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--[[
Nether mod for minetest
Copyright ( C ) 2013 PilzAdam
Permission to use , copy , modify , and / or distribute this software for
any purpose with or without fee is hereby granted , provided that the
above copyright notice and this permission notice appear in all copies .
THE SOFTWARE IS PROVIDED " AS IS " AND THE AUTHOR DISCLAIMS ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS . IN NO EVENT SHALL THE AUTHOR
BE LIABLE FOR ANY SPECIAL , DIRECT , INDIRECT , OR CONSEQUENTIAL DAMAGES
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE , DATA OR PROFITS ,
WHETHER IN AN ACTION OF CONTRACT , NEGLIGENCE OR OTHER TORTIOUS ACTION ,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE .
] ] --
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local S = nether.get_translator
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-- Portal/wormhole nodes
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nether.register_wormhole_node ( " nether:portal " , {
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description = S ( " Nether Portal " ) ,
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post_effect_color = {
-- post_effect_color can't be changed dynamically in Minetest like the portal colour is.
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-- If you need a different post_effect_color then use register_wormhole_node to create
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-- another wormhole node and set it as the wormhole_node_name in your portaldef.
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-- Hopefully this colour is close enough to magenta to work with the traditional magenta
-- portals, close enough to red to work for a red portal, and also close enough to red to
-- work with blue & cyan portals - since blue portals are sometimes portrayed as being red
-- from the opposite side / from the inside.
a = 160 , r = 128 , g = 0 , b = 80
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}
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} )
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local portal_animation2 = {
name = " nether_portal_alt.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 16 ,
aspect_h = 16 ,
length = 0.5 ,
} ,
}
nether.register_wormhole_node ( " nether:portal_alt " , {
description = S ( " Portal " ) ,
tiles = {
" nether_transparent.png " ,
" nether_transparent.png " ,
" nether_transparent.png " ,
" nether_transparent.png " ,
portal_animation2 ,
portal_animation2
} ,
post_effect_color = {
-- hopefully blue enough to work with blue portals, and green enough to
-- work with cyan portals.
a = 120 , r = 0 , g = 128 , b = 188
}
} )
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--== Transmogrification functions ==--
-- Functions enabling selected nodes to be temporarily transformed into other nodes.
-- (so the light staff can temporarily turn netherrack into glowstone)
-- Swaps the node at `nodePos` with `newNode`, unless `newNode` is nil in which
-- case the node is swapped back to its original type.
-- `monoSimpleSoundSpec` is optional.
-- returns true if a node was transmogrified
nether.magicallyTransmogrify_node = function ( nodePos , playerName , newNode , monoSimpleSoundSpec , isPermanent )
local meta = minetest.get_meta ( nodePos )
local playerEyePos = nodePos -- fallback value in case the player no longer exists
local player = minetest.get_player_by_name ( playerName )
if player ~= nil then
local playerPos = player : get_pos ( )
playerEyePos = vector.add ( playerPos , { x = 0 , y = 1.5 , z = 0 } ) -- not always the cameraPos, e.g. 3rd person mode.
end
local oldNode = minetest.get_node ( nodePos )
if oldNode.name == " air " then
-- the node has been mined or otherwise destroyed, abort the operation
return false
end
local oldNodeDef = minetest.registered_nodes [ oldNode.name ] or minetest.registered_nodes [ " air " ]
local specialFXSize = 1 -- a specialFXSize of 1 is for full SFX, 0.5 is half-sized
local returningToNormal = newNode == nil
if returningToNormal then
-- This is the transmogrified node returning back to normal - a more subdued animation
specialFXSize = 0.5
-- read what the node used to be from the metadata
newNode = {
name = meta : get_string ( " transmogrified_name " ) ,
param1 = meta : get_string ( " transmogrified_param1 " ) ,
param2 = meta : get_string ( " transmogrified_param2 " )
}
if newNode.name == " " then
minetest.log ( " warning " , " nether.magicallyTransmogrify_node() invoked to restore node which wasn't transmogrified " )
return false
end
end
local soundSpec = monoSimpleSoundSpec
if soundSpec == nil and oldNodeDef.sounds ~= nil then
soundSpec = oldNodeDef.sounds . dug or oldNodeDef.sounds . dig
if soundSpec == " __group " then soundSpec = " default_dig_cracky " end
end
if soundSpec ~= nil then
minetest.sound_play ( soundSpec , { pos = nodePos , max_hear_distance = 50 } )
end
-- Start the particlespawner nearer the player's side of the node to create
-- more initial occlusion for an illusion of the old node breaking apart / falling away.
