10 Commits

3 changed files with 32 additions and 21 deletions

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@ -10,12 +10,11 @@ ipnames = {}
ipnames.data = {} ipnames.data = {}
ipnames.whitelist = {} ipnames.whitelist = {}
ipnames.changes = false ipnames.changes = false
ipnames.save_time = 0
ipnames.file = minetest.get_worldpath().."/ipnames.data" ipnames.file = minetest.get_worldpath().."/ipnames.data"
ipnames.whitelist_file = minetest.get_worldpath().."/ipnames_whitelist.data" ipnames.whitelist_file = minetest.get_worldpath().."/ipnames_whitelist.data"
-- Limit 2 = maximal 2 accounts, the 3rd under the same IP gets blocked -- Limit 2 = maximal 2 accounts, the 3rd under the same IP gets blocked
ipnames.name_per_ip_limit = tonumber(minetest.setting_get("max_names_per_ip")) or 2 ipnames.name_per_ip_limit = tonumber(minetest.settings:get("max_names_per_ip")) or 2
-- 2 + 3 = 5 accounts as limit for "ignored" players -- 2 + 3 = 5 accounts as limit for "ignored" players
ipnames.extended_limit = 3 ipnames.extended_limit = 3
@ -71,6 +70,7 @@ minetest.register_on_prejoinplayer(function(name, ip)
names[#names + 1] = k names[#names + 1] = k
end end
end end
-- Return error message if too many accounts have been created -- Return error message if too many accounts have been created
if #names > ipnames.name_per_ip_limit + (count_bonus or 0) then if #names > ipnames.name_per_ip_limit + (count_bonus or 0) then
return "\nYou exceeded the limit of accounts.\n" .. return "\nYou exceeded the limit of accounts.\n" ..
@ -79,35 +79,45 @@ minetest.register_on_prejoinplayer(function(name, ip)
end) end)
-- Save IP if player joined -- Save IP if player joined
minetest.register_on_joinplayer(function(player) local function update_player_address(name, recursive)
local name = player:get_player_name() local info = minetest.get_player_information(name)
local time = os.time() local address = info and info.address
local player_info = minetest.get_player_information(name)
if not player_info.address then if not address then
minetest.log("warning", "[names_per_ip] Failed to get the IP address for " .. minetest.log("warning", "[names_per_ip] minetest.get_player_information(\"" ..
name .. ". This should not happen.") name .. "\"): " .. dump(info) .. ". This is probably an engine bug.")
if not recursive then
-- Delay, hope it works next time
minetest.after(0.5, update_player_address, name, true)
return
end
end end
ipnames.data[name] = { ipnames.data[name] = {
player_info.address or "??", address or "??",
time os.time()
} }
ipnames.changes = true ipnames.changes = true
end
minetest.register_on_joinplayer(function(player)
update_player_address(player:get_player_name())
end) end)
minetest.register_globalstep(function(t) -- Data saving routine
ipnames.save_time = ipnames.save_time + t -- Save changes at a fixed interval
if ipnames.save_time < ipnames.save_interval then local function save_data_job()
return
end
ipnames.save_time = 0
ipnames.save_data() ipnames.save_data()
end) minetest.after(ipnames.save_interval, save_data_job)
end
minetest.after(ipnames.save_interval, save_data_job)
minetest.register_on_shutdown(ipnames.save_data) minetest.register_on_shutdown(ipnames.save_data)
minetest.after(3, ipnames.load_data) -- Due to use of minetest.player_exists, the data loading must be delayed
minetest.after(3, ipnames.load_whitelist) -- until ServerEnvironment is set up. register_on_mods_loaded is still too early.
minetest.after(0, ipnames.load_data)
ipnames.load_whitelist()
minetest.log("action", "[names_per_ip] loaded.") minetest.log("action", "[names_per_ip] loaded.")

1
mod.conf Normal file
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@ -0,0 +1 @@
name = names_per_ip