nalc_game/mods/default/models/player.obj
MirceaKitsune 0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00

107 lines
2.5 KiB
Plaintext

# Blender v2.64 (sub 0) OBJ File: ''
# www.blender.org
mtllib player.mtl
o Cube
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v -1.000000 1.000000 -1.000000
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v 0.000000 1.792000 -1.792000
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vt 0.750000 0.750000
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vt 0.500000 0.351226
vt 0.855897 1.000000
vt 0.500000 0.855896
vt 0.648774 1.000000
vt 0.355896 0.500000
usemtl Material
s off
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