forked from mtcontrib/nether-pack
		
	update nether tree loop, @Ombridride l hope it works for you, and fix missing degrotate paramtype2 of leaves
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		@@ -741,14 +741,17 @@ function nether.grow_tree(pos, generated)
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	local trunks = {}
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	local trunk_corners = {}
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	local h_stem = math.random(h_stem_min, h_stem_max)
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	local stems = {{x=pos.x, y=pos.y+h_stem, z=pos.z}}
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	local fi
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	while not fi do
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		for n,p in pairs(stems) do
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			local used_dirs = {}
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	local todo,n = {{x=pos.x, y=pos.y+h_stem, z=pos.z}},1
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	while n do
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		local p = todo[n]
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		todo[n] = nil
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		n = next(todo)
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		local used_dirs,u = {},1
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		for _,dir in pairs(dirs) do
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			if math.random(1,2) == 1 then
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					table.insert(used_dirs, dir)
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				used_dirs[u] = dir
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				u = u+1
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			end
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		end
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		if not used_dirs[1] then
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@@ -777,14 +780,14 @@ function nether.grow_tree(pos, generated)
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				trunks[p.x.." "..p.y+i.." "..p.z] = true
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			end
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			p.y = p.y+h
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				table.insert(stems, p)
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			--n = #todo+1 -- causes small trees
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			todo[#todo+1] = p
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		end
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		if p.y > pos.y+h_trunk_max then
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				fi = true
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			break
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		end
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			stems[n] = nil
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		end
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		n = n or next(todo)
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	end
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	local leaves = {}
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	local fruits = {}
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@@ -527,6 +527,7 @@ minetest.register_node("nether:leaves", {
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	inventory_image = "nether_leaves.png",
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	wield_image = "nether_leaves.png",
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	paramtype = "light",
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	paramtype2 = "degrotate",
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	is_ground_content = false,
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	groups = {snappy=3, leafdecay=3, leaves=1},
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	drop = {
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