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22 Commits

Author SHA1 Message Date
833ed77620 Validate & sanitize formspec fields (#3022) 2023-04-08 18:13:45 +02:00
4c6e19968a Fix typo in german translation 2023-04-08 18:11:37 +02:00
446e56a879 Update German translation 2023-04-08 18:11:37 +02:00
34c1d3242d Update locale files 2023-04-08 18:11:37 +02:00
f49707c973 Minor creative UI fixes (#3023) 2023-04-04 11:43:59 +02:00
8dee348d97 Fix syntax errors in bones.sv.tr 2023-03-14 10:25:37 +01:00
aeb27c4db6 Fix 'boats' russian translation (#2974) 2023-03-10 20:27:15 +01:00
6921c9bbd1 Tweak MTG craftguide Russian translation (#2975) 2023-03-10 20:26:30 +01:00
8d60e85dfc Fix player_api.set_model not updating the animation 2023-01-31 15:31:52 +01:00
2c1d9e1330 Flip item textures of glass doors (#3009) 2023-01-26 17:32:03 +01:00
ec2f57db0e Ensure chests close properly (#2965)
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-25 19:10:32 +01:00
fdcf458b56 creative: Override hand after mods loaded... (#2984)
Prevents other mods from overwriting changes
& removes dependence on default.
2023-01-21 09:44:47 +01:00
97130f4c1c Update Chinese translation (#3008)
+ template update
2023-01-21 09:44:35 +01:00
26b2da2c08 Update Japanese translation (#3007)
Add missing translations
 Corrected mistranslations
 Revised translation to match Mineclone2
2023-01-21 09:43:53 +01:00
8eb4437ac8 Fix crash if /home is executed with an invalid name (#3000) 2022-12-20 18:42:48 +01:00
792bc6f6e5 Fix wall craft registrations (#3004) 2022-12-02 19:54:46 +01:00
c4cf1a6004 Update Indonesian translation (#3003)
- Add missing translations
- Fix wrong terms/spellings
2022-11-27 21:24:35 +01:00
99a7193095 Teach screwdriver to rotate 4dir nodes (#2992) 2022-10-01 21:19:42 +02:00
2e8ac46120 Beds: Replace hardcoded values of day interval with constants (#2990) 2022-09-28 11:07:50 +02:00
508a9070a0 Add color_* groups to wool 2022-09-21 18:23:55 +02:00
aff9c28eed Improve stair placement rotation for bridging (#2979)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-18 11:02:24 +02:00
e903b1f6d0 Make default an optional dependency for the creative mod 2022-08-18 10:16:22 +02:00
106 changed files with 471 additions and 391 deletions

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@ -1,3 +1,3 @@
title = Notre Ami Le Cube 1.6
author = Minetest and Sys4
title = Minetest Game
author = Minetest
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.

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@ -49,6 +49,8 @@ Beds API
* `beds.read_spawns() ` Returns a table containing players respawn positions
* `beds.kick_players()` Forces all players to leave bed
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
### Bed definition

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@ -1,76 +0,0 @@
# This file contains settings of Minetest Game that can be changed in
# minetest.conf.
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# Whether creative mode (fast digging of all blocks, unlimited resources) should
# be enabled.
creative_mode = false
# Sets the behaviour of the inventory items when a player dies.
# bones: Store items in a bone node but drop items if inside protected area.
# drop: Drop items on the ground.
# keep: Player keeps items.
bones_mode = bones
# The time in seconds after which the bones of a dead player can be looted by
# everyone.
# 0 to disable.
share_bones_time = 1200
# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early = 300
# Inform player of condition and location of new bones.
bones_position_message = true
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
# disappear.
# 'permanent_flame' nodes will remain with either setting.
enable_fire = false
# Enable flame sound.
flame_sound = true
# Whether lavacooling should be enabled.
enable_lavacooling = true
# Whether the stuff in initial_stuff should be given to new players.
give_initial_stuff = true
initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
# Whether the TNT mod should be enabled.
enable_tnt = true
# The radius of a TNT explosion.
tnt_radius = 3
# Enable the stairs mod ABM that replaces the old 'upside down'
# stair and slab nodes in old maps with the new param2 versions.
enable_stairs_replace_abm = false
# Whether to allow respawning in beds.
# Default value is true.
enable_bed_respawn = true
# Whether players can skip night by sleeping.
# Default value is true.
enable_bed_night_skip = true
# If enabled, fences and walls cannot be jumped over.
enable_fence_tall = true
# Whether the engine's spawn search, which does not check for a suitable
# starting biome, is used.
# Default value is false.
engine_spawn = false
# Whether river water source nodes create flowing sounds.
# Helps rivers create more sound, especially on level sections.
river_source_sounds = true
# Enable cloud variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens.
enable_weather = false

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@ -186,7 +186,7 @@ function beds.on_rightclick(pos, player)
local ppos = player:get_pos()
local tod = minetest.get_timeofday()
if tod > 0.2 and tod < 0.805 then
if tod > beds.day_interval.start and tod < beds.day_interval.finish then
if beds.player[name] then
lay_down(player, nil, nil, false)
end

