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nalc-1.4.0
...
experiment
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16
.github/workflows/build.yml
vendored
Normal file
16
.github/workflows/build.yml
vendored
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
name: build
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
luacheck:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Install Luarocks
|
||||||
|
run: |
|
||||||
|
sudo apt-get update -qyy
|
||||||
|
sudo apt-get install luarocks -qyy
|
||||||
|
- name: Install Luacheck
|
||||||
|
run: luarocks install --local luacheck
|
||||||
|
- name: Run Luacheck
|
||||||
|
run: $HOME/.luarocks/bin/luacheck mods
|
11
.travis.yml
11
.travis.yml
@ -1,11 +0,0 @@
|
|||||||
language: generic
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
packages:
|
|
||||||
- luarocks
|
|
||||||
before_install:
|
|
||||||
- luarocks install --local luacheck
|
|
||||||
script:
|
|
||||||
- $HOME/.luarocks/bin/luacheck ./mods
|
|
||||||
notifications:
|
|
||||||
email: false
|
|
24
README.md
24
README.md
@ -2,30 +2,28 @@
|
|||||||
|
|
||||||
The default game bundled in the Minetest engine.
|
The default game bundled in the Minetest engine.
|
||||||
|
|
||||||
For further information, check
|
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||||
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
|
||||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||||
for more information.
|
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
||||||
- Unzip the archive, rename the folder to minetest_game and
|
- Unzip the archive, rename the folder to `minetest_game` and
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||||||
place it in .. minetest/games/
|
place it in .. `minetest/games/`
|
||||||
|
|
||||||
- GNU/Linux: If you use a system-wide installation place
|
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||||
it in ~/.minetest/games/.
|
|
||||||
|
|
||||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||||
|
|
||||||
For further information or help, see:
|
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||||
https://wiki.minetest.net/Installing_Mods
|
|
||||||
|
|
||||||
## Compatibility
|
## Compatibility
|
||||||
|
|
||||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||||
master HEAD of the Minetest engine.
|
`master` `HEAD` of the Minetest engine.
|
||||||
|
|
||||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||||
0.4.10), Minetest Game is tagged with the version too.
|
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||||
|
|
||||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
name = Notre Ami Le Cube 1.2
|
title = Notre Ami Le Cube 1.6
|
||||||
author = Minetest and Sys4
|
author = Minetest and Sys4
|
||||||
description = Minetest game slightly modified by Sys4
|
description = Minetest game slightly modified by Sys4
|
||||||
|
97
game_api.txt
97
game_api.txt
@ -218,6 +218,8 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
description = "Door description",
|
description = "Door description",
|
||||||
inventory_image = "mod_door_inv.png",
|
inventory_image = "mod_door_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
|
model = "mod_door", -- (optional)
|
||||||
|
-- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj")
|
||||||
tiles = {"mod_door.png"}, -- UV map.
|
tiles = {"mod_door.png"}, -- UV map.
|
||||||
-- The front and back of the door must be identical in appearence as they swap on
|
-- The front and back of the door must be identical in appearence as they swap on
|
||||||
-- open/close.
|
-- open/close.
|
||||||
@ -225,14 +227,20 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
|
gain_open = 0.3, -- optional, defaults to 0.3
|
||||||
|
gain_close = 0.3, -- optional, defaults to 0.3
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
|
||||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
|
||||||
### Trapdoor definition
|
### Trapdoor definition
|
||||||
|
|
||||||
description = "Trapdoor description",
|
description = "Trapdoor description",
|
||||||
inventory_image = "mod_trapdoor_inv.png",
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
|
nodebox_closed = {} -- Nodebox for closed model
|
||||||
|
nodebox_opened = {} -- Nodebox for opened model
|
||||||
|
-- (optional) both nodeboxes must be used, not one only
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||||
tile_side = "doors_trapdoor_side.png",
|
tile_side = "doors_trapdoor_side.png",
|
||||||
@ -244,11 +252,12 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
|
gain_open = 0.3, -- optional, defaults to 0.3
|
||||||
|
gain_close = 0.3, -- optional, defaults to 0.3
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
|
||||||
-- function containing the on_rightclick callback
|
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
-- function containing the on_rightclick callback
|
-- function containing the on_rightclick callback
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
|
||||||
### Fence gate definition
|
### Fence gate definition
|
||||||
|
|
||||||
@ -431,6 +440,11 @@ Player API
|
|||||||
|
|
||||||
The player API can register player models and update the player's appearance.
|
The player API can register player models and update the player's appearance.
|
||||||
|
|
||||||
|
* `player_api.globalstep(dtime, ...)`
|
||||||
|
* The function called by the globalstep that controls player animations.
|
||||||
|
You can override this to replace the globalstep with your own implementation.
|
||||||
|
* Receives all args that minetest.register_globalstep() passes
|
||||||
|
|
||||||
* `player_api.register_model(name, def)`
|
* `player_api.register_model(name, def)`
|
||||||
* Register a new model to be used by players
|
* Register a new model to be used by players
|
||||||
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
||||||
@ -445,19 +459,25 @@ The player API can register player models and update the player's appearance.
|
|||||||
* `player_api.set_model(player, model_name)`
|
* `player_api.set_model(player, model_name)`
|
||||||
* Change a player's model
|
* Change a player's model
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `model_name`: model registered with player_api.register_model()
|
* `model_name`: model registered with `player_api.register_model`
|
||||||
|
|
||||||
* `player_api.set_animation(player, anim_name, speed)`
|
* `player_api.set_animation(player, anim_name, speed)`
|
||||||
* Applies an animation to a player
|
* Applies an animation to a player if speed or anim_name differ from the currently playing animation
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `anim_name`: name of the animation
|
* `anim_name`: name of the animation
|
||||||
* `speed`: frames per second. If nil, the default from the model def is used
|
* `speed`: keyframes per second. If nil, the default from the model def is used
|
||||||
|
|
||||||
* `player_api.set_textures(player, textures)`
|
* `player_api.set_textures(player, textures)`
|
||||||
* Sets player textures
|
* Sets player textures
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `textures`: array of textures. If nil, the default from the model def is used
|
* `textures`: array of textures. If nil, the default from the model def is used
|
||||||
|
|
||||||
|
* `player_api.set_textures(player, index, texture)`
|
||||||
|
* Sets one of the player textures
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `index`: Index into array of all textures
|
||||||
|
* `texture`: the texture string
|
||||||
|
|
||||||
* `player_api.get_animation(player)`
|
* `player_api.get_animation(player)`
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`
|
* Returns a table containing fields `model`, `textures` and `animation`
|
||||||
* Any of the fields of the returned table may be nil
|
* Any of the fields of the returned table may be nil
|
||||||
@ -473,18 +493,25 @@ The player API can register player models and update the player's appearance.
|
|||||||
### Model Definition
|
### Model Definition
|
||||||
|
|
||||||
{
|
{
|
||||||
animation_speed = 30, -- Default animation speed, in FPS
|
animation_speed = 30, -- Default animation speed, in keyframes per second
|
||||||
textures = {"character.png", }, -- Default array of textures
|
textures = {"character.png"}, -- Default array of textures
|
||||||
visual_size = {x = 1, y = 1}, -- Used to scale the model
|
|
||||||
animations = {
|
animations = {
|
||||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
-- [anim_name] = {
|
||||||
foo = {x = 0, y = 19},
|
-- x = <start_frame>,
|
||||||
bar = {x = 20, y = 39},
|
-- y = <end_frame>,
|
||||||
-- ...
|
-- collisionbox = <model collisionbox>, -- (optional)
|
||||||
|
-- eye_height = <model eye height>, -- (optional)
|
||||||
|
-- -- suspend client side animations while this one is active (optional)
|
||||||
|
-- override_local = <true/false>
|
||||||
|
-- },
|
||||||
|
stand = ..., lay = ..., walk = ..., mine = ..., walk_mine = ..., -- required animations
|
||||||
|
sit = ... -- used by boats and other MTG mods
|
||||||
},
|
},
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
-- Default object properties, see lua_api.txt
|
||||||
stepheight = 0.6, -- In nodes
|
visual_size = {x = 1, y = 1},
|
||||||
eye_height = 1.47, -- In nodes above feet position
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||||
|
stepheight = 0.6,
|
||||||
|
eye_height = 1.47
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -719,6 +746,12 @@ Stairs API
|
|||||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
delivered with Minetest Game, to keep them compatible with other mods.
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
|
The following node attributes are sourced from the recipeitem:
|
||||||
|
* use_texture_alpha
|
||||||
|
* sunlight_propagates
|
||||||
|
* light_source
|
||||||
|
* If the recipeitem is a fuel, the stair/slab is also registered as a fuel of proportionate burntime.
|
||||||
|
|
||||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a stair
|
* Registers a stair
|
||||||
@ -1082,3 +1115,33 @@ This function registers a shapeless recipe that takes `ingredient`
|
|||||||
and `result` as input and outputs `result`.
|
and `result` as input and outputs `result`.
|
||||||
|
|
||||||
The metadata of the input `result` is copied to the output `result`.
|
The metadata of the input `result` is copied to the output `result`.
|
||||||
|
|
||||||
|
|
||||||
|
Log API
|
||||||
|
-------
|
||||||
|
|
||||||
|
Logs action of the player with a node at a certain position.
|
||||||
|
By default only actions of real players are logged.
|
||||||
|
Actions of non-players (usually machines) are logged only when
|
||||||
|
setting `log_non_player_actions` is enabled.
|
||||||
|
A player is considered non-player if `player:is_player()` returns
|
||||||
|
`false` or `player.is_fake_player` is truthy. The use of
|
||||||
|
`is_fake_player` is an unofficial standard between mods.
|
||||||
|
These non-players are marked by the content of `is_fake_player`
|
||||||
|
(if it is a string) or a "*" in brackets after the player name in
|
||||||
|
the log.
|
||||||
|
|
||||||
|
`default.log_player_action(player, ...)`
|
||||||
|
|
||||||
|
* `player` The player who performed the action
|
||||||
|
* `message_parts` Any mumber of message parts describing the action
|
||||||
|
in 3rd person singular present tense. It can also
|
||||||
|
contain a `pos` which is logged as "(X,Y,Z)"
|
||||||
|
|
||||||
|
`default.set_inventory_action_loggers(def, name)`
|
||||||
|
|
||||||
|
* sets the callbacks `on_metadata_inventory_move`,
|
||||||
|
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
||||||
|
that log corresponding actions
|
||||||
|
* `def` See [Node definition]
|
||||||
|
* `name` Description of the node in the log message
|
||||||
|
@ -72,6 +72,9 @@ default:torch 99,default:cobble 99
|
|||||||
# Helps rivers create more sound, especially on level sections.
|
# Helps rivers create more sound, especially on level sections.
|
||||||
#river_source_sounds = false
|
#river_source_sounds = false
|
||||||
|
|
||||||
# Enable cloud variation by the 'weather' mod.
|
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
||||||
# Non-functional in V6 or Singlenode mapgens.
|
# Non-functional in V6 or Singlenode mapgens.
|
||||||
#enable_weather = true
|
#enable_weather = true
|
||||||
|
|
||||||
|
# If enabled, non-player actions are logged
|
||||||
|
#log_non_player_actions = false
|
||||||
|
@ -102,6 +102,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Check if player is attached to an object
|
||||||
|
if player:get_attach() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
if beds.player[name] then
|
if beds.player[name] then
|
||||||
-- player already in bed, do nothing
|
-- player already in bed, do nothing
|
||||||
return false
|
return false
|
||||||
@ -111,8 +116,6 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
beds.bed_position[name] = bed_pos
|
beds.bed_position[name] = bed_pos
|
||||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
|
||||||
local yaw, param2 = get_look_yaw(bed_pos)
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
player:set_look_horizontal(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
|
10
mods/beds/locale/beds.eo.tr
Normal file
10
mods/beds/locale/beds.eo.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Luksa Lito
|
||||||
|
Simple Bed=Simpla Lito
|
||||||
|
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||||
|
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||||
|
Good morning.=Bonan matenon.
|
||||||
|
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
||||||
|
Force night skip=Devigi noktan salton
|
||||||
|
You can only sleep at night.=Vi povas dormi nur nokte.
|
||||||
|
Leave Bed=Ellitiĝi
|
@ -1,8 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Lit chic
|
Fancy Bed=Lit chic
|
||||||
Simple Bed=Lit simple
|
Simple Bed=Lit simple
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=Ce lit est déjà occupé !
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
||||||
Good morning.=Bonjour.
|
Good morning.=Bonjour.
|
||||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
Force night skip=Forcer le passage de la nuit
|
Force night skip=Forcer le passage de la nuit
|
||||||
|
10
mods/beds/locale/beds.ja.tr
Normal file
10
mods/beds/locale/beds.ja.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=ファンシーなベッド
|
||||||
|
Simple Bed=シンプルなベッド
|
||||||
|
This bed is already occupied!=ベッドはすでに使われています!
|
||||||
|
You have to stop moving before going to bed!=寝るときは動かないでください!
|
||||||
|
Good morning.=おはようございます。
|
||||||
|
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
||||||
|
Force night skip=強制的に夜をスキップします
|
||||||
|
You can only sleep at night.=夜しか寝れません。
|
||||||
|
Leave Bed=ベッドから出ます
|
10
mods/beds/locale/beds.pl.tr
Normal file
10
mods/beds/locale/beds.pl.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fantazyjne łóżko
|
||||||
|
Simple Bed=Proste łóżko
|
||||||
|
This bed is already occupied!=To łóżko jest już zajęte!
|
||||||
|
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
||||||
|
Good morning.=Dzień dobry.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
||||||
|
Force night skip=Wymuś pominięcie nocy
|
||||||
|
You can only sleep at night.=Możesz spać tylko w nocy.
|
||||||
|
Leave Bed=Opuść łóżko
|
@ -1,8 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Детализированная Кровать
|
Fancy Bed=Детализированная Кровать
|
||||||
Simple Bed=Обычная Кровать
|
Simple Bed=Обычная Кровать
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=Эта кровать уже занята!
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||||
Good morning.=Доброе утро.
|
Good morning.=Доброе утро.
|
||||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
Force night skip=Пропустить ночь
|
Force night skip=Пропустить ночь
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Fin säng
|
|
||||||
Simple Bed=Enkel Säng
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.= God morgon.
|
|
||||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
|
||||||
Force night skip=Tvinga över natten
|
|
||||||
You can only sleep at night.=Du kan bara sova på natten.
|
|
||||||
Leave Bed=Lämna Säng
|
|
@ -1,8 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Pekná posteľ
|
Fancy Bed=Pekná posteľ
|
||||||
Simple Bed=Jednoduchá posteľ
|
Simple Bed=Jednoduchá posteľ
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=Táto posteľ je už obsadená
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
||||||
Good morning.=Dobré ráno.
|
Good morning.=Dobré ráno.
|
||||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||||
Force night skip=Nútene preskočiť noc
|
Force night skip=Nútene preskočiť noc
|
||||||
|
10
mods/beds/locale/beds.sv.tr
Normal file
10
mods/beds/locale/beds.sv.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fin säng
|
||||||
|
Simple Bed=Enkel säng
|
||||||
|
This bed is already occupied!=Den här sängen används redan!
|
||||||
|
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
||||||
|
Good morning.=God morgon.
|
||||||
|
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
||||||
|
Force night skip=Tvinga att hoppa över natt
|
||||||
|
You can only sleep at night.=Du kan bara sova på natten.
|
||||||
|
Leave Bed=Lämna säng
|
10
mods/beds/locale/beds.uk.tr
Normal file
10
mods/beds/locale/beds.uk.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Деталізована Постіль
|
||||||
|
Simple Bed=Звичайна Постіль
|
||||||
|
This bed is already occupied!=Ця постіль вже зайнята!
|
||||||
|
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||||
|
Good morning.=Доброго ранку.
|
||||||
|
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||||
|
Force night skip=Пропустити ніч
|
||||||
|
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||||
|
Leave Bed=Встати з ліжка
|
@ -1,8 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=花式床
|
Fancy Bed=花式床
|
||||||
Simple Bed=简易床
|
Simple Bed=简易床
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=床上已有人!
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=上床前要停止移动!
|
||||||
Good morning.=早安!
|
Good morning.=早安!
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
Force night skip=强制跳过夜晚
|
Force night skip=强制跳过夜晚
|
||||||
|
@ -53,6 +53,7 @@ minetest.register_craftitem("binoculars:binoculars", {
|
|||||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||||
inventory_image = "binoculars_binoculars.png",
|
inventory_image = "binoculars_binoculars.png",
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
|
groups = {tool = 1},
|
||||||
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
binoculars.update_player_property(user)
|
binoculars.update_player_property(user)
|
||||||
|
3
mods/binoculars/locale/binoculars.eo.tr
Normal file
3
mods/binoculars/locale/binoculars.eo.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binoklo
|
||||||
|
Use with 'Zoom' key=Uzi per 'Zomo' klavo
|
3
mods/binoculars/locale/binoculars.ja.tr
Normal file
3
mods/binoculars/locale/binoculars.ja.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=双眼鏡
|
||||||
|
Use with 'Zoom' key=ズームキーで使います
|
3
mods/binoculars/locale/binoculars.pl.tr
Normal file
3
mods/binoculars/locale/binoculars.pl.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Lornetka
|
||||||
|
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Kikare
|
|
||||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
|
3
mods/binoculars/locale/binoculars.sv.tr
Normal file
3
mods/binoculars/locale/binoculars.sv.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Kikare
|
||||||
|
Use with 'Zoom' key=Använd med 'Zoom'-knappen
|
3
mods/binoculars/locale/binoculars.uk.tr
Normal file
3
mods/binoculars/locale/binoculars.uk.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Бінокль
|
||||||
|
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
@ -53,31 +53,24 @@ function boat.on_rightclick(self, clicker)
|
|||||||
end
|
end
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
if self.driver and name == self.driver then
|
if self.driver and name == self.driver then
|
||||||
self.driver = nil
|
-- Cleanup happens in boat.on_detach_child
|
||||||
self.auto = false
|
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
player_api.player_attached[name] = false
|
|
||||||
player_api.set_animation(clicker, "stand" , 30)
|
player_api.set_animation(clicker, "stand", 30)
|
||||||
local pos = clicker:get_pos()
|
local pos = clicker:get_pos()
|
||||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||||
minetest.after(0.1, function()
|
minetest.after(0.1, function()
|
||||||
clicker:set_pos(pos)
|
clicker:set_pos(pos)
|
||||||
end)
|
end)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
local attach = clicker:get_attach()
|
|
||||||
if attach and attach:get_luaentity() then
|
|
||||||
local luaentity = attach:get_luaentity()
|
|
||||||
if luaentity.driver then
|
|
||||||
luaentity.driver = nil
|
|
||||||
end
|
|
||||||
clicker:set_detach()
|
|
||||||
end
|
|
||||||
self.driver = name
|
|
||||||
clicker:set_attach(self.object, "",
|
clicker:set_attach(self.object, "",
|
||||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||||
|
|
||||||
|
self.driver = name
|
||||||
player_api.player_attached[name] = true
|
player_api.player_attached[name] = true
|
||||||
|
|
||||||
minetest.after(0.2, function()
|
minetest.after(0.2, function()
|
||||||
player_api.set_animation(clicker, "sit" , 30)
|
player_api.set_animation(clicker, "sit", 30)
|
||||||
end)
|
end)
|
||||||
clicker:set_look_horizontal(self.object:get_yaw())
|
clicker:set_look_horizontal(self.object:get_yaw())
|
||||||
end
|
end
|
||||||
@ -86,8 +79,12 @@ end
|
|||||||
|
|
||||||
-- If driver leaves server while driving boat
|
-- If driver leaves server while driving boat
|
||||||
function boat.on_detach_child(self, child)
|
function boat.on_detach_child(self, child)
|
||||||
|
if child and child:get_player_name() == self.driver then
|
||||||
|
player_api.player_attached[child:get_player_name()] = false
|
||||||
|
|
||||||
self.driver = nil
|
self.driver = nil
|
||||||
self.auto = false
|
self.auto = false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
4
mods/boats/locale/boats.eo.tr
Normal file
4
mods/boats/locale/boats.eo.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=La kroza maniero de la boato estas ŝaltita.
|
||||||
|
Boat cruise mode off=La kroza maniero de la boato estas malŝaltita.
|
||||||
|
Boat=Boato
|
4
mods/boats/locale/boats.ja.tr
Normal file
4
mods/boats/locale/boats.ja.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=クルージングモード・オン
|
||||||
|
Boat cruise mode off=クルージングモード・オフ
|
||||||
|
Boat=ボート
|
4
mods/boats/locale/boats.pl.tr
Normal file
4
mods/boats/locale/boats.pl.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Tryb rejsu łodką włączony
|
||||||
|
Boat cruise mode off=Tryb rejsu łodką wyłączony
|
||||||
|
Boat=Łódka
|
@ -1,4 +1,4 @@
|
|||||||
# textdomain: boats
|
# textdomain: boats
|
||||||
Boat cruise mode on=Cestovný režim loďky zapnutý
|
Boat cruise mode on=Cestovný režim loďky je zapnutý
|
||||||
Boat cruise mode off=Cestovný režim loďky vypnutý
|
Boat cruise mode off=Cestovný režim loďky je vypnutý
|
||||||
Boat=Loďka
|
Boat=Loďka
|
||||||
|
4
mods/boats/locale/boats.uk.tr
Normal file
4
mods/boats/locale/boats.uk.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Режим мандрування на човні увімкнено
|
||||||
|
Boat cruise mode off=Режим мандрування на човні вимкнено
|
||||||
|
Boat=Човен
|
8
mods/bones/locale/bones.eo.tr
Normal file
8
mods/bones/locale/bones.eo.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Ostoj
|
||||||
|
@1's old bones=La malfreŝaj ostoj de @1
|
||||||
|
@1 died at @2.=@1 mortis ĉe @2
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
|
||||||
|
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
|
||||||
|
@1's fresh bones=La freŝaj ostoj de @1
|
||||||
|
@1's bones=La ostoj de @1
|
8
mods/bones/locale/bones.ja.tr
Normal file
8
mods/bones/locale/bones.ja.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=骨
|
||||||
|
@1's old bones=@1の古い骨
|
||||||
|
@1 died at @2.=@1は@2で死亡しました。
|
||||||
|
@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。
|
||||||
|
@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。
|
||||||
|
@1's fresh bones=@1の新鮮な骨
|
||||||
|
@1's bones=@1の骨
|
8
mods/bones/locale/bones.pl.tr
Normal file
8
mods/bones/locale/bones.pl.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Kości
|
||||||
|
@1's old bones=Stare kości @1
|
||||||
|
@1 died at @2.=@1 umarł w @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
|
||||||
|
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
|
||||||
|
@1's fresh bones=Świeże kości @1
|
||||||
|
@1's bones=Kości @1
|
8
mods/bones/locale/bones.uk.tr
Normal file
8
mods/bones/locale/bones.uk.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Кістки
|
||||||
|
@1's old bones=старі кістки @1
|
||||||
|
@1 died at @2.=@1 помер в @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||||
|
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||||
|
@1's fresh bones=нові кістки @1
|
||||||
|
@1's bones=кістки @1
|
@ -2,7 +2,7 @@
|
|||||||
Bones=骨骸
|
Bones=骨骸
|
||||||
@1's old bones=@1的旧骨骸
|
@1's old bones=@1的旧骨骸
|
||||||
@1 died at @2.=@1在@2死亡。
|
@1 died at @2.=@1在@2死亡。
|
||||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了所有物品。
|
||||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
@1 died at @2, and bones were placed.=@1在@2死亡,已放置骨骸。
|
||||||
@1's fresh bones=@1的新鲜骨骸
|
@1's fresh bones=@1的新鲜骨骸
|
||||||
@1's bones=@1的骨骸
|
@1's bones=@1的骨骸
|
||||||
|
5
mods/bucket/locale/bucket.eo.tr
Normal file
5
mods/bucket/locale/bucket.eo.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Malplena Sitelo
|
||||||
|
Water Bucket=Sitelo da Akvo
|
||||||
|
River Water Bucket=Sitelo da Rivera Akvo
|
||||||
|
Lava Bucket=Sitelo da Lafo
|
5
mods/bucket/locale/bucket.ja.tr
Normal file
5
mods/bucket/locale/bucket.ja.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=空のバケツ
|
||||||
|
Water Bucket=水入りバケツ
|
||||||
|
River Water Bucket=川の水入りバケツ
|
||||||
|
Lava Bucket=溶岩入りバケツ
|
5
mods/bucket/locale/bucket.pl.tr
Normal file
5
mods/bucket/locale/bucket.pl.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Puste wiadro
|
||||||
|
Water Bucket=Wiadro z wodą
|
||||||
|
River Water Bucket=Wiadro z rzeczną wodą
|
||||||
|
Lava Bucket=Wiadro z lawą
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: bucket
|
|
||||||
Empty Bucket=Tom hink
|
|
||||||
Water Bucket=Vatten hink
|
|
||||||
River Water Bucket=Flodvatten hink
|
|
||||||
Lava Bucket=Lava hink
|
|
5
mods/bucket/locale/bucket.sv.tr
Normal file
5
mods/bucket/locale/bucket.sv.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Tom hink
|
||||||
|
Water Bucket=Vattenhink
|
||||||
|
River Water Bucket=Flodvattenshink
|
||||||
|
Lava Bucket=Lavahink
|
5
mods/bucket/locale/bucket.uk.tr
Normal file
5
mods/bucket/locale/bucket.uk.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Пусте Відро
|
||||||
|
Water Bucket=Відро З Водою
|
||||||
|
River Water Bucket=Відро З Річною Водою
|
||||||
|
Lava Bucket=Відро З Лавою
|
4
mods/butterflies/locale/butterflies.eo.tr
Normal file
4
mods/butterflies/locale/butterflies.eo.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Blanka Papilio
|
||||||
|
Red Butterfly=Ruĝa Papilio
|
||||||
|
Violet Butterfly=Violkolora Papilio
|
4
mods/butterflies/locale/butterflies.ja.tr
Normal file
4
mods/butterflies/locale/butterflies.ja.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=白色の蝶
|
||||||
|
Red Butterfly=赤色の蝶
|
||||||
|
Violet Butterfly=紫色の蝶
|
4
mods/butterflies/locale/butterflies.pl.tr
Normal file
4
mods/butterflies/locale/butterflies.pl.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Biały motyl
|
||||||
|
Red Butterfly=Czerwony motyl
|
||||||
|
Violet Butterfly=Fioletowy motyl
|
4
mods/butterflies/locale/butterflies.uk.tr
Normal file
4
mods/butterflies/locale/butterflies.uk.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Білий Метелик
|
||||||
|
Red Butterfly=Червоний Метелик
|
||||||
|
Violet Butterfly=Фіолетовий Метелик
|
@ -29,15 +29,10 @@ function cart_entity:on_rightclick(clicker)
|
|||||||
end
|
end
|
||||||
local player_name = clicker:get_player_name()
|
local player_name = clicker:get_player_name()
|
||||||
if self.driver and player_name == self.driver then
|
if self.driver and player_name == self.driver then
|
||||||
self.driver = nil
|
|
||||||
carts:manage_attachment(clicker, nil)
|
carts:manage_attachment(clicker, nil)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
self.driver = player_name
|
|
||||||
carts:manage_attachment(clicker, self.object)
|
carts:manage_attachment(clicker, self.object)
|
||||||
|
self.driver = player_name
|
||||||
-- player_api does not update the animation
|
|
||||||
-- when the player is attached, reset to default animation
|
|
||||||
player_api.set_animation(clicker, "stand")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -51,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.railtype = data.railtype
|
self.railtype = data.railtype
|
||||||
if data.old_dir then
|
self.old_dir = data.old_dir or self.old_dir
|
||||||
self.old_dir = data.old_dir
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function cart_entity:get_staticdata()
|
function cart_entity:get_staticdata()
|
||||||
@ -66,8 +59,9 @@ end
|
|||||||
-- 0.5.x and later: When the driver leaves
|
-- 0.5.x and later: When the driver leaves
|
||||||
function cart_entity:on_detach_child(child)
|
function cart_entity:on_detach_child(child)
|
||||||
if child and child:get_player_name() == self.driver then
|
if child and child:get_player_name() == self.driver then
|
||||||
self.driver = nil
|
-- Clean up eye height
|
||||||
carts:manage_attachment(child, nil)
|
carts:manage_attachment(child, nil)
|
||||||
|
self.driver = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -134,7 +128,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
|
|||||||
end
|
end
|
||||||
|
|
||||||
local punch_interval = 1
|
local punch_interval = 1
|
||||||
if tool_capabilities and tool_capabilities.full_punch_interval then
|
-- Faulty tool registrations may cause the interval to be set to 0 !