local dirToPlayer = vector.normalize ( vector.subtract ( playerEyePos , nodePos ) )
local impactPos = vector.add ( nodePos , vector.multiply ( dirToPlayer , 0.5 ) )
local velocity = 1 + specialFXSize
minetest.add_particlespawner ( {
amount = 50 * specialFXSize ,
time = 0.1 ,
minpos = vector.add ( impactPos , - 0.3 ) ,
maxpos = vector.add ( impactPos , 0.3 ) ,
minvel = { x = - velocity , y = - velocity , z = - velocity } ,
maxvel = { x = velocity , y = 3 * velocity , z = velocity } , -- biased upward to counter gravity in the initial stages
minacc = { x = 0 , y =- 10 , z = 0 } ,
maxacc = { x = 0 , y =- 10 , z = 0 } ,
minexptime = 1.5 * specialFXSize ,
maxexptime = 3 * specialFXSize ,
minsize = 0.5 ,
maxsize = 5 ,
node = { name = oldNodeDef.name } ,
glow = oldNodeDef.light_source
} )
if returningToNormal or isPermanent then
-- clear the metadata that indicates the node is transformed
meta : set_string ( " transmogrified_name " , " " )
meta : set_int ( " transmogrified_param1 " , 0 )
meta : set_int ( " transmogrified_param2 " , 0 )
else
-- save the original node so it can be restored
meta : set_string ( " transmogrified_name " , oldNode.name )
meta : set_int ( " transmogrified_param1 " , oldNode.param1 )
meta : set_int ( " transmogrified_param2 " , oldNode.param2 )
end
minetest.swap_node ( nodePos , newNode )
return true
end
local function transmogrified_can_dig ( pos , player )
if minetest.get_meta ( pos ) : get_string ( " transmogrified_name " ) ~= " " then
-- This node was temporarily transformed into its current form
-- revert it back, rather than allow the player to mine transmogrified nodes.
local playerName = " "
if player ~= nil then playerName = player : get_player_name ( ) end
nether.magicallyTransmogrify_node ( pos , playerName )
return false
end
return true
end
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-- Nether nodes
minetest.register_node ( " nether:rack " , {
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description = S ( " Netherrack " ) ,
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tiles = { " nether_rack.png " } ,
is_ground_content = true ,
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-- setting workable_with_nether_tools reduces the wear on nether:pick_nether when mining this node
groups = { cracky = 3 , level = 2 , workable_with_nether_tools = 3 } ,
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sounds = default.node_sound_stone_defaults ( ) ,
} )
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-- Geode crystals can only be introduced by the biomes-based mapgen, since it requires the
-- MT 5.0 world-align texture features.
minetest.register_node ( " nether:geode " , {
description = S ( " Nether Beryl " ) ,
_doc_items_longdesc = S ( " Nether geode crystal, found lining the interior walls of Nether geodes " ) ,
tiles = { {
name = " nether_geode.png " ,
align_style = " world " ,
scale = 4
} } ,
is_ground_content = true ,
groups = { cracky = 3 , oddly_breakable_by_hand = 3 , nether_crystal = 1 } ,
sounds = default.node_sound_glass_defaults ( ) ,
} )
-- Nether Berylite is a Beryl that can seen in the dark, used to light up the internal structure
-- of the geode, so to avoid player confusion we'll just have it drop plain Beryl, and have only
-- plain Beryl in the creative inventory.
minetest.register_node ( " nether:geodelite " , {
description = S ( " Nether Berylite " ) ,
_doc_items_longdesc = S ( " Nether geode crystal. A crystalline structure with faint glow found inside large Nether geodes " ) ,
tiles = { {
name = " nether_geode.png " ,
align_style = " world " ,
scale = 4
} } ,
light_source = 2 ,
drop = " nether:geode " ,
is_ground_content = true ,
groups = { cracky = 3 , oddly_breakable_by_hand = 3 , nether_crystal = 1 , not_in_creative_inventory = 1 } ,
sounds = default.node_sound_glass_defaults ( ) ,
} )
if minetest.get_modpath ( " xpanes " ) and minetest.global_exists ( " xpanes " ) and xpanes.register_pane ~= nil then
xpanes.register_pane ( " nether_crystal_pane " , {
description = S ( " Nether Crystal Pane " ) ,
textures = {
{
name = " nether_geode_glass.png " ,
align_style = " world " ,
scale = 2
} ,
" " ,
" xpanes_edge_obsidian.png "
} ,
inventory_image = " ([combine:32x32:-8,-8=nether_geode_glass.png:24,-8=nether_geode_glass.png:-8,24=nether_geode_glass.png:24,24=nether_geode_glass.png)^[resize:16x16^[multiply:#922^default_obsidian_glass.png " ,
wield_image = " ([combine:32x32:-8,-8=nether_geode_glass.png:24,-8=nether_geode_glass.png:-8,24=nether_geode_glass.png:24,24=nether_geode_glass.png)^[resize:16x16^[multiply:#922^default_obsidian_glass.png " , use_texture_alpha = true ,
sounds = default.node_sound_glass_defaults ( ) ,
groups = { snappy = 2 , cracky = 3 , oddly_breakable_by_hand = 3 } ,
recipe = {
{ " group:nether_crystal " , " group:nether_crystal " , " group:nether_crystal " } ,
{ " group:nether_crystal " , " group:nether_crystal " , " group:nether_crystal " }
}
} )
end
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-- Deep Netherrack, found in the mantle / central magma layers
minetest.register_node ( " nether:rack_deep " , {
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description = S ( " Deep Netherrack " ) ,
_doc_items_longdesc = S ( " Netherrack from deep in the mantle " ) ,
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tiles = { " nether_rack_deep.png " } ,
is_ground_content = true ,
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-- setting workable_with_nether_tools reduces the wear on nether:pick_nether when mining this node
groups = { cracky = 3 , level = 2 , workable_with_nether_tools = 3 } ,
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sounds = default.node_sound_stone_defaults ( ) ,
} )
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minetest.register_node ( " nether:sand " , {
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description = S ( " Nethersand " ) ,
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tiles = { " nether_sand.png " } ,
is_ground_content = true ,
groups = { crumbly = 3 , level = 2 , falling_node = 1 } ,
sounds = default.node_sound_gravel_defaults ( {
footstep = { name = " default_gravel_footstep " , gain = 0.45 } ,
