Bush Stem=Fusto di cespuglio d'acacia
|
||||
Acacia Bush Leaves=Foglie di cespuglio d'acacia
|
||||
Acacia Bush Sapling=Alberello di cespuglio d'acacia
|
||||
Pine Bush Stem=Fusto di cespuglio di pino
|
||||
Pine Bush Needles=Aghi di cespuglio di pino
|
||||
Pine Bush Sapling=Alberello di cespuglio di pino
|
||||
Kelp=Alga
|
||||
Green Coral=Corallo verde
|
||||
Pink Coral=Corallo rosa
|
||||
Cyan Coral=Corallo ciano
|
||||
Brown Coral=Corallo marrone
|
||||
Orange Coral=Corallo arancione
|
||||
Coral Skeleton=Scheletro di corallo
|
||||
Water Source=Fonte d'acqua
|
||||
Flowing Water=Acqua corrente
|
||||
River Water Source=Fonte d'acqua di fiume
|
||||
Flowing River Water=Acqua corrente di fiume
|
||||
Lava Source=Fonte di lava
|
||||
Flowing Lava=Lava corrente
|
||||
Empty Bookshelf=Libreria vuota
|
||||
Bookshelf (@1 written, @2 empty books)=Libreria (@1 scritti, @2 vuoti)
|
||||
Bookshelf=Libreria
|
||||
Text too long=Testo troppo lungo
|
||||
Wooden Sign=Cartello di legno
|
||||
Steel Sign=Cartello d'acciaio
|
||||
Wooden Ladder=Scala a pioli di legno
|
||||
Steel Ladder=Scala a pioli d'acciaio
|
||||
Apple Wood Fence=Recinzione di legno di melo
|
||||
Acacia Wood Fence=Recinzione di legno d'acacia
|
||||
Jungle Wood Fence=Recinzione di legno della giungla
|
||||
Pine Wood Fence=Recinzione di legno di pino
|
||||
Aspen Wood Fence=Recinzione di legno di pioppo
|
||||
Apple Wood Fence Rail=Ringhiera della recinzione di legno di melo
|
||||
Acacia Wood Fence Rail=Ringhiera della recinzione di legno d'acacia
|
||||
Jungle Wood Fence Rail=Ringhiera della recinzione di legno della giungla
|
||||
Pine Wood Fence Rail=Ringhiera della recinzione di legno di pino
|
||||
Aspen Wood Fence Rail=Ringhiera della recinzione di legno di pioppo
|
||||
Glass=Vetro
|
||||
Obsidian Glass=Vetro d'ossidiana
|
||||
Brick Block=Blocco di mattone
|
||||
Mese Lamp=Lampada di mese
|
||||
Mese Post Light=Lampioncino di mese
|
||||
Cloud=Nuvola
|
||||
Wooden Pickaxe=Piccone di legno
|
||||
Stone Pickaxe=Piccone di pietra
|
||||
Bronze Pickaxe=Piccone di bronzo
|
||||
Steel Pickaxe=Piccone d'acciaio
|
||||
Mese Pickaxe=Piccone di mese
|
||||
Diamond Pickaxe=Piccone di diamante
|
||||
Wooden Shovel=Pala di legno
|
||||
Stone Shovel=Pala di pietra
|
||||
Bronze Shovel=Pala di bronzo
|
||||
Steel Shovel=Pala d'acciaio
|
||||
Mese Shovel=Pala di mese
|
||||
Diamond Shovel=Pala di diamante
|
||||
Wooden Axe=Ascia di legno
|
||||
Stone Axe=Ascia di pietra
|
||||
Bronze Axe=Ascia di bronzo
|
||||
Steel Axe=Ascia d'acciaio
|
||||
Mese Axe=Ascia di mese
|
||||
Diamond Axe=Ascia di diamante
|
||||
Wooden Sword=Spada di legno
|
||||
Stone Sword=Spada di pietra
|
||||
Bronze Sword=Spada di bronzo
|
||||
Steel Sword=Spada d'acciaio
|
||||
Mese Sword=Spada di mese
|
||||
Diamond Sword=Spada di diamante
|
||||
Key=Chiave
|
||||
Torch=Torcia
|
||||
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
|
211
mods/default/locale/template.txt
Normal file
211
mods/default/locale/template.txt
Normal file
@ -0,0 +1,211 @@
|
||||
# textdomain: default
|
||||
Locked Chest=
|
||||
Locked Chest (owned by @1)=
|
||||
You do not own this chest.=
|
||||
a locked chest=
|
||||
Chest=
|
||||
Stick=
|
||||
Paper=
|
||||
"@1" by @2=
|
||||
Book=
|
||||
Book with Text=
|
||||
Skeleton Key=
|
||||
Key to @1's @2=
|
||||
Coal Lump=
|
||||
Iron Lump=
|
||||
Copper Lump=
|
||||
Tin Lump=
|
||||
Mese Crystal=
|
||||
Gold Lump=
|
||||
Diamond=
|
||||
Clay Lump=
|
||||
Steel Ingot=
|
||||
Copper Ingot=
|
||||
Tin Ingot=
|
||||
Bronze Ingot=
|
||||
Gold Ingot=
|
||||
Mese Crystal Fragment=
|
||||
Clay Brick=
|
||||
Obsidian Shard=
|
||||
Flint=
|
||||
Blueberries=
|
||||
Furnace is empty=
|
||||
100% (output full)=
|