|
||||||
|
if tool_capabilities and (tool_capabilities.full_punch_interval or 0) > 0 then
|
||||||
punch_interval = tool_capabilities.full_punch_interval
|
punch_interval = tool_capabilities.full_punch_interval
|
||||||
end
|
end
|
||||||
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
||||||
@ -195,11 +190,11 @@ local function rail_on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local cart_dir = carts:velocity_to_dir(vel)
|
local dir = carts:velocity_to_dir(vel)
|
||||||
local same_dir = vector.equals(cart_dir, self.old_dir)
|
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||||
local update = {}
|
local update = {}
|
||||||
|
|
||||||
if self.old_pos and not self.punched and same_dir then
|
if self.old_pos and not self.punched and not dir_changed then
|
||||||
local flo_pos = vector.round(pos)
|
local flo_pos = vector.round(pos)
|
||||||
local flo_old = vector.round(self.old_pos)
|
local flo_old = vector.round(self.old_pos)
|
||||||
if vector.equals(flo_pos, flo_old) then
|
if vector.equals(flo_pos, flo_old) then
|
||||||
@ -219,7 +214,7 @@ local function rail_on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local stop_wiggle = false
|
local stop_wiggle = false
|
||||||
if self.old_pos and same_dir then
|
if self.old_pos and not dir_changed then
|
||||||
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
||||||
-- It's sophisticated enough to take the acceleration in account
|
-- It's sophisticated enough to take the acceleration in account
|
||||||
local acc = self.object:get_acceleration()
|
local acc = self.object:get_acceleration()
|
||||||
@ -234,7 +229,7 @@ local function rail_on_step(self, dtime)
|
|||||||
-- No rail found: set to the expected position
|
-- No rail found: set to the expected position
|
||||||
pos = new_pos
|
pos = new_pos
|
||||||
update.pos = true
|
update.pos = true
|
||||||
cart_dir = new_dir
|
dir = new_dir
|
||||||
end
|
end
|
||||||
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
||||||
-- Stop wiggle
|
-- Stop wiggle
|
||||||
@ -244,21 +239,27 @@ local function rail_on_step(self, dtime)
|
|||||||
local railparams
|
local railparams
|
||||||
|
|
||||||
-- dir: New moving direction of the cart
|
-- dir: New moving direction of the cart
|
||||||
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
|
-- switch_keys: Currently pressed L(1) or R(2) key,
|
||||||
local dir, switch_keys = carts:get_rail_direction(
|
-- used to ignore the key on the next rail node
|
||||||
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
local switch_keys
|
||||||
|
dir, switch_keys = carts:get_rail_direction(
|
||||||
|
pos, dir, ctrl, self.old_switch, self.railtype
|
||||||
)
|
)
|
||||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
dir_changed = not vector.equals(dir, self.old_dir)
|
||||||
|
|
||||||
local new_acc = {x=0, y=0, z=0}
|
local acc = 0
|
||||||
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
||||||
|
dir = vector.new(self.old_dir)
|
||||||
vel = {x = 0, y = 0, z = 0}
|
vel = {x = 0, y = 0, z = 0}
|
||||||
local pos_r = vector.round(pos)
|
local pos_r = vector.round(pos)
|
||||||
if not carts:is_rail(pos_r, self.railtype)
|
if not carts:is_rail(pos_r, self.railtype)
|
||||||
and self.old_pos then
|
and self.old_pos then
|
||||||
pos = self.old_pos
|
pos = self.old_pos
|
||||||
elseif not stop_wiggle then
|
elseif not stop_wiggle then
|
||||||
|
-- End of rail: Smooth out.
|
||||||
pos = pos_r
|
pos = pos_r
|
||||||
|
dir_changed = false
|
||||||
|
dir.y = 0
|
||||||
else
|
else
|
||||||
pos.y = math.floor(pos.y + 0.5)
|
pos.y = math.floor(pos.y + 0.5)
|
||||||
end
|
end
|
||||||
@ -285,7 +286,7 @@ local function rail_on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Slow down or speed up..
|
-- Slow down or speed up..
|
||||||
local acc = dir.y * -4.0
|
acc = dir.y * -4.0
|
||||||
|
|
||||||
-- Get rail for corrected position
|
-- Get rail for corrected position
|
||||||
railparams = get_railparams(pos)
|
railparams = get_railparams(pos)
|
||||||
@ -303,25 +304,22 @@ local function rail_on_step(self, dtime)
|
|||||||
acc = acc - 0.4
|
acc = acc - 0.4
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
new_acc = vector.multiply(dir, acc)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Limits
|
-- Limit cart speed
|
||||||
local max_vel = carts.speed_max
|
local vel_len = vector.length(vel)
|
||||||
for _, v in pairs({"x","y","z"}) do
|
if vel_len > carts.speed_max then
|
||||||
if math.abs(vel[v]) > max_vel then
|
vel = vector.multiply(vel, carts.speed_max / vel_len)
|
||||||
vel[v] = carts:get_sign(vel[v]) * max_vel
|
|
||||||
new_acc[v] = 0
|
|
||||||
update.vel = true
|
update.vel = true
|
||||||
end
|
end
|
||||||
|
if vel_len >= carts.speed_max and acc > 0 then
|
||||||
|
acc = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
self.object:set_acceleration(new_acc)
|
self.object:set_acceleration(vector.multiply(dir, acc))
|
||||||
|
|
||||||
self.old_pos = vector.round(pos)
|
self.old_pos = vector.round(pos)
|
||||||
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
|
|
||||||
self.old_dir = vector.new(dir)
|
self.old_dir = vector.new(dir)
|
||||||
end
|
|
||||||
self.old_switch = switch_keys
|
self.old_switch = switch_keys
|
||||||
|
|
||||||
if self.punched then
|
if self.punched then
|
||||||
@ -347,11 +345,11 @@ local function rail_on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local yaw = 0
|
local yaw = 0
|
||||||
if self.old_dir.x < 0 then
|
if dir.x < 0 then
|
||||||
yaw = 0.5
|
yaw = 0.5
|
||||||
elseif self.old_dir.x > 0 then
|
elseif dir.x > 0 then
|
||||||
yaw = 1.5
|
yaw = 1.5
|
||||||
elseif self.old_dir.z < 0 then
|
elseif dir.z < 0 then
|
||||||
yaw = 1
|
yaw = 1
|
||||||
end
|
end
|
||||||
self.object:set_yaw(yaw * math.pi)
|
self.object:set_yaw(yaw * math.pi)
|
||||||
@ -401,7 +399,7 @@ minetest.register_craftitem("carts:cart", {
|
|||||||
pointed_thing) or itemstack
|
pointed_thing) or itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
if not pointed_thing.type == "node" then
|
if pointed_thing.type ~= "node" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if carts:is_rail(pointed_thing.under) then
|
if carts:is_rail(pointed_thing.under) then
|
||||||
|
@ -12,7 +12,7 @@ function carts:manage_attachment(player, obj)
|
|||||||
end
|
end
|
||||||
local status = obj ~= nil
|
local status = obj ~= nil
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
if player_api.player_attached[player_name] == status then
|
if obj and player:get_attach() == obj then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
player_api.player_attached[player_name] = status
|
player_api.player_attached[player_name] = status
|
||||||
@ -20,6 +20,10 @@ function carts:manage_attachment(player, obj)
|
|||||||
if status then
|
if status then
|
||||||
player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
|
player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
|
||||||
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
|
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
|
||||||
|
|
||||||
|
-- player_api does not update the animation
|
||||||
|
-- when the player is attached, reset to default animation
|
||||||
|
player_api.set_animation(player, "stand")
|
||||||
else
|
else
|
||||||
player:set_detach()
|
player:set_detach()
|
||||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||||
|
6
mods/carts/locale/carts.eo.tr
Normal file
6
mods/carts/locale/carts.eo.tr
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# textdomain: carts
|
||||||
|
Cart=Ĉaro
|
||||||
|
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
|
||||||
|
Rail=Relo
|
||||||
|
Powered Rail=Elektra Relo
|
||||||
|
Brake Rail=Bremsa Relo
|
6
mods/carts/locale/carts.ja.tr
Normal file
6
mods/carts/locale/carts.ja.tr
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# textdomain: carts
|
||||||
|
Cart=トロッコ
|
||||||
|
(Sneak+Click to pick up)=(スニークキーとクリックで乗ります)
|
||||||
|
Rail=レール
|
||||||
|
Powered Rail=パワードレール
|
||||||
|
Brake Rail=ブレーキレール
|
6
mods/carts/locale/carts.pl.tr
Normal file
6
mods/carts/locale/carts.pl.tr
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# textdomain: carts
|
||||||
|
Cart=Wagonik
|
||||||
|
(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać)
|
||||||
|
Rail=Tory
|
||||||
|
Powered Rail=Napędzane tory
|
||||||
|
Brake Rail=Hamujące tory
|
@ -3,4 +3,4 @@ Cart=Vagn
|
|||||||
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
||||||
Rail=Räls
|
Rail=Räls
|
||||||
Powered Rail=Aktiverad räls
|
Powered Rail=Aktiverad räls
|
||||||
Brake Rail=Broms räls
|
Brake Rail=Bromsräls
|
6
mods/carts/locale/carts.uk.tr
Normal file
6
mods/carts/locale/carts.uk.tr
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# textdomain: carts
|
||||||
|
Cart=Вагонетка
|
||||||
|
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
|
||||||
|
Rail=Рейки
|
||||||
|
Powered Rail=Задіяні Рейки
|
||||||
|
Brake Rail=Гальмівні Рейки
|
@ -125,7 +125,7 @@ function creative.update_creative_inventory(player_name, tab_content)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Create the trash field
|
-- Create the trash field
|
||||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
local trash = minetest.create_detached_inventory("trash", {
|
||||||
-- Allow the stack to be placed and remove it in on_put()
|
-- Allow the stack to be placed and remove it in on_put()
|
||||||
-- This allows the creative inventory to restore the stack
|
-- This allows the creative inventory to restore the stack
|
||||||
allow_put = function(inv, listname, index, stack, player)
|
allow_put = function(inv, listname, index, stack, player)
|
||||||
@ -157,7 +157,7 @@ function creative.register_tab(name, title, items)
|
|||||||
[[
|
[[
|
||||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||||
list[detached:creative_trash;main;4.02,4.1;1,1;]
|
list[detached:trash;main;4.02,4.1;1,1;]
|
||||||
listring[]
|
listring[]
|
||||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||||
|
10
mods/creative/locale/creative.eo.tr
Normal file
10
mods/creative/locale/creative.eo.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
|
||||||
|
Search=Serĉi
|
||||||
|
Reset=Rekomencigi
|
||||||
|
Previous page=Antaŭa paĝo
|
||||||
|
Next page=Sekva paĝo
|
||||||
|
All=Ĉio
|
||||||
|
Nodes=Nodoj
|
||||||
|
Tools=Iloj
|
||||||
|
Items=Objektoj
|
10
mods/creative/locale/creative.ja.tr
Normal file
10
mods/creative/locale/creative.ja.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||||
|
Search=検索
|
||||||
|
Reset=リセット
|
||||||
|
Previous page=前のページ
|
||||||
|
Next page=次のページ
|
||||||
|
All=すべて
|
||||||
|
Nodes=ブロック
|
||||||
|
Tools=道具
|
||||||
|
Items=アイテム
|
10
mods/creative/locale/creative.pl.tr
Normal file
10
mods/creative/locale/creative.pl.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
|
||||||
|
Search=Wyszukaj
|
||||||
|
Reset=Zresetuj
|
||||||
|
Previous page=Poprzednia strona
|
||||||
|
Next page=Następna strona
|
||||||
|
All=Wszystko
|
||||||
|
Nodes=Bloki
|
||||||
|
Tools=Narzędzia
|
||||||
|
Items=Przedmioty
|
@ -1,10 +0,0 @@
|
|||||||
# textdomain: creative
|
|
||||||
Allow player to use creative inventory=Tilllåt spelare att används kreativa saker
|
|
||||||
Search=Sök
|
|
||||||
Reset=Återställ
|
|
||||||
Previous page=Förra sidan
|
|
||||||
Next page=Nästa sidan
|
|
||||||
All=Alla
|
|
||||||
Nodes=Noder
|
|
||||||
Tools=Verktyg
|
|
||||||
Items=Saker
|
|
10
mods/creative/locale/creative.sv.tr
Normal file
10
mods/creative/locale/creative.sv.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
|
||||||
|
Search=Sök
|
||||||
|
Reset=Återställ
|
||||||
|
Previous page=Förra sida
|
||||||
|
Next page=Nästa sida
|
||||||
|
All=Alla
|
||||||
|
Nodes=Noder
|
||||||
|
Tools=Verktyg
|
||||||
|
Items=Saker
|
10
mods/creative/locale/creative.uk.tr
Normal file
10
mods/creative/locale/creative.uk.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
|
||||||
|
Search=Пошук
|
||||||
|
Reset=Скинути
|
||||||
|
Previous page=Попередня сторінка
|
||||||
|
Next page=Наступна сторінка
|
||||||
|
All=Все
|
||||||
|
Nodes=Ноди
|
||||||
|
Tools=Інструменти
|
||||||
|
Items=Предмети
|
@ -1,3 +1,4 @@
|
|||||||
name = creative
|
name = creative
|
||||||
description = Minetest Game mod: creative
|
description = Minetest Game mod: creative
|
||||||
depends = default, sfinv
|
depends = sfinv
|
||||||
|
optional_depends = default
|
||||||
|
@ -178,7 +178,7 @@ Gambit (CC BY-SA 3.0):
|
|||||||
default_iron_lump.png
|
default_iron_lump.png
|
||||||
default_gold_lump.png
|
default_gold_lump.png
|
||||||
default_clay_lump.png
|
default_clay_lump.png
|
||||||
default_coal.png
|
default_coal_lump.png
|
||||||
default_grass_*.png
|
default_grass_*.png
|
||||||
default_paper.png
|
default_paper.png
|
||||||
default_diamond_block.png
|
default_diamond_block.png
|
||||||
@ -188,8 +188,6 @@ Gambit (CC BY-SA 3.0):
|
|||||||
default_snow.png
|
default_snow.png
|
||||||
default_snow_side.png
|
default_snow_side.png
|
||||||
default_snowball.png
|
default_snowball.png
|
||||||
default_key.png
|
|
||||||
default_key_skeleton.png
|
|
||||||
default_book.png
|
default_book.png
|
||||||
|
|
||||||
asl97 (CC BY-SA 3.0):
|
asl97 (CC BY-SA 3.0):
|
||||||
@ -299,7 +297,6 @@ https://www.freesound.org/people/AGFX/packs/1253/
|
|||||||
default_water_footstep.1.ogg
|
default_water_footstep.1.ogg
|
||||||
default_water_footstep.2.ogg
|
default_water_footstep.2.ogg
|
||||||
default_water_footstep.3.ogg
|
default_water_footstep.3.ogg
|
||||||
(default_water_footstep.4.ogg is silent)
|
|
||||||
|
|
||||||
blukotek (CC0 1.0):
|
blukotek (CC0 1.0):
|
||||||
https://www.freesound.org/people/blukotek/sounds/251660/
|
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||||
|
@ -222,21 +222,7 @@ function default.chest.register_chest(prefixed_name, d)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
default.set_inventory_action_loggers(def, "chest")
|
||||||
to_list, to_index, count, player)
|
|
||||||
minetest.log("action", player:get_player_name() ..
|
|
||||||
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
|
||||||
end
|
|
||||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
minetest.log("action", player:get_player_name() ..
|
|
||||||
" moves " .. stack:get_name() ..
|
|
||||||
" to chest at " .. minetest.pos_to_string(pos))
|
|
||||||
end
|
|
||||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
minetest.log("action", player:get_player_name() ..
|
|
||||||
" takes " .. stack:get_name() ..
|
|
||||||
" from chest at " .. minetest.pos_to_string(pos))
|
|
||||||
end
|
|
||||||
|
|
||||||
local def_opened = table.copy(def)
|
local def_opened = table.copy(def)
|
||||||
local def_closed = table.copy(def)
|
local def_closed = table.copy(def)
|
||||||
|
@ -3,6 +3,52 @@
|
|||||||
-- support for MT game translation.
|
-- support for MT game translation.
|
||||||
local S = default.get_translator
|
local S = default.get_translator
|
||||||
|
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
|
local formspec_size = "size[8,8]"
|
||||||
|
|
||||||
|
local function formspec_core(tab)
|
||||||
|
if tab == nil then tab = 1 else tab = tostring(tab) end
|
||||||
|
return "tabheader[0,0;book_header;" ..
|
||||||
|
esc(S("Write")) .. "," ..
|
||||||
|
esc(S("Read")) .. ";" ..
|
||||||
|
tab .. ";false;false]"
|
||||||
|
end
|
||||||
|
|
||||||
|
local function formspec_write(title, text)
|
||||||
|
return "field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
|
||||||
|
esc(title) .. "]" ..
|
||||||
|
"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
|
||||||
|
esc(text) .. "]" ..
|
||||||
|
"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
|
||||||
|
end
|
||||||
|
|
||||||
|
local function formspec_read(owner, title, string, text, page, page_max)
|
||||||
|
return "label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
|
||||||
|
"tablecolumns[color;text]" ..
|
||||||
|
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||||
|
"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
|
||||||
|
"textarea[0.5,1.5;7.5,7;;" ..
|
||||||
|
esc(string ~= "" and string or text) .. ";]" ..
|
||||||
|
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||||
|
"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
|
||||||
|
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||||
|
end
|
||||||
|
|
||||||
|
local function formspec_string(lpp, page, lines, string)
|
||||||
|
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||||
|
if not lines[i] then break end
|
||||||
|
string = string .. lines[i] .. "\n"
|
||||||
|
end
|
||||||
|
return string
|
||||||
|
end
|
||||||
|
|
||||||
|
local book_writers = {}
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
book_writers[player:get_player_name()] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
local tab_number
|
||||||
local lpp = 14 -- Lines per book's page
|
local lpp = 14 -- Lines per book's page
|
||||||
local function book_on_use(itemstack, user)
|
local function book_on_use(itemstack, user)
|
||||||
local player_name = user:get_player_name()
|
local player_name = user:get_player_name()
|
||||||
@ -19,8 +65,8 @@ local function book_on_use(itemstack, user)
|
|||||||
local data = meta:to_table().fields
|
local data = meta:to_table().fields
|
||||||
|
|
||||||
if data.owner then
|
if data.owner then
|
||||||
title = data.title
|
title = data.title or ""
|
||||||
text = data.text
|
text = data.text or ""
|
||||||
owner = data.owner
|
owner = data.owner
|
||||||
|
|
||||||
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||||
@ -30,37 +76,28 @@ local function book_on_use(itemstack, user)
|
|||||||
if data.page then
|
if data.page then
|
||||||
page = data.page
|
page = data.page
|
||||||
page_max = data.page_max
|
page_max = data.page_max
|
||||||
|
string = formspec_string(lpp, page, lines, string)
|
||||||
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
|
||||||
if not lines[i] then break end
|
|
||||||
string = string .. lines[i] .. "\n"
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local formspec
|
local formspec
|
||||||
local esc = minetest.formspec_escape
|
if title == "" and text == "" then
|
||||||
if owner == player_name then
|
formspec = formspec_write(title, text)
|
||||||
formspec = "size[8,8]" ..
|
elseif owner == player_name then
|
||||||
"field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
|
local tab = tab_number or 1
|
||||||
esc(title) .. "]" ..
|
if tab == 2 then
|
||||||
"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
|
formspec = formspec_core(tab) ..
|
||||||
esc(text) .. "]" ..
|
formspec_read(owner, title, string, text, page, page_max)
|
||||||
"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
|
|
||||||
else
|
else
|
||||||
formspec = "size[8,8]" ..
|
formspec = formspec_core(tab) .. formspec_write(title, text)
|
||||||
"label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
|
end
|
||||||
"tablecolumns[color;text]" ..
|
else
|
||||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
formspec = formspec_read(owner, title, string, text, page, page_max)
|
||||||
"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
|
|
||||||
"textarea[0.5,1.5;7.5,7;;" ..
|
|
||||||
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
|
|
||||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
|
||||||
"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
|
|
||||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.show_formspec(player_name, "default:book", formspec)
|
minetest.show_formspec(player_name, "default:book", formspec_size .. formspec)
|
||||||
|
-- Store the wield index in case the user accidentally switches before the formspec is shown
|
||||||
|
book_writers[player_name] = {wield_index = user:get_wield_index()}
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -68,14 +105,56 @@ local max_text_size = 10000
|
|||||||
local max_title_size = 80
|
local max_title_size = 80
|
||||||
local short_title_size = 35
|
local short_title_size = 35
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "default:book" then return end
|
if formname ~= "default:book" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local player_name = player:get_player_name()
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
local stack = player:get_wielded_item()
|
if not book_writers[player_name] then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local wield_index = book_writers[player_name].wield_index
|
||||||
|
local wield_list = player:get_wield_list()
|
||||||
|
local stack = inv:get_stack(wield_list, wield_index)
|
||||||
|
local written = stack:get_name() == "default:book_written"
|
||||||
|
if stack:get_name() ~= "default:book" and not written then
|
||||||
|
-- No book in the wield slot, abort & inform the player
|
||||||
|
minetest.chat_send_player(player_name, S("The book you were writing to mysteriously disappeared."))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local data = stack:get_meta():to_table().fields
|
||||||
|
|
||||||
if fields.save and fields.title and fields.text
|
local title = data.title or ""
|
||||||
and fields.title ~= "" and fields.text ~= "" then
|
local text = data.text or ""
|
||||||
local new_stack, data
|
|
||||||
if stack:get_name() ~= "default:book_written" then
|
if fields.book_header ~= nil and data.owner == player_name then
|
||||||
|
local contents
|
||||||
|
local tab = tonumber(fields.book_header)
|
||||||
|
if tab == 1 then
|
||||||
|
contents = formspec_core(tab) ..