} ) ,
} )
minetest.register_node ( " nether:glowstone " , {
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description = S ( " Glowstone " ) ,
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tiles = { " nether_glowstone.png " } ,
is_ground_content = true ,
light_source = 14 ,
paramtype = " light " ,
groups = { cracky = 3 , oddly_breakable_by_hand = 3 } ,
sounds = default.node_sound_glass_defaults ( ) ,
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can_dig = transmogrified_can_dig , -- to ensure glowstone temporarily created by the lightstaff can't be kept
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} )
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-- Deep glowstone, found in the mantle / central magma layers
minetest.register_node ( " nether:glowstone_deep " , {
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description = S ( " Deep Glowstone " ) ,
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tiles = { " nether_glowstone_deep.png " } ,
is_ground_content = true ,
light_source = 14 ,
paramtype = " light " ,
groups = { cracky = 3 , oddly_breakable_by_hand = 3 } ,
sounds = default.node_sound_glass_defaults ( ) ,
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can_dig = transmogrified_can_dig , -- to ensure glowstone temporarily created by the lightstaff can't be kept
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} )
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minetest.register_node ( " nether:brick " , {
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description = S ( " Nether Brick " ) ,
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tiles = { " nether_brick.png " } ,
is_ground_content = false ,
groups = { cracky = 2 , level = 2 } ,
sounds = default.node_sound_stone_defaults ( ) ,
} )
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minetest.register_node ( " nether:brick_compressed " , {
description = S ( " Compressed Netherbrick " ) ,
tiles = { " nether_brick_compressed.png " } ,
groups = { cracky = 3 , level = 2 } ,
is_ground_content = false ,
sounds = default.node_sound_stone_defaults ( ) ,
} )
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-- A decorative node which can only be obtained from dungeons or structures
minetest.register_node ( " nether:brick_cracked " , {
description = S ( " Cracked Nether Brick " ) ,
tiles = { " nether_brick_cracked.png " } ,
is_ground_content = false ,
groups = { cracky = 2 , level = 2 } ,
sounds = default.node_sound_stone_defaults ( ) ,
} )
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minetest.register_node ( " nether:brick_deep " , {
description = S ( " Deep Nether Brick " ) ,
tiles = { {
name = " nether_brick_deep.png " ,
align_style = " world " ,
scale = 2
} } ,
is_ground_content = false ,
groups = { cracky = 2 , level = 2 } ,
sounds = default.node_sound_stone_defaults ( )
} )
-- Register fence and rails
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local fence_texture =
" default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126 "
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local rail_texture =
" default_fence_rail_overlay.png^nether_brick.png^default_fence_rail_overlay.png^[makealpha:255,126,126 "
default.register_fence ( " nether:fence_nether_brick " , {
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description = S ( " Nether Brick Fence " ) ,
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texture = " nether_brick.png " ,
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inventory_image = fence_texture ,
wield_image = fence_texture ,
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material = " nether:brick " ,
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groups = { cracky = 2 , level = 2 } ,
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sounds = default.node_sound_stone_defaults ( )
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} )
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default.register_fence_rail ( " nether:fence_rail_nether_brick " , {
description = S ( " Nether Brick Fence Rail " ) ,
texture = " nether_brick.png " ,
inventory_image = rail_texture ,
wield_image = rail_texture ,
material = " nether:brick " ,
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groups = { cracky = 2 , level = 2 } ,
sounds = default.node_sound_stone_defaults ( )
} )
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-- Register stair and slab
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-- Nether bricks can be made into stairs, slabs, inner stairs, and outer stairs
stairs.register_stair_and_slab ( -- this function also registers inner and outer stairs
" nether_brick " , -- subname
" nether:brick " , -- recipeitem
{ cracky = 2 , level = 2 } , -- groups
{ " nether_brick.png " } , -- images
S ( " Nether Stair " ) , -- desc_stair
S ( " Nether Slab " ) , -- desc_slab
minetest.registered_nodes [ " nether:brick " ] . sounds , -- sounds
false , -- worldaligntex
S ( " Inner Nether Stair " ) , -- desc_stair_inner
S ( " Outer Nether Stair " ) -- desc_stair_outer
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)
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stairs.register_stair_and_slab ( -- this function also registers inner and outer stairs
" nether_brick_deep " , -- subname
" nether:brick_deep " , -- recipeitem
{ cracky = 2 , level = 2 } , -- groups
{ " nether_brick_deep.png " } , -- images
S ( " Deep Nether Stair " ) , -- desc_stair
S ( " Deep Nether Slab " ) , -- desc_slab
minetest.registered_nodes [ " nether:brick_deep " ] . sounds , -- sounds
false , -- worldaligntex
S ( " Inner Deep Nether Stair " ) , -- desc_stair_inner
S ( " Outer Deep Nether Stair " ) -- desc_stair_outer
)
-- Netherrack can be shaped into stairs, slabs and walls
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stairs.register_stair (
" netherrack " ,
" nether:rack " ,
{ cracky = 2 , level = 2 } ,
{ " nether_rack.png " } ,
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S ( " Netherrack Stair " ) ,
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minetest.registered_nodes [ " nether:rack " ] . sounds
)
stairs.register_slab ( -- register a slab without adding inner and outer stairs