||||
@1%=
|
||||
Empty=
|
||||
Not cookable=
|
||||
Furnace active=
|
||||
Furnace inactive=
|
||||
(Item: @1; Fuel: @2)=
|
||||
Furnace=
|
||||
Stone=
|
||||
Cobblestone=
|
||||
Stone Brick=
|
||||
Stone Block=
|
||||
Mossy Cobblestone=
|
||||
Desert Stone=
|
||||
Desert Cobblestone=
|
||||
Desert Stone Brick=
|
||||
Desert Stone Block=
|
||||
Sandstone=
|
||||
Sandstone Brick=
|
||||
Sandstone Block=
|
||||
Desert Sandstone=
|
||||
Desert Sandstone Brick=
|
||||
Desert Sandstone Block=
|
||||
Silver Sandstone=
|
||||
Silver Sandstone Brick=
|
||||
Silver Sandstone Block=
|
||||
Obsidian=
|
||||
Obsidian Brick=
|
||||
Obsidian Block=
|
||||
Dirt=
|
||||
Dirt with Grass=
|
||||
Dirt with Grass and Footsteps=
|
||||
Dirt with Dry Grass=
|
||||
Dirt with Snow=
|
||||
Dirt with Rainforest Litter=
|
||||
Dirt with Coniferous Litter=
|
||||
Dry Dirt=
|
||||
Dry Dirt with Dry Grass=
|
||||
Permafrost=
|
||||
Permafrost with Stones=
|
||||
Permafrost with Moss=
|
||||
Sand=
|
||||
Desert Sand=
|
||||
Silver Sand=
|
||||
Gravel=
|
||||
Clay=
|
||||
Snow=
|
||||
Snow Block=
|
||||
Ice=
|
||||
Cave Ice=
|
||||
Apple Tree=
|
||||
Apple Wood Planks=
|
||||
Apple Tree Sapling=
|
||||
Apple Tree Leaves=
|
||||
Apple=
|
||||
Apple Marker=
|
||||
Jungle Tree=
|
||||
Jungle Wood Planks=
|
||||
Jungle Tree Leaves=
|
||||
Jungle Tree Sapling=
|
||||
Emergent Jungle Tree Sapling=
|
||||
Pine Tree=
|
||||
Pine Wood Planks=
|
||||
Pine Needles=
|
||||
Pine Tree Sapling=
|
||||
Acacia Tree=
|
||||
Acacia Wood Planks=
|
||||
Acacia Tree Leaves=
|
||||
Acacia Tree Sapling=
|
||||
Aspen Tree=
|
||||
Aspen Wood Planks=
|
||||
Aspen Tree Leaves=
|
||||
Aspen Tree Sapling=
|
||||
Coal Ore=
|
||||
Coal Block=
|
||||
Iron Ore=
|
||||
Steel Block=
|
||||
Copper Ore=
|
||||
Copper Block=
|
||||
Tin Ore=
|
||||
Tin Block=
|
||||
Bronze Block=
|
||||
Mese Ore=
|
||||
Mese Block=
|
||||
Gold Ore=
|
||||
Gold Block=
|
||||
Diamond Ore=
|
||||
Diamond Block=
|
||||
Cactus=
|
||||
Large Cactus Seedling=
|
||||
Papyrus=
|
||||
Dry Shrub=
|
||||
Jungle Grass=
|
||||
Grass=
|
||||
Dry Grass=
|
||||
Fern=
|
||||
Marram Grass=
|
||||
Bush Stem=
|
||||
Bush Leaves=
|
||||
Bush Sapling=
|
||||
Blueberry Bush Leaves with Berries=
|
||||
Blueberry Bush Leaves=
|
||||
Blueberry Bush Sapling=
|
||||
Acacia Bush Stem=
|
||||
Acacia Bush Leaves=
|
||||
Acacia Bush Sapling=
|
||||
Pine Bush Stem=
|
||||
Pine Bush Needles=
|
||||
Pine Bush Sapling=
|
||||
Kelp=
|
||||
Green Coral=
|
||||
Pink Coral=
|
||||
Cyan Coral=
|
||||
Brown Coral=
|
||||
Orange Coral=
|
||||
Coral Skeleton=
|
||||
Water Source=
|
||||
Flowing Water=
|
||||
River Water Source=
|
||||
Flowing River Water=
|
||||
Lava Source=
|
||||
Flowing Lava=
|
||||
Empty Bookshelf=
|
||||
Bookshelf (@1 written, @2 empty books)=
|
||||
Bookshelf=
|
||||
Text too long=
|
||||
Wooden Sign=
|
||||
Steel Sign=
|
||||
Wooden Ladder=
|
||||
Steel Ladder=
|
||||
Apple Wood Fence=
|
||||
Acacia Wood Fence=
|
||||
Jungle Wood Fence=
|
||||
Pine Wood Fence=
|
||||
Aspen Wood Fence=
|
||||
Apple Wood Fence Rail=
|
||||
Acacia Wood Fence Rail=
|
||||
Jungle Wood Fence Rail=
|
||||
Pine Wood Fence Rail=
|
||||
Aspen Wood Fence Rail=
|
||||
Glass=
|
||||
Obsidian Glass=
|
||||
Brick Block=
|
||||
Mese Lamp=
|
||||
Mese Post Light=
|
||||
Cloud=
|
||||
Wooden Pickaxe=
|
||||
Stone Pickaxe=
|
||||
Bronze Pickaxe=
|
||||
Steel Pickaxe=
|
||||
Mese Pickaxe=
|
||||
Diamond Pickaxe=
|
||||
Wooden Shovel=
|
||||
Stone Shovel=
|
||||
Bronze Shovel=
|
||||
Steel Shovel=
|
||||
Mese Shovel=
|
||||
Diamond Shovel=
|
||||
Wooden Axe=
|
||||
Stone Axe=
|
||||
Bronze Axe=
|
||||
Steel Axe=
|
||||
Mese Axe=
|
||||
Diamond Axe=
|
||||
Wooden Sword=
|
||||
Stone Sword=
|
||||
