forked from mtcontrib/nether-pack
658 lines
16 KiB
Lua
658 lines
16 KiB
Lua
--code copied from Pilzadam's nether mod and edited
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-- kills the player if he uses PilzAdam portal
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local portal_target = nether.buildings+1
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local nether_prisons = minetest.setting_getbool("enable_damage")
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local obsidian_portal_kills = nether_prisons and true
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local mclike_portal = false
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local abm_allowed
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minetest.after(5, function()
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abm_allowed = true
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end)
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table.icontains = table.icontains or function(t, v)
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for _,i in ipairs(t) do
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if i == v then
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return true
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end
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end
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return false
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end
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local players_in_nether = {}
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-- only get info from file if nether prisons
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if nether_prisons then
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local file = io.open(minetest.get_worldpath()..'/nether_players', "r")
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if file then
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local contents = file:read('*all')
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io.close(file)
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if contents then
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players_in_nether = string.split(contents, " ")
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end
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end
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end
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local function save_nether_players()
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local output = ''
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for _,name in ipairs(players_in_nether) do
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output = output..name..' '
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end
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local f = io.open(minetest.get_worldpath()..'/nether_players', "w")
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f:write(output)
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io.close(f)
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end
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local update_background
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if nether_prisons then
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function update_background(player, down)
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if down then
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player:set_sky({r=15, g=0, b=0}, "plain")
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else
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player:set_sky(nil, "regular")
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end
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end
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else
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function update_background()end
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end
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-- returns nodename if area is generated, else calls generation function
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local function generated_or_generate(pos)
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local name = minetest.get_node(pos).name
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if name ~= "ignore" then
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return name
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end
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minetest.get_voxel_manip():read_from_map(pos, pos)
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name = minetest.get_node_or_nil(pos)
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if not name then
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minetest.emerge_area(vector.subtract(pos, 80), vector.add(pos, 80))
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return false
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end
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return name.name
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end
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-- where the player appears after dying
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local function get_player_died_target(player)
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local target = vector.add(player:getpos(), {x=math.random(-100,100), y=0, z=math.random(-100,100)})
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target.y = portal_target + math.random(4)
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return target
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end
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-- used for obsidian portal
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local function obsidian_teleport(player, pname)
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minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
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if obsidian_portal_kills then
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player:set_hp(0)
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return true
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end
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if not mclike_portal then
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local target = vector.round(get_player_died_target(player))
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if generated_or_generate(target) then
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player:moveto(target)
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return true
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end
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end
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return false
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end
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-- teleports players to nether or helps it
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local function player_to_nether(player, safe)
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local pname = player:get_player_name()
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if table.icontains(players_in_nether, pname) then
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return
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end
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players_in_nether[#players_in_nether+1] = pname
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save_nether_players()
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if not safe then
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obsidian_teleport(player, pname)
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end
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update_background(player, true)
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end
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local function player_from_nether(player)
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local pname = player:get_player_name()
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local changes
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for n,i in ipairs(players_in_nether) do
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if i == pname then
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table.remove(players_in_nether, n)
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changes = true
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end
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end
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if changes then
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save_nether_players()
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end
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update_background(player)
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end
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local function player_exists(name)
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_player_name() == name then
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return true
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end
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end
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return false
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end
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-- Chatcommands (edited) written by sss
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minetest.register_chatcommand("to_hell", {
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params = "[<player_name>]",
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description = "Send someone to hell",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false, "You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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minetest.chat_send_player(pname, "Go to hell !!!")
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player_to_nether(player)
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return true, pname.." is now in the nether."
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end
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})
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minetest.register_chatcommand("from_hell", {
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params = "[<player_name>]",
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description = "Extract from hell",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false, "You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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minetest.chat_send_player(pname, "You are free now")
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player_from_nether(player)
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local pos = player:getpos()
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player:moveto({x=pos.x, y=100, z=pos.z})
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return true, pname.." is now out of the nether."
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end
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})
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if nether_prisons then
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-- randomly set player position when he/she dies in nether
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minetest.register_on_respawnplayer(function(player)
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local pname = player:get_player_name()
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if not table.icontains(players_in_nether, pname) then
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return
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end
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local target = get_player_died_target(player)
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player:moveto(target)
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minetest.after(0, function(pname, target)
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-- fixes respawn bug
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local player = minetest.get_player_by_name(pname)
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if player then
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player:moveto(target)
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end
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end, pname, target)
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return true
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end)
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-- function for teleporting players where they belong to
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local function update_players()
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for _,player in pairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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local ppos = player:getpos()
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if table.icontains(players_in_nether, pname) then
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if ppos.y > nether.start then
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player:moveto({x=ppos.x, y=portal_target, z=ppos.z})
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update_background(player, true)
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--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport out of the nether."..