" netherrack " ,
" nether:rack " ,
{ cracky = 2 , level = 2 } ,
{ " nether_rack.png " } ,
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S ( " Netherrack Slab " ) ,
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minetest.registered_nodes [ " nether:rack " ] . sounds
)
stairs.register_stair (
" netherrack_deep " ,
" nether:rack_deep " ,
{ cracky = 2 , level = 2 } ,
{ " nether_rack_deep.png " } ,
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S ( " Deep Netherrack Stair " ) ,
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minetest.registered_nodes [ " nether:rack_deep " ] . sounds
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)
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stairs.register_slab ( -- register a slab without adding inner and outer stairs
" netherrack_deep " ,
" nether:rack_deep " ,
{ cracky = 2 , level = 2 } ,
{ " nether_rack_deep.png " } ,
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S ( " Deep Netherrack Slab " ) ,
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minetest.registered_nodes [ " nether:rack_deep " ] . sounds
)
-- Connecting walls
if minetest.get_modpath ( " walls " ) and minetest.global_exists ( " walls " ) and walls.register ~= nil then
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walls.register ( " nether:rack_wall " , S ( " A Netherrack Wall " ) , " nether_rack.png " , " nether:rack " , minetest.registered_nodes [ " nether:rack " ] . sounds )
walls.register ( " nether:rack_deep_wall " , S ( " A Deep Netherrack Wall " ) , " nether_rack_deep.png " , " nether:rack_deep " , minetest.registered_nodes [ " nether:rack_deep " ] . sounds )
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end
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-- StairsPlus
if minetest.get_modpath ( " moreblocks " ) then
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-- Registers about 49 different shapes of nether brick, replacing the stairs & slabs registered above.
-- (This could also be done for deep nether brick, but I've left that out to avoid a precedent of 49 new
-- nodes every time the nether gets a new material. Nether structures won't be able to use them because
-- they can't depend on moreblocks)
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stairsplus : register_all (
" nether " , " brick " , " nether:brick " , {
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description = S ( " Nether Brick " ) ,
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groups = { cracky = 2 , level = 2 } ,
tiles = { " nether_brick.png " } ,
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sounds = minetest.registered_nodes [ " nether:brick " ] . sounds ,
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} )
end
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-- Mantle nodes
-- Nether basalt is intended as a valuable material and possible portalstone - an alternative to
-- obsidian that's available for other mods to use.
-- It cannot be found in the regions of the nether where Nether portals link to, so requires a journey to obtain.
minetest.register_node ( " nether:basalt " , {
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description = S ( " Nether Basalt " ) ,
_doc_items_longdesc = S ( " Columns of dark basalt found only in magma oceans deep within the Nether. " ) ,
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tiles = {
" nether_basalt.png " ,
" nether_basalt.png " ,
" nether_basalt_side.png " ,
" nether_basalt_side.png " ,
" nether_basalt_side.png " ,
" nether_basalt_side.png "
} ,
is_ground_content = true ,
groups = { cracky = 1 , level = 3 } , -- set proper digging times and uses, and maybe explosion immune if api handles that
on_blast = function ( ) --[[blast proof]] end ,
sounds = default.node_sound_stone_defaults ( ) ,
} )
-- Potentially a portalstone, but will also be a stepping stone between basalt
-- and chiseled basalt.
-- It can only be introduced by the biomes-based mapgen, since it requires the
-- MT 5.0 world-align texture features.
minetest.register_node ( " nether:basalt_hewn " , {
description = S ( " Hewn Basalt " ) ,
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_doc_items_longdesc = S ( " A rough cut solid block of Nether Basalt. " ) ,
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tiles = { {
name = " nether_basalt_hewn.png " ,
align_style = " world " ,
scale = 2
} } ,
inventory_image = minetest.inventorycube (
" nether_basalt_hewn.png^[sheet:2x2:0,0 " ,
" nether_basalt_hewn.png^[sheet:2x2:0,1 " ,
" nether_basalt_hewn.png^[sheet:2x2:1,1 "
) ,
is_ground_content = false ,
groups = { cracky = 1 , level = 2 } ,
on_blast = function ( ) --[[blast proof]] end ,
sounds = default.node_sound_stone_defaults ( ) ,
} )
-- Chiselled basalt is intended as a portalstone - an alternative to obsidian that's
-- available for other mods to use. It is crafted from Hewn Basalt.
-- It should only be introduced by the biomes-based mapgen, since in future it may
-- require the MT 5.0 world-align texture features.
minetest.register_node ( " nether:basalt_chiselled " , {
description = S ( " Chiselled Basalt " ) ,
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_doc_items_longdesc = S ( " A finely finished block of solid Nether Basalt. " ) ,
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tiles = {
" nether_basalt_chiselled_top.png " ,
" nether_basalt_chiselled_top.png " .. " ^[transformFY " ,
" nether_basalt_chiselled_side.png " ,
" nether_basalt_chiselled_side.png " ,
" nether_basalt_chiselled_side.png " ,
" nether_basalt_chiselled_side.png "
} ,
inventory_image = minetest.inventorycube (
" nether_basalt_chiselled_top.png " ,
" nether_basalt_chiselled_side.png " ,
" nether_basalt_chiselled_side.png "
) ,
paramtype2 = " facedir " ,
is_ground_content = false ,
groups = { cracky = 1 , level = 2 } ,
on_blast = function ( ) --[[blast proof]] end ,
sounds = default.node_sound_stone_defaults ( ) ,
} )
-- Lava-sea source
-- This is a lava source using a different animated texture so that each node
-- is out of phase in its animation from its neighbor. This prevents the magma
-- ocean from visually clumping together into a patchwork of 16x16 squares.