Bronze Sword=
|
||||
Steel Sword=
|
||||
Mese Sword=
|
||||
Diamond Sword=
|
||||
Key=
|
||||
Torch=
|
||||
@1 will intersect protection on growth.=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1"=
|
@ -2,13 +2,18 @@
|
||||
-- Aliases for map generators
|
||||
--
|
||||
|
||||
-- All mapgens
|
||||
|
||||
minetest.register_alias("mapgen_stone", "default:stone")
|
||||
minetest.register_alias("mapgen_water_source", "default:water_source")
|
||||
minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
|
||||
|
||||
-- Additional aliases needed for mapgen v6
|
||||
|
||||
minetest.register_alias("mapgen_lava_source", "default:lava_source")
|
||||
minetest.register_alias("mapgen_dirt", "default:dirt")
|
||||
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
|
||||
minetest.register_alias("mapgen_sand", "default:sand")
|
||||
minetest.register_alias("mapgen_water_source", "default:water_source")
|
||||
minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
|
||||
minetest.register_alias("mapgen_lava_source", "default:lava_source")
|
||||
minetest.register_alias("mapgen_gravel", "default:gravel")
|
||||
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
|
||||
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
|
||||
@ -16,9 +21,6 @@ minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow")
|
||||
minetest.register_alias("mapgen_snowblock", "default:snowblock")
|
||||
minetest.register_alias("mapgen_snow", "default:snow")
|
||||
minetest.register_alias("mapgen_ice", "default:ice")
|
||||
minetest.register_alias("mapgen_sandstone", "default:sandstone")
|
||||
|
||||
-- Flora
|
||||
|
||||
minetest.register_alias("mapgen_tree", "default:tree")
|
||||
minetest.register_alias("mapgen_leaves", "default:leaves")
|
||||
@ -29,14 +31,10 @@ minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
|
||||
minetest.register_alias("mapgen_pine_tree", "default:pine_tree")
|
||||
minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
|
||||
|
||||
-- Dungeons
|
||||
|
||||
minetest.register_alias("mapgen_cobble", "default:cobble")
|
||||
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
|
||||
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
|
||||
minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
|
||||
minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
|
||||
minetest.register_alias("mapgen_stair_sandstone_block", "stairs:stair_sandstone_block")
|
||||
|
||||
|
||||
--
|
||||
@ -554,14 +552,6 @@ function default.register_ores()
|
||||
octaves = 1,
|
||||
persist = 0.0
|
||||
},
|
||||
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
|
||||
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
|
||||
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
|
||||
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
|
||||
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
|
||||
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
|
||||
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
|
||||
"floatland_coniferous_forest", "floatland_coniferous_forest_ocean"}
|
||||
})
|
||||
|
||||
-- Dirt
|
||||
@ -583,9 +573,10 @@ function default.register_ores()
|
||||
octaves = 1,
|
||||
persist = 0.0
|
||||
},
|
||||
-- Only where default:dirt is present as surface material
|
||||
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
|
||||
"deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore",
|
||||
"rainforest", "rainforest_swamp", "floatland_coniferous_forest"}
|
||||
"deciduous_forest", "deciduous_forest_shore", "rainforest",
|
||||
"rainforest_swamp", "floatland_coniferous_forest"}
|
||||
})
|
||||
|
||||
-- Gravel
|
||||
@ -607,14 +598,6 @@ function default.register_ores()
|
||||
octaves = 1,
|
||||
persist = 0.0