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@ -16,6 +16,11 @@ beds.formspec = "size[8,11;true]" ..
"bgcolor[#080808BB;true]" ..
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
beds.day_interval = {
start = 0.2,
finish = 0.805,
}
local modpath = minetest.get_modpath("beds")
-- Load files

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@ -1,10 +1,10 @@
# textdomain: beds
Fancy Bed=Ranjang Mewah
Simple Bed=Ranjang Sederhana
This bed is already occupied!=
You have to stop moving before going to bed!=
This bed is already occupied!=Ranjang telah terisi!
You have to stop moving before going to bed!=Anda harus diam untuk tidur!
Good morning.=Selamat pagi.
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
Force night skip=Paksa lewati malam
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
Leave Bed=Tinggalkan Ranjang

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@ -1,8 +1,8 @@
# textdomain: beds
Fancy Bed=花式床
Simple Bed=簡易床
This bed is already occupied!=
You have to stop moving before going to bed!=
This bed is already occupied!=這個床已經被占據了!
You have to stop moving before going to bed!=你必須在上床前停止移動!
Good morning.=早安!
@1 of @2 players are in bed=@2位玩家中的@1位在床上
Force night skip=強制跳過夜晚

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@ -1,3 +1,3 @@
# textdomain: binoculars
Binoculars=Teropong
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
Use with 'Zoom' key=Pakai dengan tombol 'Zum'

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@ -1,4 +1,4 @@
# textdomain: boats
Boat cruise mode on=Режим путешествия на лодке включен
Boat cruise mode off=Режим путешествия на лодке выключен
Boat cruise mode on=Автоход лодки включен
Boat cruise mode off=Автоход лодки выключен
Boat=Лодка

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@ -1,8 +1,8 @@
# textdomain: bones
Bones=Ben
@1's old bones=@1s Gamla ben
@1 died at @2.=@1 dog på @a.
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
@1 died at @2.=@1 dog på @2.
@1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
@1's fresh bones=@1s färska ben
@1's bones=@1s ben

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@ -1,5 +1,5 @@
# textdomain: bucket
Empty Bucket=空のバケツ
Water Bucket=水入りバケツ
River Water Bucket=川水入りバケツ
River Water Bucket=川水入りバケツ
Lava Bucket=溶岩入りバケツ

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@ -46,34 +46,36 @@ end
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
minetest.register_on_mods_loaded(function()
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-- Override the hand tool
minetest.override_item("", {
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate =
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
-- Override the hand tool
minetest.override_item("", {
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate =
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
end)
end
-- Unlimited node placement

View File

@ -150,9 +150,10 @@ function creative.register_tab(name, title, items)
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local pagenum = math.floor(inv.start_i / (4*8) + 1)
local pagemax = math.ceil(inv.size / (4*8))
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
local esc = minetest.formspec_escape
return sfinv.make_formspec(player, context,
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
@ -160,7 +161,7 @@ function creative.register_tab(name, title, items)
list[detached:trash;main;4.02,4.1;1,1;]
listring[]
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
]] ..
@ -191,10 +192,13 @@ function creative.register_tab(name, title, items)
inv.start_i = 0
inv.filter = ""
sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
elseif (fields.creative_search or
fields.key_enter_field == "creative_filter")
and fields.creative_filter then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0

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@ -1,3 +1,3 @@
name = creative
description = Minetest Game mod: creative
depends = default, sfinv
depends = sfinv

View File

@ -53,19 +53,22 @@ end
default.chest.open_chests = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
end
if not player or not fields.quit then
return
end
local pn = player:get_player_name()
if not default.chest.open_chests[pn] then
if formname ~= "default:chest" then
if default.chest.open_chests[pn] then
default.chest.chest_lid_close(pn)
end
return
end
if not (fields.quit and default.chest.open_chests[pn]) then
return
end
default.chest.chest_lid_close(pn)
return true
end)
@ -129,6 +132,12 @@ function default.chest.register_chest(prefixed_name, d)
return itemstack
end
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then
@ -136,10 +145,9 @@ function default.chest.register_chest(prefixed_name, d)
{ name = name .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
minetest.after(0.2, minetest.show_formspec, cn,
"default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name }
end
def.on_blast = function() end
@ -200,6 +208,12 @@ function default.chest.register_chest(prefixed_name, d)
return inv:is_empty("main")
end
def.on_rightclick = function(pos, node, clicker)
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then
@ -208,9 +222,9 @@ function default.chest.register_chest(prefixed_name, d)
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
cn,
"default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name }
end
def.on_blast = function(pos)
@ -274,6 +288,18 @@ function default.chest.register_chest(prefixed_name, d)
end
})
end
-- close opened chests on load
minetest.register_lbm({
label = "close opened chests on load",
name = "default:close_" .. prefixed_name:gsub(":", "_") .. "_open",
nodenames = {prefixed_name .. "_open"},
run_at_every_load = true,
action = function(pos, node)
node.name = prefixed_name
minetest.swap_node(pos, node)
end
})
end
default.chest.register_chest("default:chest", {