-- It can only be used by the biomes-based mapgen, since it requires the MT 5.0
-- world-align texture features.
local lavasea_source = { }
local lava_source = minetest.registered_nodes [ " default:lava_source " ]
for key , value in pairs ( lava_source ) do lavasea_source [ key ] = value end
lavasea_source.name = nil
lavasea_source.tiles = {
{
name = " nether_lava_source_animated.png " ,
backface_culling = false ,
align_style = " world " ,
scale = 2 ,
animation = {
type = " vertical_frames " ,
aspect_w = 32 ,
aspect_h = 32 ,
length = 3.0 ,
} ,
} ,
{
name = " nether_lava_source_animated.png " ,
backface_culling = true ,
align_style = " world " ,
scale = 2 ,
animation = {
type = " vertical_frames " ,
aspect_w = 32 ,
aspect_h = 32 ,
length = 3.0 ,
} ,
} ,
}
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lavasea_source.groups = { not_in_creative_inventory = 1 } -- Avoid having two lava source blocks in the inv.
for key , value in pairs ( lava_source.groups ) do lavasea_source.groups [ key ] = value end
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lavasea_source.liquid_alternative_source = " nether:lava_source "
lavasea_source.inventory_image = minetest.inventorycube (
" nether_lava_source_animated.png^[sheet:2x16:0,0 " ,
" nether_lava_source_animated.png^[sheet:2x16:0,1 " ,
" nether_lava_source_animated.png^[sheet:2x16:1,1 "
)
minetest.register_node ( " nether:lava_source " , lavasea_source )
-- a place to store the original ABM function so nether.cool_lava() can call it
local original_cool_lava_action
nether.cool_lava = function ( pos , node )
local pos_above = { x = pos.x , y = pos.y + 1 , z = pos.z }
local node_above = minetest.get_node ( pos_above )
-- Evaporate water sitting above lava, if it's in the Nether.
-- (we don't want Nether mod to affect overworld lava mechanics)
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if minetest.get_item_group ( node_above.name , " water " ) > 0 and
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pos.y < nether.DEPTH_CEILING and pos.y > nether.DEPTH_FLOOR_LAYERS then
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-- cools_lava might be a better group to check for, but perhaps there's
-- something in that group that isn't a liquid and shouldn't be evaporated?
minetest.swap_node ( pos_above , { name = " air " } )
end
-- add steam to cooling lava
minetest.add_particlespawner ( {
amount = 20 ,
time = 0.15 ,
minpos = { x = pos.x - 0.4 , y = pos.y - 0 , z = pos.z - 0.4 } ,
maxpos = { x = pos.x + 0.4 , y = pos.y + 0.5 , z = pos.z + 0.4 } ,
minvel = { x = - 0.5 , y = 0.5 , z = - 0.5 } ,
maxvel = { x = 0.5 , y = 1.5 , z = 0.5 } ,
minacc = { x = 0 , y = 0.1 , z = 0 } ,
maxacc = { x = 0 , y = 0.2 , z = 0 } ,
minexptime = 0.5 ,
maxexptime = 1.3 ,
minsize = 1.5 ,
maxsize = 3.5 ,
texture = " nether_particle_anim4.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 7 ,
aspect_h = 7 ,
length = 1.4 ,
}
} )
if node.name == " nether:lava_source " or node.name == " nether:lava_crust " then
-- use swap_node to avoid triggering the lava_crust's after_destruct
minetest.swap_node ( pos , { name = " nether:basalt " } )
minetest.sound_play ( " default_cool_lava " ,
{ pos = pos , max_hear_distance = 16 , gain = 0.25 } , true )
else
-- chain the original ABM action to handle conventional lava
original_cool_lava_action ( pos , node )
end
end
minetest.register_on_mods_loaded ( function ( )
-- register a bucket of Lava-sea source - but make it just the same bucket as default lava.