|
||||||
|
formspec_write(title, text)
|
||||||
|
elseif tab == 2 then
|
||||||
|
local lines, string = {}, ""
|
||||||
|
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||||
|
lines[#lines+1] = str
|
||||||
|
end
|
||||||
|
string = formspec_string(lpp, data.page, lines, string)
|
||||||
|
contents = formspec_read(player_name, title, string,
|
||||||
|
text, data.page, data.page_max)
|
||||||
|
end
|
||||||
|
tab_number = tab
|
||||||
|
local formspec = formspec_size .. formspec_core(tab) .. contents
|
||||||
|
minetest.show_formspec(player_name, "default:book", formspec)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if fields.close then
|
||||||
|
book_writers[player_name] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
if fields.save and fields.title and fields.text then
|
||||||
|
local new_stack
|
||||||
|
if not written then
|
||||||
local count = stack:get_count()
|
local count = stack:get_count()
|
||||||
if count == 1 then
|
if count == 1 then
|
||||||
stack:set_name("default:book_written")
|
stack:set_name("default:book_written")
|
||||||
@ -83,11 +162,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||||||
stack:set_count(count - 1)
|
stack:set_count(count - 1)
|
||||||
new_stack = ItemStack("default:book_written")
|
new_stack = ItemStack("default:book_written")
|
||||||
end
|
end
|
||||||
else
|
|
||||||
data = stack:get_meta():to_table().fields
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if data and data.owner and data.owner ~= player:get_player_name() then
|
if data.owner ~= player_name and title ~= "" and text ~= "" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -117,8 +194,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||||||
end
|
end
|
||||||
|
|
||||||
elseif fields.book_next or fields.book_prev then
|
elseif fields.book_next or fields.book_prev then
|
||||||
local data = stack:get_meta():to_table().fields
|
if not data.page then
|
||||||
if not data or not data.page then
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -142,64 +218,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Update stack
|
-- Update stack
|
||||||
player:set_wielded_item(stack)
|
inv:set_stack(wield_list, wield_index, stack)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_craftitem("default:skeleton_key", {
|
|
||||||
description = S("Skeleton Key"),
|
|
||||||
inventory_image = "default_key_skeleton.png",
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
|
||||||
if pointed_thing.type ~= "node" then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos = pointed_thing.under
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
|
|
||||||
if not node then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local node_reg = minetest.registered_nodes[node.name]
|
|
||||||
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
|
|
||||||
if not on_skeleton_key_use then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
-- make a new key secret in case the node callback needs it
|
|
||||||
local random = math.random
|
|
||||||
local newsecret = string.format(
|
|
||||||
"%04x%04x%04x%04x",
|
|
||||||
random(2^16) - 1, random(2^16) - 1,
|
|
||||||
random(2^16) - 1, random(2^16) - 1)
|
|
||||||
|
|
||||||
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
|
|
||||||
|
|
||||||
if secret then
|
|
||||||
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
|
|
||||||
|
|
||||||
-- update original itemstack
|
|
||||||
itemstack:take_item()
|
|
||||||
|
|
||||||
-- finish and return the new key
|
|
||||||
local new_stack = ItemStack("default:key")
|
|
||||||
local meta = new_stack:get_meta()
|
|
||||||
meta:set_string("secret", secret)
|
|
||||||
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
|
|
||||||
minetest.registered_nodes[node.name].description))
|
|
||||||
|
|
||||||
if itemstack:get_count() == 0 then
|
|
||||||
itemstack = new_stack
|
|
||||||
else
|
|
||||||
if inv:add_item("main", new_stack):get_count() > 0 then
|
|
||||||
minetest.add_item(user:get_pos(), new_stack)
|
|
||||||
end -- else: added to inventory successfully
|
|
||||||
end
|
|
||||||
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Craftitem registry
|
-- Craftitem registry
|
||||||
@ -428,13 +449,6 @@ minetest.register_craft({
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "default:skeleton_key",
|
|
||||||
recipe = {
|
|
||||||
{"default:gold_ingot"},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "default:steel_ingot 9",
|
output = "default:steel_ingot 9",
|
||||||
recipe = {
|
recipe = {
|
||||||
@ -478,19 +492,6 @@ minetest.register_craft({
|
|||||||
recipe = "default:gold_lump",
|
recipe = "default:gold_lump",
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "default:gold_ingot",
|
|
||||||
recipe = "default:key",
|
|
||||||
cooktime = 5,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "default:gold_ingot",
|
|
||||||
recipe = "default:skeleton_key",
|
|
||||||
cooktime = 5,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "cooking",
|
type = "cooking",
|
||||||
|
@ -16,7 +16,7 @@ end
|
|||||||
function default.node_sound_stone_defaults(table)
|
function default.node_sound_stone_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name = "default_hard_footstep", gain = 0.3}
|
{name = "default_hard_footstep", gain = 0.2}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name = "default_hard_footstep", gain = 1.0}
|
{name = "default_hard_footstep", gain = 1.0}
|
||||||
default.node_sound_defaults(table)
|
default.node_sound_defaults(table)
|
||||||
@ -26,7 +26,9 @@ end
|
|||||||
function default.node_sound_dirt_defaults(table)
|
function default.node_sound_dirt_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name = "default_dirt_footstep", gain = 0.4}
|
{name = "default_dirt_footstep", gain = 0.25}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name = "default_dig_crumbly", gain = 0.4}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name = "default_dirt_footstep", gain = 1.0}
|
{name = "default_dirt_footstep", gain = 1.0}
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
@ -50,7 +52,7 @@ end
|
|||||||
function default.node_sound_gravel_defaults(table)
|
function default.node_sound_gravel_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name = "default_gravel_footstep", gain = 0.1}
|
{name = "default_gravel_footstep", gain = 0.25}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name = "default_gravel_dig", gain = 0.35}
|
{name = "default_gravel_dig", gain = 0.35}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
@ -64,7 +66,9 @@ end
|
|||||||
function default.node_sound_wood_defaults(table)
|
function default.node_sound_wood_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name = "default_wood_footstep", gain = 0.3}
|
{name = "default_wood_footstep", gain = 0.15}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name = "default_dig_choppy", gain = 0.4}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name = "default_wood_footstep", gain = 1.0}
|
{name = "default_wood_footstep", gain = 1.0}
|
||||||
default.node_sound_defaults(table)
|
default.node_sound_defaults(table)
|
||||||
@ -98,7 +102,7 @@ end
|
|||||||
function default.node_sound_ice_defaults(table)
|
function default.node_sound_ice_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name = "default_ice_footstep", gain = 0.3}
|
{name = "default_ice_footstep", gain = 0.15}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name = "default_ice_dig", gain = 0.5}
|
{name = "default_ice_dig", gain = 0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
@ -110,7 +114,7 @@ end
|
|||||||
function default.node_sound_metal_defaults(table)
|
function default.node_sound_metal_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name = "default_metal_footstep", gain = 0.4}
|
{name = "default_metal_footstep", gain = 0.2}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name = "default_dig_metal", gain = 0.5}
|
{name = "default_dig_metal", gain = 0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
@ -155,7 +159,7 @@ default.cool_lava = function(pos, node)
|
|||||||
minetest.set_node(pos, {name = "default:stone"})
|
minetest.set_node(pos, {name = "default:stone"})
|
||||||
end
|
end
|
||||||
minetest.sound_play("default_cool_lava",
|
minetest.sound_play("default_cool_lava",
|
||||||
{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
|
{pos = pos, max_hear_distance = 16, gain = 0.2}, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.settings:get_bool("enable_lavacooling") ~= false then
|
if minetest.settings:get_bool("enable_lavacooling") ~= false then
|
||||||
@ -711,6 +715,47 @@ function default.register_craft_metadata_copy(ingredient, result)
|
|||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Log API / helpers
|
||||||
|
--
|
||||||
|
|
||||||
|
local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false)
|
||||||
|
|
||||||
|
local is_pos = function(v)
|
||||||
|
return type(v) == "table" and
|
||||||
|
type(v.x) == "number" and type(v.y) == "number" and type(v.z) == "number"
|
||||||
|
end
|
||||||
|
|
||||||
|
function default.log_player_action(player, ...)
|
||||||
|
local msg = player:get_player_name()
|
||||||
|
if player.is_fake_player or not player:is_player() then
|
||||||
|
if not log_non_player_actions then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
msg = msg .. "(" .. (type(player.is_fake_player) == "string"
|
||||||
|
and player.is_fake_player or "*") .. ")"
|
||||||
|
end
|
||||||
|
for _, v in ipairs({...}) do
|
||||||
|
-- translate pos
|
||||||
|
local part = is_pos(v) and minetest.pos_to_string(v) or v
|
||||||
|
-- no leading spaces before punctuation marks
|
||||||
|
msg = msg .. (string.match(part, "^[;,.]") and "" or " ") .. part
|
||||||
|
end
|
||||||
|
minetest.log("action", msg)
|
||||||
|
end
|
||||||
|
|
||||||
|
function default.set_inventory_action_loggers(def, name)
|
||||||
|
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||||
|
to_list, to_index, count, player)
|
||||||
|
default.log_player_action(player, "moves stuff in", name, "at", pos)
|
||||||
|
end
|
||||||
|
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos)
|
||||||
|
end
|
||||||
|
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--
|
--
|
||||||
-- NOTICE: This method is not an official part of the API yet.
|
-- NOTICE: This method is not an official part of the API yet.
|
||||||
|
@ -3,6 +3,9 @@
|
|||||||
-- support for MT game translation.
|
-- support for MT game translation.
|
||||||
local S = default.get_translator
|
local S = default.get_translator
|
||||||
|
|
||||||
|
-- List of sound handles for active furnace
|
||||||
|
local furnace_fire_sounds = {}
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Formspecs
|
-- Formspecs
|
||||||
--
|
--
|
||||||
@ -91,6 +94,17 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
|
|||||||
return stack:get_count()
|
return stack:get_count()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function stop_furnace_sound(pos, fadeout_step)
|
||||||
|
local hash = minetest.hash_node_position(pos)
|
||||||
|
local sound_ids = furnace_fire_sounds[hash]
|
||||||
|
if sound_ids then
|
||||||
|
for _, sound_id in ipairs(sound_ids) do
|
||||||
|
minetest.sound_fade(sound_id, -1, 0)
|
||||||
|
end
|
||||||
|
furnace_fire_sounds[hash] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function swap_node(pos, name)
|
local function swap_node(pos, name)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
if node.name == name then
|
if node.name == name then
|
||||||
@ -159,7 +173,7 @@ local function furnace_node_timer(pos, elapsed)
|
|||||||
end
|
end
|
||||||
-- Play cooling sound
|
-- Play cooling sound
|
||||||
minetest.sound_play("default_cool_lava",
|
minetest.sound_play("default_cool_lava",
|
||||||
{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
|
{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
|
||||||
else
|
else
|
||||||
-- Item could not be cooked: probably missing fuel
|
-- Item could not be cooked: probably missing fuel
|
||||||
update = true
|
update = true
|
||||||
@ -176,9 +190,16 @@ local function furnace_node_timer(pos, elapsed)
|
|||||||
-- No valid fuel in fuel list
|
-- No valid fuel in fuel list
|
||||||
fuel_totaltime = 0
|
fuel_totaltime = 0
|
||||||
src_time = 0
|
src_time = 0
|
||||||
|
else
|
||||||
|
-- prevent blocking of fuel inventory (for automatization mods)
|
||||||
|
local is_fuel = minetest.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}})
|
||||||
|
if is_fuel.time == 0 then
|
||||||
|
table.insert(fuel.replacements, afterfuel.items[1])
|
||||||
|
inv:set_stack("fuel", 1, "")
|
||||||
else
|
else
|
||||||
-- Take fuel from fuel list
|
-- Take fuel from fuel list
|
||||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||||
|
end
|
||||||
-- Put replacements in dst list or drop them on the furnace.
|
-- Put replacements in dst list or drop them on the furnace.
|
||||||
local replacements = fuel.replacements
|
local replacements = fuel.replacements
|
||||||
if replacements[1] then
|
if replacements[1] then
|
||||||
@ -245,9 +266,30 @@ local function furnace_node_timer(pos, elapsed)
|
|||||||
result = true
|
result = true
|
||||||
|
|
||||||
-- Play sound every 5 seconds while the furnace is active
|
-- Play sound every 5 seconds while the furnace is active
|
||||||
if timer_elapsed == 0 or (timer_elapsed+1) % 5 == 0 then
|
if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
|
||||||
minetest.sound_play("default_furnace_active",
|
local sound_id = minetest.sound_play("default_furnace_active",
|
||||||
{pos = pos, max_hear_distance = 16, gain = 0.5}, true)
|
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||||
|
local hash = minetest.hash_node_position(pos)
|
||||||
|
furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {}
|
||||||
|
table.insert(furnace_fire_sounds[hash], sound_id)
|
||||||
|
-- Only remember the 3 last sound handles
|
||||||
|
if #furnace_fire_sounds[hash] > 3 then
|
||||||
|
table.remove(furnace_fire_sounds[hash], 1)
|
||||||
|
end
|
||||||
|
-- Remove the sound ID automatically from table after 11 seconds
|
||||||
|
minetest.after(11, function()
|
||||||
|
if not furnace_fire_sounds[hash] then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for f=#furnace_fire_sounds[hash], 1, -1 do
|
||||||
|
if furnace_fire_sounds[hash][f] == sound_id then
|
||||||
|
table.remove(furnace_fire_sounds[hash], f)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if #furnace_fire_sounds[hash] == 0 then
|
||||||
|
furnace_fire_sounds[hash] = nil
|
||||||
|
end
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if fuellist and not fuellist[1]:is_empty() then
|
if fuellist and not fuellist[1]:is_empty() then
|
||||||
@ -258,6 +300,8 @@ local function furnace_node_timer(pos, elapsed)
|
|||||||
-- stop timer on the inactive furnace
|
-- stop timer on the inactive furnace
|
||||||
minetest.get_node_timer(pos):stop()
|
minetest.get_node_timer(pos):stop()
|
||||||
meta:set_int("timer_elapsed", 0)
|
meta:set_int("timer_elapsed", 0)
|
||||||
|
|
||||||
|
stop_furnace_sound(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -362,6 +406,9 @@ minetest.register_node("default:furnace_active", {
|
|||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
on_timer = furnace_node_timer,
|
on_timer = furnace_node_timer,
|
||||||
|
on_destruct = function(pos)
|
||||||
|
stop_furnace_sound(pos)
|
||||||
|
end,
|
||||||
|
|
||||||
can_dig = can_dig,
|
can_dig = can_dig,
|
||||||
|
|
||||||
|
@ -12,6 +12,17 @@ default = {}
|
|||||||
default.LIGHT_MAX = 14
|
default.LIGHT_MAX = 14
|
||||||
default.get_translator = S
|
default.get_translator = S
|
||||||
|
|
||||||
|
-- Check for engine features required by MTG
|
||||||
|
-- This provides clear error behaviour when MTG is newer than the installed engine
|
||||||
|
-- and avoids obscure, hard to debug runtime errors.
|
||||||
|
-- This section should be updated before release and older checks can be dropped
|
||||||
|
-- when newer ones are introduced.
|
||||||
|
if ItemStack("").add_wear_by_uses == nil then
|
||||||
|
error("\nThis version of Minetest Game is incompatible with your engine version "..
|
||||||
|
"(which is too old). You should download a version of Minetest Game that "..
|
||||||
|
"matches the installed engine version.\n")
|
||||||
|
end
|
||||||
|
|
||||||
-- GUI related stuff
|
-- GUI related stuff
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
-- Set formspec prepend
|
-- Set formspec prepend
|
||||||
|
@ -19,6 +19,7 @@ local item = {
|
|||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.sound_play("default_item_smoke", {
|
minetest.sound_play("default_item_smoke", {
|
||||||
pos = p,
|
pos = p,
|
||||||
|
gain = 1.0,
|
||||||
max_hear_distance = 8,
|
max_hear_distance = 8,
|
||||||
}, true)
|
}, true)
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Abgeschlossene Truhe (Eigentum von @1)
|
|||||||
You do not own this chest.=Ihnen gehört diese Truhe nicht.
|
You do not own this chest.=Ihnen gehört diese Truhe nicht.
|
||||||
a locked chest=eine abgeschlossene Truhe
|
a locked chest=eine abgeschlossene Truhe
|
||||||
Chest=Truhe
|
Chest=Truhe
|
||||||
|
Write=Schreiben
|
||||||
|
Read=Lesen
|
||||||
Title:=Titel:
|
Title:=Titel:
|
||||||
Contents:=Inhalt:
|
Contents:=Inhalt:
|
||||||
Save=Speichern
|
Save=Speichern
|
||||||
by @1=von @1
|
by @1=von @1
|
||||||
Page @1 of @2=Seite @1 von @2
|
Page @1 of @2=Seite @1 von @2
|
||||||
|
The book you were writing to mysteriously disappeared.=Das Buch, an dem Sie geschrieben haben, ist auf mysteriöse Weise verschwunden.
|
||||||
"@1" by @2=„@1“ von @2
|
"@1" by @2=„@1“ von @2
|
||||||
Skeleton Key=Skelettschlüssel
|
|
||||||
Key to @1's @2=Schlüssel für @2 von @1
|
|
||||||
Blueberries=Blaubeeren
|
Blueberries=Blaubeeren
|
||||||
Book=Buch
|
Book=Buch
|
||||||
Book with Text=Buch mit Text
|
Book with Text=Buch mit Text
|
||||||
@ -210,7 +211,6 @@ Bronze Sword=Bronzeschwert
|
|||||||
Steel Sword=Stahlschwert
|
Steel Sword=Stahlschwert
|
||||||
Mese Sword=Meseschwert
|
Mese Sword=Meseschwert
|
||||||
Diamond Sword=Diamantschwert
|
Diamond Sword=Diamantschwert
|
||||||
Key=Schlüssel
|
|
||||||
Torch=Fackel
|
Torch=Fackel
|
||||||
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
|
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
|
||||||
|
|
||||||
|
220
mods/default/locale/default.eo.tr
Normal file
220
mods/default/locale/default.eo.tr
Normal file
@ -0,0 +1,220 @@
|
|||||||
|
# textdomain: default
|
||||||
|
Locked Chest=Ŝlosita Kesto
|
||||||
|
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
|
||||||
|
You do not own this chest.=Vi ne posedas ĉi tiun keston.
|
||||||
|
a locked chest=ŝlosita kesto
|
||||||
|
Chest=Kesto
|
||||||
|
Write=Skribi
|
||||||
|
Read=Legi
|
||||||
|
Title:=Titolo:
|
||||||
|
Contents:=Enhavo:
|
||||||
|
Save=Konservi
|
||||||
|
by @1=per @1
|
||||||
|
Page @1 of @2=Paĝo @1 el @2
|
||||||
|
The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis, mistere malaperis.
|
||||||
|
"@1" by @2="@1" per @2
|
||||||
|
Blueberries=Mirteloj
|
||||||
|
Book=Libro
|
||||||
|
Book with Text=Libro kun Teksto
|
||||||
|
Bronze Ingot=Bronza Ingoto
|
||||||
|
Clay Brick=Argila Briko
|
||||||
|
Clay Lump=Argila Bulo
|
||||||
|
Coal Lump=Karba Bulo
|
||||||
|
Copper Ingot=Kupra Ingoto
|
||||||
|
Copper Lump=Kupra Bulo
|
||||||
|
Diamond=Diamanto
|
||||||
|
Flint=Siliko
|
||||||
|
Gold Ingot=Ora Ingoto
|
||||||
|
Gold Lump=Ora Bulo
|
||||||
|
Iron Lump=Fera Bulo
|
||||||
|
Mese Crystal=Mesea Kristalo
|
||||||
|
Mese Crystal Fragment=Mesea Kristala Ero
|
||||||
|
Obsidian Shard=Obsidiana Peceto
|
||||||
|
Paper=Papero
|
||||||
|
Steel Ingot=Ŝtala Ingoto
|
||||||
|
Stick=Bastono
|
||||||
|
Tin Ingot=Stana Ingoto
|
||||||
|
Tin Lump=Stana Bulo
|
||||||
|
Furnace is empty=Forno estas malplena
|
||||||
|
100% (output full)=100% (plena eligo)
|
||||||
|
@1%=@1%
|
||||||
|
Not cookable=Nekuirebla
|
||||||
|
Empty=Malplena
|
||||||
|
Furnace active=Forno laboras
|
||||||
|
Furnace inactive=Forno ne laboras
|
||||||
|
(Item: @1; Fuel: @2)=(Objekto: @1; Brulaĵo: @2)
|
||||||
|
Furnace=Forno
|
||||||
|
Stone=Ŝtono
|
||||||
|
Cobblestone=Pavimŝtono
|
||||||
|
Stone Brick=Ŝtona Briko
|
||||||
|
Stone Block=Ŝtona Bloko
|
||||||
|
Mossy Cobblestone=Muska Pavimŝtono
|
||||||
|
Desert Stone=Dezerta Ŝtono
|
||||||
|
Desert Cobblestone=Dezerta Pavimŝtono
|
||||||
|
Desert Stone Brick=Dezerta Ŝtona Briko
|
||||||
|
Desert Stone Block=Dezerta Ŝtona Bloko
|
||||||
|
Sandstone=Sablaŝtono
|
||||||
|
Sandstone Brick=Sablaŝtono Briko
|
||||||
|
Sandstone Block=Sablaŝtono Bloko
|
||||||
|
Desert Sandstone=Dezerta Sablaŝtono
|
||||||
|
Desert Sandstone Brick=Dezerta Sablaŝtono Briko
|
||||||
|
Desert Sandstone Block=Dezerta Sablaŝtono Bloko
|
||||||
|
Silver Sandstone=Arĝenta Sablaŝtono
|
||||||
|
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
|
||||||
|
Silver Sandstone Block=Arĝenta Sablaŝtono Bloko
|
||||||
|
Obsidian=Obsidiano
|
||||||
|
Obsidian Brick=Obsidiana Briko
|
||||||
|
Obsidian Block=Obsidiana Bloko
|
||||||
|
Dirt=Tero
|
||||||
|
Dirt with Grass=Tero kun Herbo
|
||||||
|
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
|
||||||
|
Dirt with Savanna Grass=Tero kun Savana Herbo
|
||||||
|
Dirt with Snow=Tero kun Neĝo
|
||||||
|
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
|
||||||
|
Dirt with Coniferous Litter=Tero kun Koniferaj Folioj
|
||||||
|
Savanna Dirt=Savana Tero
|
||||||
|
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
|
||||||
|
Permafrost=Ĉiamfrosto
|
||||||
|
Permafrost with Stones=Ĉiamfrosto kun Ŝtonoj
|
||||||
|
Permafrost with Moss=Ĉiamfrosto kun Musko
|
||||||
|
Sand=Sablo
|
||||||
|
Desert Sand=Dezerta Sablo
|
||||||
|
Silver Sand=Arĝenta Sablo
|
||||||
|
Gravel=Gruzo
|
||||||
|
Clay=Argilo
|
||||||
|
Snow=Neĝo
|
||||||
|
Snow Block=Neĝa Bloko
|
||||||
|
Ice=Glacio
|
||||||
|
Cave Ice=Kaverna Glacio
|
||||||
|
Apple Tree=Pomarbo
|
||||||
|
Apple Wood Planks=Pomarbaj Lignaj Tabuloj
|
||||||
|
Apple Tree Sapling=Pomarba Arbido
|
||||||
|
Apple Tree Leaves=Pomarbaj Folioj
|
||||||
|
Apple=Pomo
|
||||||
|
Apple Marker=Poma Marko
|
||||||
|
Jungle Tree=Ĝangala Arbo
|
||||||
|
Jungle Wood Planks=Ĝangalaj Lignaj Tabuloj
|
||||||
|
Jungle Tree Leaves=Ĝangalaj Arbaj Folioj
|
||||||
|
Jungle Tree Sapling=Ĝangala Arba Arbido
|
||||||
|
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
|
||||||
|
Pine Tree=Pino
|
||||||
|
Pine Wood Planks=Pinaj Lignaj Tabuloj
|
||||||
|
Pine Needles=Pinpingloj
|
||||||
|
Pine Tree Sapling=Pina Arbido
|
||||||
|
Acacia Tree=Akacio
|
||||||
|
Acacia Wood Planks=Akaciaj Lignaj Tabuloj
|
||||||
|
Acacia Tree Leaves=Akaciaj Folioj
|
||||||
|
Acacia Tree Sapling=Akacia Arbido
|
||||||
|
Aspen Tree=Tremolo
|
||||||
|
Aspen Wood Planks=Tremolaj Lignaj Tabuloj
|
||||||
|
Aspen Tree Leaves=Tremolaj Folioj
|
||||||
|
Aspen Tree Sapling=Tremola Arbido
|
||||||
|
Coal Ore=Karba Minaĵo
|
||||||
|
Coal Block=Karba Bloko
|
||||||
|
Iron Ore=Fera Minaĵo
|
||||||
|
Steel Block=Ŝtala Bloko
|
||||||
|
Copper Ore=Kupra Minaĵo
|
||||||
|
Copper Block=Kupra Bloko
|
||||||
|
Tin Ore=Stana Minaĵo
|
||||||
|
Tin Block=Stana Bloko
|
||||||
|
Bronze Block=Bronza Bloko
|
||||||
|
Mese Ore=Mesea Minaĵo
|
||||||
|
Mese Block=Mesea Bloko
|
||||||
|
Gold Ore=Ora Minaĵo
|
||||||
|
Gold Block=Ora Bloko
|
||||||
|
Diamond Ore=Diamanta Minaĵo
|
||||||
|
Diamond Block=Diamanta Bloko
|
||||||
|
Cactus=Kakto
|
||||||
|
Large Cactus Seedling=Granda Kakta Kreskaĵo
|
||||||
|
Papyrus=Papiruso
|
||||||
|
Dry Shrub=Seka Arbetaĵo
|
||||||
|
Jungle Grass=Ĝangala Herbo
|
||||||
|
Grass=Herbo
|
||||||
|
Savanna Grass=Savana Herbo
|
||||||
|
Fern=Filiko
|
||||||
|
Marram Grass=Amofilo
|
||||||
|
Bush Stem=Arbateĵa Tubo
|
||||||
|
Bush Leaves=Arbateĵaj Folioj
|
||||||
|
Bush Sapling=Arbateĵa Arbido
|
||||||
|
Blueberry Bush Leaves with Berries=Mirtelaj Arbateĵaj Folioj kaj Beroj
|
||||||
|
Blueberry Bush Leaves=Mirtelaj Arbateĵaj Folioj
|
||||||
|
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
|
||||||
|
Acacia Bush Stem=Akacia Arbateĵa Tubo
|
||||||
|
Acacia Bush Leaves=Akaciaj Arbateĵaj Folioj
|
||||||
|
Acacia Bush Sapling=Akacia Arbateĵa Arbido
|
||||||
|
Pine Bush Stem=Pina Arbateĵa Tubo
|
||||||
|
Pine Bush Needles=Pinaj Arbateĵaj Pingloj
|
||||||
|
Pine Bush Sapling=Pina Arbateĵa Arbido
|
||||||
|
Kelp=Fuko
|
||||||
|
Green Coral=Verda Koralo
|
||||||
|
Pink Coral=Rozkolora Koralo
|
||||||
|
Cyan Coral=Bluverda Koralo
|
||||||
|
Brown Coral=Bruna Koralo
|
||||||
|
Orange Coral=Oranĝkolora Koralo
|
||||||
|
Coral Skeleton=Korala Framo
|
||||||
|
Water Source=Akva Fonto
|
||||||
|
Flowing Water=Flua Akvo
|
||||||
|
River Water Source=Rivera Akva Fonto
|
||||||
|
Flowing River Water=Flua Rivera Akvo
|
||||||
|
Lava Source=Lafa Fonto
|
||||||
|
Flowing Lava=Flua Lafa
|
||||||
|
Empty Bookshelf=Malplena Librobreto
|
||||||
|
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
|
||||||
|
Bookshelf=Librobreto
|
||||||
|
Text too long=Tro longa teksto
|
||||||
|
Wooden Sign=Ligna Signo
|
||||||
|
Steel Sign=Ŝtala Signo
|
||||||
|
Wooden Ladder=Ligna Ŝtupetaro
|
||||||
|
Steel Ladder=Ŝtala Ŝtupetaro
|
||||||
|
Apple Wood Fence=Poma Ligna Barilo
|
||||||
|
Acacia Wood Fence=Akacia Ligna Barilo
|
||||||
|
Jungle Wood Fence=Ĝangala Ligna Barilo
|
||||||
|
Pine Wood Fence=Pina Ligna Barilo
|
||||||
|
Aspen Wood Fence=Tremola Ligna Barilo
|
||||||
|
Apple Wood Fence Rail=Poma Ligna Barila Relo
|
||||||
|
Acacia Wood Fence Rail=Akacia Ligna Barila Relo
|
||||||
|
Jungle Wood Fence Rail=Ĝangala Ligna Barila Relo
|
||||||
|
Pine Wood Fence Rail=Pina Ligna Barila Relo
|
||||||
|
Aspen Wood Fence Rail=Tremola Ligna Barila Relo
|
||||||
|
Glass=Vitro
|
||||||
|
Obsidian Glass=Obsidiana Vitro
|
||||||
|
Brick Block=Brika Bloko
|
||||||
|
Mese Lamp=Mesea Lampo
|
||||||
|
Apple Wood Mese Post Light=Poma Ligna Mesea Fosta Lampo
|
||||||
|
Acacia Wood Mese Post Light=Akacia Ligna Mesea Fosta Lampo
|
||||||
|
Jungle Wood Mese Post Light=Ĝangala Ligna Mesea Fosta Lampo
|
||||||
|
Pine Wood Mese Post Light=Pina Ligna Mesea Fosta Lampo
|
||||||
|
Aspen Wood Mese Post Light=Tremola Ligna Mesea Fosta Lampo
|
||||||
|
Cloud=Nubo
|
||||||
|
Wooden Pickaxe=Ligna Pioĉo
|
||||||
|
Stone Pickaxe=Ŝtona Pioĉo
|
||||||
|
Bronze Pickaxe=Bronza Pioĉo
|
||||||
|
Steel Pickaxe=Ŝtala Pioĉo
|
||||||
|
Mese Pickaxe=Mesea Pioĉo
|
||||||
|
Diamond Pickaxe=Diamanta Pioĉo
|
||||||
|
Wooden Shovel=Ligna Fosilo
|
||||||
|
Stone Shovel=Ŝtona Fosilo
|
||||||
|
Bronze Shovel=Bronza Fosilo
|
||||||
|
Steel Shovel=Ŝtala Fosilo
|
||||||
|
Mese Shovel=Mesea Fosilo
|
||||||
|
Diamond Shovel=Diamanta Fosilo
|
||||||
|
Wooden Axe=Ligna Hakilo
|
||||||
|
Stone Axe=Ŝtona Hakilo
|
||||||
|
Bronze Axe=Bronza Hakilo
|
||||||
|
Steel Axe=Ŝtala Hakilo
|
||||||
|
Mese Axe=Mesea Hakilo
|
||||||
|
Diamond Axe=Diamanta Hakilo
|
||||||
|
Wooden Sword=Ligna Glavo
|
||||||
|
Stone Sword=Ŝtona Glavo
|
||||||
|
Bronze Sword=Bronza Glavo
|
||||||
|
Steel Sword=Ŝtala Glavo
|
||||||
|
Mese Sword=Mesea Glavo
|
||||||
|
Diamond Sword=Diamanta Glavo
|
||||||
|
Torch=Torĉo
|
||||||
|
@1 will intersect protection on growth.=@1 sekcos protekton dum kresko.