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@ -148,7 +148,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
if fields.close then
if fields.quit then
book_writers[player_name] = nil
end
@ -179,6 +179,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
data.description = S("\"@1\" by @2", short_title, data.owner)
data.text = fields.text:sub(1, max_text_size)
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
data.text = data.text:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)

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@ -162,6 +162,7 @@ Empty Bookshelf=Malplena Librobreto
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
Bookshelf=Librobreto
Text too long=Tro longa teksto
"@1"=
Wooden Sign=Ligna Signo
Steel Sign=Ŝtala Signo
Wooden Ladder=Ligna Ŝtupetaro
@ -217,4 +218,3 @@ Torch=Torĉo
##### not used anymore #####
Mese Post Light=Mesea Fosta Lampo

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@ -4,16 +4,16 @@ Locked Chest (owned by @1)=Peti Terkunci (milik @1)
You do not own this chest.=Anda bukan pemilik peti ini.
a locked chest=peti terkunci
Chest=Peti
Write=
Read=
Write=Tulis
Read=Baca
Title:=Judul:
Contents:=Isi:
Save=Simpan
by @1=oleh @1
Page @1 of @2=Halaman @1 dari @2
The book you were writing to mysteriously disappeared.=
The book you were writing to mysteriously disappeared.=Buku yang Anda tulis menghilang secara misterius.
"@1" by @2="@1" oleh @2
Blueberries=Blueberry
Blueberries=Bluberi
Book=Buku
Book with Text=Buku Tertulis
Bronze Ingot=Perunggu Batangan
@ -38,7 +38,7 @@ Tin Lump=Bongkahan Timah
Furnace is empty=Tungku kosong
100% (output full)=100% (keluaran penuh)
@1%=@1%
Not cookable=Tidak dapat dimasak
Not cookable=Tidak bisa dimasak
Empty=Kosong
Furnace active=Tungku nyala
Furnace inactive=Tungku mati
@ -85,7 +85,7 @@ Clay=Tanah Liat
Snow=Salju
Snow Block=Balok Salju
Ice=Es
Cave Ice=Gua Es
Cave Ice=Es Gua
Apple Tree=Pohon Apel
Apple Wood Planks=Papan Kayu Pohon Apel
Apple Tree Sapling=Anak Pohon Apel
@ -132,13 +132,13 @@ Jungle Grass=Rumput Rimba
Grass=Rumput
Savanna Grass=Rumput Sabana
Fern=Pakis
Marram Grass=Rumput Maram
Marram Grass=Rumput Pantai
Bush Stem=Batang Semak
Bush Leaves=Daun Semak
Bush Sapling=Anak Semak
Blueberry Bush Leaves with Berries=Daun Semak Blueberry Berbuah
Blueberry Bush Leaves=Daun Semak Blueberry
Blueberry Bush Sapling=Anak Semak Blueberry
Blueberry Bush Leaves with Berries=Daun Semak Bluberi Berbuah
Blueberry Bush Leaves=Daun Semak Bluberi
Blueberry Bush Sapling=Anak Semak Bluberi
Acacia Bush Stem=Batang Semak Akasia
Acacia Bush Leaves=Daun Semak Akasia
Acacia Bush Sapling=Bibit Semak Akasia
@ -147,7 +147,7 @@ Pine Bush Needles=Daun Semak Pinus
Pine Bush Sapling=Bibit Semak Pinus
Kelp=Kelp
Green Coral=Koral Hijau
Pink Coral=Koral Jambon
Pink Coral=Koral Merah Muda
Cyan Coral=Koral Sian
Brown Coral=Koral Cokelat
Orange Coral=Koral Oranye
@ -181,18 +181,18 @@ Glass=Kaca
Obsidian Glass=Kaca Obsidian
Brick Block=Balok Bata
Mese Lamp=Lampu Mese
Apple Wood Mese Post Light=
Acacia Wood Mese Post Light=
Jungle Wood Mese Post Light=
Pine Wood Mese Post Light=
Aspen Wood Mese Post Light=
Apple Wood Mese Post Light=Lampu Taman Mese Kayu Apel
Acacia Wood Mese Post Light=Lampu Taman Mese Kayu Akasia
Jungle Wood Mese Post Light=Lampu Taman Mese Kayu Rimba
Pine Wood Mese Post Light=Lampu Taman Mese Kayu Pinus
Aspen Wood Mese Post Light=Lampu Taman Mese Kayu Aspen
Cloud=Awan
Wooden Pickaxe=Gancu Kayu
Stone Pickaxe=Gancu Batu
Bronze Pickaxe=Gancu Perunggu
Steel Pickaxe=Gancu Baja
Mese Pickaxe=Gancu Mese
Diamond Pickaxe=Gancu Berlian
Wooden Pickaxe=Belencong Kayu
Stone Pickaxe=Belencong Batu
Bronze Pickaxe=Belencong Perunggu
Steel Pickaxe=Belencong Baja
Mese Pickaxe=Belencong Mese
Diamond Pickaxe=Belencong Berlian
Wooden Shovel=Sekop Kayu
Stone Shovel=Sekop Batu
Bronze Shovel=Sekop Perunggu

