forked from minetest/minetest_game
d61803b65f
Because the fire nodes are not removed 100% when there are no more burnable nodes nearby, they can potentially stay around for very, very long times, leading to ABM trains every 5 seconds for no good reason (only 1 in 16 will be removed every interval). A much better method to remove fire nodes is to remove them by timer, and give removal a 100% chance if no flammable nodes are adjacent. This makes fire cleanup a lot faster and more natural, and will reduce the amount of ABM hits making fire overall more responsive. We also remove the 1 in 4 chance and fold the removal of flammable nodes into the ABM chance. There's some low hanging fruit cleanups in here as well. |
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.. | ||
beds | ||
boats | ||
bones | ||
bucket | ||
creative | ||
default | ||
doors | ||
dye | ||
farming | ||
fire | ||
flowers | ||
give_initial_stuff | ||
screwdriver | ||
sethome | ||
stairs | ||
tnt | ||
vessels | ||
walls | ||
wool | ||
xpanes |