|
||||||
|
|
||||||
|
|
||||||
|
##### not used anymore #####
|
||||||
|
|
||||||
|
Mese Post Light=Mesea Fosta Lampo
|
||||||
|
|
@ -1,18 +1,18 @@
|
|||||||
# textdomain: default
|
# textdomain: default
|
||||||
|
|
||||||
Locked Chest=Cofre cerrado
|
Locked Chest=Cofre cerrado
|
||||||
Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1)
|
Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1)
|
||||||
You do not own this chest.=Este cofre no te pertenece.
|
You do not own this chest.=Este cofre no te pertenece.
|
||||||
a locked chest=un cofre cerrado
|
a locked chest=un cofre cerrado
|
||||||
Chest=Cofre
|
Chest=Cofre
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
Title:=Título:
|
Title:=Título:
|
||||||
Contents:=Contenidos:
|
Contents:=Contenidos:
|
||||||
Save=Guardar
|
Save=Guardar
|
||||||
by @1=por @1
|
by @1=por @1
|
||||||
Page @1 of @2=Página @1 de @2
|
Page @1 of @2=Página @1 de @2
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2="@1" por @2
|
"@1" by @2="@1" por @2
|
||||||
Skeleton Key=Llave esqueleto
|
|
||||||
Key to @1's @2=Llave para @2 de @1
|
|
||||||
Blueberries=Arándanos
|
Blueberries=Arándanos
|
||||||
Book=Libro
|
Book=Libro
|
||||||
Book with Text=Libro escrito
|
Book with Text=Libro escrito
|
||||||
@ -211,7 +211,6 @@ Bronze Sword=Espada de bronce
|
|||||||
Steel Sword=Espada de acero
|
Steel Sword=Espada de acero
|
||||||
Mese Sword=Espada de mese
|
Mese Sword=Espada de mese
|
||||||
Diamond Sword=Espada de diamante
|
Diamond Sword=Espada de diamante
|
||||||
Key=Llave
|
|
||||||
Torch=Antorcha
|
Torch=Antorcha
|
||||||
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
|
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
|
||||||
|
|
||||||
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Coffre verrouillé (possédé par @1)
|
|||||||
You do not own this chest.=Ce coffre ne vous appartient pas.
|
You do not own this chest.=Ce coffre ne vous appartient pas.
|
||||||
a locked chest=un coffre verrouillé
|
a locked chest=un coffre verrouillé
|
||||||
Chest=Coffre
|
Chest=Coffre
|
||||||
|
Write=Écrire
|
||||||
|
Read=Lire
|
||||||
Title:=Titre :
|
Title:=Titre :
|
||||||
Contents:=Contenu :
|
Contents:=Contenu :
|
||||||
Save=Sauvegarder
|
Save=Sauvegarder
|
||||||
by @1=de @1
|
by @1=de @1
|
||||||
Page @1 of @2=Page @1 sur @2
|
Page @1 of @2=Page @1 sur @2
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2=« @1 » de @2
|
"@1" by @2=« @1 » de @2
|
||||||
Skeleton Key=Squelette
|
|
||||||
Key to @1's @2=Clé pour @2 de @1
|
|
||||||
Blueberries=Myrtille
|
Blueberries=Myrtille
|
||||||
Book=Livre
|
Book=Livre
|
||||||
Book with Text=Livre avec du texte
|
Book with Text=Livre avec du texte
|
||||||
@ -63,16 +64,16 @@ Silver Sandstone Brick=Brique de grès argenté
|
|||||||
Silver Sandstone Block=Bloc de grès argenté
|
Silver Sandstone Block=Bloc de grès argenté
|
||||||
Obsidian=Obsidienne
|
Obsidian=Obsidienne
|
||||||
Obsidian Brick=Brique d'obsidienne
|
Obsidian Brick=Brique d'obsidienne
|
||||||
Obsidian Block=Block d'obsidienne
|
Obsidian Block=Bloc d'obsidienne
|
||||||
Dirt=Terre
|
Dirt=Terre
|
||||||
Dirt with Grass=Terre avec de l'herbe
|
Dirt with Grass=Terre avec de l'herbe
|
||||||
Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas
|
Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas
|
||||||
Dirt with Savanna Grass=
|
Dirt with Savanna Grass=Terre avec de l'herbe de savane
|
||||||
Dirt with Snow=Terre avec de la neige
|
Dirt with Snow=Terre avec de la neige
|
||||||
Dirt with Rainforest Litter=Terre avec sol de forêt humide
|
Dirt with Rainforest Litter=Terre avec sol de forêt humide
|
||||||
Dirt with Coniferous Litter=Terre avec sol de forêt de conifère
|
Dirt with Coniferous Litter=Terre avec sol de forêt de conifère
|
||||||
Savanna Dirt=
|
Savanna Dirt=Terre de la savane
|
||||||
Savanna Dirt with Savanna Grass=
|
Savanna Dirt with Savanna Grass=Terre de la savane avec son herbe
|
||||||
Permafrost=Pergélisol
|
Permafrost=Pergélisol
|
||||||
Permafrost with Stones=Pergélisol avec de la pierre
|
Permafrost with Stones=Pergélisol avec de la pierre
|
||||||
Permafrost with Moss=Pergélisol avec de la mousse
|
Permafrost with Moss=Pergélisol avec de la mousse
|
||||||
@ -129,7 +130,7 @@ Papyrus=Papyrus
|
|||||||
Dry Shrub=Arbuste sec
|
Dry Shrub=Arbuste sec
|
||||||
Jungle Grass=Herbe de la jungle
|
Jungle Grass=Herbe de la jungle
|
||||||
Grass=Herbe
|
Grass=Herbe
|
||||||
Savanna Grass=
|
Savanna Grass=Herbe de la savane
|
||||||
Fern=Fougère
|
Fern=Fougère
|
||||||
Marram Grass=Ammophile
|
Marram Grass=Ammophile
|
||||||
Bush Stem=Tige de buisson
|
Bush Stem=Tige de buisson
|
||||||
@ -152,11 +153,11 @@ Brown Coral=Corail marron
|
|||||||
Orange Coral=Corail orange
|
Orange Coral=Corail orange
|
||||||
Coral Skeleton=Squelette de corail
|
Coral Skeleton=Squelette de corail
|
||||||
Water Source=Source d'eau
|
Water Source=Source d'eau
|
||||||
Flowing Water=Ecoulement d'eau
|
Flowing Water=Écoulement d'eau
|
||||||
River Water Source=Source d'eau de rivière
|
River Water Source=Source d'eau de rivière
|
||||||
Flowing River Water=Ecoulement d'eau de rivière
|
Flowing River Water=Écoulement d'eau de rivière
|
||||||
Lava Source=Source de lave
|
Lava Source=Source de lave
|
||||||
Flowing Lava=Ecoulement de lave
|
Flowing Lava=Écoulement de lave
|
||||||
Empty Bookshelf=Bibliothèque vide
|
Empty Bookshelf=Bibliothèque vide
|
||||||
Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides)
|
Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides)
|
||||||
Bookshelf=Bibliothèque
|
Bookshelf=Bibliothèque
|
||||||
@ -164,8 +165,8 @@ Text too long=Texte trop longue
|
|||||||
"@1"=« @1 »
|
"@1"=« @1 »
|
||||||
Wooden Sign=Panneau en bois
|
Wooden Sign=Panneau en bois
|
||||||
Steel Sign=Panneau en acier
|
Steel Sign=Panneau en acier
|
||||||
Wooden Ladder=Echelle en bois
|
Wooden Ladder=Échelle en bois
|
||||||
Steel Ladder=Echelle en acier
|
Steel Ladder=Échelle en acier
|
||||||
Apple Wood Fence=Barrière de bois de pommier
|
Apple Wood Fence=Barrière de bois de pommier
|
||||||
Acacia Wood Fence=Barrière de bois d'acacia
|
Acacia Wood Fence=Barrière de bois d'acacia
|
||||||
Jungle Wood Fence=Barrière de bois de la jungle
|
Jungle Wood Fence=Barrière de bois de la jungle
|
||||||
@ -180,11 +181,11 @@ Glass=Verre
|
|||||||
Obsidian Glass=Verre d'obsidienne
|
Obsidian Glass=Verre d'obsidienne
|
||||||
Brick Block=Bloc de brique
|
Brick Block=Bloc de brique
|
||||||
Mese Lamp=Lampe de Mese
|
Mese Lamp=Lampe de Mese
|
||||||
Apple Wood Mese Post Light=
|
Apple Wood Mese Post Light=Réverbère de Mese en bois de pommier
|
||||||
Acacia Wood Mese Post Light=
|
Acacia Wood Mese Post Light=Réverbère de Mese en bois d'acacia
|
||||||
Jungle Wood Mese Post Light=
|
Jungle Wood Mese Post Light=Réverbère de Mese en bois de la jungle
|
||||||
Pine Wood Mese Post Light=
|
Pine Wood Mese Post Light=Réverbère de Mese en bois de pin
|
||||||
Aspen Wood Mese Post Light=
|
Aspen Wood Mese Post Light=Réverbère de Mese en bois de tremble
|
||||||
Cloud=Nuage
|
Cloud=Nuage
|
||||||
Wooden Pickaxe=Pioche en bois
|
Wooden Pickaxe=Pioche en bois
|
||||||
Stone Pickaxe=Pioche en pierre
|
Stone Pickaxe=Pioche en pierre
|
||||||
@ -205,12 +206,11 @@ Steel Axe=Hache en acier
|
|||||||
Mese Axe=Hache en Mese
|
Mese Axe=Hache en Mese
|
||||||
Diamond Axe=Hache en diamant
|
Diamond Axe=Hache en diamant
|
||||||
Wooden Sword=Epée en bois
|
Wooden Sword=Epée en bois
|
||||||
Stone Sword=Epée en pierre
|
Stone Sword=Épée en pierre
|
||||||
Bronze Sword=Epée en bronze
|
Bronze Sword=Épée en bronze
|
||||||
Steel Sword=Epée en acier
|
Steel Sword=Épée en acier
|
||||||
Mese Sword=Epée en Mese
|
Mese Sword=Épée en Mese
|
||||||
Diamond Sword=Epée en diamant
|
Diamond Sword=Épée en diamant
|
||||||
Key=Clé
|
|
||||||
Torch=Torche
|
Torch=Torche
|
||||||
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
|
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
|
||||||
|
|
||||||
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Peti Terkunci (milik @1)
|
|||||||
You do not own this chest.=Anda bukan pemilik peti ini.
|
You do not own this chest.=Anda bukan pemilik peti ini.
|
||||||
a locked chest=peti terkunci
|
a locked chest=peti terkunci
|
||||||
Chest=Peti
|
Chest=Peti
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
Title:=Judul:
|
Title:=Judul:
|
||||||
Contents:=Isi:
|
Contents:=Isi:
|
||||||
Save=Simpan
|
Save=Simpan
|
||||||
by @1=oleh @1
|
by @1=oleh @1
|
||||||
Page @1 of @2=Halaman @1 dari @2
|
Page @1 of @2=Halaman @1 dari @2
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2="@1" oleh @2
|
"@1" by @2="@1" oleh @2
|
||||||
Skeleton Key=Kunci Induk
|
|
||||||
Key to @1's @2=Kunci @2 milik @1
|
|
||||||
Blueberries=Blueberry
|
Blueberries=Blueberry
|
||||||
Book=Buku
|
Book=Buku
|
||||||
Book with Text=Buku Tertulis
|
Book with Text=Buku Tertulis
|
||||||
@ -210,7 +211,6 @@ Bronze Sword=Pedang Perunggu
|
|||||||
Steel Sword=Pedang Baja
|
Steel Sword=Pedang Baja
|
||||||
Mese Sword=Pedang Mese
|
Mese Sword=Pedang Mese
|
||||||
Diamond Sword=Pedang Berlian
|
Diamond Sword=Pedang Berlian
|
||||||
Key=Kunci
|
|
||||||
Torch=Obor
|
Torch=Obor
|
||||||
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
|
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
|
||||||
|
|
||||||
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Baule chiuso a chiave (di proprietà di @1)
|
|||||||
You do not own this chest.=Questo baule non ti appartiene.
|
You do not own this chest.=Questo baule non ti appartiene.
|
||||||
a locked chest=un baule chiuso a chiave
|
a locked chest=un baule chiuso a chiave
|
||||||
Chest=Baule
|
Chest=Baule
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
Title:=
|
Title:=
|
||||||
Contents:=
|
Contents:=
|
||||||
Save=
|
Save=
|
||||||
by @1=
|
by @1=
|
||||||
Page @1 of @2=
|
Page @1 of @2=
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2="@1" di @2
|
"@1" by @2="@1" di @2
|
||||||
Skeleton Key=Chiave dello Scheletro
|
|
||||||
Key to @1's @2=Chiave per @2 di @1
|
|
||||||
Blueberries=Mirtilli
|
Blueberries=Mirtilli
|
||||||
Book=Libro
|
Book=Libro
|
||||||
Book with Text=Libro con testo
|
Book with Text=Libro con testo
|
||||||
@ -210,7 +211,6 @@ Bronze Sword=Spada di bronzo
|
|||||||
Steel Sword=Spada d'acciaio
|
Steel Sword=Spada d'acciaio
|
||||||
Mese Sword=Spada di mese
|
Mese Sword=Spada di mese
|
||||||
Diamond Sword=Spada di diamante
|
Diamond Sword=Spada di diamante
|
||||||
Key=Chiave
|
|
||||||
Torch=Torcia
|
Torch=Torcia
|
||||||
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
|
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
|
||||||
|
|
||||||
|
215
mods/default/locale/default.ja.tr
Normal file
215
mods/default/locale/default.ja.tr
Normal file
@ -0,0 +1,215 @@
|
|||||||
|
# textdomain: default
|
||||||
|
Locked Chest=鍵のかかったチェスト
|
||||||
|
Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有)
|
||||||
|
You do not own this chest.=あなたはこのチェストの所有者ではありません。
|
||||||
|
a locked chest=ロックされたチェスト
|
||||||
|
Chest=チェスト
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
|
Title:=題名
|
||||||
|
Contents:=内容
|
||||||
|
Save=保存
|
||||||
|
by @1=@1著
|
||||||
|
Page @1 of @2=@1 / @2 ページ
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
|
"@1" by @2=@2著「@1」
|
||||||
|
Blueberries=ブルーベリー
|
||||||
|
Book=本
|
||||||
|
Book with Text=テキストが書かれた本
|
||||||
|
Bronze Ingot=青銅インゴット
|
||||||
|
Clay Brick=粘土レンガ
|
||||||
|
Clay Lump=粘土の塊
|
||||||
|
Coal Lump=石炭
|
||||||
|
Copper Ingot=銅インゴット
|
||||||
|
Copper Lump=銅の塊
|
||||||
|
Diamond=ダイヤモンド
|
||||||
|
Flint=火打ち石
|
||||||
|
Gold Ingot=金インゴット
|
||||||
|
Gold Lump=金の塊
|
||||||
|
Iron Lump=鉄の塊
|
||||||
|
Mese Crystal=メセクリスタル
|
||||||
|
Mese Crystal Fragment=メセクリスタルの破片
|
||||||
|
Obsidian Shard=黒曜石の破片
|
||||||
|
Paper=紙
|
||||||
|
Steel Ingot=鉄インゴット
|
||||||
|
Stick=棒
|
||||||
|
Tin Ingot=スズインゴット
|
||||||
|
Tin Lump=スズの塊
|
||||||
|
Furnace is empty=かまどは空です
|
||||||
|
100% (output full)=100%(フル出力)
|
||||||
|
@1%=@1%
|
||||||
|
Not cookable=調理できません
|
||||||
|
Empty=空
|
||||||
|
Furnace active=かまどは燃えてます
|
||||||
|
Furnace inactive=かまどは消えています
|
||||||
|
(Item: @1; Fuel: @2)=(アイテム: @1; 燃料: @2)
|
||||||
|
Furnace=かまど
|
||||||
|
Stone=石
|
||||||
|
Cobblestone=丸石
|
||||||
|
Stone Brick=石レンガ
|
||||||
|
Stone Block=石ブロック
|
||||||
|
Mossy Cobblestone=苔むした丸石
|
||||||
|
Desert Stone=砂漠の石
|
||||||
|
Desert Cobblestone=砂漠の丸石
|
||||||
|
Desert Stone Brick=砂漠の石レンガ
|
||||||
|
Desert Stone Block=砂漠の石ブロック
|
||||||
|
Sandstone=砂岩
|
||||||
|
Sandstone Brick=砂岩レンガ
|
||||||
|
Sandstone Block=砂岩ブロック
|
||||||
|
Desert Sandstone=砂漠の砂岩
|
||||||
|
Desert Sandstone Brick=砂漠の砂岩レンガ
|
||||||
|
Desert Sandstone Block=砂漠の砂岩ブロック
|
||||||
|
Silver Sandstone=銀の砂岩
|
||||||
|
Silver Sandstone Brick=銀の砂岩レンガ
|
||||||
|
Silver Sandstone Block=銀の砂岩ブロック
|
||||||
|
Obsidian=黒曜石
|
||||||
|
Obsidian Brick=黒曜石レンガ
|
||||||
|
Obsidian Block=黒曜石ブロック
|
||||||
|
Dirt=土
|
||||||
|
Dirt with Grass=草のついた土
|
||||||
|
Dirt with Grass and Footsteps=足あとと草のついた土
|
||||||
|
Dirt with Savanna Grass=サバンナの草のついた土
|
||||||
|
Dirt with Snow=雪のついた土
|
||||||
|
Dirt with Rainforest Litter=熱帯雨林のよごれた土
|
||||||
|
Dirt with Coniferous Litter=針葉樹のよごれた土
|
||||||
|
Savanna Dirt=サバンナの土
|
||||||
|
Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土
|
||||||
|
Permafrost=永久凍土
|
||||||
|
Permafrost with Stones=石のついた永久凍土
|
||||||
|
Permafrost with Moss=苔のついた永久凍土
|
||||||
|
Sand=砂
|
||||||
|
Desert Sand=砂漠の砂
|
||||||
|
Silver Sand=銀の砂
|
||||||
|
Gravel=砂利
|
||||||
|
Clay=粘土
|
||||||
|
Snow=雪
|
||||||
|
Snow Block=雪ブロック
|
||||||
|
Ice=氷
|
||||||
|
Cave Ice=洞窟の氷
|
||||||
|
Apple Tree=リンゴの木
|
||||||
|
Apple Wood Planks=リンゴの板材
|
||||||
|
Apple Tree Sapling=リンゴの苗木
|
||||||
|
Apple Tree Leaves=リンゴの葉
|
||||||
|
Apple=リンゴ
|
||||||
|
Apple Marker=リンゴのマーカー
|
||||||
|
Jungle Tree=ジャングルの木
|
||||||
|
Jungle Wood Planks=ジャングルの板材
|
||||||
|
Jungle Tree Leaves=ジャングルの木の葉
|
||||||
|
Jungle Tree Sapling=ジャングルの木の苗木
|
||||||
|
Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木
|
||||||
|
Pine Tree=マツの木
|
||||||
|
Pine Wood Planks=マツの板材
|
||||||
|
Pine Needles=マツの葉
|
||||||
|
Pine Tree Sapling=マツの苗木
|
||||||
|
Acacia Tree=アカシアの木
|
||||||
|
Acacia Wood Planks=アカシアの板材
|
||||||
|
Acacia Tree Leaves=アカシアの葉
|
||||||
|
Acacia Tree Sapling=アカシアの苗木
|
||||||
|
Aspen Tree=ポプラの木
|
||||||
|
Aspen Wood Planks=ポプラの板材
|
||||||
|
Aspen Tree Leaves=ポプラの葉
|
||||||
|
Aspen Tree Sapling=ポプラの苗木
|
||||||
|
Coal Ore=石炭鉱石
|
||||||
|
Coal Block=石炭ブロック
|
||||||
|
Iron Ore=鉄の鉱石
|
||||||
|
Steel Block=鉄ブロック
|
||||||
|
Copper Ore=銅の鉱石
|
||||||
|
Copper Block=銅ブロック
|
||||||
|
Tin Ore=スズの鉱石
|
||||||
|
Tin Block=スズブロック
|
||||||
|
Bronze Block=青銅ブロック
|
||||||
|
Mese Ore=メセ鉱石
|
||||||
|
Mese Block=メセブロック
|
||||||
|
Gold Ore=金の鉱石
|
||||||
|
Gold Block=金ブロック
|
||||||
|
Diamond Ore=ダイヤモンドの鉱石
|
||||||
|
Diamond Block=ダイヤモンドブロック
|
||||||
|
Cactus=サボテン
|
||||||
|
Large Cactus Seedling=大きなサボテンの苗
|
||||||
|
Papyrus=パピルス
|
||||||
|
Dry Shrub=枯れた低木
|
||||||
|
Jungle Grass=ジャングルの草
|
||||||
|
Grass=草
|
||||||
|
Savanna Grass=サバンナの草
|
||||||
|
Fern=シダ
|
||||||
|
Marram Grass=マラムの草
|
||||||
|
Bush Stem=低木の幹
|
||||||
|
Bush Leaves=低木の葉
|
||||||
|
Bush Sapling=低木の苗木
|
||||||
|
Blueberry Bush Leaves with Berries=ブルーベリーの低木と実
|
||||||
|
Blueberry Bush Leaves=ブルーベリーの低木の葉
|
||||||
|
Blueberry Bush Sapling=ブルーベリーの低木の苗木
|
||||||
|
Acacia Bush Stem=アカシアの低木の幹
|
||||||
|
Acacia Bush Leaves=アカシアの低木の葉
|
||||||
|
Acacia Bush Sapling=アカシアの低木の苗木
|
||||||
|
Pine Bush Stem=マツの低木の幹
|
||||||
|
Pine Bush Needles=マツの低木の葉
|
||||||
|
Pine Bush Sapling=マツの低木の苗木
|
||||||
|
Kelp=コンブ
|
||||||
|
Green Coral=緑色のサンゴ
|
||||||
|
Pink Coral=桃色のサンゴ
|
||||||
|
Cyan Coral=青緑色のサンゴ
|
||||||
|
Brown Coral=茶色のサンゴ
|
||||||
|
Orange Coral=橙色のサンゴ
|
||||||
|
Coral Skeleton=サンゴのしがい
|
||||||
|
Water Source=水源
|
||||||
|
Flowing Water=水流
|
||||||
|
River Water Source=川の水源
|
||||||
|
Flowing River Water=川の水流
|
||||||
|
Lava Source=溶岩
|
||||||
|
Flowing Lava=流れる溶岩
|
||||||
|
Empty Bookshelf=空の本棚
|
||||||
|
Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2 冊)
|
||||||
|
Bookshelf=本棚
|
||||||
|
Text too long=テキストが長すぎます
|
||||||
|
"@1"=「@1」
|
||||||
|
Wooden Sign=木の看板
|
||||||
|
Steel Sign=鉄の看板
|
||||||
|
Wooden Ladder=木のはしご
|
||||||
|
Steel Ladder=鉄のはしご
|
||||||
|
Apple Wood Fence=リンゴのフェンス
|
||||||
|
Acacia Wood Fence=アカシアのフェンス
|
||||||
|
Jungle Wood Fence=ジャングルのフェンス
|
||||||
|
Pine Wood Fence=マツのフェンス
|
||||||
|
Aspen Wood Fence=ポプラのフェンス
|
||||||
|
Apple Wood Fence Rail=リンゴのフェンスレール
|
||||||
|
Acacia Wood Fence Rail=アカシアのフェンスレール
|
||||||
|
Jungle Wood Fence Rail=ジャングルのフェンスレール
|
||||||
|
Pine Wood Fence Rail=マツのフェンスレール
|
||||||
|
Aspen Wood Fence Rail=ポプラのフェンスレール
|
||||||
|
Glass=ガラス
|
||||||
|
Obsidian Glass=黒曜石のガラス
|
||||||
|
Brick Block=レンガブロック
|
||||||
|
Mese Lamp=メセの塊
|
||||||
|
Apple Wood Mese Post Light=リンゴのメセ灯柱
|
||||||
|
Acacia Wood Mese Post Light=アカシアのメセ灯柱
|
||||||
|
Jungle Wood Mese Post Light=ジャングルのメセ灯柱
|
||||||
|
Pine Wood Mese Post Light=マツのメセ灯柱
|
||||||
|
Aspen Wood Mese Post Light=ポプラのメセ灯柱
|
||||||
|
Cloud=雲
|
||||||
|
Wooden Pickaxe=木のつるはし
|
||||||
|
Stone Pickaxe=石のつるはし
|
||||||
|
Bronze Pickaxe=青銅のつるはし
|
||||||
|
Steel Pickaxe=鉄のつるはし
|
||||||
|
Mese Pickaxe=メセのつるはし
|
||||||
|
Diamond Pickaxe=ダイヤモンドのつるはし
|
||||||
|
Wooden Shovel=木のシャベル
|
||||||
|
Stone Shovel=石のシャベル
|
||||||
|
Bronze Shovel=青銅のシャベル
|
||||||
|
Steel Shovel=鉄のシャベル
|
||||||
|
Mese Shovel=メセのシャベル
|
||||||
|
Diamond Shovel=ダイヤモンドのシャベル
|
||||||
|
Wooden Axe=木の斧
|
||||||
|
Stone Axe=石の斧
|
||||||
|
Bronze Axe=青銅の斧
|
||||||
|
Steel Axe=鉄の斧
|
||||||
|
Mese Axe=メセの斧
|
||||||
|
Diamond Axe=ダイヤモンドの斧
|
||||||
|
Wooden Sword=木の剣
|
||||||
|
Stone Sword=石の剣
|
||||||
|
Bronze Sword=青銅の剣
|
||||||
|
Steel Sword=鉄の剣
|
||||||
|
Mese Sword=メセの剣
|
||||||
|
Diamond Sword=ダイヤモンドの剣
|
||||||
|
Torch=松明
|
||||||
|
@1 will intersect protection on growth.=@1は成長するとき保護と交差します。
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i
|
|||||||