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@ -4,37 +4,37 @@ Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有)
You do not own this chest.=あなたはこのチェストの所有者ではありません。
a locked chest=ロックされたチェスト
Chest=チェスト
Write=
Read=
Write=書き込む
Read=読む
Title:=題名
Contents:=内容
Save=保存
by @1=@1著
Page @1 of @2=@1 / @2 ページ
The book you were writing to mysteriously disappeared.=
The book you were writing to mysteriously disappeared.=あなたが書いていた本が、不思議なことに消えました。
"@1" by @2=@2著「@1」
Blueberries=ブルーベリー
Book=本
Book with Text=テキストが書かれた
Book with Text=記入済みの
Bronze Ingot=青銅インゴット
Clay Brick=粘土レンガ
Clay Lump=粘土の塊
Clay Lump=粘土
Coal Lump=石炭
Copper Ingot=銅インゴット
Copper Lump=銅の
Copper Lump=銅の粗鉱
Diamond=ダイヤモンド
Flint=火打ち石
Gold Ingot=金インゴット
Gold Lump=金の
Iron Lump=鉄の
Gold Lump=金の粗鉱
Iron Lump=鉄の粗鉱
Mese Crystal=メセクリスタル
Mese Crystal Fragment=メセクリスタルの破片
Obsidian Shard=黒曜石の
Obsidian Shard=黒曜石の
Paper=紙
Steel Ingot=鉄インゴット
Stick=棒
Tin Ingot=スズインゴット
Tin Lump=スズの
Tin Lump=スズの粗鉱
Furnace is empty=かまどは空です
100% (output full)=100%(フル出力)
@1%=@1%
@ -59,70 +59,70 @@ Sandstone Block=砂岩ブロック
Desert Sandstone=砂漠の砂岩
Desert Sandstone Brick=砂漠の砂岩レンガ
Desert Sandstone Block=砂漠の砂岩ブロック
Silver Sandstone=銀の砂岩
Silver Sandstone Brick=銀の砂岩レンガ
Silver Sandstone Block=銀の砂岩ブロック
Silver Sandstone=銀の砂岩
Silver Sandstone Brick=銀の砂岩レンガ
Silver Sandstone Block=銀の砂岩ブロック
Obsidian=黒曜石
Obsidian Brick=黒曜石レンガ
Obsidian Block=黒曜石ブロック
Dirt=土
Dirt with Grass=草のついた土
Dirt with Grass and Footsteps=足あとと草のついた土
Dirt with Savanna Grass=サバンナの草のついた土
Dirt with Snow=雪のついた土
Dirt with Rainforest Litter=熱帯雨林のよごれた土
Dirt with Coniferous Litter=針葉樹のよごれた土
Dirt with Grass=草に覆われた土
Dirt with Grass and Footsteps=足跡と草に覆われた土
Dirt with Savanna Grass=サバンナの草に覆われた土
Dirt with Snow=雪に覆われた土
Dirt with Rainforest Litter=熱帯雨林の落葉に覆われた土
Dirt with Coniferous Litter=針葉樹の落葉に覆われた土
Savanna Dirt=サバンナの土
Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土
Savanna Dirt with Savanna Grass=サバンナの草に覆われたサバンナの土
Permafrost=永久凍土
Permafrost with Stones=石のついた永久凍土
Permafrost with Moss=苔のついた永久凍土
Permafrost with Stones=石に覆われた永久凍土
Permafrost with Moss=苔に覆われた永久凍土
Sand=砂
Desert Sand=砂漠の砂
Silver Sand=銀の砂
Silver Sand=銀の砂
Gravel=砂利
Clay=粘土
Snow=雪
Snow Block=雪ブロック
Ice=氷
Cave Ice=洞窟の氷
Apple Tree=リンゴの木
Apple Wood Planks=リンゴの板材
Apple Tree Sapling=リンゴの苗木
Apple Tree Leaves=リンゴの葉
Apple Tree=リンゴの
Apple Wood Planks=リンゴの木の板材
Apple Tree Sapling=リンゴの木の苗木
Apple Tree Leaves=リンゴの木の
Apple=リンゴ
Apple Marker=リンゴのマーカー
Jungle Tree=ジャングルの木
Jungle Wood Planks=ジャングルの板材
Jungle Tree=ジャングルの
Jungle Wood Planks=ジャングルの木の板材
Jungle Tree Leaves=ジャングルの木の葉
Jungle Tree Sapling=ジャングルの木の苗木
Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木
Pine Tree=マツの木
Pine Wood Planks=マツの板材
Pine Needles=マツの葉
Pine Tree Sapling=マツの苗木
Acacia Tree=アカシアの木
Acacia Wood Planks=アカシアの板材
Acacia Tree Leaves=アカシアの葉
Acacia Tree Sapling=アカシアの苗木
Aspen Tree=ポプラの木
Aspen Wood Planks=ポプラの板材
Aspen Tree Leaves=ポプラの葉
Aspen Tree Sapling=ポプラの苗木
Emergent Jungle Tree Sapling=ジャングルの超高木の苗木
Pine Tree=マツの
Pine Wood Planks=マツの木の板材
Pine Needles=マツの木の
Pine Tree Sapling=マツの木の苗木
Acacia Tree=アカシアの
Acacia Wood Planks=アカシアの木の板材
