forked from mff/names_per_ip
Workaround for get_player_information (nil), improve save function
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parent
846e1848ea
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680c0b3743
45
init.lua
45
init.lua
@ -10,7 +10,6 @@ ipnames = {}
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ipnames.data = {}
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ipnames.whitelist = {}
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ipnames.changes = false
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ipnames.save_time = 0
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ipnames.file = minetest.get_worldpath().."/ipnames.data"
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ipnames.whitelist_file = minetest.get_worldpath().."/ipnames_whitelist.data"
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@ -79,33 +78,41 @@ minetest.register_on_prejoinplayer(function(name, ip)
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end)
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-- Save IP if player joined
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local time = os.time()
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local player_info = minetest.get_player_information(name)
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if not player_info.address then
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minetest.log("warning", "[names_per_ip] Failed to get the IP address for " ..
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name .. ". This should not happen.")
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local function update_player_address(name, recursive)
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local info = minetest.get_player_information(name)
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local address = info and info.address
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if not address then
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minetest.log("warning", "[names_per_ip] minetest.get_player_information(\"" ..
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name .. "\"): " .. dump(info) .. ". This is probably an engine bug.")
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if not recursive then
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-- Delay, hope it works next time
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minetest.after(0.5, update_address, name, true)
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return
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end
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end
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ipnames.data[name] = {
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player_info.address or "??",
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time
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address or "??",
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os.time()
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}
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ipnames.changes = true
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end
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minetest.register_on_joinplayer(function(player)
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update_player_address(player:get_player_name())
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end)
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minetest.register_globalstep(function(t)
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ipnames.save_time = ipnames.save_time + t
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if ipnames.save_time < ipnames.save_interval then
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return
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end
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ipnames.save_time = 0
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-- Save changes at a fixed interval
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local function save_data_job()
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ipnames.save_data()
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end)
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minetest.after(ipnames.save_interval, save_data_job)
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end
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minetest.after(ipnames.save_interval, save_data_job)
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minetest.register_on_shutdown(ipnames.save_data)
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minetest.after(3, ipnames.load_data)
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minetest.after(3, ipnames.load_whitelist)
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ipnames.load_data()
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ipnames.load_whitelist()
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