You do not own this chest.=.i do na ponse lo ti gairvau
|
You do not own this chest.=.i do na ponse lo ti gairvau
|
||||||
a locked chest=lo selstela gairvau
|
a locked chest=lo selstela gairvau
|
||||||
Chest=lo gairvau
|
Chest=lo gairvau
|
||||||
|
Write=ciska
|
||||||
|
Read=tcidu
|
||||||
Title:=cmene
|
Title:=cmene
|
||||||
Contents:=se cukta
|
Contents:=se cukta
|
||||||
Save=rejgau
|
Save=rejgau
|
||||||
by @1=la'o zo'i.@1.zo'i te cukta
|
by @1=la'o zo'i.@1.zo'i te cukta
|
||||||
Page @1 of @2=meirmoi fe li @1 li @2 le'i papri
|
Page @1 of @2=meirmoi fe li @1 li @2
|
||||||
|
The book you were writing to mysteriously disappeared.=lo cukta poi do ciska ke'a cu cizra canci
|
||||||
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
|
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
|
||||||
Skeleton Key=lo greku ckiku
|
|
||||||
Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
|
|
||||||
Blueberries=lo blajba
|
Blueberries=lo blajba
|
||||||
Book=lo cukta
|
Book=lo cukta
|
||||||
Book with Text=lo cukta joi selci'a
|
Book with Text=lo cukta joi selci'a
|
||||||
@ -58,7 +59,7 @@ Sandstone Block=lo canro'i bliku
|
|||||||
Desert Sandstone=lo cantu'a canro'i
|
Desert Sandstone=lo cantu'a canro'i
|
||||||
Desert Sandstone Brick=lo morna ke cantu'a canro'i
|
Desert Sandstone Brick=lo morna ke cantu'a canro'i
|
||||||
Desert Sandstone Block=lo cantu'a canro'i bliku
|
Desert Sandstone Block=lo cantu'a canro'i bliku
|
||||||
Silver Sandstone=lo rijyska sanro'i
|
Silver Sandstone=lo rijyska canro'i
|
||||||
Silver Sandstone Brick=lo morna ke rijyska canro'i
|
Silver Sandstone Brick=lo morna ke rijyska canro'i
|
||||||
Silver Sandstone Block=lo rijyska canro'i bliku
|
Silver Sandstone Block=lo rijyska canro'i bliku
|
||||||
Obsidian=lo je'erma'ablaci
|
Obsidian=lo je'erma'ablaci
|
||||||
@ -73,9 +74,9 @@ Dirt with Rainforest Litter=lo dertu joi glatimdemricfoi bo festi
|
|||||||
Dirt with Coniferous Litter=lo dertu joi ckunu bo festi
|
Dirt with Coniferous Litter=lo dertu joi ckunu bo festi
|
||||||
Savanna Dirt=lo sudytu'a dertu
|
Savanna Dirt=lo sudytu'a dertu
|
||||||
Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu
|
Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu
|
||||||
Permafrost=le bislunsa dertu
|
Permafrost=lo vi'orbisloi
|
||||||
Permafrost with Stones=le bislunsa bo dertu joi rokci
|
Permafrost with Stones=lo vi'orbisloi joi rokci
|
||||||
Permafrost with Moss=le bislunsa bo dertu joi clika
|
Permafrost with Moss=lo vi'orbisloi joi clika
|
||||||
Sand=lo canre
|
Sand=lo canre
|
||||||
Desert Sand=lo cantu'a canre
|
Desert Sand=lo cantu'a canre
|
||||||
Silver Sand=lo rijyska canre
|
Silver Sand=lo rijyska canre
|
||||||
@ -86,7 +87,7 @@ Snow Block=lo snime bliku
|
|||||||
Ice=lo bisli
|
Ice=lo bisli
|
||||||
Cave Ice=lo kevzda bisli
|
Cave Ice=lo kevzda bisli
|
||||||
Apple Tree=lo plisytricu ricystani
|
Apple Tree=lo plisytricu ricystani
|
||||||
Apple Wood Planks=lo plise mudri tanbo
|
Apple Wood Planks=lo plisymudri tanbo
|
||||||
Apple Tree Sapling=lo plisytricu ciftricu
|
Apple Tree Sapling=lo plisytricu ciftricu
|
||||||
Apple Tree Leaves=lo plisytricu pezli
|
Apple Tree Leaves=lo plisytricu pezli
|
||||||
Apple=lo plise
|
Apple=lo plise
|
||||||
@ -97,7 +98,7 @@ Jungle Tree Leaves=lo glatimdemricfoi pezli
|
|||||||
Jungle Tree Sapling=lo glatimdemricfoi ciftricu
|
Jungle Tree Sapling=lo glatimdemricfoi ciftricu
|
||||||
Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu
|
Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu
|
||||||
Pine Tree=lo ckunu ricystani
|
Pine Tree=lo ckunu ricystani
|
||||||
Pine Wood Planks=lo ckunu mudri tanbo
|
Pine Wood Planks=lo ku'urmudri tanbo
|
||||||
Pine Needles=lo ckunu jezpezli
|
Pine Needles=lo ckunu jezpezli
|
||||||
Pine Tree Sapling=lo ckunu ciftricu
|
Pine Tree Sapling=lo ckunu ciftricu
|
||||||
Acacia Tree=lo atkaci,ia ricystani
|
Acacia Tree=lo atkaci,ia ricystani
|
||||||
@ -166,25 +167,25 @@ Wooden Sign=lo mudri sinxa
|
|||||||
Steel Sign=lo gasta sinxa
|
Steel Sign=lo gasta sinxa
|
||||||
Wooden Ladder=lo mudri rajyserti
|
Wooden Ladder=lo mudri rajyserti
|
||||||
Steel Ladder=lo gasta rajyserti
|
Steel Ladder=lo gasta rajyserti
|
||||||
Apple Wood Fence=lo plise mudri garbi'u
|
Apple Wood Fence=lo plisymudri garbi'u
|
||||||
Acacia Wood Fence=lo atkaci,ia mudri garbi'u
|
Acacia Wood Fence=lo atkaci,ia mudri garbi'u
|
||||||
Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u
|
Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u
|
||||||
Pine Wood Fence=lo ckunu mudri garbi'u
|
Pine Wood Fence=lo ku'urmudri garbi'u
|
||||||
Aspen Wood Fence=lo mudrpopulu garbi'u
|
Aspen Wood Fence=lo mudrpopulu garbi'u
|
||||||
Apple Wood Fence Rail=lo plise mudri garbi'u garna
|
Apple Wood Fence Rail=lo plisymudri garbi'u garna
|
||||||
Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna
|
Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna
|
||||||
Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna
|
Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna
|
||||||
Pine Wood Fence Rail=lo ckunu mudri garbi'u garna
|
Pine Wood Fence Rail=lo ku'urmudri garbi'u garna
|
||||||
Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna
|
Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna
|
||||||
Glass=lo blaci
|
Glass=lo blaci
|
||||||
Obsidian Glass=lo je'erma'ablaci blaci
|
Obsidian Glass=lo je'erma'ablaci blaci
|
||||||
Brick Block=lo kitybli bliku
|
Brick Block=lo kitybli bliku
|
||||||
Mese Lamp=lo za'e kunrmese tergu'i
|
Mese Lamp=lo za'e gusrmese
|
||||||
Apple Wood Mese Post Light=lo plise mudri za'e kunrmese ke kamju tergu'i
|
Apple Wood Mese Post Light=lo plisymudri ke kamju za'e gusrmese
|
||||||
Acacia Wood Mese Post Light=lo atkaci,ia mudri za'e kunrmese ke kamju tergu'i
|
Acacia Wood Mese Post Light=lo atkaci,ia mudri ke kamju za'e gusrmese
|
||||||
Jungle Wood Mese Post Light=lo glatimdemricfoi mudri za'e kunrmese ke kamju tergu'i
|
Jungle Wood Mese Post Light=lo glatimdemricfoi mudri ke kamju za'e gusrmese
|
||||||
Pine Wood Mese Post Light=lo ckunu mudri za'e kunrmese ke kamju tergu'i
|
Pine Wood Mese Post Light=lo ku'urmudri ke kamju za'e gusrmese
|
||||||
Aspen Wood Mese Post Light=lo mudrpopulu za'e kunrmese ke kamju tergu'i
|
Aspen Wood Mese Post Light=lo mudrpopulu ke kamju za'e gusrmese
|
||||||
Cloud=lo dilnu
|
Cloud=lo dilnu
|
||||||
Wooden Pickaxe=lo mudri velkakpymru
|
Wooden Pickaxe=lo mudri velkakpymru
|
||||||
Stone Pickaxe=lo rokci velkakpymru
|
Stone Pickaxe=lo rokci velkakpymru
|
||||||
@ -210,6 +211,5 @@ Bronze Sword=lo ransu cladakyxa'i
|
|||||||
Steel Sword=lo gasta cladakyxa'i
|
Steel Sword=lo gasta cladakyxa'i
|
||||||
Mese Sword=lo za'e kunrmese cladakyxa'i
|
Mese Sword=lo za'e kunrmese cladakyxa'i
|
||||||
Diamond Sword=lo tabjme cladakyxa'i
|
Diamond Sword=lo tabjme cladakyxa'i
|
||||||
Key=lo ckiku
|
|
||||||
Torch=lo fagytergu'i
|
Torch=lo fagytergu'i
|
||||||
@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro
|
@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro
|
||||||
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Peti Berkunci (milik @1)
|
|||||||
You do not own this chest.=Ini bukan peti milik anda.
|
You do not own this chest.=Ini bukan peti milik anda.
|
||||||
a locked chest=peti berkunci
|
a locked chest=peti berkunci
|
||||||
Chest=Peti
|
Chest=Peti
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
Title:=Tajuk:
|
Title:=Tajuk:
|
||||||
Contents:=Kandungan:
|
Contents:=Kandungan:
|
||||||
Save=Simpan
|
Save=Simpan
|
||||||
by @1=oleh @1
|
by @1=oleh @1
|
||||||
Page @1 of @2=Ms. @1 / @2
|
Page @1 of @2=Ms. @1 / @2
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2="@1" oleh @2
|
"@1" by @2="@1" oleh @2
|
||||||
Skeleton Key=Kunci Induk
|
|
||||||
Key to @1's @2=Kunci @2 milik @1
|
|
||||||
Blueberries=Beri Biru
|
Blueberries=Beri Biru
|
||||||
Book=Buku
|
Book=Buku
|
||||||
Book with Text=Buku Bertulisan
|
Book with Text=Buku Bertulisan
|
||||||
@ -210,7 +211,6 @@ Bronze Sword=Pedang Gangsa
|
|||||||
Steel Sword=Pedang Keluli
|
Steel Sword=Pedang Keluli
|
||||||
Mese Sword=Pedang Mese
|
Mese Sword=Pedang Mese
|
||||||
Diamond Sword=Pedang Intan
|
Diamond Sword=Pedang Intan
|
||||||
Key=Kunci
|
|
||||||
Torch=Obor
|
Torch=Obor
|
||||||
@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh.
|
@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh.
|
||||||
|
|
||||||
|
215
mods/default/locale/default.pl.tr
Normal file
215
mods/default/locale/default.pl.tr
Normal file
@ -0,0 +1,215 @@
|
|||||||
|
# textdomain: default
|
||||||
|
Locked Chest=Zablokowana skrzynia
|
||||||
|
Locked Chest (owned by @1)=Zablokowana skrzynia (właściciel: @1)
|
||||||
|
You do not own this chest.=Nie jesteś właścicielem tej skrzyni.
|
||||||
|
a locked chest=zablokowana skrzynia
|
||||||
|
Chest=Skrzynia
|
||||||
|
Write=Zapis
|
||||||
|
Read=Odczyt
|
||||||
|
Title:=Tytuł:
|
||||||
|
Contents:=Zawartość:
|
||||||
|
Save=Zapisz
|
||||||
|
by @1=autor: @1
|
||||||
|
Page @1 of @2=Strona @1 z @2
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
|
"@1" by @2="@1" przez @2
|
||||||
|
Blueberries=Jagody
|
||||||
|
Book=Książka
|
||||||
|
Book with Text=Zapisana książka
|
||||||
|
Bronze Ingot=Sztabka brązu
|
||||||
|
Clay Brick=Gliniana cegła
|
||||||
|
Clay Lump=Glina
|
||||||
|
Coal Lump=Węgiel
|
||||||
|
Copper Ingot=Sztabka miedzi
|
||||||
|
Copper Lump=Bryłka miedzi
|
||||||
|
Diamond=Diament
|
||||||
|
Flint=Krzemień
|
||||||
|
Gold Ingot=Sztabka złota
|
||||||
|
Gold Lump=Bryłka złota
|
||||||
|
Iron Lump=Bryłka żelaza
|
||||||
|
Mese Crystal=Kryształ Mese
|
||||||
|
Mese Crystal Fragment=Fragment kryształu Mese
|
||||||
|
Obsidian Shard=Odłamek obsydianu
|
||||||
|
Paper=Papier
|
||||||
|
Steel Ingot=Sztabka stali
|
||||||
|
Stick=Patyk
|
||||||
|
Tin Ingot=Sztabka cyny
|
||||||
|
Tin Lump=Bryłka cyny
|
||||||
|
Furnace is empty=Piec jest pusty
|
||||||
|
100% (output full)=100% (zapełnione)
|
||||||
|
@1%=@1%
|
||||||
|
Not cookable=Nie nadaje się do przepalania
|
||||||
|
Empty=Puste
|
||||||
|
Furnace active=Piec aktywny
|
||||||
|
Furnace inactive=Piec nieaktywny
|
||||||
|
(Item: @1; Fuel: @2)=(Przedmiot: @1; Paliwo: @2)
|
||||||
|
Furnace=Piec
|
||||||
|
Stone=Kamień
|
||||||
|
Cobblestone=Bruk
|
||||||
|
Stone Brick=Kamienne cegły
|
||||||
|
Stone Block=Blok kamienia
|
||||||
|
Mossy Cobblestone=Bruk z mchem
|
||||||
|
Desert Stone=Pustynny kamień
|
||||||
|
Desert Cobblestone=Pustynny bruk
|
||||||
|
Desert Stone Brick=Pustynne kamienne cegły
|
||||||
|
Desert Stone Block=Blok pustynnego kamienia
|
||||||
|
Sandstone=Piaskowiec
|
||||||
|
Sandstone Brick=Cegły z piaskowca
|
||||||
|
Sandstone Block=Blok piaskowca
|
||||||
|
Desert Sandstone=Pustynny piaskowiec
|
||||||
|
Desert Sandstone Brick=Cegły z pustynnego piaskowca
|
||||||
|
Desert Sandstone Block=Blok pustynnego piaskowca
|
||||||
|
Silver Sandstone=Srebrny piaskowiec
|
||||||
|
Silver Sandstone Brick=Cegły z srebrnego piaskowca
|
||||||
|
Silver Sandstone Block=Blok srebrnego piaskowca
|
||||||
|
Obsidian=Obsydian
|
||||||
|
Obsidian Brick=Obsydianowe cegły
|
||||||
|
Obsidian Block=Blok obsydianu
|
||||||
|
Dirt=Ziemia
|
||||||
|
Dirt with Grass=Ziemia z trawą
|
||||||
|
Dirt with Grass and Footsteps=Ziemia z trawą i śladami
|
||||||
|
Dirt with Savanna Grass=Ziemia z sawannową trawą
|
||||||
|
Dirt with Snow=Ziemia ze śniegiem
|
||||||
|
Dirt with Rainforest Litter=Ziemia ze ściółką lasu deszczowego
|
||||||
|
Dirt with Coniferous Litter=Ziemia ze ściółką lasu iglastego
|
||||||
|
Savanna Dirt=Sawannowa ziemia
|
||||||
|
Savanna Dirt with Savanna Grass=Sawannowa ziemia z sawannową trawą
|
||||||
|
Permafrost=Zmarzlina
|
||||||
|
Permafrost with Stones=Zmarzlina z kamieniami
|
||||||
|
Permafrost with Moss=Zmarzlina z mchem
|
||||||
|
Sand=Piasek
|
||||||
|
Desert Sand=Pustynny piasek
|
||||||
|
Silver Sand=Srebrny piasek
|
||||||
|
Gravel=Żwir
|
||||||
|
Clay=Glina
|
||||||
|
Snow=Śnieg
|
||||||
|
Snow Block=Blok śniegu
|
||||||
|
Ice=Lód
|
||||||
|
Cave Ice=Jaskiniowy lód
|
||||||
|
Apple Tree=Jabłkowe drewno
|
||||||
|
Apple Wood Planks=Deski z drzewa jabłkowego
|
||||||
|
Apple Tree Sapling=Sadzonka drzewa jabłkowego
|
||||||
|
Apple Tree Leaves=Liście drzewa jabłkowego
|
||||||
|
Apple=Jabłko
|
||||||
|
Apple Marker=Znacznik jabłka
|
||||||
|
Jungle Tree=Dżunglowe drewno
|
||||||
|
Jungle Wood Planks=Deski z dżunglowego drzewa
|
||||||
|
Jungle Tree Leaves=Liście dżunglowego drzewa
|
||||||
|
Jungle Tree Sapling=Sadzonka dżunglowego drzewa
|
||||||
|
Emergent Jungle Tree Sapling=Wyłaniająca się sadzonka dżunglowego drzewa
|
||||||
|
Pine Tree=Sosnowe drewno
|
||||||
|
Pine Wood Planks=Deski z sosnowego drzewa
|
||||||
|
Pine Needles=Sosnowe igły
|
||||||
|
Pine Tree Sapling=Sadzonka sosnowego drzewa
|
||||||
|
Acacia Tree=Akacjowe drewno
|
||||||
|
Acacia Wood Planks=Deski z akacjowego drzewa
|
||||||
|
Acacia Tree Leaves=Liście akacjowego drzewa
|
||||||
|
Acacia Tree Sapling=Sadzonka akacjowego drzewa
|
||||||
|
Aspen Tree=Brzozowe drzewo
|
||||||
|
Aspen Wood Planks=Deski z brzozowego drzewa
|
||||||
|
Aspen Tree Leaves=Liście brzozowego drzewa
|
||||||
|
Aspen Tree Sapling=Sadzonka brzozowego drzewa
|
||||||
|
Coal Ore=Ruda węgla
|
||||||
|
Coal Block=Blok węgla
|
||||||
|
Iron Ore=Ruda żelaza
|
||||||
|
Steel Block=Blok stali
|
||||||
|
Copper Ore=Ruda miedzi
|
||||||
|
Copper Block=Blok miedzi
|
||||||
|
Tin Ore=Ruda cyny
|
||||||
|
Tin Block=Blok cyny
|
||||||
|
Bronze Block=Blok brązu
|
||||||
|
Mese Ore=Ruda Mese
|
||||||
|
Mese Block=Blok Mese
|
||||||
|
Gold Ore=Ruda złota
|
||||||
|
Gold Block=Blok złota
|
||||||
|
Diamond Ore=Ruda diamentu
|
||||||
|
Diamond Block=Blok diamentu
|
||||||
|
Cactus=Kaktus
|
||||||
|
Large Cactus Seedling=Sadzonka dużego kaktusa
|
||||||
|
Papyrus=Papirus
|
||||||
|
Dry Shrub=Uschnięty krzak
|
||||||
|
Jungle Grass=Dżunglowa trawa
|
||||||
|
Grass=Trawa
|
||||||
|
Savanna Grass=Sawannowa trawa
|
||||||
|
Fern=Paproć
|
||||||
|
Marram Grass=Trzcinnik leśny
|
||||||
|
Bush Stem=Korzeń krzaku
|
||||||
|
Bush Leaves=Liście krzaku
|
||||||
|
Bush Sapling=Sadzonka krzaku
|
||||||
|
Blueberry Bush Leaves with Berries=Liście jagodowego krzaku z jagodami
|
||||||
|
Blueberry Bush Leaves=Liście jagodowego krzaku
|
||||||
|
Blueberry Bush Sapling=Sadzonka jagodowego krzaku
|
||||||
|
Acacia Bush Stem=Korzeń akacjowego krzaku
|
||||||
|
Acacia Bush Leaves=Liście akacjowego krzaku
|
||||||
|
Acacia Bush Sapling=Sadzonka akacjowego krzaku
|
||||||
|
Pine Bush Stem=Korzeń sosnowego krzaku
|
||||||
|
Pine Bush Needles=Igły sosnowego krzaku
|
||||||
|
Pine Bush Sapling=Sadzonka sosnowego krzaku
|
||||||
|
Kelp=Wodorost
|
||||||
|
Green Coral=Zielony koralowiec
|
||||||
|
Pink Coral=Różowy koralowiec
|
||||||
|
Cyan Coral=Cyjanowy koralowiec
|
||||||
|
Brown Coral=Brązowy koralowiec
|
||||||
|
Orange Coral=Pomarańczowy koralowiec
|
||||||
|
Coral Skeleton=Szkielet koralowca
|
||||||
|
Water Source=Źródło wody
|
||||||
|
Flowing Water=Płynąca woda
|
||||||
|
River Water Source=Źródło wody rzecznej
|
||||||
|
Flowing River Water=Płynąca woda rzeczna
|
||||||
|
Lava Source=Źródło lawy
|
||||||
|
Flowing Lava=Płynąca lawa
|
||||||
|
Empty Bookshelf=Pusta półka na książki
|
||||||
|
Bookshelf (@1 written, @2 empty books)=Półka na książki (@1 zapisanych, @2 pustych książek)
|
||||||
|
Bookshelf=Półka na książki
|
||||||
|
Text too long=Tekst jest zbyt długi
|
||||||
|
"@1"="@1"
|
||||||
|
Wooden Sign=Drewniana tabliczka
|
||||||
|
Steel Sign=Stalowa tabliczka
|
||||||
|
Wooden Ladder=Drewniana drabina
|
||||||
|
Steel Ladder=Stalowa drabina
|
||||||
|
Apple Wood Fence=Płot z jabłkowego drzewa
|
||||||
|
Acacia Wood Fence=Płot z akacjowego drzewa
|
||||||
|
Jungle Wood Fence=Płot z dżunglowego drzewa
|
||||||
|
Pine Wood Fence=Płot z sosnowego drzewa
|
||||||
|
Aspen Wood Fence=Płot z brzozowego drzewa
|
||||||
|
Apple Wood Fence Rail=Szyna ogrodzeniowa z jabłkowego drzewa
|
||||||
|
Acacia Wood Fence Rail=Szyna ogrodzeniowa z akacjowego drzewa
|
||||||
|
Jungle Wood Fence Rail=Szyna ogrodzeniowa z dżunglowego drzewa
|
||||||
|
Pine Wood Fence Rail=Szyna ogrodzeniowa z sosnowego drzewa
|
||||||
|
Aspen Wood Fence Rail=Szyna ogrodzeniowa z brzozowego drzewa
|
||||||
|
Glass=Szkło
|
||||||
|
Obsidian Glass=Obsydianowe szkło
|
||||||
|
Brick Block=Blok cegieł
|
||||||
|
Mese Lamp=Lampa Mese
|
||||||
|
Apple Wood Mese Post Light=Lampa Mese z obramowaniem z jabłkowego drzewa
|
||||||
|
Acacia Wood Mese Post Light=Lampa Mese z obramowaniem z akacjowego drzewa
|
||||||
|
Jungle Wood Mese Post Light=Lampa Mese z obramowaniem z dżunglowego drzewa
|
||||||
|
Pine Wood Mese Post Light=Lampa Mese z obramowaniem z sosnowego drzewa
|
||||||
|
Aspen Wood Mese Post Light=Lampa Mese z obramowaniem z brzozowego drzewa
|
||||||
|
Cloud=Chmura
|
||||||
|
Wooden Pickaxe=Drewniany kilof
|
||||||
|
Stone Pickaxe=Kamienny kilof
|
||||||
|
Bronze Pickaxe=Brązowy kilof
|
||||||
|
Steel Pickaxe=Stalowy kilof
|
||||||
|
Mese Pickaxe=Mesowy kilof
|
||||||
|
Diamond Pickaxe=Diamentowy kilof
|
||||||
|
Wooden Shovel=Drewniana łopata
|
||||||
|
Stone Shovel=Kamienna łopata
|
||||||
|
Bronze Shovel=Brązowa łopata
|
||||||
|
Steel Shovel=Stalowa łopata
|
||||||
|
Mese Shovel=Mesowa łopata
|
||||||
|
Diamond Shovel=Diamentowa łopata
|
||||||
|
Wooden Axe=Drewniana siekiera
|
||||||
|
Stone Axe=Kamienna siekiera
|
||||||
|
Bronze Axe=Brązowa siekiera
|
||||||
|
Steel Axe=Stalowa siekiera
|
||||||
|
Mese Axe=Mesowa siekiera
|
||||||
|
Diamond Axe=Diamentowa siekiera
|
||||||
|
Wooden Sword=Drewniany miecz
|
||||||
|
Stone Sword=Kamienny miecz
|
||||||
|
Bronze Sword=Brązowy miecz
|
||||||
|
Steel Sword=Stalowy miecz
|
||||||
|
Mese Sword=Mesowy miecz
|
||||||
|
Diamond Sword=Diamentowy miecz
|
||||||
|
Torch=Pochodnia
|
||||||
|
@1 will intersect protection on growth.=@1 będzie kolidować z ochroną terenu podczas rośnięcia.