Acacia Tree Leaves=アカシアの木の
Acacia Tree Sapling=アカシアの木の苗木
Aspen Tree=ポプラの
Aspen Wood Planks=ポプラの木の板材
Aspen Tree Leaves=ポプラの木の
Aspen Tree Sapling=ポプラの木の苗木
Coal Ore=石炭鉱石
Coal Block=石炭ブロック
Iron Ore=鉄鉱石
Iron Ore=鉄鉱石
Steel Block=鉄ブロック
Copper Ore=銅鉱石
Copper Ore=銅鉱石
Copper Block=銅ブロック
Tin Ore=スズ鉱石
Tin Ore=スズ鉱石
Tin Block=スズブロック
Bronze Block=青銅ブロック
Mese Ore=メセ鉱石
Mese Block=メセブロック
Gold Ore=金鉱石
Gold Ore=金鉱石
Gold Block=金ブロック
Diamond Ore=ダイヤモンド鉱石
Diamond Ore=ダイヤモンド鉱石
Diamond Block=ダイヤモンドブロック
Cactus=サボテン
Large Cactus Seedling=大きなサボテンの苗
@ -136,7 +136,7 @@ Marram Grass=マラムの草
Bush Stem=低木の幹
Bush Leaves=低木の葉
Bush Sapling=低木の苗木
Blueberry Bush Leaves with Berries=ブルーベリーの低木と実
Blueberry Bush Leaves with Berries=ブルーベリーの実った低木
Blueberry Bush Leaves=ブルーベリーの低木の葉
Blueberry Bush Sapling=ブルーベリーの低木の苗木
Acacia Bush Stem=アカシアの低木の幹
@ -153,9 +153,9 @@ Brown Coral=茶色のサンゴ
Orange Coral=橙色のサンゴ
Coral Skeleton=サンゴのしがい
Water Source=水源
Flowing Water=
River Water Source=川水源
Flowing River Water=川の水
Flowing Water=流れる水
River Water Source=川水源
Flowing River Water=流れる河川水
Lava Source=溶岩
Flowing Lava=流れる溶岩
Empty Bookshelf=空の本棚
@ -163,49 +163,49 @@ Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2
Bookshelf=本棚
Text too long=テキストが長すぎます
"@1"=「@1」
Wooden Sign=木の看板
Wooden Sign=木の看板
Steel Sign=鉄の看板
Wooden Ladder=木のはしご
Wooden Ladder=木のはしご
Steel Ladder=鉄のはしご
Apple Wood Fence=リンゴのフェンス
Acacia Wood Fence=アカシアのフェンス
Jungle Wood Fence=ジャングルのフェンス
Pine Wood Fence=マツのフェンス
Aspen Wood Fence=ポプラのフェンス
Apple Wood Fence Rail=リンゴのフェンスレール
Acacia Wood Fence Rail=アカシアのフェンスレール
Jungle Wood Fence Rail=ジャングルのフェンスレール
Pine Wood Fence Rail=マツのフェンスレール
Aspen Wood Fence Rail=ポプラのフェンスレール
Apple Wood Fence=リンゴのフェンス
Acacia Wood Fence=アカシアのフェンス
Jungle Wood Fence=ジャングルのフェンス
Pine Wood Fence=マツのフェンス
Aspen Wood Fence=ポプラのフェンス
Apple Wood Fence Rail=リンゴのフェンスレール
Acacia Wood Fence Rail=アカシアのフェンスレール
Jungle Wood Fence Rail=ジャングルのフェンスレール
Pine Wood Fence Rail=マツのフェンスレール
Aspen Wood Fence Rail=ポプラのフェンスレール
Glass=ガラス
Obsidian Glass=黒曜石ガラス
Obsidian Glass=黒曜石ガラス
Brick Block=レンガブロック
Mese Lamp=メセの
Apple Wood Mese Post Light=リンゴのメセ灯柱
Acacia Wood Mese Post Light=アカシアのメセ灯柱
Jungle Wood Mese Post Light=ジャングルのメセ灯柱
Pine Wood Mese Post Light=マツのメセ灯柱
Aspen Wood Mese Post Light=ポプラのメセ灯柱
Mese Lamp=メセのランプ
Apple Wood Mese Post Light=リンゴのメセ灯柱
Acacia Wood Mese Post Light=アカシアのメセ灯柱
Jungle Wood Mese Post Light=ジャングルのメセ灯柱
Pine Wood Mese Post Light=マツのメセ灯柱
Aspen Wood Mese Post Light=ポプラのメセ灯柱
Cloud=雲
Wooden Pickaxe=木のつるはし
Stone Pickaxe=石のつるはし
Bronze Pickaxe=青銅のつるはし
Steel Pickaxe=鉄のつるはし
Mese Pickaxe=メセのつるはし
Diamond Pickaxe=ダイヤモンドのつるはし
Wooden Shovel=木のシャベル
Wooden Pickaxe=木製のツルハシ
Stone Pickaxe=石のツルハシ
Bronze Pickaxe=青銅のツルハシ
Steel Pickaxe=鉄のツルハシ
Mese Pickaxe=メセのツルハシ
Diamond Pickaxe=ダイヤモンドのツルハシ
Wooden Shovel=木のシャベル
Stone Shovel=石のシャベル
Bronze Shovel=青銅のシャベル
Steel Shovel=鉄のシャベル
Mese Shovel=メセのシャベル
Diamond Shovel=ダイヤモンドのシャベル
Wooden Axe=木の斧
Wooden Axe=木の斧
Stone Axe=石の斧
Bronze Axe=青銅の斧
Steel Axe=鉄の斧
Mese Axe=メセの斧
Diamond Axe=ダイヤモンドの斧
Wooden Sword=木の剣
Wooden Sword=木の剣
Stone Sword=石の剣
Bronze Sword=青銅の剣
Steel Sword=鉄の剣