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"\n2. Maybe the server lagged."..
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"\n3. please rejoin")]]
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end
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elseif ppos.y < nether.start then
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update_background(player)
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player:moveto({x=ppos.x, y=20, z=ppos.z})
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--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport to the nether."..
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"\n2. Maybe the server lagged."..
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"\n3. please rejoin")]]
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end
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end
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end
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-- fix wrong player positions
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local timer = 0 --doesn't work if the server lags
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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if timer >= 2 then
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--minetest.after(1, update_players)
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update_players()
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timer = 0
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end
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end)
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-- set background when player joins
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minetest.register_on_joinplayer(function(player)
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minetest.after(0, function(player)
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if player:getpos().y < nether.start then
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update_background(player, true)
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end
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end, player)
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end)
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else
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-- test if player is in nether when he/she joins
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minetest.register_on_joinplayer(function(player)
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minetest.after(0, function(player)
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if player:getpos().y < nether.start then
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if not table.icontains(players_in_nether, pname) then
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players_in_nether[#players_in_nether+1] = pname
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end
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return
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end
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for i,name in pairs(players_in_nether) do
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if name == pname then
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players_in_nether[i] = nil
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return
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end
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end
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end, player)
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end)
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end
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-- removes the violet stuff from the obsidian portal
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local function remove_portal_essence(pos)
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for z = -1,1 do
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for y = -2,2 do
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for x = -1,1 do
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local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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if minetest.get_node(p).name == "nether:portal" then
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minetest.remove_node(p)
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end
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end
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end
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end
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end
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-- change parts of the particledefinition instead of recreating it every time
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local particledef = {
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amount = 32,
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time = 4,
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minvel = {x=0, y=1, z=0},
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maxvel = {x=0, y=2, z=0},
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minacc = {x=-0.5,y=-3,z=-0.3},
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maxacc = {x=0.5,y=-0.4,z=0.3},
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minexptime = 1,
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maxexptime = 1,
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minsize = 0.4,
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maxsize = 3,
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collisiondetection = true,
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}
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-- teleports player to neter (obsidian portal)
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local function obsi_teleport_player(player, pos, target)
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local pname = player:get_player_name()
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if table.icontains(players_in_nether, pname) then
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return
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end
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local objpos = player:getpos()
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objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
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if minetest.get_node(vector.round(objpos)).name ~= "nether:portal" then
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return
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end
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if not obsidian_teleport(player, pname) then
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-- e.g. ungenerated area
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return
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end
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players_in_nether[#players_in_nether+1] = pname
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save_nether_players()
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update_background(player, true)
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remove_portal_essence(pos)
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minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1})
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--obj:setpos(target)
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end
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-- abm for particles of the obsidian portal essence and for teleporting
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minetest.register_abm({
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nodenames = {"nether:portal"},
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interval = 1,
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chance = 2,
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catch_up = false,
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action = function(pos, node)
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if not abm_allowed then
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return
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end
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particledef.minpos = {x=pos.x-0.25, y=pos.y-0.5, z=pos.z-0.25}
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particledef.maxpos = {x=pos.x+0.25, y=pos.y+0.34, z=pos.z+0.25}
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particledef.texture = "nether_portal_particle.png^[transform"..math.random(0,7)
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minetest.add_particlespawner(particledef)
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for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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if obj:is_player() then
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local meta = minetest.get_meta(pos)
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local target = minetest.string_to_pos(meta:get_string("target"))
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if target then
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minetest.after(3, obsi_teleport_player, obj, pos, target)
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end
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end
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end
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end,
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})
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local function move_check(p1, max, dir)
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local p = {x=p1.x, y=p1.y, z=p1.z}
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local d = math.abs(max-p1[dir]) / (max-p1[dir])
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while p[dir] ~= max do
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p[dir] = p[dir] + d
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if minetest.get_node(p).name ~= "default:obsidian" then
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return false
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end
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end
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return true
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end
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local function check_portal(p1, p2)
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if p1.x ~= p2.x then
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if not move_check(p1, p2.x, "x") then
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return false
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end
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if not move_check(p2, p1.x, "x") then
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return false
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end
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elseif p1.z ~= p2.z then
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if not move_check(p1, p2.z, "z") then
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return false
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end
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if not move_check(p2, p1.z, "z") then
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return false
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end
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else
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return false
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end
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if not move_check(p1, p2.y, "y") then
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return false
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end
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if not move_check(p2, p1.y, "y") then
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return false
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end
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return true
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end
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-- tests if it's an obsidian portal
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local function is_portal(pos)
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for d=-3,3 do
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for y=-4,4 do
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local px = {x=pos.x+d, y=pos.y+y, z=pos.z}
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local pz = {x=pos.x, y=pos.y+y, z=pos.z+d}
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if check_portal(px, {x=px.x+3, y=px.y+4, z=px.z}) then
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return px, {x=px.x+3, y=px.y+4, z=px.z}
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end
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if check_portal(pz, {x=pz.x, y=pz.y+4, z=pz.z+3}) then
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return pz, {x=pz.x, y=pz.y+4, z=pz.z+3}
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end
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end
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end
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end
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-- put here the function for creating a second portal
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local create_second_portal
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if mclike_portal then
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function create_second_portal(target)
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-- change target here
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end
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end
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-- adds the violet portal essence
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local function make_portal(pos)
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local p1, p2 = is_portal(pos)
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if not p1
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or not p2 then
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print("[nether] something failed.")