-- (by doing this in register_on_mods_loaded we don't need to declare a soft dependency)
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if minetest.get_modpath ( " bucket " ) and minetest.global_exists ( " bucket " ) and type ( bucket.liquids ) == " table " then
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local lava_bucket = bucket.liquids [ " default:lava_source " ]
if lava_bucket ~= nil then
local lavasea_bucket = { }
for key , value in pairs ( lava_bucket ) do lavasea_bucket [ key ] = value end
lavasea_bucket.source = " nether:lava_source "
bucket.liquids [ lavasea_bucket.source ] = lavasea_bucket
end
end
-- include "nether:lava_source" in any "default:lava_source" ABMs
local function include_nether_lava ( set_of_nodes )
if ( type ( set_of_nodes ) == " table " ) then
for _ , nodename in pairs ( set_of_nodes ) do
if nodename == " default:lava_source " then
-- I'm amazed this works, but it does
table.insert ( set_of_nodes , " nether:lava_source " )
break ;
end
end
end
end
for _ , abm in pairs ( minetest.registered_abms ) do
include_nether_lava ( abm.nodenames )
include_nether_lava ( abm.neighbors )
if abm.label == " Lava cooling " and abm.action ~= nil then
-- lets have lava_crust cool as well
original_cool_lava_action = abm.action
abm.action = nether.cool_lava
table.insert ( abm.nodenames , " nether:lava_crust " )
end
end
for _ , lbm in pairs ( minetest.registered_lbms ) do
include_nether_lava ( lbm.nodenames )
end
--minetest.log("minetest.registered_abms" .. dump(minetest.registered_abms))
--minetest.log("minetest.registered_lbms" .. dump(minetest.registered_lbms))
end )
-- creates a lava splash, and leaves lava_source in place of the lava_crust
local function smash_lava_crust ( pos , playsound )
local lava_particlespawn_def = {
amount = 6 ,
time = 0.1 ,
minpos = { x = pos.x - 0.5 , y = pos.y + 0.3 , z = pos.z - 0.5 } ,
maxpos = { x = pos.x + 0.5 , y = pos.y + 0.5 , z = pos.z + 0.5 } ,
minvel = { x = - 1.5 , y = 1.5 , z = - 1.5 } ,
maxvel = { x = 1.5 , y = 5 , z = 1.5 } ,
minacc = { x = 0 , y = - 10 , z = 0 } ,
maxacc = { x = 0 , y = - 10 , z = 0 } ,
minexptime = 1 ,
maxexptime = 1 ,
minsize = .2 ,
maxsize = .8 ,
texture = " ^[colorize:#A00:255 " ,
glow = 8
}
minetest.add_particlespawner ( lava_particlespawn_def )
lava_particlespawn_def.texture = " ^[colorize:#FB0:255 "
lava_particlespawn_def.maxvel . y = 3
lava_particlespawn_def.glow = 12
minetest.add_particlespawner ( lava_particlespawn_def )
minetest.set_node ( pos , { name = " default:lava_source " } )
if math.random ( 1 , 3 ) == 1 and minetest.registered_nodes [ " fire:basic_flame " ] ~= nil then
-- occasionally brief flames will be seen when breaking lava crust
local posAbove = { x = pos.x , y = pos.y + 1 , z = pos.z }
if minetest.get_node ( posAbove ) . name == " air " then
minetest.set_node ( posAbove , { name = " fire:basic_flame " } )
minetest.get_node_timer ( posAbove ) : set ( math.random ( 7 , 15 ) / 10 , 0 )
--[[ commented out because the flame sound plays for too long
if minetest.global_exists ( " fire " ) and fire.update_player_sound ~= nil then
-- The fire mod only updates its sound every 3 seconds, these flames will be
-- out by then, so start the sound immediately
local players = minetest.get_connected_players ( )
for n = 1 , # players do fire.update_player_sound ( players [ n ] ) end
end ] ]
end
end
if playsound then
minetest.sound_play (
" nether_lava_bubble " ,
-- this sample was encoded at 3x speed to reduce .ogg file size
-- at the expense of higher frequencies, so pitch it down ~3x
{ pos = pos , pitch = 0.3 , max_hear_distance = 8 , gain = 0.4 }
)
end
end
-- lava_crust nodes can only be used in the biomes-based mapgen, since they require
-- the MT 5.0 world-align texture features.
minetest.register_node ( " nether:lava_crust " , {
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description = S ( " Lava Crust " ) ,
_doc_items_longdesc = S ( " A thin crust of cooled lava with liquid lava beneath " ) ,
_doc_items_usagehelp = S ( " Lava crust is strong enough to walk on, but still hot enough to inflict burns. " ) ,
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tiles = {
{
name = " nether_lava_crust_animated.png " ,
backface_culling = true ,
tileable_vertical = true ,
tileable_horizontal = true ,
align_style = " world " ,
scale = 2 ,
animation = {
type = " vertical_frames " ,
aspect_w = 32 ,
aspect_h = 32 ,
length = 1.8 ,
} ,
}
} ,
inventory_image = minetest.inventorycube (
" nether_lava_crust_animated.png^[sheet:2x48:0,0 " ,
" nether_lava_crust_animated.png^[sheet:2x48:0,1 " ,
" nether_lava_crust_animated.png^[sheet:2x48:1,1 "
) ,
collision_box = {
type = " fixed " ,
fixed = {
-- Damage is calculated "starting 0.1 above feet
-- and progressing upwards in 1 node intervals", so
-- lower this node's collision box by more than 0.1
-- to ensure damage will be taken when standing on
-- the node.
{ - 0.5 , - 0.5 , - 0.5 , 0.5 , 0.39 , 0.5 }
} ,
} ,
selection_box = {
type = " fixed " ,
fixed = {
-- Keep the selection box matching the visual node,
-- rather than the collision_box.
{ - 0.5 , - 0.5 , - 0.5 , 0.5 , 0.5 , 0.5 }
} ,
} ,
after_destruct = function ( pos , oldnode )
smash_lava_crust ( pos , true )
end ,
after_dig_node = function ( pos , oldnode , oldmetadata , digger )
end ,
on_blast = function ( pos , intensity )
smash_lava_crust ( pos , false )
end ,
paramtype = " light " ,
light_source = default.LIGHT_MAX - 3 ,
buildable_to = false ,
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walkable = true ,
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is_ground_content = true ,
drop = {
items = { {
-- Allow SilkTouch-esque "pickaxes of preservation" to mine the lava crust intact, if PR #10141 gets merged.