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@ -4,14 +4,14 @@ Locked Chest (owned by @1)=已上锁的箱子(属于@1
You do not own this chest.=这个箱子不属于你所有。
a locked chest=一个已上锁的箱子
Chest=箱子
Write=
Read=
Write=
Read=
Title:=标题:
Contents:=内容:
Save=保存
by @1=由@1
Page @1 of @2=第@1页共@2页。
The book you were writing to mysteriously disappeared.=
The book you were writing to mysteriously disappeared.=你正在写的书不知为何消失了。
"@1" by @2="@1" by @2
Blueberries=蓝莓
Book=书

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@ -4,14 +4,14 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有
You do not own this chest.=這個箱子不屬於你所有。
a locked chest=一個已上鎖的箱子
Chest=箱子
Write=
Read=
Write=
Read=
Title:=標題:
Contents:=內容:
Save=保存
by @1=由@1
Page @1 of @2=第@1頁共@2頁。
The book you were writing to mysteriously disappeared.=
The book you were writing to mysteriously disappeared.=你正在寫的書神秘消失了。
"@1" by @2="@1" by @2
Blueberries=藍莓
Book=書

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@ -2597,12 +2597,12 @@ local function register_sign(material, desc, def)
if not text then
return
end
if string.len(text) > 512 then
if #text > 512 then
minetest.chat_send_player(player_name, S("Text too long"))
return
end
default.log_player_action(sender, "wrote \"" .. text ..
"\" to the sign at", pos)
text = text:gsub("[%z-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
default.log_player_action(sender, ("wrote %q to the sign at"):format(text), pos)
local meta = minetest.get_meta(pos)
meta:set_string("text", text)

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@ -3,16 +3,16 @@ Hidden Door Segment=隠しドアの区切り
Owned by @1=所有者 @1
You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。
a locked door=ロックされたドア
Wooden Door=木のドア
Wooden Door=木のドア
Steel Door=鉄のドア
Glass Door=ガラスのドア
Obsidian Glass Door=黒曜石ガラスのドア
Obsidian Glass Door=黒曜石ガラスのドア
You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。
a locked trapdoor=ロックされたトラップドア
Wooden Trapdoor=木のトラップドア
Wooden Trapdoor=木のトラップドア
Steel Trapdoor=鉄のトラップドア
Apple Wood Fence Gate=リンゴのフェンスゲート
Acacia Wood Fence Gate=アカシアのフェンスゲート
Jungle Wood Fence Gate=ジャングルのフェンスゲート
Pine Wood Fence Gate=マツのフェンスゲート
Aspen Wood Fence Gate=ポプラのフェンスゲート
Apple Wood Fence Gate=リンゴのフェンスゲート
Acacia Wood Fence Gate=アカシアのフェンスゲート
Jungle Wood Fence Gate=ジャングルのフェンスゲート
Pine Wood Fence Gate=マツのフェンスゲート
Aspen Wood Fence Gate=ポプラのフェンスゲート

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@ -13,4 +13,4 @@ Brown Dye=Pewarna Cokelat
Orange Dye=Pewarna Oranye
Red Dye=Pewarna Merah
Magenta Dye=Pewarna Magenta
Pink Dye=Pewarna Merah Jambu
Pink Dye=Pewarna Merah Muda

