forked from minetest/minetest_game
54235f3276
I've rewritten this to use connected nodeboxes, but with a caveat. In order to make flat nodes look better, I'm keeping one non-connected pane that is flat around to convert flat sections to the flat nodes instead of connected, as these look better and are easier to work with. Once more sides are needed we convert the panes on the fly to connected nodes and recalculate the shape. We don't paint any of the half-panes that the previous generation of xpanes did. There's no need and it's harder to work with. Updating the nodes also seems more natural and placement and removal works straight forward. The conversion of old panes relies on an LBM, and does a reasonable conversion job, but it's not exact, since the panes behave slightly different now. The game API documentation was wrong to begin with. We discard param nr. 2 of the API entirely, and correct the tile usage text.
64 lines
2.7 KiB
Plaintext
64 lines
2.7 KiB
Plaintext
License of source code
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The MIT License (MIT)
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Copyright (C) 2014-2016 xyz
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Copyright (C) 2014-2016 BlockMen
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Copyright (C) 2016 Auke Kok <sofar@foo-projects.org>
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Copyright (C) 2014-2016 Various Minetest developers and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2014-2016 xyz
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Copyright (C) 2013-2016 Gambit
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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