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Baú Trancado (pertence a @1)
|
|||||||
You do not own this chest.=Você não é dono deste baú.
|
You do not own this chest.=Você não é dono deste baú.
|
||||||
a locked chest=um baú trancado
|
a locked chest=um baú trancado
|
||||||
Chest=Baú
|
Chest=Baú
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
Title:=Título:
|
Title:=Título:
|
||||||
Contents:=Conteúdo:
|
Contents:=Conteúdo:
|
||||||
Save=Salvar
|
Save=Salvar
|
||||||
by @1=por @1
|
by @1=por @1
|
||||||
Page @1 of @2=Página @1 de @2
|
Page @1 of @2=Página @1 de @2
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2="@1" por @2
|
"@1" by @2="@1" por @2
|
||||||
Skeleton Key=Chave de Mestra
|
|
||||||
Key to @1's @2=Chave para @2 de @1
|
|
||||||
Blueberries=Mirtilo
|
Blueberries=Mirtilo
|
||||||
Book=Livro
|
Book=Livro
|
||||||
Book with Text=Livro com Texto
|
Book with Text=Livro com Texto
|
||||||
@ -210,6 +211,5 @@ Bronze Sword=Espada de Bronze
|
|||||||
Steel Sword=Espada de Aço
|
Steel Sword=Espada de Aço
|
||||||
Mese Sword=Espada de Mese
|
Mese Sword=Espada de Mese
|
||||||
Diamond Sword=Espada de Diamante
|
Diamond Sword=Espada de Diamante
|
||||||
Key=Chave
|
|
||||||
Torch=Tocha
|
Torch=Tocha
|
||||||
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.
|
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.
|
||||||
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Заблокированный Сундук (влад
|
|||||||
You do not own this chest.=Вы не владелец этого сундука.
|
You do not own this chest.=Вы не владелец этого сундука.
|
||||||
a locked chest=заблокированный сундук
|
a locked chest=заблокированный сундук
|
||||||
Chest=Сундук
|
Chest=Сундук
|
||||||
|
Write=Писать
|
||||||
|
Read=Читать
|
||||||
Title:=Заголовок:
|
Title:=Заголовок:
|
||||||
Contents:=Содержимое:
|
Contents:=Содержимое:
|
||||||
Save=Сохранить
|
Save=Сохранить
|
||||||
by @1=@1
|
by @1=@1
|
||||||
Page @1 of @2=Страница @1 из @2
|
Page @1 of @2=Страница @1 из @2
|
||||||
|
The book you were writing to mysteriously disappeared.=Книга, в которую вы писали, загадочно исчезла.
|
||||||
"@1" by @2="@1" @2
|
"@1" by @2="@1" @2
|
||||||
Skeleton Key=Ключ Скелета
|
|
||||||
Key to @1's @2=Ключ к @2 от @1
|
|
||||||
Blueberries=Черника
|
Blueberries=Черника
|
||||||
Book=Книга
|
Book=Книга
|
||||||
Book with Text=Книга с Текстом
|
Book with Text=Книга с Текстом
|
||||||
@ -67,12 +68,12 @@ Obsidian Block=Обсидиановый Блок
|
|||||||
Dirt=Земля
|
Dirt=Земля
|
||||||
Dirt with Grass=Земля с Травой
|
Dirt with Grass=Земля с Травой
|
||||||
Dirt with Grass and Footsteps=Земля с Травой и Следами
|
Dirt with Grass and Footsteps=Земля с Травой и Следами
|
||||||
Dirt with Savanna Grass=
|
Dirt with Savanna Grass=Земля с Саванной Травой
|
||||||
Dirt with Snow=Земля Со Снегом
|
Dirt with Snow=Земля Со Снегом
|
||||||
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
|
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
|
||||||
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
|
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
|
||||||
Savanna Dirt=
|
Savanna Dirt=Саванная Земля
|
||||||
Savanna Dirt with Savanna Grass=
|
Savanna Dirt with Savanna Grass=Саванная Земля с Травой
|
||||||
Permafrost=Замороженная Почва
|
Permafrost=Замороженная Почва
|
||||||
Permafrost with Stones=Замороженная Почва с Камнями
|
Permafrost with Stones=Замороженная Почва с Камнями
|
||||||
Permafrost with Moss=Замороженная Почва с Мхом
|
Permafrost with Moss=Замороженная Почва с Мхом
|
||||||
@ -129,7 +130,7 @@ Papyrus=Папирус
|
|||||||
Dry Shrub=Сухой Куст
|
Dry Shrub=Сухой Куст
|
||||||
Jungle Grass=Тропическая Трава
|
Jungle Grass=Тропическая Трава
|
||||||
Grass=Трава
|
Grass=Трава
|
||||||
Savanna Grass=
|
Savanna Grass=Саванная Трава
|
||||||
Fern=Папоротник
|
Fern=Папоротник
|
||||||
Marram Grass=Песколюб
|
Marram Grass=Песколюб
|
||||||
Bush Stem=Стебли Куста
|
Bush Stem=Стебли Куста
|
||||||
@ -180,11 +181,11 @@ Glass=Стекло
|
|||||||
Obsidian Glass=Обсидиановое Стекло
|
Obsidian Glass=Обсидиановое Стекло
|
||||||
Brick Block=Кирпичный Блок
|
Brick Block=Кирпичный Блок
|
||||||
Mese Lamp=Месе Лампа
|
Mese Lamp=Месе Лампа
|
||||||
Apple Wood Mese Post Light=
|
Apple Wood Mese Post Light=Столбовой Месе светильник из Яблони
|
||||||
Acacia Wood Mese Post Light=
|
Acacia Wood Mese Post Light=Столбовой Месе светильник из Акации
|
||||||
Jungle Wood Mese Post Light=
|
Jungle Wood Mese Post Light=Столбовой Месе светильник из Тропического дерева
|
||||||
Pine Wood Mese Post Light=
|
Pine Wood Mese Post Light=Столбовой Месе светильник из Сосны
|
||||||
Aspen Wood Mese Post Light=
|
Aspen Wood Mese Post Light=Столбовой Месе светильник из Осины
|
||||||
Cloud=Облако
|
Cloud=Облако
|
||||||
Wooden Pickaxe=Деревянная Кирка
|
Wooden Pickaxe=Деревянная Кирка
|
||||||
Stone Pickaxe=Каменная Кирка
|
Stone Pickaxe=Каменная Кирка
|
||||||
@ -210,7 +211,6 @@ Bronze Sword=Бронзовый Меч
|
|||||||
Steel Sword=Стальной Меч
|
Steel Sword=Стальной Меч
|
||||||
Mese Sword=Месе Меч
|
Mese Sword=Месе Меч
|
||||||
Diamond Sword=Алмазный Меч
|
Diamond Sword=Алмазный Меч
|
||||||
Key=Ключ
|
|
||||||
Torch=Факел
|
Torch=Факел
|
||||||
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
|
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
|
||||||
|
|
||||||
|
@ -1,225 +0,0 @@
|
|||||||
# textdomain: default
|
|
||||||
## textdomain: default
|
|
||||||
Locked Chest=Låst kista
|
|
||||||
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
|
|
||||||
You do not own this chest.=Du äger inte denna kistan.
|
|
||||||
a locked chest=en låst kista
|
|
||||||
Chest=Kista
|
|
||||||
Title:=Titel:
|
|
||||||
Contents:=Innehåll:
|
|
||||||
Save=Spara
|
|
||||||
by @1=av @1
|
|
||||||
Page @1 of @2=Sida @1 av @2
|
|
||||||
"@1" by @2="@1" av @2
|
|
||||||
Skeleton Key=Skelett Nyckel
|
|
||||||
Key to @1's @2=Nyckel till @1s @2
|
|
||||||
Blueberries=Blåbär
|
|
||||||
Book=Bok
|
|
||||||
Book with Text=Bok med text
|
|
||||||
Bronze Ingot=Brons tacka
|
|
||||||
Clay Brick=Tegelsten
|
|
||||||
Clay Lump=Lerklump
|
|
||||||
Coal Lump=Kol Klumo
|
|
||||||
Copper Ingot=Koppar tacka
|
|
||||||
Copper Lump=Koppar Klump
|
|
||||||
Diamond=Diamant
|
|
||||||
Flint=Flinta
|
|
||||||
Gold Ingot=Guld tacka
|
|
||||||
Gold Lump=Guld Klump
|
|
||||||
Iron Lump=Järn Klump
|
|
||||||
Mese Crystal=Mese Kristall
|
|
||||||
Mese Crystal Fragment=Mese Kristall Fragment
|
|
||||||
Obsidian Shard=Obsidian Skärva
|
|
||||||
Paper=Papper
|
|
||||||
Steel Ingot=Stål tacka
|
|
||||||
Stick=Pinne
|
|
||||||
Tin Ingot=Tenn tacka
|
|
||||||
Tin Lump=Tenn Klump
|
|
||||||
Furnace is empty=Ugnen är tom
|
|
||||||
100% (output full)=100% (utgången full)
|
|
||||||
@1%=@1%
|
|
||||||
Not cookable=Inte kokbar
|
|
||||||
Empty=Tom
|
|
||||||
Furnace active=Ugn aktiv
|
|
||||||
Furnace inactive=Ugn inaktiv
|
|
||||||
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
|
|
||||||
Furnace=Ugn
|
|
||||||
Stone=Sten
|
|
||||||
Cobblestone=Kullersten
|
|
||||||
Stone Brick=Stentegel
|
|
||||||
Stone Block=Sten block
|
|
||||||
Mossy Cobblestone=Mossig kullersten
|
|
||||||
Desert Stone=Öken sten
|
|
||||||
Desert Cobblestone=Öken kullersten
|
|
||||||
Desert Stone Brick=Öken stentegel
|
|
||||||
Desert Stone Block=Öken sten block
|
|
||||||
Sandstone=Sandsten
|
|
||||||
Sandstone Brick=Sandstenstegel
|
|
||||||
Sandstone Block=Sandsten block
|
|
||||||
Desert Sandstone=Öken sandsten
|
|
||||||
Desert Sandstone Brick=Öken Sandstenstegel
|
|
||||||
Desert Sandstone Block=Öken sandsten block
|
|
||||||
Silver Sandstone=Silver sandsten
|
|
||||||
Silver Sandstone Brick=Silver Sandstenstegel
|
|
||||||
Silver Sandstone Block=Silver sandsten block
|
|
||||||
Obsidian=Obsidian
|
|
||||||
Obsidian Brick=Obsidiantegel
|
|
||||||
Obsidian Block=Obsidian block
|
|
||||||
Dirt=Jord
|
|
||||||
Dirt with Grass=Jord med gräs
|
|
||||||
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
|
|
||||||
Dirt with Savanna Grass=
|
|
||||||
Dirt with Snow=Jord med snö
|
|
||||||
Dirt with Rainforest Litter=Jord med regnskogströ
|
|
||||||
Dirt with Coniferous Litter=Jord med Barrträd
|
|
||||||
Savanna Dirt=
|
|
||||||
Savanna Dirt with Savanna Grass=
|
|
||||||
Permafrost=Permafrost
|
|
||||||
Permafrost with Stones=Permafrost med sten
|
|
||||||
Permafrost with Moss=Permafrost med mossa
|
|
||||||
Sand=Sand
|
|
||||||
Desert Sand=Öken sand
|
|
||||||
Silver Sand=Silver sand
|
|
||||||
Gravel=Grus
|
|
||||||
Clay=Lera
|
|
||||||
Snow=Snö
|
|
||||||
Snow Block=Snö block
|
|
||||||
Ice=Is
|
|
||||||
Cave Ice=Grott Is
|
|
||||||
Apple Tree=Äpple Träd
|
|
||||||
Apple Wood Planks=Äpple Plankor
|
|
||||||
Apple Tree Sapling=Äpple Planta
|
|
||||||
Apple Tree Leaves=Äpple Löv
|
|
||||||
Apple=Äpple
|
|
||||||
Apple Marker=Äpple Markör
|
|
||||||
Jungle Tree=Djungel Träd
|
|
||||||
Jungle Wood Planks=Djungel Plankor
|
|
||||||
Jungle Tree Leaves=Djungel Löv
|
|
||||||
Jungle Tree Sapling=Djungel Planta
|
|
||||||
Emergent Jungle Tree Sapling=Nybliven Djungel Planta
|
|
||||||
Pine Tree=Tall
|
|
||||||
Pine Wood Planks= Tall Plankor
|
|
||||||
Pine Needles=Granbarr
|
|
||||||
Pine Tree Sapling=Tall Planta
|
|
||||||
Acacia Tree=Akacia Träd
|
|
||||||
Acacia Wood Planks=Akacia Plankor
|
|
||||||
Acacia Tree Leaves=Akacia Löv
|
|
||||||
Acacia Tree Sapling=Akacia Planta
|
|
||||||
Aspen Tree=Asp
|
|
||||||
Aspen Wood Planks=Asp Plankor
|
|
||||||
Aspen Tree Leaves=Asp Löv
|
|
||||||
Aspen Tree Sapling=Asp Planta
|
|
||||||
Coal Ore=Kol Malm
|
|
||||||
Coal Block=Kol Block
|
|
||||||
Iron Ore=Järn Malm
|
|
||||||
Steel Block=Stål Block
|
|
||||||
Copper Ore=Koppar Malm
|
|
||||||
Copper Block=Koppar Block
|
|
||||||
Tin Ore=Tenn Malm
|
|
||||||
Tin Block=Tenn Block
|
|
||||||
Bronze Block=Brons Block
|
|
||||||
Mese Ore=Mese Malm
|
|
||||||
Mese Block=Mese Block
|
|
||||||
Gold Ore=Guld Malm
|
|
||||||
Gold Block=Guld Block
|
|
||||||
Diamond Ore=Diamant Malm
|
|
||||||
Diamond Block=Diamant Block
|
|
||||||
Cactus=Kaktus
|
|
||||||
Large Cactus Seedling=Stor kaktusplanta
|
|
||||||
Papyrus=Papyrus
|
|
||||||
Dry Shrub=Torr Buske
|
|
||||||
Jungle Grass=Djungel Gräs
|
|
||||||
Grass=Gräs
|
|
||||||
Savanna Grass=
|
|
||||||
Fern=Ormbunke
|
|
||||||
Marram Grass=Marram Gräs
|
|
||||||
Bush Stem=Busk Stam
|
|
||||||
Bush Leaves=Busk Löv
|
|
||||||
Bush Sapling=Busk Planta
|
|
||||||
Blueberry Bush Leaves with Berries=Blåbärsbusks Löv med Bär
|
|
||||||
Blueberry Bush Leaves=Blåbärsbusks Löv
|
|
||||||
Blueberry Bush Sapling=Blåbärsbusks Plantga
|
|
||||||
Acacia Bush Stem=Akacia Busks Stam
|
|
||||||
Acacia Bush Leaves=Akacia Busks Löv
|
|
||||||
Acacia Bush Sapling=Akacia Busks Planta
|
|
||||||
Pine Bush Stem=Tall Busks Stam
|
|
||||||
Pine Bush Needles=Tall Busks Granbarr
|
|
||||||
Pine Bush Sapling=Tall Busks Planta
|
|
||||||
Kelp=Brunalg
|
|
||||||
Green Coral=Grön Korall
|
|
||||||
Pink Coral=Rosa Korall
|
|
||||||
Cyan Coral=Cyan Korall
|
|
||||||
Brown Coral=Brun Korall
|
|
||||||
Orange Coral=Orange Korall
|
|
||||||
Coral Skeleton=Korall Skelett
|
|
||||||
Water Source=Vattenkälla
|
|
||||||
Flowing Water=Flödande Vatten
|
|
||||||
River Water Source=Flodvattenkälla
|
|
||||||
Flowing River Water=Flödande Flodvatten
|
|
||||||
Lava Source=Lavakälla
|
|
||||||
Flowing Lava=Flödande Lava
|
|
||||||
Empty Bookshelf=Tom Bokhylla
|
|
||||||
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
|
|
||||||
Bookshelf=Bokhylla
|
|
||||||
Text too long=Text för lång
|
|
||||||
"@1"="@1"
|
|
||||||
Wooden Sign=Trä Skylt
|
|
||||||
Steel Sign=Stål Skylt
|
|
||||||
Wooden Ladder=Trä Stege
|
|
||||||
Steel Ladder=Stål Stege
|
|
||||||
Apple Wood Fence=Äpple Trä Staket
|
|
||||||
Acacia Wood Fence=Akacia Trä Staket
|
|
||||||
Jungle Wood Fence=Djungel Trä Staket
|
|
||||||
Pine Wood Fence=Tall Trä Staket
|
|
||||||
Aspen Wood Fence=Asp Trä Staket
|
|
||||||
Apple Wood Fence Rail=Äpple Trä Staket Pinne
|
|
||||||
Acacia Wood Fence Rail=Akacia Trä Staket Pinne
|
|
||||||
Jungle Wood Fence Rail=Djungel Trä Staket Pinne
|
|
||||||
Pine Wood Fence Rail=Tall Trä Staket Pinne
|
|
||||||
Aspen Wood Fence Rail=Asp Trä Staket Pinne
|
|
||||||
Glass=Glas
|
|
||||||
Obsidian Glass=Obsidian Glas
|
|
||||||
Brick Block=Tegelstens Block
|
|
||||||
Mese Lamp=Mese Lampa
|
|
||||||
Apple Wood Mese Post Light=
|
|
||||||
Acacia Wood Mese Post Light=
|
|
||||||
Jungle Wood Mese Post Light=
|
|
||||||
Pine Wood Mese Post Light=
|
|
||||||
Aspen Wood Mese Post Light=
|
|
||||||
Cloud=Moln
|
|
||||||
Wooden Pickaxe=Trä Hacka
|
|
||||||
Stone Pickaxe=Sten Hacka
|
|
||||||
Bronze Pickaxe=Brons Hacka
|
|
||||||
Steel Pickaxe=Stål Hacka
|
|
||||||
Mese Pickaxe=Mese Hacka
|
|
||||||
Diamond Pickaxe=Diamant Hacka
|
|
||||||
Wooden Shovel=Trä Spade
|
|
||||||
Stone Shovel=Sten Spade
|
|
||||||
Bronze Shovel=Brons Spade
|
|
||||||
Steel Shovel=Stål Spade
|
|
||||||
Mese Shovel=Mese Spade
|
|
||||||
Diamond Shovel=Diamant Spade
|
|
||||||
Wooden Axe=Trä Yxa
|
|
||||||
Stone Axe=Sten Yxa
|
|
||||||
Bronze Axe=Brons Yxa
|
|
||||||
Steel Axe=Stål Yxa
|
|
||||||
Mese Axe=Mese Yxa
|
|
||||||
Diamond Axe=Diamant Yxa
|
|
||||||
Wooden Sword=Trä Svärd
|
|
||||||
Stone Sword=Sten Svärd
|
|
||||||
Bronze Sword=Brons Svärd
|
|
||||||
Steel Sword=Stål Svärd
|
|
||||||
Mese Sword=Mese Svärd
|
|
||||||
Diamond Sword=Diamant Svärd
|
|
||||||
Key=Nyckel
|
|
||||||
Torch=Fakla
|
|
||||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
|
|
||||||
|
|
||||||
|
|
||||||
##### not used anymore #####
|
|
||||||
|
|
||||||
Dirt with Dry Grass=Jord med torrt gräs
|
|
||||||
Dry Dirt=Torr jord
|
|
||||||
Dry Dirt with Dry Grass=Torr jord med torrt gräs
|
|
||||||
Dry Grass=Torrt Gräs
|
|
||||||
Mese Post Light=Mese Postljus
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Uzamknutá truhlica (Vlastník - @1)
|
|||||||
You do not own this chest.=Túto truhlicu nevlastníš.
|
You do not own this chest.=Túto truhlicu nevlastníš.
|
||||||
a locked chest=zamknutá truhlica
|
a locked chest=zamknutá truhlica
|
||||||
Chest=Truhlica
|
Chest=Truhlica
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
Title:=Názov:
|
Title:=Názov:
|
||||||
Contents:=Obsah:
|
Contents:=Obsah:
|
||||||
Save=Uložiť
|
Save=Uložiť
|
||||||
by @1=od @1
|
by @1=od @1
|
||||||
Page @1 of @2=Strana @1 z @2
|
Page @1 of @2=Strana @1 z @2
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2=„@1“ z @2
|
"@1" by @2=„@1“ z @2
|
||||||
Skeleton Key=Základný kľuč
|
|
||||||
Key to @1's @2=Kľuč pre @2 hráča @1
|
|
||||||
Blueberries=Čučoriedky
|
Blueberries=Čučoriedky
|
||||||
Book=Kniha
|
Book=Kniha
|
||||||
Book with Text=Kniha s textom
|
Book with Text=Kniha s textom
|
||||||
@ -210,7 +211,6 @@ Bronze Sword=Bronzový meč
|
|||||||
Steel Sword=Oceľový meč
|
Steel Sword=Oceľový meč
|
||||||
Mese Sword=Mese meč
|
Mese Sword=Mese meč
|
||||||
Diamond Sword=Diamantový meč
|
Diamond Sword=Diamantový meč
|
||||||
Key=Kľúč
|
|
||||||
Torch=Fakľa
|
Torch=Fakľa
|
||||||
@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu.
|
@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu.
|
||||||
|
|
||||||
|
215
mods/default/locale/default.sv.tr
Normal file
215
mods/default/locale/default.sv.tr
Normal file
@ -0,0 +1,215 @@
|
|||||||
|
# textdomain: default
|
||||||
|
Locked Chest=Låst kista
|
||||||
|
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
|
||||||
|
You do not own this chest.=Du äger inte denna kista.
|
||||||
|
a locked chest=en låst kista
|
||||||
|
Chest=Kista
|
||||||
|
Write=Skriva
|
||||||
|
Read=Läs
|
||||||
|
Title:=Titel:
|
||||||
|
Contents:=Innehåll:
|
||||||
|
Save=Spara
|
||||||
|
by @1=av @1
|
||||||
|
Page @1 of @2=Sida @1 av @2
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
|
"@1" by @2="@1" av @2
|
||||||
|
Blueberries=Blåbär
|
||||||
|
Book=Bok
|
||||||
|
Book with Text=Bok med text
|
||||||
|
Bronze Ingot=Bronstacka
|
||||||
|
Clay Brick=Tegelsten
|
||||||
|
Clay Lump=Lerklump
|
||||||
|
Coal Lump=Kolklump
|
||||||
|
Copper Ingot=Koppartacka
|
||||||
|
Copper Lump=Kopparklump
|
||||||
|
Diamond=Diamant
|
||||||
|
Flint=Flinta
|
||||||
|
Gold Ingot=Guldtacka
|
||||||
|
Gold Lump=Guldklump
|
||||||
|
Iron Lump=Järnklump
|
||||||
|
Mese Crystal=Mesekristall
|
||||||
|
Mese Crystal Fragment=Mesekristallfragment
|
||||||
|
Obsidian Shard=Obsidianskärva
|
||||||
|
Paper=Papper
|
||||||
|
Steel Ingot=Ståltacka
|
||||||
|
Stick=Pinne
|
||||||
|
Tin Ingot=Tenntacka
|
||||||
|
Tin Lump=Tennklump
|
||||||
|
Furnace is empty=Ugnen är tom
|
||||||
|
100% (output full)=100% (utgången full)
|
||||||
|
@1%=@1%
|
||||||
|
Not cookable=Inte kokbar
|
||||||
|
Empty=Tom
|
||||||
|
Furnace active=Ugn aktiv
|
||||||
|
Furnace inactive=Ugn inaktiv
|
||||||
|
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
|
||||||
|
Furnace=Ugn
|
||||||
|
Stone=Sten
|
||||||
|
Cobblestone=Kullersten
|
||||||
|
Stone Brick=Stentegel
|
||||||
|
Stone Block=Stenblock
|
||||||
|
Mossy Cobblestone=Mossig kullersten
|
||||||
|
Desert Stone=Ökensten
|
||||||
|
Desert Cobblestone=Ökenkullersten
|
||||||
|
Desert Stone Brick=Ökenstenstegel
|
||||||
|
Desert Stone Block=Ökenstensblock
|
||||||
|
Sandstone=Sandsten
|
||||||
|
Sandstone Brick=Sandstenstegel
|
||||||
|
Sandstone Block=Sandstensblock
|
||||||
|
Desert Sandstone=Ökensandsten
|
||||||
|
Desert Sandstone Brick=Ökensandstenstegel
|
||||||
|
Desert Sandstone Block=Ökensandstensblock
|
||||||
|
Silver Sandstone=Silversandsten
|
||||||
|
Silver Sandstone Brick=Silversandstenstegel
|
||||||
|
Silver Sandstone Block=Silversandstensblock
|
||||||
|
Obsidian=Obsidian
|
||||||
|
Obsidian Brick=Obsidiantegel
|
||||||
|
Obsidian Block=Obsidianblock
|
||||||
|
Dirt=Jord
|
||||||
|
Dirt with Grass=Jord med gräs
|
||||||
|
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
|
||||||
|
Dirt with Savanna Grass=Jord med savanngräs
|
||||||
|
Dirt with Snow=Jord med snö
|
||||||
|
Dirt with Rainforest Litter=Jord med regnskogströ
|
||||||
|
Dirt with Coniferous Litter=Jord med barrträd
|
||||||
|
Savanna Dirt=Savannjord
|
||||||
|
Savanna Dirt with Savanna Grass=Savannjord med savanngräs
|
||||||
|
Permafrost=Permafrost
|
||||||
|
Permafrost with Stones=Permafrost med sten
|
||||||
|
Permafrost with Moss=Permafrost med mossa
|
||||||
|
Sand=Sand
|
||||||
|
Desert Sand=Ökensand
|
||||||
|
Silver Sand=Silversand
|
||||||
|
Gravel=Grus
|
||||||
|
Clay=Lera
|
||||||
|
Snow=Snö
|
||||||
|
Snow Block=Snöblock
|
||||||
|
Ice=Is
|
||||||
|
Cave Ice=Grottis
|
||||||
|
Apple Tree=Äppleträd
|
||||||
|
Apple Wood Planks=Äppleträdplankor
|
||||||
|
Apple Tree Sapling=Äppleplanta
|
||||||
|
Apple Tree Leaves=Äpplelöv
|
||||||
|
Apple=Äpple
|
||||||
|
Apple Marker=Äpplemarkör
|
||||||
|
Jungle Tree=Djungelträd
|
||||||
|
Jungle Wood Planks=Djungelplankor
|
||||||
|
Jungle Tree Leaves=Djungellöv
|
||||||
|
Jungle Tree Sapling=Djungelplanta
|
||||||
|
Emergent Jungle Tree Sapling=Nybliven djungelplanta
|
||||||
|
Pine Tree=Tall
|
||||||
|
Pine Wood Planks=Tallplankor
|
||||||
|
Pine Needles=Granbarr
|
||||||
|
Pine Tree Sapling=Tallplanta
|
||||||
|
Acacia Tree=Akaciaträd
|
||||||
|
Acacia Wood Planks=Akaciaplankor
|
||||||
|
Acacia Tree Leaves=Akacialöv
|
||||||
|
Acacia Tree Sapling=Akaciaplanta
|
||||||
|
Aspen Tree=Asp
|
||||||
|
Aspen Wood Planks=Aspplankor
|
||||||
|
Aspen Tree Leaves=Asplöv
|
||||||
|
Aspen Tree Sapling=Aspplanta
|
||||||
|
Coal Ore=Kolmalm
|
||||||
|
Coal Block=Kolblock
|
||||||
|
Iron Ore=Järnmalm
|
||||||
|
Steel Block=Stålblock
|
||||||
|
Copper Ore=Kopparmalm
|
||||||
|
Copper Block=Kopparblock
|
||||||
|
Tin Ore=Tennmalm
|
||||||
|
Tin Block=Tennblock
|
||||||
|
Bronze Block=Bronsblock
|
||||||
|
Mese Ore=Mesemalm
|
||||||
|
Mese Block=Meseblock
|
||||||
|
Gold Ore=Guldmalm
|
||||||
|
Gold Block=Guldblock
|
||||||
|
Diamond Ore=Diamantmalm
|
||||||
|
Diamond Block=Diamantblock
|
||||||
|
Cactus=Kaktus
|
||||||
|
Large Cactus Seedling=Stor kaktusplanta
|
||||||
|
Papyrus=Papyrus
|
||||||
|
Dry Shrub=Torr buske
|
||||||
|
Jungle Grass=Djungelgräs
|
||||||
|
Grass=Gräs
|
||||||
|
Savanna Grass=Savanngräs
|
||||||
|
Fern=Ormbunke
|
||||||
|
Marram Grass=Marramgräs
|
||||||
|
Bush Stem=Buskstam
|
||||||
|
Bush Leaves=Busklöv
|
||||||
|
Bush Sapling=Buskplanta
|
||||||
|
Blueberry Bush Leaves with Berries=Blåbärsbuske med bär
|
||||||
|
Blueberry Bush Leaves=Blåbärsbuske
|
||||||
|
Blueberry Bush Sapling=Blåbärsbuskplanta
|
||||||
|
Acacia Bush Stem=Akaciabuskstam
|
||||||
|
Acacia Bush Leaves=Akaciabuske
|
||||||
|
Acacia Bush Sapling=Akaciabuskplanta
|
||||||
|
Pine Bush Stem=Tallbuskestam
|
||||||
|
Pine Bush Needles=Tallgranbarr
|
||||||
|
Pine Bush Sapling=Tallbuskplanta
|
||||||
|
Kelp=Brunalg
|
||||||
|
Green Coral=Grön korall
|
||||||
|
Pink Coral=Rosa korall
|
||||||
|
Cyan Coral=Cyan korall
|
||||||
|
Brown Coral=Brun korall
|
||||||
|
Orange Coral=Orange korall
|
||||||
|
Coral Skeleton=Korallskelett
|
||||||
|
Water Source=Vattenkälla
|
||||||
|
Flowing Water=Flytande vatten
|
||||||
|
River Water Source=Flodvattenkälla
|
||||||
|
Flowing River Water=Flytande flodvatten
|
||||||
|
Lava Source=Lavakälla
|
||||||
|
Flowing Lava=Flytande lava
|
||||||
|
Empty Bookshelf=Tom bokhylla
|
||||||
|
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
|
||||||
|
Bookshelf=Bokhylla
|
||||||
|
Text too long=Texten är för lång
|
||||||
|
"@1"="@1"
|
||||||
|
Wooden Sign=Träskylt
|
||||||
|
Steel Sign=Stålskylt
|
||||||
|
Wooden Ladder=Trästege
|
||||||
|
Steel Ladder=Stålstege
|
||||||
|
Apple Wood Fence=Äppleträstaket
|
||||||
|
Acacia Wood Fence=Akaciastaket
|
||||||
|
Jungle Wood Fence=Djungelstaket
|
||||||
|
Pine Wood Fence=Tallstaket
|
||||||
|
Aspen Wood Fence=Aspträdstaket
|
||||||
|
Apple Wood Fence Rail=Äppleträstaketsräls
|
||||||
|
Acacia Wood Fence Rail=Akaciastaketsräls
|
||||||
|
Jungle Wood Fence Rail=Djungelstaketsräls
|
||||||
|
Pine Wood Fence Rail=Tallstaketsräls
|
||||||
|
Aspen Wood Fence Rail=Aspstaketsräls
|
||||||
|
Glass=Glas
|
||||||
|
Obsidian Glass=Obsidianglas
|
||||||
|
Brick Block=Tegelstensblock
|
||||||
|
Mese Lamp=Meselampa
|
||||||
|
Apple Wood Mese Post Light=Äppleträ-meselykta
|
||||||
|
Acacia Wood Mese Post Light=Acacia-meselykta
|
||||||
|
Jungle Wood Mese Post Light=Djungel-meselykta
|
||||||
|
Pine Wood Mese Post Light=Tall-meselykta
|
||||||
|
Aspen Wood Mese Post Light=Aspträ-meselykta
|
||||||
|
Cloud=Moln
|
||||||
|
Wooden Pickaxe=Trähacka
|
||||||
|
Stone Pickaxe=Stenhacka
|
||||||
|
Bronze Pickaxe=Bronshacka
|
||||||
|
Steel Pickaxe=Stålhacka
|
||||||
|
Mese Pickaxe=Mesehacka
|
||||||
|
Diamond Pickaxe=Diamanthacka
|
||||||
|
Wooden Shovel=Träspade
|
||||||
|
Stone Shovel=Stenspade
|
||||||
|
Bronze Shovel=Bronsspade
|
||||||
|
Steel Shovel=Stålspade
|
||||||
|
Mese Shovel=Mesespade
|
||||||
|
Diamond Shovel=Diamantspade
|
||||||
|
Wooden Axe=Träyxa
|
||||||
|
Stone Axe=Stenyxa
|
||||||
|
Bronze Axe=Bronsyxa
|
||||||
|
Steel Axe=Stålyxa
|
||||||
|
Mese Axe=Meseyxa
|
||||||
|
Diamond Axe=Diamantyxa
|
||||||
|
Wooden Sword=Träsvärd
|
||||||
|
Stone Sword=Stensvärd
|
||||||
|
Bronze Sword=Bronssvärd
|
||||||
|
Steel Sword=Stålsvärd
|
||||||
|
Mese Sword=Mesesvärd
|
||||||
|
Diamond Sword=Diamantsvärd
|
||||||
|
Torch=Fackla
|
||||||
|
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
|
215
mods/default/locale/default.uk.tr
Normal file
215
mods/default/locale/default.uk.tr
Normal file
@ -0,0 +1,215 @@
|
|||||||
|
# textdomain: default
|
||||||
|
Locked Chest=Заблокована Скриня
|
||||||
|
Locked Chest (owned by @1)=Заблокована Скриня (власник: @1)
|
||||||
|
You do not own this chest.=Ви не власник цієї скрині.
