nether-pack/nether/crafting.lua

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minetest.register_craft({
output = "nether:fim",
recipe = {
{"nether:shroom_head"},
{"nether:fruit_no_leaf"},
{"nether:shroom_head"},
}
})
minetest.register_craft({
output = "nether:fruit_leaves",
recipe = {
{"nether:fruit_leaf", "nether:fruit_leaf", "nether:fruit_leaf"},
{"nether:fruit_leaf", "nether:fruit_leaf", "nether:fruit_leaf"},
{"nether:fruit_leaf", "nether:fruit_leaf", "nether:fruit_leaf"},
}
})
minetest.register_craft({
output = "nether:pick_mushroom",
recipe = {
{"nether:shroom_head", "nether:shroom_head", "nether:shroom_head"},
{"", "nether:shroom_stem", ""},
{"", "nether:shroom_stem", ""},
}
})
minetest.register_craft({
output = "nether:pick_wood",
recipe = {
{"nether:wood_cooked", "nether:wood_cooked", "nether:wood_cooked"},
{"", "group:stick", ""},
{"", "group:stick", ""},
}
})
for _,m in pairs({"netherrack", "netherrack_blue", "white"}) do
local input = "nether:"..m
minetest.register_craft({
output = "nether:pick_"..m,
recipe = {
{input, input, input},
{"", "group:stick", ""},
{"", "group:stick", ""},
}
})
minetest.register_craft({
output = "nether:axe_"..m,
recipe = {
{input, input},
{input, "group:stick"},
{"", "group:stick"},
}
})
minetest.register_craft({
output = "nether:sword_"..m,
recipe = {
{input},
{input},
{"group:stick"},
}
})
minetest.register_craft({
output = "nether:shovel_"..m,
recipe = {
{input},
{"group:stick"},
{"group:stick"},
}
})
end
minetest.register_craft({
output = "nether:netherrack_brick 4",
recipe = {
{"nether:netherrack", "nether:netherrack"},
{"nether:netherrack", "nether:netherrack"},
}
})
minetest.register_craft({
output = "nether:netherrack_brick_black 4",
recipe = {
{"nether:netherrack_black", "nether:netherrack_black"},
{"nether:netherrack_black", "nether:netherrack_black"},
}
})
minetest.register_craft({
output = "nether:netherrack_brick_blue 4",
recipe = {
{"nether:netherrack_blue", "nether:netherrack_blue"},
{"nether:netherrack_blue", "nether:netherrack_blue"},
}
})
minetest.register_craft({
output = "default:furnace",
recipe = {
{"nether:netherrack_brick", "nether:netherrack_brick", "nether:netherrack_brick"},
{"nether:netherrack_brick", "", "nether:netherrack_brick"},
{"nether:netherrack_brick", "nether:netherrack_brick", "nether:netherrack_brick"},
}
})
minetest.register_craft({
output = "nether:extractor",
recipe = {
{"nether:netherrack_brick", "nether:blood_top_cooked", "nether:netherrack_brick"},
{"nether:blood_cooked", "nether:shroom_stem", "nether:blood_cooked"},
{"nether:netherrack_brick", "nether:blood_stem_cooked", "nether:netherrack_brick"},
}
})
minetest.register_craft({
output = "nether:wood 4",
recipe = {
{"nether:blood_stem"},
}
})
minetest.register_craft({
output = "nether:wood_empty 4",
recipe = {
{"nether:blood_stem_empty"},
}
})
minetest.register_craft({
output = "nether:stick 4",
recipe = {
{"nether:wood_empty"},
}
})
minetest.register_craft({
output = "nether:torch",
recipe = {
{"nether:bark"},
{"group:stick"},
}
})
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minetest.register_craft({
output = "nether:forest_wood",
recipe = {
{"nether:forest_planks", "nether:forest_planks", "nether:forest_planks"},
{"nether:forest_planks", "", "nether:forest_planks"},
{"nether:forest_planks", "nether:forest_planks", "nether:forest_planks"},
}
})
minetest.register_craft({
output = "nether:forest_planks 8",
recipe = {
{"nether:forest_wood"},
}
})
minetest.register_craft({
output = "nether:forest_planks 7",
recipe = {
{"nether:tree"},
},
})
local sound_allowed = true
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() ~= "nether:forest_planks"
or itemstack:get_count() ~= 7 then
return
end
local tree
for i = 1,9 do
if old_craft_grid[i]:get_name() == "nether:tree" then
tree = i
break
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end
end
if not tree then -- do nth if theres no tree
return
end
local rdif = math.random(-1,1) -- add a bit randomness
local barkstack = ItemStack("nether:bark "..4-rdif)
local inv = player:get_inventory()
if not inv:room_for_item("main", barkstack) then -- disallow crafting if there's not enough free space
craft_inv:set_list("craft", old_craft_grid)
itemstack:set_name("")
return
end
itemstack:set_count(7+rdif)
inv:add_item("main", barkstack)
if not sound_allowed then -- avoid playing the sound multiple times, e.g. when middle mouse click
return
end
minetest.sound_play("default_wood_footstep", {pos=player:getpos(), gain=0.25})
sound_allowed = false
minetest.after(0, function()
sound_allowed = true
end)
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end)
minetest.register_craft({
output = "default:paper",
recipe = {
{"nether:grass_dried", "nether:grass_dried", "nether:grass_dried"},
}
})
minetest.register_craft({
type = "cooking",
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output = "default:coal_lump",
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recipe = "nether:tree",
})
minetest.register_craft({
type = "cooking",
output = "nether:grass_dried",
recipe = "nether:grass",
})
minetest.register_craft({
type = "cooking",
output = "nether:pearl",
recipe = "nether:fim",
})
minetest.register_craft({
type = "cooking",
output = "nether:hotbed",
recipe = "nether:blood_extracted",
})
for _,i in ipairs({"nether:blood", "nether:blood_top", "nether:blood_stem", "nether:wood"}) do
local cooked = i.."_cooked"
minetest.register_craft({
type = "cooking",
output = cooked,
recipe = i,
})
minetest.register_craft({
type = "fuel",
recipe = cooked,
burntime = 30,
})
end