View File

@ -1,7 +1,7 @@
# textdomain: farming
Hoe=クワ
Seed=種
Wooden Hoe=木のクワ
Wooden Hoe=木のクワ
Stone Hoe=石のクワ
Steel Hoe=鉄のクワ
Bronze Hoe=青銅のクワ
@ -22,7 +22,7 @@ Desert Sand Soil=砂漠の砂の土壌
Wet Desert Sand Soil=湿った砂漠の砂の土壌
Straw=ワラ
Straw Stair=ワラの階段
Inner Straw Stair=へっこんだワラの階段
Outer Straw Stair=でっぱったワラの階段
Straw Slab=ワラのハーフブロック
Inner Straw Stair=ワラの階段
Outer Straw Stair=ワラの階段
Straw Slab=ワラの厚板
Wild Cotton=天然綿

View File

@ -1,6 +1,6 @@
# textdomain: farming
Hoe=
Seed=
Hoe=鋤頭
Seed=種子
Wooden Hoe=木鋤頭
Stone Hoe=石鋤頭
Steel Hoe=鐵鋤頭
@ -16,8 +16,8 @@ Cotton=棉
String=線
Soil=土
Wet Soil=溼土
Savanna Soil=
Wet Savanna Soil=
Savanna Soil=草原土
Wet Savanna Soil=溼草原土
Desert Sand Soil=沙漠沙土
Wet Desert Sand Soil=溼沙漠沙土
Straw=稻草
@ -25,7 +25,7 @@ Straw Stair=稻草臺階
Inner Straw Stair=稻草內樓梯
Outer Straw Stair=稻草外樓梯
Straw Slab=稻草板
Wild Cotton=
Wild Cotton=野生棉花
##### not used anymore #####

View File

@ -345,8 +345,11 @@ local function on_receive_fields(player, fields)
data.items = init_items
return true
elseif fields.key_enter_field == "filter" or fields.search then
local new = fields.filter:lower()
elseif (fields.key_enter_field == "filter" or fields.search)
and fields.filter then
local new = fields.filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
if data.filter == new then
return
end

View File

@ -0,0 +1,53 @@
# textdomain: mtg_craftguide
Any coal=Batu bara apa pun
Any sand=Pasir apa pun
Any wool=Wol apa pun
Any stick=Tongkat apa pun
Any vessel=Bejana apa pun
Any wood planks=Papan kayu apa pun
Any kind of stone block=Blok batu apa pun
Any red flower=Bunga merah apa pun
Any blue flower=Bunga biru apa pun
Any black flower=Bunga hitam apa pun
Any green flower=Bunga hijau apa pun
Any white flower=Bunga putih apa pun
Any orange flower=Bunga oranye apa pun
Any violet flower=Bunga ungu apa pun
Any yellow flower=Bunga kuning apa pun
Any red dye=Pewarna merah apa pun
Any blue dye=Pewarna biru apa pun
Any cyan dye=Pewarna sian apa pun
Any grey dye=Pewarna abu apa pun
Any pink dye=Pewarna merah jambu apa pun
Any black dye=Pewarna hitam apa pun
Any brown dye=Pewarna cokelat apa pun
Any green dye=Pewarna hijau apa pun
Any white dye=Pewarna putih apa pun
Any orange dye=Pewarna oranye apa pun
Any violet dye=Pewarna ungu apa pun
Any yellow dye=Pewarna kuning apa pun
Any magenta dye=Pewarna magenta apa pun
Any dark grey dye=Pewarna abu tua apa pun
Any dark green dye=Pewarna hijau tua apa pun
# Label for group ingredients
G=G
Any item belonging to the group(s): @1=Barang apa pun yang termasuk grup: @1
Unknown Item=Barang Tak Diketahui
Fuel=Bahan Bakar
Usage @1 of @2=Pemakaian @1 dari @2
Recipe @1 of @2=Resep @1 dari @2
Previous recipe=Resep sebelumnya
Next recipe=Resep selanjutnya
Recipe is too big to be displayed.=Resep terlalu besar untuk ditampilkan.
Shapeless=Tak berbentuk
Cooking time: @1=Waktu memasak: @1
Search=Cari
Reset=Atur ulang
Previous page=Halaman sebelumnya
Next page=Halaman selanjutnya
No items to show.=Tiada barang untuk ditampilkan.
No usages.=Tiada pemakaian.
Click again to show recipes.=Klik lagi untuk menampilkan resep.
No recipes.=Tiada resep.
Click again to show usages.=Klik lagi untuk menampilkan pemakaian.
Recipes=Resep

View File

@ -31,7 +31,7 @@ Any dark grey dye=Любая тёмно-серая краска
Any dark green dye=Любая тёмно-зелёная краска
# Label for group ingredients
G=Г
Any item belonging to the group(s): @1=Любой предмет принадлежащий группам: @1
Any item belonging to the group(s): @1=Любой предмет из групп(ы): @1
Unknown Item=Неизвестный предмет
Fuel=Топливо
Usage @1 of @2=Использование @1 из @2