tools = { " this line will block early MT versions which don't respect the tool_groups restrictions " } ,
tool_groups = { { " pickaxe " , " preservation " } } ,
items = { " nether:lava_crust " }
} }
} ,
--liquid_viscosity = 7,
damage_per_second = 2 ,
groups = { oddly_breakable_by_hand = 3 , cracky = 3 , explody = 1 , igniter = 1 } ,
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sounds = default.node_sound_gravel_defaults ( ) ,
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} )
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-- Fumaroles (Chimney's)
local function fumarole_startTimer ( pos , timeout_factor )
if timeout_factor == nil then timeout_factor = 1 end
local next_timeout = ( math.random ( 50 , 900 ) / 10 ) * timeout_factor
minetest.get_meta ( pos ) : set_float ( " expected_timeout " , next_timeout )
minetest.get_node_timer ( pos ) : start ( next_timeout )
end
-- Create an LBM to start fumarole node timers
minetest.register_lbm ( {
label = " Start fumarole smoke " ,
name = " nether:start_fumarole " ,
nodenames = { " nether:fumarole " } ,
run_at_every_load = true ,
action = function ( pos , node )
local node_above = minetest.get_node ( { x = pos.x , y = pos.y + 1 , z = pos.z } )
if node_above.name == " air " then --and node.param2 % 4 == 0 then
fumarole_startTimer ( pos )
end
end
} )
local function set_fire ( pos , extinguish )
local posBelow = { x = pos.x , y = pos.y - 1 , z = pos.z }
if extinguish then
if minetest.get_node ( pos ) . name == " fire:permanent_flame " then minetest.set_node ( pos , { name = " air " } ) end
if minetest.get_node ( posBelow ) . name == " fire:permanent_flame " then minetest.set_node ( posBelow , { name = " air " } ) end
elseif minetest.get_node ( posBelow ) . name == " air " then
minetest.set_node ( posBelow , { name = " fire:permanent_flame " } )
elseif minetest.get_node ( pos ) . name == " air " then
minetest.set_node ( pos , { name = " fire:permanent_flame " } )
end
end
local function fumarole_onTimer ( pos , elapsed )
local expected_timeout = minetest.get_meta ( pos ) : get_float ( " expected_timeout " )
if elapsed > expected_timeout + 10 then
-- The timer didn't fire when it was supposed to, so the chunk was probably inactive and has
-- just been approached again, meaning *every* fumarole's on_timer is about to go off.
-- Skip this event and restart the clock for a future random interval.
fumarole_startTimer ( pos , 1 )
return false
end
-- Fumaroles in the Nether can catch fire.
-- (if taken to the surface and used as cottage chimneys, they don't catch fire)
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local inNether = pos.y <= nether.DEPTH and pos.y >= nether.DEPTH_FLOOR_LAYERS
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local canCatchFire = inNether and minetest.registered_nodes [ " fire:permanent_flame " ] ~= nil
local smoke_offset = 0
local timeout_factor = 1
local smoke_time_adj = 1
local posAbove = { x = pos.x , y = pos.y + 1 , z = pos.z }
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local extinguish = inNether and minetest.get_node ( posAbove ) . name ~= " air "
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if extinguish or ( canCatchFire and math.floor ( elapsed ) % 7 == 0 ) then
if not extinguish then
-- fumarole gasses are igniting
smoke_offset = 1
timeout_factor = 0.22 -- reduce burning time
end
set_fire ( posAbove , extinguish )
set_fire ( { x = pos.x + 1 , y = pos.y + 1 , z = pos.z } , extinguish )
set_fire ( { x = pos.x - 1 , y = pos.y + 1 , z = pos.z } , extinguish )
set_fire ( { x = pos.x , y = pos.y + 1 , z = pos.z + 1 } , extinguish )
set_fire ( { x = pos.x , y = pos.y + 1 , z = pos.z - 1 } , extinguish )
elseif inNether then
if math.floor ( elapsed ) % 3 == 1 then
-- throw up some embers / lava splash
local embers_particlespawn_def = {
amount = 6 ,
time = 0.1 ,
minpos = { x = pos.x - 0.1 , y = pos.y + 0.0 , z = pos.z - 0.1 } ,
maxpos = { x = pos.x + 0.1 , y = pos.y + 0.2 , z = pos.z + 0.1 } ,
minvel = { x = - .5 , y = 4.5 , z = - .5 } ,
maxvel = { x = .5 , y = 7 , z = .5 } ,
minacc = { x = 0 , y = - 10 , z = 0 } ,
maxacc = { x = 0 , y = - 10 , z = 0 } ,
minexptime = 1.4 ,
maxexptime = 1.4 ,
minsize = .2 ,
maxsize = .8 ,
texture = " ^[colorize:#A00:255 " ,
glow = 8
}
minetest.add_particlespawner ( embers_particlespawn_def )
embers_particlespawn_def.texture = " ^[colorize:#A50:255 "
embers_particlespawn_def.maxvel . y = 3
embers_particlespawn_def.glow = 12
minetest.add_particlespawner ( embers_particlespawn_def )
else
-- gas noises