|
||||||
|
a locked chest=заблокована скриня
|
||||||
|
Chest=Скриня
|
||||||
|
Write=Писати
|
||||||
|
Read=Читати
|
||||||
|
Title:=Заголовок:
|
||||||
|
Contents:=Вміст:
|
||||||
|
Save=Зберегти
|
||||||
|
by @1=@1
|
||||||
|
Page @1 of @2=Сторінка @1 з @2
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
|
"@1" by @2="@1" @2
|
||||||
|
Blueberries=Чорниці
|
||||||
|
Book=Книга
|
||||||
|
Book with Text=Книга З Текстом
|
||||||
|
Bronze Ingot=Бронзовий Злиток
|
||||||
|
Clay Brick=Глиняна Цегла
|
||||||
|
Clay Lump=Шматок Глини
|
||||||
|
Coal Lump=Шматок Вугілля
|
||||||
|
Copper Ingot=Мідний Злиток
|
||||||
|
Copper Lump=Шматок Меді
|
||||||
|
Diamond=Алмаз
|
||||||
|
Flint=Кремінь
|
||||||
|
Gold Ingot=Золотий Злиток
|
||||||
|
Gold Lump=Шматок Золота
|
||||||
|
Iron Lump=Шматок Заліза
|
||||||
|
Mese Crystal=Кристал Месе
|
||||||
|
Mese Crystal Fragment=Уламок Кристалу Месе
|
||||||
|
Obsidian Shard=Обсидіановий Уламок
|
||||||
|
Paper=Папір
|
||||||
|
Steel Ingot=Залізний Злиток
|
||||||
|
Stick=Палка
|
||||||
|
Tin Ingot=Шматок Олова
|
||||||
|
Tin Lump=Уламок Олова
|
||||||
|
Furnace is empty=Пічка Порожня
|
||||||
|
100% (output full)=100% (повне приготування)
|
||||||
|
@1%=@1%
|
||||||
|
Not cookable=Не може бути приготовлено
|
||||||
|
Empty=Порожньо
|
||||||
|
Furnace active=Піч запалена
|
||||||
|
Furnace inactive=Піч не запалена
|
||||||
|
(Item: @1; Fuel: @2)=(Предмет: @1; Паливо: @2)
|
||||||
|
Furnace=Піч
|
||||||
|
Stone=Камінь
|
||||||
|
Cobblestone=Кругляк
|
||||||
|
Stone Brick=Кам'яна Цегла
|
||||||
|
Stone Block=Кам'яний Блок
|
||||||
|
Mossy Cobblestone=Моховий Кругляк
|
||||||
|
Desert Stone=Пустельний Камінь
|
||||||
|
Desert Cobblestone=Пустельний Камінь
|
||||||
|
Desert Stone Brick=Пустельна Кам'яна Цегла
|
||||||
|
Desert Stone Block=Пустельний Кам'яний Блок
|
||||||
|
Sandstone=Піщаник
|
||||||
|
Sandstone Brick=Цегла З Піщанику
|
||||||
|
Sandstone Block=Блок З Піщанику
|
||||||
|
Desert Sandstone=Пустельний Піщаник
|
||||||
|
Desert Sandstone Brick=Пустельна Цегла З Піщанику
|
||||||
|
Desert Sandstone Block=Пустельний Блок З Піщанику
|
||||||
|
Silver Sandstone=Срібний Піщаник
|
||||||
|
Silver Sandstone Brick=Цегла Із Срібного Піщанику
|
||||||
|
Silver Sandstone Block=Блок Із Срібного Піщанику
|
||||||
|
Obsidian=Обсидіан
|
||||||
|
Obsidian Brick=Обсидіанова Цегла
|
||||||
|
Obsidian Block=Обсидіановий Блок
|
||||||
|
Dirt=Земля
|
||||||
|
Dirt with Grass=Земля З Травою
|
||||||
|
Dirt with Grass and Footsteps=Земля З Травою Та Слідами
|
||||||
|
Dirt with Savanna Grass=Земля Із Саванною Травою
|
||||||
|
Dirt with Snow=Земля Зі Снігом
|
||||||
|
Dirt with Rainforest Litter=Земля Із Тропічною Підстилкою
|
||||||
|
Dirt with Coniferous Litter=Земля Із Сосновою Підстилкою
|
||||||
|
Savanna Dirt=Саваннова Земля
|
||||||
|
Savanna Dirt with Savanna Grass=Саваннова Земля Із Травою
|
||||||
|
Permafrost=Заморожений Ґрунт
|
||||||
|
Permafrost with Stones=Заморожений Ґрунт Із Камінням
|
||||||
|
Permafrost with Moss=Заморожений Ґрунт Із Мохом
|
||||||
|
Sand=Пісок
|
||||||
|
Desert Sand=Пустельний Пісок
|
||||||
|
Silver Sand=Срібний Пісок
|
||||||
|
Gravel=Гравій
|
||||||
|
Clay=Глиняний Блок
|
||||||
|
Snow=Сніг
|
||||||
|
Snow Block=Сніговий Блок
|
||||||
|
Ice=Лід
|
||||||
|
Cave Ice=Печерний Лід
|
||||||
|
Apple Tree=Стовбур Яблуні
|
||||||
|
Apple Wood Planks=Яблуневі Дошки
|
||||||
|
Apple Tree Sapling=Саджанець Яблуні
|
||||||
|
Apple Tree Leaves=Яблуневе Листя
|
||||||
|
Apple=Яблуко
|
||||||
|
Apple Marker=Яблучна Мітка
|
||||||
|
Jungle Tree=Стовбур Тропічного Дерева
|
||||||
|
Jungle Wood Planks=Дошки З Тропічного Дерева
|
||||||
|
Jungle Tree Leaves=Листя Тропічного Дерева
|
||||||
|
Jungle Tree Sapling=Саджанець Тропічного Дерева
|
||||||
|
Emergent Jungle Tree Sapling=Саджанець Тропічного Дерева, Що Виріс
|
||||||
|
Pine Tree=Сосновий Стовбур
|
||||||
|
Pine Wood Planks=Соснові Дошки
|
||||||
|
Pine Needles=Соснова Хвоя
|
||||||
|
Pine Tree Sapling=Саджанець Сосни
|
||||||
|
Acacia Tree=Стовбур Акації
|
||||||
|
Acacia Wood Planks=Дошки Акації
|
||||||
|
Acacia Tree Leaves=Листя Акації
|
||||||
|
Acacia Tree Sapling=Саджанець Акації
|
||||||
|
Aspen Tree=Стовбур Осики
|
||||||
|
Aspen Wood Planks=Осикові Дошки
|
||||||
|
Aspen Tree Leaves=Осикове Листя
|
||||||
|
Aspen Tree Sapling=Саджанець Осики
|
||||||
|
Coal Ore=Поклади Вугілля
|
||||||
|
Coal Block=Вугільний Блок
|
||||||
|
Iron Ore=Залізна Руда
|
||||||
|
Steel Block=Сталевий Блок
|
||||||
|
Copper Ore=Мідна Руда
|
||||||
|
Copper Block=Мідний Блок
|
||||||
|
Tin Ore=Олов'яна Руда
|
||||||
|
Tin Block=Олов'яний Блок
|
||||||
|
Bronze Block=Бронзовий Блок
|
||||||
|
Mese Ore=Месева Руда
|
||||||
|
Mese Block=Месевий Блок
|
||||||
|
Gold Ore=Золота Руда
|
||||||
|
Gold Block=Золотий Блок
|
||||||
|
Diamond Ore=Поклади Алмазу
|
||||||
|
Diamond Block=Алмазний Блок
|
||||||
|
Cactus=Кактус
|
||||||
|
Large Cactus Seedling=Саджанець Кактуса
|
||||||
|
Papyrus=Папірус
|
||||||
|
Dry Shrub=Сухий Кущ
|
||||||
|
Jungle Grass=Тропічна Трава
|
||||||
|
Grass=Трава
|
||||||
|
Savanna Grass=Саваннова Трава
|
||||||
|
Fern=Папороть
|
||||||
|
Marram Grass=Пісколюб
|
||||||
|
Bush Stem=Стебла Куща
|
||||||
|
Bush Leaves=Листя Куща
|
||||||
|
Bush Sapling=Саджанець Куща
|
||||||
|
Blueberry Bush Leaves with Berries=Кущ Чорниці З Ягодами
|
||||||
|
Blueberry Bush Leaves=Кущ Чорниці
|
||||||
|
Blueberry Bush Sapling=Саджанець Куща Чорниці
|
||||||
|
Acacia Bush Stem=Стебла Куща Акації
|
||||||
|
Acacia Bush Leaves=Листя Куща Акації
|
||||||
|
Acacia Bush Sapling=Саджанець Куща Акації
|
||||||
|
Pine Bush Stem=Стебла Хвойного Куща
|
||||||
|
Pine Bush Needles=Хвоя Куща
|
||||||
|
Pine Bush Sapling=Саджанець Хвойного Куща
|
||||||
|
Kelp=Ламінарія
|
||||||
|
Green Coral=Зелений Корал
|
||||||
|
Pink Coral=Рожевий Корал
|
||||||
|
Cyan Coral=Блакитний Корал
|
||||||
|
Brown Coral=Коричневий Корал
|
||||||
|
Orange Coral=Помаранчевий Корал
|
||||||
|
Coral Skeleton=Кораловий Остов
|
||||||
|
Water Source=Водне Джерело
|
||||||
|
Flowing Water=Проточна Вода
|
||||||
|
River Water Source=Річкове Водне Джерело
|
||||||
|
Flowing River Water=Проточна Річна Вода
|
||||||
|
Lava Source=Лавове Джерело
|
||||||
|
Flowing Lava=Проточна Лава
|
||||||
|
Empty Bookshelf=Порожня Книжкова Полиця
|
||||||
|
Bookshelf (@1 written, @2 empty books)=Книжкова Полиця (@1 книг з записами, @2 чисті книги)
|
||||||
|
Bookshelf=Книжкова Полиця
|
||||||
|
Text too long=Текст надто довгий
|
||||||
|
"@1"="@1"
|
||||||
|
Wooden Sign=Дерев'яна Табличка
|
||||||
|
Steel Sign=Сталева Табличка
|
||||||
|
Wooden Ladder=Дерев'яна Драбина
|
||||||
|
Steel Ladder=Сталеві Сходи
|
||||||
|
Apple Wood Fence=Яблуневий Дерев'яний Паркан
|
||||||
|
Acacia Wood Fence=Дерев'яний Паркан З Акації
|
||||||
|
Jungle Wood Fence=Дерев'яний Паркан З Тропічного Дерева
|
||||||
|
Pine Wood Fence=Сосновий Дерев'яний Паркан
|
||||||
|
Aspen Wood Fence=Осиковий Дерев'яний Паркан
|
||||||
|
Apple Wood Fence Rail=Яблуневий Дерев'яний Рейковий Паркан
|
||||||
|
Acacia Wood Fence Rail=Дерев'яний Рейковий Паркан З Акації
|
||||||
|
Jungle Wood Fence Rail=Дерев'яний Рейковий Паркан З Тропічного Дерева
|
||||||
|
Pine Wood Fence Rail=Сосновий Дерев'яний Рейковий Паркан
|
||||||
|
Aspen Wood Fence Rail=Осиковий Дерев'яний Рейковий Паркан
|
||||||
|
Glass=Скло
|
||||||
|
Obsidian Glass=Обсидіанове Скло
|
||||||
|
Brick Block=Цегляний Блок
|
||||||
|
Mese Lamp=Месе Лампа
|
||||||
|
Apple Wood Mese Post Light=Стовповий Месе Світильник З Яблуні
|
||||||
|
Acacia Wood Mese Post Light=Стовповий Месе Світильник З Акації
|
||||||
|
Jungle Wood Mese Post Light=Стовповий Месе Світильник Із Тропічного Дерева
|
||||||
|
Pine Wood Mese Post Light=Стовповий Месе Світильник Із Сосни
|
||||||
|
Aspen Wood Mese Post Light=Стовповий Месе Світильник З Осики
|
||||||
|
Cloud=Хмара
|
||||||
|
Wooden Pickaxe=Дерев'яна Кірка
|
||||||
|
Stone Pickaxe=Кам'яна Кірка
|
||||||
|
Bronze Pickaxe=Бронзова Кірка
|
||||||
|
Steel Pickaxe=Сталева Кірка
|
||||||
|
Mese Pickaxe=Месе Кірка
|
||||||
|
Diamond Pickaxe=Алмазна Кірка
|
||||||
|
Wooden Shovel=Дерев'янна Лопата
|
||||||
|
Stone Shovel=Кам'яна Лопата
|
||||||
|
Bronze Shovel=Бронзова Лопата
|
||||||
|
Steel Shovel=Сталева Лопата
|
||||||
|
Mese Shovel=Месе Лопата
|
||||||
|
Diamond Shovel=Алмазна Лопата
|
||||||
|
Wooden Axe=Дерев'яна Сокира
|
||||||
|
Stone Axe=Кам'яна Сокира
|
||||||
|
Bronze Axe=Бронзова Сокира
|
||||||
|
Steel Axe=Сталева Сокира
|
||||||
|
Mese Axe=Месе Сокира
|
||||||
|
Diamond Axe=Алмазна Сокира
|
||||||
|
Wooden Sword=Дерев'яний Меч
|
||||||
|
Stone Sword=Кам'яний Меч
|
||||||
|
Bronze Sword=Бронзовий Меч
|
||||||
|
Steel Sword=Сталевий Меч
|
||||||
|
Mese Sword=Месе Меч
|
||||||
|
Diamond Sword=Алмазний Меч
|
||||||
|
Torch=Факел
|
||||||
|
@1 will intersect protection on growth.=@1 перетне захист за зростанням.
|
@ -1,17 +1,18 @@
|
|||||||
# textdomain: default
|
# textdomain: default
|
||||||
Locked Chest=已上锁的箱子
|
Locked Chest=已上锁的箱子
|
||||||
Locked Chest (owned by @1)=已上锁的箱子(属于@1所有)
|
Locked Chest (owned by @1)=已上锁的箱子(属于@1)
|
||||||
You do not own this chest.=这个箱子不属于你所有。
|
You do not own this chest.=这个箱子不属于你所有。
|
||||||
a locked chest=一个已上锁的箱子
|
a locked chest=一个已上锁的箱子
|
||||||
Chest=箱子
|
Chest=箱子
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
Title:=标题:
|
Title:=标题:
|
||||||
Contents:=内容:
|
Contents:=内容:
|
||||||
Save=保存
|
Save=保存
|
||||||
by @1=由@1
|
by @1=由@1
|
||||||
Page @1 of @2=第@1页,共@2页。
|
Page @1 of @2=第@1页,共@2页。
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2="@1" by @2
|
"@1" by @2="@1" by @2
|
||||||
Skeleton Key=万能钥匙
|
|
||||||
Key to @1's @2=@1的@2的钥匙
|
|
||||||
Blueberries=蓝莓
|
Blueberries=蓝莓
|
||||||
Book=书
|
Book=书
|
||||||
Book with Text=带文字的书
|
Book with Text=带文字的书
|
||||||
@ -66,13 +67,13 @@ Obsidian Brick=黑曜石砖
|
|||||||
Obsidian Block=黑曜石方块
|
Obsidian Block=黑曜石方块
|
||||||
Dirt=土方块
|
Dirt=土方块
|
||||||
Dirt with Grass=草方块
|
Dirt with Grass=草方块
|
||||||
Dirt with Grass and Footsteps=草方块及脚印
|
Dirt with Grass and Footsteps=带有脚印的草方块
|
||||||
Dirt with Savanna Grass=草原草方块
|
Dirt with Savanna Grass=草原草方块
|
||||||
Dirt with Snow=雪土方块
|
Dirt with Snow=雪土方块
|
||||||
Dirt with Rainforest Litter=雨林腐土
|
Dirt with Rainforest Litter=雨林凋落物土
|
||||||
Dirt with Coniferous Litter=针叶林腐土
|
Dirt with Coniferous Litter=针叶林凋落物土
|
||||||
Savanna Dirt=草原土
|
Savanna Dirt=草原土
|
||||||
Savanna Dirt with Savanna Grass=草原草方块(草原土)
|
Savanna Dirt with Savanna Grass=草原草方块
|
||||||
Permafrost=多年冻土
|
Permafrost=多年冻土
|
||||||
Permafrost with Stones=带石头的多年冻土
|
Permafrost with Stones=带石头的多年冻土
|
||||||
Permafrost with Moss=生苔的多年冻土
|
Permafrost with Moss=生苔的多年冻土
|
||||||
@ -95,7 +96,7 @@ Jungle Tree=丛林树
|
|||||||
Jungle Wood Planks=丛林树木板
|
Jungle Wood Planks=丛林树木板
|
||||||
Jungle Tree Leaves=丛林树叶
|
Jungle Tree Leaves=丛林树叶
|
||||||
Jungle Tree Sapling=丛林树苗
|
Jungle Tree Sapling=丛林树苗
|
||||||
Emergent Jungle Tree Sapling=应急丛林树苗
|
Emergent Jungle Tree Sapling=露生层丛林树苗
|
||||||
Pine Tree=松树
|
Pine Tree=松树
|
||||||
Pine Wood Planks=松树木板
|
Pine Wood Planks=松树木板
|
||||||
Pine Needles=松针
|
Pine Needles=松针
|
||||||
@ -129,13 +130,13 @@ Papyrus=莎草纸
|
|||||||
Dry Shrub=干灌木
|
Dry Shrub=干灌木
|
||||||
Jungle Grass=丛林草
|
Jungle Grass=丛林草
|
||||||
Grass=草
|
Grass=草
|
||||||
Savanna Grass=
|
Savanna Grass=草原草
|
||||||
Fern=蕨
|
Fern=蕨
|
||||||
Marram Grass=滨草
|
Marram Grass=滨草
|
||||||
Bush Stem=灌木
|
Bush Stem=灌木
|
||||||
Bush Leaves=灌木叶
|
Bush Leaves=灌木叶
|
||||||
Bush Sapling=灌木苗
|
Bush Sapling=灌木苗
|
||||||
Blueberry Bush Leaves with Berries=蓝莓灌木叶与浆果
|
Blueberry Bush Leaves with Berries=长蓝莓的蓝莓灌木叶
|
||||||
Blueberry Bush Leaves=蓝莓灌木叶
|
Blueberry Bush Leaves=蓝莓灌木叶
|
||||||
Blueberry Bush Sapling=蓝莓灌木苗
|
Blueberry Bush Sapling=蓝莓灌木苗
|
||||||
Acacia Bush Stem=相思灌木
|
Acacia Bush Stem=相思灌木
|
||||||
@ -210,9 +211,8 @@ Bronze Sword=青铜剑
|
|||||||
Steel Sword=铁剑
|
Steel Sword=铁剑
|
||||||
Mese Sword=黄石剑
|
Mese Sword=黄石剑
|
||||||
Diamond Sword=钻石剑
|
Diamond Sword=钻石剑
|
||||||
Key=钥匙
|
|
||||||
Torch=火把
|
Torch=火把
|
||||||
@1 will intersect protection on growth.=@1将与增长的保护相交。
|
@1 will intersect protection on growth.=@1生长时将与保护区域相交。
|
||||||
|
|
||||||
|
|
||||||
##### not used anymore #####
|
##### not used anymore #####
|
||||||
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有)
|
|||||||
You do not own this chest.=這個箱子不屬於你所有。
|
You do not own this chest.=這個箱子不屬於你所有。
|
||||||
a locked chest=一個已上鎖的箱子
|
a locked chest=一個已上鎖的箱子
|
||||||
Chest=箱子
|
Chest=箱子
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
Title:=標題:
|
Title:=標題:
|
||||||
Contents:=內容:
|
Contents:=內容:
|
||||||
Save=保存
|
Save=保存
|
||||||
by @1=由@1
|
by @1=由@1
|
||||||
Page @1 of @2=第@1頁,共@2頁。
|
Page @1 of @2=第@1頁,共@2頁。
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2="@1" by @2
|
"@1" by @2="@1" by @2
|
||||||
Skeleton Key=萬能鑰匙
|
|
||||||
Key to @1's @2=@1的@2的鑰匙
|
|
||||||
Blueberries=藍莓
|
Blueberries=藍莓
|
||||||
Book=書
|
Book=書
|
||||||
Book with Text=帶文字的書
|
Book with Text=帶文字的書
|
||||||
@ -210,7 +211,6 @@ Bronze Sword=青銅劍
|
|||||||
Steel Sword=鐵劍
|
Steel Sword=鐵劍
|
||||||
Mese Sword=黃石劍
|
Mese Sword=黃石劍
|
||||||
Diamond Sword=鑽石劍
|
Diamond Sword=鑽石劍
|
||||||
Key=鑰匙
|
|
||||||
Torch=火把
|
Torch=火把
|
||||||
@1 will intersect protection on growth.=@1將與增長的保護相交。
|
@1 will intersect protection on growth.=@1將與增長的保護相交。
|
||||||
|
|
||||||
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=
|
|||||||
You do not own this chest.=
|
You do not own this chest.=
|
||||||
a locked chest=
|
a locked chest=
|
||||||
Chest=
|
Chest=
|
||||||
|
Write=
|
||||||
|
Read=
|
||||||
Title:=
|
Title:=
|
||||||
Contents:=
|
Contents:=
|
||||||
Save=
|
Save=
|
||||||
by @1=
|
by @1=
|
||||||
Page @1 of @2=
|
Page @1 of @2=
|
||||||
|
The book you were writing to mysteriously disappeared.=
|
||||||
"@1" by @2=
|
"@1" by @2=
|
||||||
Skeleton Key=
|
|
||||||
Key to @1's @2=
|
|
||||||
Blueberries=
|
Blueberries=
|
||||||
Book=
|
Book=
|
||||||
Book with Text=
|
Book with Text=
|
||||||
@ -210,6 +211,5 @@ Bronze Sword=
|
|||||||
Steel Sword=
|
Steel Sword=
|
||||||
Mese Sword=
|
Mese Sword=
|
||||||
Diamond Sword=
|
Diamond Sword=
|
||||||
Key=
|
|
||||||
Torch=
|
Torch=
|
||||||
@1 will intersect protection on growth.=
|
@1 will intersect protection on growth.=
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend'
|
# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend'
|
||||||
# www.blender.org
|
# www.blender.org
|
||||||
mtllib torch_ceiling.mtl
|
|
||||||
o Cube_Cube.001
|
|
||||||
v -0.062469 -0.047331 0.068152
|
v -0.062469 -0.047331 0.068152
|
||||||
v -0.062469 -0.559515 -0.164388
|
v -0.062469 -0.559515 -0.164388
|
||||||
v -0.062469 0.004344 -0.045667
|
v -0.062469 0.004344 -0.045667
|
||||||
@ -45,14 +43,11 @@ vn -0.0000 -0.4134 0.9105
|
|||||||
vn -1.0000 0.0000 0.0000
|
vn -1.0000 0.0000 0.0000
|
||||||
vn 0.7071 0.0000 -0.7071
|
vn 0.7071 0.0000 -0.7071
|
||||||
vn 0.7071 0.0000 0.7071
|
vn 0.7071 0.0000 0.7071
|
||||||
usemtl Material.001
|
|
||||||
s off
|
|
||||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||||
f 3/9/2 4/6/2 8/5/2 7/10/2
|
f 3/9/2 4/6/2 8/5/2 7/10/2
|
||||||
f 1/11/3 3/9/3 4/6/3 2/12/3
|
f 1/11/3 3/9/3 4/6/3 2/12/3
|
||||||
f 5/13/2 1/11/2 2/12/2 6/14/2
|
f 5/13/2 1/11/2 2/12/2 6/14/2
|
||||||
f 7/10/3 8/5/3 6/14/3 5/13/3
|
f 7/10/3 8/5/3 6/14/3 5/13/3
|
||||||
usemtl Material.002
|
|
||||||
f 9/15/4 10/16/4 12/17/4 11/18/4
|
f 9/15/4 10/16/4 12/17/4 11/18/4
|
||||||
f 13/19/5 14/20/5 16/21/5 15/22/5
|
f 13/19/5 14/20/5 16/21/5 15/22/5
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
|
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
|
||||||
# www.blender.org
|
# www.blender.org
|
||||||
mtllib torch_floor.mtl
|
|
||||||
o Cube_Cube.001
|
|
||||||
v 0.062500 0.062500 -0.062500
|
v 0.062500 0.062500 -0.062500
|
||||||
v 0.062500 -0.500000 -0.062500
|
v 0.062500 -0.500000 -0.062500
|
||||||
v 0.062500 0.062500 0.062500
|
v 0.062500 0.062500 0.062500
|
||||||
@ -35,16 +33,11 @@ vn 0.000000 0.000000 -1.000000
|
|||||||
vn 1.000000 0.000000 0.000000
|
vn 1.000000 0.000000 0.000000
|
||||||
vn -0.707100 0.000000 -0.707100
|
vn -0.707100 0.000000 -0.707100
|
||||||
vn -0.707100 -0.000000 0.707100
|
vn -0.707100 -0.000000 0.707100
|
||||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
|
||||||
usemtl Material.001
|
|
||||||
s off
|
|
||||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
|
||||||
usemtl Material.002
|
|
||||||
f 9/9/4 10/10/4 12/11/4 11/12/4
|
f 9/9/4 10/10/4 12/11/4 11/12/4
|
||||||
f 13/12/5 14/9/5 16/10/5 15/11/5
|
f 13/12/5 14/9/5 16/10/5 15/11/5
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
|
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
|
||||||
# www.blender.org
|
# www.blender.org
|
||||||
mtllib torch_wall.mtl
|
|
||||||
o Cube_Cube.001
|
|
||||||
v 0.062469 -0.195248 0.023570
|
v 0.062469 -0.195248 0.023570
|
||||||
v 0.062469 -0.476498 -0.463570
|
v 0.062469 -0.476498 -0.463570
|
||||||
v 0.062469 -0.303502 0.086070
|
v 0.062469 -0.303502 0.086070
|
||||||
@ -47,9 +45,6 @@ vn -0.707100 0.612400 -0.353600
|
|||||||
vn -0.707100 -0.612400 0.353600
|
vn -0.707100 -0.612400 0.353600
|
||||||
vn -0.707100 0.707100 -0.000000
|
vn -0.707100 0.707100 -0.000000
|
||||||
vn -0.707100 -0.707100 -0.000000
|
vn -0.707100 -0.707100 -0.000000
|
||||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
|
||||||
usemtl Material.001
|
|
||||||
s off
|
|
||||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||||
@ -58,7 +53,5 @@ f 5/2/2 1/3/2 2/5/2 6/6/2
|
|||||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||||
f 17/9/4 18/10/4 20/11/4 19/12/4
|
f 17/9/4 18/10/4 20/11/4 19/12/4
|
||||||
f 21/9/5 22/10/5 24/11/5 23/12/5
|
f 21/9/5 22/10/5 24/11/5 23/12/5
|
||||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
|
||||||
usemtl Material.002
|
|
||||||
f 9/12/6 10/13/6 12/14/6 11/9/6
|
f 9/12/6 10/13/6 12/14/6 11/9/6
|
||||||
f 13/9/7 14/12/7 16/13/7 15/14/7
|
f 13/9/7 14/12/7 16/13/7 15/14/7
|
||||||
|
@ -2057,10 +2057,9 @@ local function coral_on_place(itemstack, placer, pointed_thing)
|
|||||||
|
|
||||||
if minetest.is_protected(pos_under, player_name) or
|
if minetest.is_protected(pos_under, player_name) or
|
||||||
minetest.is_protected(pos_above, player_name) then
|
minetest.is_protected(pos_above, player_name) then
|
||||||
minetest.log("action", player_name
|
default.log_player_action(placer,
|
||||||
.. " tried to place " .. itemstack:get_name()
|
"tried to place", itemstack:get_name(),
|
||||||
.. " at protected position "
|
"at protected position", pos_under)
|
||||||
.. minetest.pos_to_string(pos_under))
|
|
||||||
minetest.record_protection_violation(pos_under, player_name)
|
minetest.record_protection_violation(pos_under, player_name)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
@ -2525,7 +2524,7 @@ local function update_bookshelf(pos)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_node("default:bookshelf", {
|
local default_bookshelf_def = {
|
||||||
description = S("Bookshelf"),
|
description = S("Bookshelf"),
|
||||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||||
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
|
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
|
||||||
@ -2550,21 +2549,6 @@ minetest.register_node("default:bookshelf", {
|
|||||||
end
|
end
|
||||||
return 0
|
return 0
|
||||||
end,
|
end,
|
||||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
||||||
minetest.log("action", player:get_player_name() ..
