forked from minetest/minetest_game
0057a87b99
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far |
||
---|---|---|
.. | ||
player.b3d | ||
player.mtl | ||
player.obj | ||
player.png |