minetest.sound_play ( " nether_fumarole " , {
pos = pos ,
max_hear_distance = 60 ,
gain = 0.24 ,
pitch = math.random ( 35 , 95 ) / 100
} )
end
else
-- we're not in the Nether, so can afford to be a bit more smokey
timeout_factor = 0.4
smoke_time_adj = 1.3
end
-- let out some smoke
minetest.add_particlespawner ( {
amount = 12 * smoke_time_adj ,
time = math.random ( 40 , 60 ) / 10 * smoke_time_adj ,
minpos = { x = pos.x - 0.2 , y = pos.y + smoke_offset , z = pos.z - 0.2 } ,
maxpos = { x = pos.x + 0.2 , y = pos.y + smoke_offset , z = pos.z + 0.2 } ,
minvel = { x = 0 , y = 0.7 , z =- 0 } ,
maxvel = { x = 0 , y = 0.8 , z =- 0 } ,
minacc = { x = 0.0 , y = 0.0 , z =- 0 } ,
maxacc = { x = 0.0 , y = 0.1 , z =- 0 } ,
minexptime = 5 ,
maxexptime = 5.5 ,
minsize = 1.5 ,
maxsize = 7 ,
texture = " nether_smoke_puff.png " ,
} )
fumarole_startTimer ( pos , timeout_factor )
return false
end
minetest.register_node ( " nether:fumarole " , {
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description = S ( " Fumarolic Chimney " ) ,
_doc_items_longdesc = S ( " A vent in the earth emitting steam and gas " ) ,
_doc_items_usagehelp = S ( " Can be repurposed to provide puffs of smoke in a chimney " ) ,
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tiles = { " nether_rack.png " } ,
on_timer = fumarole_onTimer ,
after_place_node = function ( pos , placer , itemstack , pointed_thing )
fumarole_onTimer ( pos , 1 )
return false
end ,
is_ground_content = true ,
groups = { cracky = 3 , level = 2 , fumarole = 1 } ,
paramtype = " light " ,
drawtype = " nodebox " ,
node_box = {
type = " fixed " ,
fixed = {
{ - 0.5000 , - 0.5000 , - 0.5000 , - 0.2500 , 0.5000 , 0.5000 } ,
{ - 0.5000 , - 0.5000 , - 0.5000 , 0.5000 , 0.5000 , - 0.2500 } ,
{ - 0.5000 , - 0.5000 , 0.2500 , 0.5000 , 0.5000 , 0.5000 } ,
{ 0.2500 , - 0.5000 , - 0.5000 , 0.5000 , 0.5000 , 0.5000 }
}
} ,
selection_box = { type = ' fixed ' , fixed = { - .5 , - .5 , - .5 , .5 , .5 , .5 } }
} )
minetest.register_node ( " nether:fumarole_slab " , {
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description = S ( " Fumarolic Chimney Slab " ) ,
_doc_items_longdesc = S ( " A vent in the earth emitting steam and gas " ) ,
_doc_items_usagehelp = S ( " Can be repurposed to provide puffs of smoke in a chimney " ) ,
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tiles = { " nether_rack.png " } ,
is_ground_content = true ,
on_timer = fumarole_onTimer ,
after_place_node = function ( pos , placer , itemstack , pointed_thing )
fumarole_onTimer ( pos , 1 )
return false
end ,
groups = { cracky = 3 , level = 2 , fumarole = 1 } ,
paramtype = " light " ,
drawtype = " nodebox " ,
node_box = {
type = " fixed " ,
fixed = {
{ - 0.5000 , - 0.5000 , - 0.5000 , - 0.2500 , 0.000 , 0.5000 } ,
{ - 0.5000 , - 0.5000 , - 0.5000 , 0.5000 , 0.000 , - 0.2500 } ,
{ - 0.5000 , - 0.5000 , 0.2500 , 0.5000 , 0.000 , 0.5000 } ,
{ 0.2500 , - 0.5000 , - 0.5000 , 0.5000 , 0.000 , 0.5000 }
}
} ,
selection_box = { type = ' fixed ' , fixed = { - .5 , - .5 , - .5 , .5 , 0 , .5 } } ,
collision_box = { type = ' fixed ' , fixed = { - .5 , - .5 , - .5 , .5 , 0 , .5 } }
} )
minetest.register_node ( " nether:fumarole_corner " , {
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description = S ( " Fumarolic Chimney Corner " ) ,
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tiles = { " nether_rack.png " } ,
is_ground_content = true ,
groups = { cracky = 3 , level = 2 , fumarole = 1 } ,
paramtype = " light " ,
paramtype2 = " facedir " ,
drawtype = " nodebox " ,
node_box = {
type = " fixed " ,
fixed = {
{ - 0.2500 , - 0.5000 , 0.5000 , 0.000 , 0.5000 , 0.000 } ,
{ - 0.5000 , - 0.5000 , 0.2500 , 0.000 , 0.5000 , 0.000 } ,
{ - 0.5000 , - 0.5000 , 0.2500 , 0.000 , 0.000 , - 0.5000 } ,
{ 0.000 , - 0.5000 , - 0.5000 , 0.5000 , 0.000 , 0.5000 }
}
} ,
selection_box = {
type = ' fixed ' ,
fixed = {
{ - .5 , - .5 , - .5 , .5 , 0 , .5 } ,
{ 0 , 0 , .5 , - .5 , .5 , 0 } ,
}
}
} )
-- nether:airlike_darkness is an air node through which light does not propagate.
-- Use of it should be avoided when possible as it has the appearance of a lighting bug.
-- Fumarole decorations use it to stop the propagation of light from the lava below,
-- since engine limitations mean any mesh or nodebox node will light up if it has lava
-- below it.
local airlike_darkness = { }
for k , v in pairs ( minetest.registered_nodes [ " air " ] ) do airlike_darkness [ k ] = v end
airlike_darkness.paramtype = " none "
minetest.register_node ( " nether:airlike_darkness " , airlike_darkness )