|
||||
},
|
||||
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
|
||||
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
|
||||
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
|
||||
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
|
||||
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
|
||||
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
|
||||
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
|
||||
"floatland_coniferous_forest", "floatland_coniferous_forest_ocean"}
|
||||
})
|
||||
|
||||
-- Scatter ores
|
||||
@ -924,6 +907,8 @@ function default.register_biomes(upper_limit)
|
||||
node_river_water = "default:ice",
|
||||
node_riverbed = "default:gravel",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:ice",
|
||||
node_dungeon_stair = "stairs:stair_ice",
|
||||
y_max = upper_limit,
|
||||
y_min = -8,
|
||||
heat_point = 0,
|
||||
@ -939,8 +924,24 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_water_top = "default:ice",
|
||||
depth_water_top = 10,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -9,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 0,
|
||||
humidity_point = 73,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "icesheet_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 0,
|
||||
humidity_point = 73,
|
||||
})
|
||||
@ -952,6 +953,9 @@ function default.register_biomes(upper_limit)
|
||||
node_dust = "default:snow",
|
||||
node_riverbed = "default:gravel",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = upper_limit,
|
||||
y_min = 47,
|
||||
heat_point = 0,
|
||||
@ -966,6 +970,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 1,
|
||||
node_riverbed = "default:gravel",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 4,
|
||||
y_max = 46,
|
||||
y_min = 2,
|
||||
@ -981,6 +988,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 2,
|
||||
node_riverbed = "default:gravel",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = 1,
|
||||
y_min = -3,
|
||||
@ -996,9 +1006,25 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:gravel",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = -4,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 0,
|
||||
humidity_point = 40,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "tundra_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 0,
|
||||
humidity_point = 40,
|
||||
})
|
||||
@ -1014,6 +1040,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = upper_limit,
|
||||
y_min = 4,
|
||||
heat_point = 25,
|
||||
@ -1029,9 +1058,25 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = 3,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 25,
|
||||
humidity_point = 70,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "taiga_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 25,
|
||||
humidity_point = 70,
|
||||
})
|
||||
@ -1047,6 +1092,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 1,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = upper_limit,
|
||||
y_min = 4,
|
||||
heat_point = 20,
|
||||
@ -1062,9 +1110,25 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = 3,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 20,
|
||||
humidity_point = 35,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "snowy_grassland_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 20,
|
||||
humidity_point = 35,
|
||||
})
|
||||
@ -1079,6 +1143,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 1,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = upper_limit,
|
||||
y_min = 6,
|
||||
heat_point = 50,
|
||||
@ -1093,6 +1160,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 2,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = 5,
|
||||
y_min = 4,
|
||||