|
|
||||||
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
|
|
||||||
update_bookshelf(pos)
|
|
||||||
end,
|
|
||||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
minetest.log("action", player:get_player_name() ..
|
|
||||||
" puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
|
|
||||||
update_bookshelf(pos)
|
|
||||||
end,
|
|
||||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
minetest.log("action", player:get_player_name() ..
|
|
||||||
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
|
|
||||||
update_bookshelf(pos)
|
|
||||||
end,
|
|
||||||
on_blast = function(pos)
|
on_blast = function(pos)
|
||||||
local drops = {}
|
local drops = {}
|
||||||
default.get_inventory_drops(pos, "books", drops)
|
default.get_inventory_drops(pos, "books", drops)
|
||||||
@ -2572,7 +2556,9 @@ minetest.register_node("default:bookshelf", {
|
|||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
return drops
|
return drops
|
||||||
end,
|
end,
|
||||||
})
|
}
|
||||||
|
default.set_inventory_action_loggers(default_bookshelf_def, "bookshelf")
|
||||||
|
minetest.register_node("default:bookshelf", default_bookshelf_def)
|
||||||
|
|
||||||
local function register_sign(material, desc, def)
|
local function register_sign(material, desc, def)
|
||||||
minetest.register_node("default:sign_wall_" .. material, {
|
minetest.register_node("default:sign_wall_" .. material, {
|
||||||
@ -2615,8 +2601,8 @@ local function register_sign(material, desc, def)
|
|||||||
minetest.chat_send_player(player_name, S("Text too long"))
|
minetest.chat_send_player(player_name, S("Text too long"))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
minetest.log("action", player_name .. " wrote \"" .. text ..
|
default.log_player_action(sender, "wrote \"" .. text ..
|
||||||
"\" to the sign at " .. minetest.pos_to_string(pos))
|
"\" to the sign at", pos)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
meta:set_string("text", text)
|
meta:set_string("text", text)
|
||||||
|
|
||||||
@ -2810,7 +2796,6 @@ minetest.register_node("default:glass", {
|
|||||||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||||
use_texture_alpha = "clip", -- only needed for stairs API
|
use_texture_alpha = "clip", -- only needed for stairs API
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "glasslikeliquidlevel",
|
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||||
@ -2823,7 +2808,6 @@ minetest.register_node("default:obsidian_glass", {
|
|||||||
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
|
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
|
||||||
use_texture_alpha = "clip", -- only needed for stairs API
|
use_texture_alpha = "clip", -- only needed for stairs API
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "glasslikeliquidlevel",
|
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
sounds = default.node_sound_glass_defaults(),
|
sounds = default.node_sound_glass_defaults(),
|
||||||
|
Binary file not shown.
@ -452,46 +452,6 @@ for name, mat in pairs(craft_ingreds) do
|
|||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_tool("default:key", {
|
|
||||||
description = S("Key"),
|
|
||||||
inventory_image = "default_key.png",
|
|
||||||
groups = {key = 1, not_in_creative_inventory = 1},
|
|
||||||
stack_max = 1,
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
local under = pointed_thing.under
|
|
||||||
local node = minetest.get_node(under)
|
|
||||||
local def = minetest.registered_nodes[node.name]
|
|
||||||
if def and def.on_rightclick and
|
|
||||||
not (placer and placer:is_player() and
|
|
||||||
placer:get_player_control().sneak) then
|
|
||||||
return def.on_rightclick(under, node, placer, itemstack,
|
|
||||||
pointed_thing) or itemstack
|
|
||||||
end
|
|
||||||
if pointed_thing.type ~= "node" then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos = pointed_thing.under
|
|
||||||
node = minetest.get_node(pos)
|
|
||||||
|
|
||||||
if not node or node.name == "ignore" then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local ndef = minetest.registered_nodes[node.name]
|
|
||||||
if not ndef then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local on_key_use = ndef.on_key_use
|
|
||||||
if on_key_use then
|
|
||||||
on_key_use(pos, placer)
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
recipe = "default:pick_wood",
|
recipe = "default:pick_wood",
|
||||||
|
@ -11,7 +11,7 @@ local function on_flood(pos, oldnode, newnode)
|
|||||||
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
|
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
|
||||||
minetest.sound_play(
|
minetest.sound_play(
|
||||||
"default_cool_lava",
|
"default_cool_lava",
|
||||||
{pos = pos, max_hear_distance = 16, gain = 0.1},
|
{pos = pos, max_hear_distance = 16, gain = 0.07},
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
@ -572,8 +572,7 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
|
|||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.log("action", player_name .. " places node "
|
default.log_player_action(placer, "places node", sapling_name, "at", pos)
|
||||||
.. sapling_name .. " at " .. minetest.pos_to_string(pos))
|
|
||||||
|
|
||||||
local take_item = not minetest.is_creative_enabled(player_name)
|
local take_item = not minetest.is_creative_enabled(player_name)
|
||||||
local newnode = {name = sapling_name}
|
local newnode = {name = sapling_name}
|
||||||
|
@ -170,10 +170,10 @@ function doors.door_toggle(pos, node, clicker)
|
|||||||
|
|
||||||
if state % 2 == 0 then
|
if state % 2 == 0 then
|
||||||
minetest.sound_play(def.door.sounds[1],
|
minetest.sound_play(def.door.sounds[1],
|
||||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
|
||||||
else
|
else
|
||||||
minetest.sound_play(def.door.sounds[2],
|
minetest.sound_play(def.door.sounds[2],
|
||||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.swap_node(pos, {
|
minetest.swap_node(pos, {
|
||||||
@ -260,10 +260,11 @@ function doors.register(name, def)
|
|||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
local pos
|
local pos
|
||||||
|
|
||||||
if not pointed_thing.type == "node" then
|
if pointed_thing.type ~= "node" then
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local doorname = itemstack:get_name()
|
||||||
local node = minetest.get_node(pointed_thing.under)
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
local pdef = minetest.registered_nodes[node.name]
|
local pdef = minetest.registered_nodes[node.name]
|
||||||
if pdef and pdef.on_rightclick and
|
if pdef and pdef.on_rightclick and
|
||||||
@ -315,10 +316,10 @@ function doors.register(name, def)
|
|||||||
local state = 0
|
local state = 0
|
||||||
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
||||||
state = state + 2
|
state = state + 2
|
||||||
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
minetest.set_node(pos, {name = doorname .. "_b", param2 = dir})
|
||||||
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
||||||
else
|
else
|
||||||
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
minetest.set_node(pos, {name = doorname .. "_a", param2 = dir})
|
||||||
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -364,12 +365,21 @@ function doors.register(name, def)
|
|||||||
def.sound_close = "doors_door_close"
|
def.sound_close = "doors_door_close"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not def.gain_open then
|
||||||
|
def.gain_open = 0.3
|
||||||
|
end
|
||||||
|
|
||||||
|
if not def.gain_close then
|
||||||
|
def.gain_close = 0.3
|
||||||
|
end
|
||||||
|
|
||||||
def.groups.not_in_creative_inventory = 1
|
def.groups.not_in_creative_inventory = 1
|
||||||
def.groups.door = 1
|
def.groups.door = 1
|
||||||
def.drop = name
|
def.drop = name
|
||||||
def.door = {
|
def.door = {
|
||||||
name = name,
|
name = name,
|
||||||
sounds = { def.sound_close, def.sound_open },
|
sounds = {def.sound_close, def.sound_open},
|
||||||
|
gains = {def.gain_close, def.gain_open},
|
||||||
}
|
}
|
||||||
if not def.on_rightclick then
|
if not def.on_rightclick then
|
||||||
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
@ -436,19 +446,19 @@ function doors.register(name, def)
|
|||||||
def.buildable_to = false
|
def.buildable_to = false
|
||||||
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
||||||
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
||||||
def.use_texture_alpha = "clip"
|
def.use_texture_alpha = def.use_texture_alpha or "clip"
|
||||||
|
|
||||||
def.mesh = "door_a.obj"
|
def.mesh = "door_a.b3d"
|
||||||
minetest.register_node(":" .. name .. "_a", def)
|
minetest.register_node(":" .. name .. "_a", table.copy(def))
|
||||||
|
|
||||||
def.mesh = "door_b.obj"
|
def.mesh = "door_b.b3d"
|
||||||
minetest.register_node(":" .. name .. "_b", def)
|
minetest.register_node(":" .. name .. "_b", table.copy(def))
|
||||||
|
|
||||||
def.mesh = "door_a2.obj"
|
def.mesh = "door_b.b3d"
|
||||||
minetest.register_node(":" .. name .. "_c", def)
|
minetest.register_node(":" .. name .. "_c", table.copy(def))
|
||||||
|
|
||||||
def.mesh = "door_b2.obj"
|
def.mesh = "door_a.b3d"
|
||||||
minetest.register_node(":" .. name .. "_d", def)
|
minetest.register_node(":" .. name .. "_d", table.copy(def))
|
||||||
|
|
||||||
doors.registered_doors[name .. "_a"] = true
|
doors.registered_doors[name .. "_a"] = true
|
||||||
doors.registered_doors[name .. "_b"] = true
|
doors.registered_doors[name .. "_b"] = true
|
||||||
@ -461,6 +471,8 @@ doors.register("door_wood", {
|
|||||||
description = S("Wooden Door"),
|
description = S("Wooden Door"),
|
||||||
inventory_image = "doors_item_wood.png",
|
inventory_image = "doors_item_wood.png",
|
||||||
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
|
gain_open = 0.06,
|
||||||
|
gain_close = 0.13,
|
||||||
recipe = {
|
recipe = {
|
||||||
{"group:wood", "group:wood"},
|
{"group:wood", "group:wood"},
|
||||||
{"group:wood", "group:wood"},
|
{"group:wood", "group:wood"},
|
||||||
@ -477,6 +489,8 @@ doors.register("door_steel", {
|
|||||||
sounds = default.node_sound_metal_defaults(),
|
sounds = default.node_sound_metal_defaults(),
|
||||||
sound_open = "doors_steel_door_open",
|
sound_open = "doors_steel_door_open",
|
||||||
sound_close = "doors_steel_door_close",
|
sound_close = "doors_steel_door_close",
|
||||||
|
gain_open = 0.2,
|
||||||
|
gain_close = 0.2,
|
||||||
recipe = {
|
recipe = {
|
||||||
{"default:steel_ingot", "default:steel_ingot"},
|
{"default:steel_ingot", "default:steel_ingot"},
|
||||||
{"default:steel_ingot", "default:steel_ingot"},
|
{"default:steel_ingot", "default:steel_ingot"},
|
||||||
@ -492,6 +506,8 @@ doors.register("door_glass", {
|
|||||||
sounds = default.node_sound_glass_defaults(),
|
sounds = default.node_sound_glass_defaults(),
|
||||||
sound_open = "doors_glass_door_open",
|
sound_open = "doors_glass_door_open",
|
||||||
sound_close = "doors_glass_door_close",
|
sound_close = "doors_glass_door_close",
|
||||||
|
gain_open = 0.3,
|
||||||
|
gain_close = 0.25,
|
||||||
recipe = {
|
recipe = {
|
||||||
{"default:glass", "default:glass"},
|
{"default:glass", "default:glass"},
|
||||||
{"default:glass", "default:glass"},
|
{"default:glass", "default:glass"},
|
||||||
@ -507,6 +523,8 @@ doors.register("door_obsidian_glass", {
|
|||||||
sounds = default.node_sound_glass_defaults(),
|
sounds = default.node_sound_glass_defaults(),
|
||||||
sound_open = "doors_glass_door_open",
|
sound_open = "doors_glass_door_open",
|
||||||
sound_close = "doors_glass_door_close",
|
sound_close = "doors_glass_door_close",
|
||||||
|
gain_open = 0.3,
|
||||||
|
gain_close = 0.25,
|
||||||
recipe = {
|
recipe = {
|
||||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||||
@ -553,12 +571,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
|
|||||||
|
|
||||||
if string.sub(node.name, -5) == "_open" then
|
if string.sub(node.name, -5) == "_open" then
|
||||||
minetest.sound_play(def.sound_close,
|
minetest.sound_play(def.sound_close,
|
||||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
{pos = pos, gain = def.gain_close, max_hear_distance = 10}, true)
|
||||||
minetest.swap_node(pos, {name = string.sub(node.name, 1,
|
minetest.swap_node(pos, {name = string.sub(node.name, 1,
|
||||||
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
||||||
else
|
else
|
||||||
minetest.sound_play(def.sound_open,
|
minetest.sound_play(def.sound_open,
|
||||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
{pos = pos, gain = def.gain_open, max_hear_distance = 10}, true)
|
||||||
minetest.swap_node(pos, {name = node.name .. "_open",
|
minetest.swap_node(pos, {name = node.name .. "_open",
|
||||||
param1 = node.param1, param2 = node.param2})
|
param1 = node.param1, param2 = node.param2})
|
||||||
end
|
end
|
||||||
@ -582,7 +600,7 @@ function doors.register_trapdoor(name, def)
|
|||||||
def.paramtype = "light"
|
def.paramtype = "light"
|
||||||
def.paramtype2 = "facedir"
|
def.paramtype2 = "facedir"
|
||||||
def.is_ground_content = false
|
def.is_ground_content = false
|
||||||
def.use_texture_alpha = "clip"
|
def.use_texture_alpha = def.use_texture_alpha or "clip"
|
||||||
|
|
||||||
if def.protected then
|
if def.protected then
|
||||||
def.can_dig = can_dig_door
|
def.can_dig = can_dig_door
|
||||||
@ -641,13 +659,25 @@ function doors.register_trapdoor(name, def)
|
|||||||
def.sound_close = "doors_door_close"
|
def.sound_close = "doors_door_close"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not def.gain_open then
|
||||||
|
def.gain_open = 0.3
|
||||||
|
end
|
||||||
|
|
||||||
|
if not def.gain_close then
|
||||||
|
def.gain_close = 0.3
|
||||||
|
end
|
||||||
|
|
||||||
local def_opened = table.copy(def)
|
local def_opened = table.copy(def)
|
||||||
local def_closed = table.copy(def)
|
local def_closed = table.copy(def)
|
||||||
|
|
||||||
|
if def.nodebox_closed and def.nodebox_opened then
|
||||||
|
def_closed.node_box = def.nodebox_closed
|
||||||
|
else
|
||||||
def_closed.node_box = {
|
def_closed.node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||||
}
|
}
|
||||||
|
end
|
||||||
def_closed.selection_box = {
|
def_closed.selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||||
@ -661,10 +691,14 @@ function doors.register_trapdoor(name, def)
|
|||||||
def.tile_side
|
def.tile_side
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if def.nodebox_opened and def.nodebox_closed then
|
||||||
|
def_opened.node_box = def.nodebox_opened
|
||||||
|
else
|
||||||
def_opened.node_box = {
|
def_opened.node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||||
}
|
}
|
||||||
|
end
|
||||||
def_opened.selection_box = {
|
def_opened.selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||||
@ -694,6 +728,8 @@ doors.register_trapdoor("doors:trapdoor", {
|
|||||||
wield_image = "doors_trapdoor.png",
|
wield_image = "doors_trapdoor.png",
|
||||||
tile_front = "doors_trapdoor.png",
|
tile_front = "doors_trapdoor.png",
|
||||||
tile_side = "doors_trapdoor_side.png",
|
tile_side = "doors_trapdoor_side.png",
|
||||||
|
gain_open = 0.06,
|
||||||
|
gain_close = 0.13,
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -707,6 +743,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
|
|||||||
sounds = default.node_sound_metal_defaults(),
|
sounds = default.node_sound_metal_defaults(),
|
||||||
sound_open = "doors_steel_door_open",
|
sound_open = "doors_steel_door_open",
|
||||||
sound_close = "doors_steel_door_close",
|
sound_close = "doors_steel_door_close",
|
||||||
|
gain_open = 0.2,
|
||||||
|
gain_close = 0.2,
|
||||||
groups = {cracky = 1, level = 2, door = 1},
|
groups = {cracky = 1, level = 2, door = 1},
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -746,8 +784,8 @@ function doors.register_fencegate(name, def)
|
|||||||
sounds = def.sounds,
|
sounds = def.sounds,
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
local node_def = minetest.registered_nodes[node.name]
|
local node_def = minetest.registered_nodes[node.name]
|
||||||
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2})
|
||||||
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15,
|
||||||
max_hear_distance = 8}, true)
|
max_hear_distance = 8}, true)
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
@ -775,8 +813,8 @@ function doors.register_fencegate(name, def)
|
|||||||
|
|
||||||
local fence_closed = table.copy(fence)
|
local fence_closed = table.copy(fence)
|
||||||
fence_closed.mesh = "doors_fencegate_closed.obj"
|
fence_closed.mesh = "doors_fencegate_closed.obj"
|
||||||
fence_closed.gate = name .. "_open"
|
fence_closed._gate = name .. "_open"
|
||||||
fence_closed.sound = "doors_fencegate_open"
|
fence_closed._gate_sound = "doors_fencegate_open"
|
||||||
fence_closed.collision_box = {
|
fence_closed.collision_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||||
@ -784,8 +822,8 @@ function doors.register_fencegate(name, def)
|
|||||||
|
|
||||||
local fence_open = table.copy(fence)
|
local fence_open = table.copy(fence)
|
||||||
fence_open.mesh = "doors_fencegate_open.obj"
|
fence_open.mesh = "doors_fencegate_open.obj"
|
||||||
fence_open.gate = name .. "_closed"
|
fence_open._gate = name .. "_closed"
|
||||||
fence_open.sound = "doors_fencegate_close"
|
fence_open._gate_sound = "doors_fencegate_close"
|
||||||
fence_open.groups.not_in_creative_inventory = 1
|
fence_open.groups.not_in_creative_inventory = 1
|
||||||
fence_open.collision_box = {
|
fence_open.collision_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
|
18
mods/doors/locale/doors.eo.tr
Normal file
18
mods/doors/locale/doors.eo.tr
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
# textdomain: doors
|
||||||
|
Hidden Door Segment=Kaŝita Porda Segmento
|
||||||
|
Owned by @1=Posedita de @1
|
||||||
|
You do not own this locked door.=Vi ne posedas ĉi tiun ŝlositan pordon.
|
||||||
|
a locked door=ŝlosita pordo
|
||||||
|
Wooden Door=Ligna Pordo
|
||||||
|
Steel Door=Ŝtala Pordo
|
||||||
|
Glass Door=Vitra Pordo
|
||||||
|
Obsidian Glass Door=Obsidiana Vitra Pordo
|
||||||
|
You do not own this trapdoor.=Vi ne posedas ĉi tiun plankpordon.
|
||||||
|
a locked trapdoor=ŝlosita plankpordo
|
||||||
|
Wooden Trapdoor=Ligna Plankpordo
|
||||||
|
Steel Trapdoor=Ŝtala Plankpordo
|
||||||
|
Apple Wood Fence Gate=Poma Ligna Barila Pordo
|
||||||
|
Acacia Wood Fence Gate=Akacia Ligna Barila Pordo
|
||||||
|
Jungle Wood Fence Gate=Ĝangala Ligna Barila Pordo
|
||||||
|
Pine Wood Fence Gate=Pina Ligna Barila Pordo
|
||||||
|
Aspen Wood Fence Gate=Tremola Ligna Barila Pordo
|
18
mods/doors/locale/doors.ja.tr
Normal file
18
mods/doors/locale/doors.ja.tr
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
# textdomain: doors
|
||||||
|
Hidden Door Segment=隠しドアの区切り
|
||||||
|
Owned by @1=所有者 @1
|
||||||
|
You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。
|
||||||
|
a locked door=ロックされたドア
|
||||||
|
Wooden Door=木のドア
|
||||||
|
Steel Door=鉄のドア
|
||||||
|
Glass Door=ガラスのドア
|
||||||
|
Obsidian Glass Door=黒曜石のガラスのドア
|
||||||
|
You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。
|
||||||
|
a locked trapdoor=ロックされたトラップドア
|
||||||
|
Wooden Trapdoor=木のトラップドア
|
||||||
|
Steel Trapdoor=鉄のトラップドア
|
||||||
|
Apple Wood Fence Gate=リンゴのフェンスゲート
|
||||||
|
Acacia Wood Fence Gate=アカシアのフェンスゲート
|
||||||
|
Jungle Wood Fence Gate=ジャングルのフェンスゲート
|
||||||
|
Pine Wood Fence Gate=マツのフェンスゲート
|
||||||
|
Aspen Wood Fence Gate=ポプラのフェンスゲート
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user