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return false
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end
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local in_nether = p1.y < nether.start
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if in_nether
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and not mclike_portal then
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print("[nether] aborted, obsidian portals can't be used to get out")
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return
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end
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for d=1,2 do
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for y=p1.y+1,p2.y-1 do
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local p
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if p1.z == p2.z then
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p = {x=p1.x+d, y=y, z=p1.z}
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else
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p = {x=p1.x, y=y, z=p1.z+d}
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end
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if minetest.get_node(p).name ~= "air" then
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return false
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end
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end
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end
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local param2
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if p1.z == p2.z then
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param2 = 0
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else
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param2 = 1
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end
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local target = {x=p1.x, y=p1.y, z=p1.z}
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target.x = target.x + 1
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if in_nether then
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target.y = 0
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create_second_portal(target)
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else
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target.y = portal_target + math.random(4)
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end
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if not generated_or_generate(target)
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and mclike_portal then
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return false
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end
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for d=0,3 do
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for y=p1.y,p2.y do
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local p = {}
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if param2 == 0 then
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p = {x=p1.x+d, y=y, z=p1.z}
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else
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p = {x=p1.x, y=y, z=p1.z+d}
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end
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if minetest.get_node(p).name == "air" then
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minetest.set_node(p, {name="nether:portal", param2=param2})
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end
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local meta = minetest.get_meta(p)
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meta:set_string("p1", minetest.pos_to_string(p1))
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meta:set_string("p2", minetest.pos_to_string(p2))
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meta:set_string("target", minetest.pos_to_string(target))
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end
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end
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print("[nether] construction accepted.")
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return true
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end
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-- destroy the portal when destroying obsidian
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minetest.override_item("default:obsidian", {
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local p1 = minetest.string_to_pos(meta:get_string("p1"))
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local p2 = minetest.string_to_pos(meta:get_string("p2"))
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local target = minetest.string_to_pos(meta:get_string("target"))
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if not p1 or not p2 then
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return
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end
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for x=p1.x,p2.x do
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for y=p1.y,p2.y do
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for z=p1.z,p2.z do
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local nn = minetest.get_node({x=x,y=y,z=z}).name
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if nn == "default:obsidian" or nn == "nether:portal" then
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if nn == "nether:portal" then
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minetest.remove_node({x=x,y=y,z=z})
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end
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local m = minetest.get_meta({x=x,y=y,z=z})
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m:set_string("p1", "")
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m:set_string("p2", "")
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m:set_string("target", "")
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end
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end
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end
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end
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meta = minetest.get_meta(target)
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if not meta then
|
|
return
|
|
end
|
|
p1 = minetest.string_to_pos(meta:get_string("p1"))
|
|
p2 = minetest.string_to_pos(meta:get_string("p2"))
|
|
if not p1 or not p2 then
|
|
return
|
|
end
|
|
for x=p1.x,p2.x do
|
|
for y=p1.y,p2.y do
|
|
for z=p1.z,p2.z do
|
|
local nn = minetest.get_node({x=x,y=y,z=z}).name
|
|
if nn == "default:obsidian" or nn == "nether:portal" then
|
|
if nn == "nether:portal" then
|
|
minetest.remove_node({x=x,y=y,z=z})
|
|
end
|
|
local m = minetest.get_meta({x=x,y=y,z=z})
|
|
m:set_string("p1", "")
|
|
m:set_string("p2", "")
|
|
m:set_string("target", "")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
-- override mese crystal fragment for making an obsidian portal
|
|
minetest.after(0.1, function()
|
|
minetest.override_item("default:mese_crystal_fragment", {
|
|
on_place = function(stack, player, pt)
|
|
if pt.under
|
|
and minetest.get_node(pt.under).name == "default:obsidian" then
|
|
--print("[nether] tries to enable a portal")
|
|
local done = make_portal(pt.under)
|
|
if done then
|
|
minetest.chat_send_player(
|
|
player:get_player_name(),
|
|
"Warning: If you are in the nether you may not be able to find the way out!"