@ -1108,8 +1178,24 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = 3,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 50,
|
||||
humidity_point = 35,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "grassland_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 50,
|
||||
humidity_point = 35,
|
||||
})
|
||||
@ -1124,6 +1210,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = upper_limit,
|
||||
y_min = 6,
|
||||
heat_point = 45,
|
||||
@ -1138,6 +1227,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = 5,
|
||||
y_min = 4,
|
||||
@ -1153,8 +1245,24 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = 3,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 45,
|
||||
humidity_point = 70,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "coniferous_forest_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 45,
|
||||
humidity_point = 70,
|
||||
})
|
||||
@ -1169,6 +1277,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = upper_limit,
|
||||
y_min = 1,
|
||||
heat_point = 60,
|
||||
@ -1183,6 +1294,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = 0,
|
||||
y_min = -1,
|
||||
heat_point = 60,
|
||||
@ -1197,9 +1311,25 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = -2,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 60,
|
||||
humidity_point = 68,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "deciduous_forest_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 60,
|
||||
humidity_point = 68,
|
||||
})
|
||||
@ -1215,6 +1345,8 @@ function default.register_biomes(upper_limit)
|
||||
node_stone = "default:desert_stone",
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:desert_stone",
|
||||
node_dungeon_stair = "stairs:stair_desert_stone",
|
||||
y_max = upper_limit,
|
||||
y_min = 4,
|
||||
heat_point = 92,
|
||||
@ -1230,9 +1362,24 @@ function default.register_biomes(upper_limit)
|
||||
node_stone = "default:desert_stone",
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:desert_stone",
|
||||
node_dungeon_stair = "stairs:stair_desert_stone",
|
||||
vertical_blend = 1,
|
||||
y_max = 3,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 92,
|
||||
humidity_point = 16,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "desert_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 92,
|
||||
humidity_point = 16,
|
||||
})
|
||||
@ -1248,6 +1395,8 @@ function default.register_biomes(upper_limit)
|
||||
node_stone = "default:sandstone",
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:sandstonebrick",
|
||||
node_dungeon_stair = "stairs:stair_sandstone_block",
|
||||
y_max = upper_limit,
|
||||
y_min = 4,
|
||||
heat_point = 60,
|
||||
@ -1263,8 +1412,23 @@ function default.register_biomes(upper_limit)
|
||||
node_stone = "default:sandstone",
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:sandstonebrick",
|
||||
node_dungeon_stair = "stairs:stair_sandstone_block",
|
||||
y_max = 3,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 60,
|
||||
humidity_point = 0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "sandstone_desert_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 60,
|
||||
humidity_point = 0,
|
||||
})
|
||||
@ -1279,6 +1443,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 1,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = upper_limit,
|
||||
y_min = 4,
|
||||
heat_point = 40,
|
||||
@ -1293,9 +1460,25 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = 3,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 40,
|
||||
humidity_point = 0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "cold_desert_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 40,
|
||||
humidity_point = 0,
|
||||
})
|
||||
@ -1304,12 +1487,15 @@ function default.register_biomes(upper_limit)