View File

@ -67,7 +67,11 @@ function player_api.set_model(player, model_name)
if player_data.model == model_name then
return
end
-- Update data
player_data.model = model_name
-- Clear animation data as the model has changed
-- (required for setting the `stand` animation not to be a no-op)
player_data.animation, player_data.animation_speed = nil, nil
local model = models[model_name]
if model then

View File

@ -60,6 +60,19 @@ end
screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
screwdriver.rotate["4dir"] = function(pos, node, mode)
if mode ~= screwdriver.ROTATE_FACE then
-- Can only rotate 4dir nodes in face mode
return nil
end
local rotation = node.param2 % 4 -- get first 2 bits
local other = node.param2 - rotation
rotation = (rotation + 1) % 4
return rotation + other
end
screwdriver.rotate["color4dir"] = screwdriver.rotate["4dir"]
local wallmounted_tbl = {
[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
@ -113,6 +126,10 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
local new_param2
if fn then
new_param2 = fn(pos, node, mode)
if not new_param2 then
-- rotation refused
return itemstack
end
else
new_param2 = node.param2
end

View File

@ -52,6 +52,9 @@ end
sethome.get = function(name)
local player = minetest.get_player_by_name(name)
if not player then
return false, S("This command can only be executed in-game!")
end
local player_meta = player:get_meta()
local pos = minetest.string_to_pos(player_meta:get_string("sethome:home"))
if pos then
@ -86,6 +89,10 @@ minetest.register_chatcommand("home", {
description = S("Teleport you to your home point"),
privs = {home = true},
func = function(name)
local player = minetest.get_player_by_name(name)
if not player then
return false, S("This command can only be executed in-game!")
end
if sethome.go(name) then
return true, S("Teleported to home!")
end

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@ -1,4 +1,5 @@
# textdomain: sethome
This command can only be executed in-game!=Dieser Befehl kann nur im Spiel ausgeführt werden!
Can use /sethome and /home=Kann /sethome und /home benutzen
Teleport you to your home point=Teleportieren Sie sich zu Ihrem Zuhause-Punkt
Teleported to home!=Nach Hause teleportiert!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Povas uzi /sethome kaj /home
Teleport you to your home point=Teletransporti vin al via hejmo
Teleported to home!=Teletransportita al hejmo!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Puedes usar /sethome y /home
Teleport you to your home point=Teletranspórtate a tu hogar
Teleported to home!=¡Teletransportado a tu hogar!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Peut utiliser /sethome et /home
Teleport you to your home point=Vous téléporter à votre domicile
Teleported to home!=Téléporté à votre domicile !

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Boleh pakai /sethome dan /home
Teleport you to your home point=Teleportasi ke rumah Anda
Teleported to home!=Teleportasi ke rumah!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Può usare /sethome e /home
Teleport you to your home point=Ti teletrasporta al tuo punto di domicilio
Teleported to home!=Teletrasportato a casa!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=/sethomeと/homeが使えます
Teleport you to your home point=ホーム地点にテレポートします
Teleported to home!=ホームにテレポート!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=kakne lo nu pilno lo me zoi gy./sethome.gy. ku .e lo me zoi gy./home.gy.
Teleport you to your home point=sukmu'u lo do zdani mokca
Teleported to home!=puba'o sukmu'u lo zdani

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Boleh guna /sethome dan /home
Teleport you to your home point=Teleportasikan anda ke titik rumah anda
Teleported to home!=Diteleportasikan ke rumah!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Może używać /sethome i /home
Teleport you to your home point=Teleportuj się do swojego punktu domowego
Teleported to home!=Teleportowano do punktu domowego

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Pode usar /sethome e /home
Teleport you to your home point=Teletransportá-lo para seu ponto de origem
Teleported to home!=Teletransportado para o ponto de origem!

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# textdomain: sethome
This command can only be executed in-game!=Эта команда может быть использована только в игре!
Can use /sethome and /home=Возможность использовать /sethome и /home
Teleport you to your home point=Вы телепортируетесь в свою домашнюю точку
Teleported to home!=Вы телепортировались домой!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Môžeš použivať /sethome a /home
Teleport you to your home point=Teleportuj sa domov
Teleported to home!=Teleportovaný domov!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Kan använda /sethome och /home
Teleport you to your home point=Teleportera dig till din hempunkt
Teleported to home!=Teleporterad hem!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Можливість використання /sethome та /home
Teleport you to your home point=Ви телепортуєтесь у свою домашню точку
Teleported to home!=Ви телепортувались додому!

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# textdomain: sethome
This command can only be executed in-game!=该指令只能在游戏内使用!
Can use /sethome and /home=可以使用/sethome和/home
Teleport you to your home point=将您传送到家
Teleported to home!=已传送到家!

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# textdomain: sethome
This command can only be executed in-game!=此指令僅能在游戲内使用!
Can use /sethome and /home=可以使用/sethome和/home
Teleport you to your home point=傳送您到您家的地點
Teleported to home!=已傳送到家!

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# textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=
Teleport you to your home point=
Teleported to home!=

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