|
|
)
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
stack:take_item()
|
|
end
|
|
end
|
|
end
|
|
return stack
|
|
end
|
|
})
|
|
end)
|
|
|
|
|
|
-- a not filled square
|
|
vector.square = vector.square or
|
|
function(r)
|
|
local tab, n = {}, 1
|
|
for i = -r+1, r do
|
|
for j = -1, 1, 2 do
|
|
local a, b = r*j, i*j
|
|
tab[n] = {a, b}
|
|
tab[n+1] = {b, a}
|
|
n=n+2
|
|
end
|
|
end
|
|
return tab
|
|
end
|
|
|
|
-- detects if it's a portal
|
|
local function netherport(pos)
|
|
local x, y, z = pos.x, pos.y, pos.z
|
|
for _,i in ipairs({-1, 3}) do
|
|
if minetest.get_node({x=x, y=y+i, z=z}).name ~= "nether:white" then
|
|
return
|
|
end
|
|
end
|
|
for _,sn in ipairs(vector.square(1)) do
|
|
if minetest.get_node({x=x+sn[1], y=y-1, z=z+sn[2]}).name ~= "nether:netherrack"
|
|
or minetest.get_node({x=x+sn[1], y=y+3, z=z+sn[2]}).name ~= "nether:blood_cooked" then
|
|
return
|
|
end
|
|
end
|
|
for _,sn in ipairs(vector.square(2)) do
|
|
if minetest.get_node({x=x+sn[1], y=y-1, z=z+sn[2]}).name ~= "nether:netherrack_black"
|
|
or minetest.get_node({x=x+sn[1], y=y+3, z=z+sn[2]}).name ~= "nether:wood_empty" then
|
|
return
|
|
end
|
|
end
|
|
for i = -1,1,2 do
|
|
for j = -1,1,2 do
|
|
if minetest.get_node({x=x+i, y=y+2, z=z+j}).name ~= "nether:apple" then
|
|
return
|
|
end
|
|
end
|
|
end
|
|
for i = -2,2,4 do
|
|
for j = 0,2 do
|
|
for k = -2,2,4 do
|
|
if minetest.get_node({x=x+i, y=y+j, z=z+k}).name ~= "nether:netherrack_brick_blue" then
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for i = -1,1 do
|
|
for j = -1,1 do
|
|
if minetest.get_node({x=x+i, y=y+4, z=z+j}).name ~= "nether:wood_empty" then
|
|
return
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- cache known portals
|
|
local known_portals_d = {}
|
|
local known_portals_u = {}
|
|
local function get_portal(t, z,x)
|
|
return t[z] and t[z][x]
|
|
end
|
|
local function set_portal(t, z,x, y)
|
|
t[z] = t[z] or {}
|
|
t[z][x] = y
|
|
end
|
|
|
|
function nether_port(player, pos)
|
|
if not player
|
|
or not pos
|
|
or not pos.x then
|
|
minetest.log("error", "[nether] nether_port: something failed.")
|
|
return
|
|
end
|
|
if not netherport(pos) then
|
|
return
|
|
end
|
|
minetest.sound_play("nether_teleporter", {pos=pos})
|
|
if pos.y < nether.start then
|
|
set_portal(known_portals_d, pos.z,pos.x, pos.y)
|
|
player_from_nether(player)
|
|
pos.y = get_portal(known_portals_u, pos.z,pos.x) or 100
|
|
player:moveto(pos)
|
|
else
|
|
set_portal(known_portals_u, pos.z,pos.x, pos.y)
|
|
pos.y = get_portal(known_portals_d, pos.z,pos.x) or portal_target+math.random(4)
|
|
player:moveto(pos)
|
|
player_to_nether(player, true)
|
|
end
|
|
minetest.sound_play("nether_teleporter", {pos=pos})
|
|
return true
|
|
end
|