|
||||
|
||||
minetest.register_biome({
|
||||
name = "savanna",
|
||||
node_top = "default:dirt_with_dry_grass",
|
||||
node_top = "default:dry_dirt_with_dry_grass",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
node_filler = "default:dry_dirt",
|
||||
depth_filler = 1,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = upper_limit,
|
||||
y_min = 1,
|
||||
heat_point = 89,
|
||||
@ -1318,12 +1504,15 @@ function default.register_biomes(upper_limit)
|
||||
|
||||
minetest.register_biome({
|
||||
name = "savanna_shore",
|
||||
node_top = "default:dirt",
|
||||
node_top = "default:dry_dirt",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
node_filler = "default:dry_dirt",
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = 0,
|
||||
y_min = -1,
|
||||
heat_point = 89,
|
||||
@ -1338,9 +1527,25 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = -2,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 89,
|
||||
humidity_point = 42,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "savanna_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 89,
|
||||
humidity_point = 42,
|
||||
})
|
||||
@ -1355,6 +1560,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = upper_limit,
|
||||
y_min = 1,
|
||||
heat_point = 86,
|
||||
@ -1369,6 +1577,9 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = 0,
|
||||
y_min = -1,
|
||||
heat_point = 86,
|
||||
@ -1383,21 +1594,27 @@ function default.register_biomes(upper_limit)
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
node_cave_liquid = "default:water_source",
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
vertical_blend = 1,
|
||||
y_max = -2,
|
||||
y_min = -112,
|
||||
y_min = -255,
|
||||
heat_point = 86,
|
||||
humidity_point = 65,
|
||||
})
|
||||
|
||||
-- Underground
|
||||
|
||||
minetest.register_biome({
|
||||
name = "underground",
|
||||
y_max = -113,
|
||||
name = "rainforest_under",
|
||||
node_cave_liquid = {"default:water_source", "default:lava_source"},
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = -256,
|
||||
y_min = -31000,
|
||||
heat_point = 50,
|
||||
humidity_point = 50,
|
||||
heat_point = 86,
|
||||
humidity_point = 65,
|
||||
})
|
||||
end
|
||||
|
||||
@ -1414,6 +1631,9 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 1,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = 31000,
|
||||
y_min = floatland_level + 2,
|
||||
heat_point = 50,
|
||||
@ -1426,6 +1646,9 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 3,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = 31000,
|
||||
y_min = floatland_level + 2,
|
||||
heat_point = 50,
|
||||
@ -1438,6 +1661,9 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
|
||||
depth_top = 1,
|
||||
node_filler = "default:sand",
|
||||
depth_filler = 3,
|
||||
node_dungeon = "default:cobble",
|
||||
node_dungeon_alt = "default:mossycobble",
|
||||
node_dungeon_stair = "stairs:stair_cobble",
|
||||
y_max = floatland_level + 1,
|
||||
y_min = shadow_limit,
|
||||
heat_point = 50,
|
||||
@ -1572,7 +1798,7 @@ local function register_dry_grass_decoration(offset, scale, length)
|
||||
minetest.register_decoration({
|
||||
name = "default:dry_grass_" .. length,
|
||||
deco_type = "simple",
|
||||
place_on = {"default:dirt_with_dry_grass"},
|
||||
place_on = {"default:dry_dirt_with_dry_grass"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = offset,
|
||||
@ -1612,6 +1838,30 @@ end
|
||||
|
||||
|
||||
function default.register_decorations()
|
||||
-- Savanna bare dirt patches.
|
||||
-- Must come before all savanna decorations that are placed on dry grass.
|
||||
-- Noise is similar to long dry grass noise, but scale inverted, to appear
|
||||
-- where long dry grass is least dense and shortest.
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"default:dry_dirt_with_dry_grass"},
|
||||
sidelen = 4,
|
||||
noise_params = {
|
||||
offset = -1.5,
|
||||
scale = -1.5,
|
||||
spread = {x = 200, y = 200, z = 200},
|
||||
seed = 329,
|
||||
octaves = 4,
|
||||
persist = 1.0
|
||||
},
|
||||
biomes = {"savanna"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
decoration = "default:dry_dirt",
|
||||
place_offset_y = -1,
|
||||
flags = "force_placement",
|
||||
})
|
||||
|
||||
-- Apple tree and log
|
||||
|
||||
@ -1786,7 +2036,7 @@ function default.register_decorations()
|
||||
minetest.register_decoration({
|
||||
name = "default:acacia_tree",
|
||||
deco_type = "schematic",
|
||||
place_on = {"default:dirt_with_dry_grass"},
|
||||
place_on = {"default:dry_dirt_with_dry_grass"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
@ -1807,7 +2057,7 @@ function default.register_decorations()
|
||||
minetest.register_decoration({
|
||||
name = "default:acacia_log",
|
||||
deco_type = "schematic",
|
||||
place_on = {"default:dirt_with_dry_grass"},
|
||||
place_on = {"default:dry_dirt_with_dry_grass"},
|
||||
place_offset_y = 1,
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
@ -1824,7 +2074,7 @@ function default.register_decorations()
|
||||
schematic = minetest.get_modpath("default") .. "/schematics/acacia_log.mts",
|
||||
flags = "place_center_x",
|
||||
rotation = "random",
|
||||
spawn_by = "default:dirt_with_dry_grass",
|
||||
spawn_by = "default:dry_dirt_with_dry_grass",
|
||||
num_spawn_by = 8,
|
||||
})
|
||||
|
||||
@ -1992,7 +2242,7 @@ function default.register_decorations()
|
||||
minetest.register_decoration({
|
||||
name = "default:acacia_bush",
|
||||
deco_type = "schematic",
|
||||
place_on = {"default:dirt_with_dry_grass"},
|
||||
place_on = {"default:dry_dirt_with_dry_grass"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.004,
|
||||
@ -2098,13 +2348,13 @@ function default.register_decorations()
|
||||
place_on = {"default:sand"},
|
||||
sidelen = 4,
|
||||
noise_params = {
|
||||
offset = -0.4,
|
||||
scale = 3.0,
|
||||
offset = -0.7,
|
||||
scale = 4.0,
|
||||
spread = {x = 16, y = 16, z = 16},
|
||||
seed = 513337,
|
||||
octaves = 1,
|
||||
persist = 0.5,
|
||||
flags = "absvalue"
|
||||
persist = 0.0,
|
||||
flags = "absvalue, eased"
|
||||
},
|
||||
biomes = {"coniferous_forest_dunes", "grassland_dunes"},
|
||||
y_max = 6,
|
||||
|
3
mods/default/mod.conf
Normal file
3
mods/default/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = default
|
||||
description = Minetest Game mod: default
|
||||
optional_depends = player_api
|
File diff suppressed because it is too large
Load Diff
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BIN
mods/default/sounds/default_break_glass.1.ogg
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BIN
mods/default/sounds/default_break_glass.1.ogg
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mods/default/sounds/default_break_glass.2.ogg
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mods/default/sounds/default_break_glass.2.ogg
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mods/default/sounds/default_break_glass.3.ogg
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mods/default/sounds/default_break_glass.3.ogg
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user