forked from minetest-mods/nether
climate_api support - add distance fog
Add more appropriate/atmosphere distance fog to the nether, via climate_api mod to avoid conflicting with other mods. Any game or server with climate_api mod installed will be expecting climate_api to take control of sky values.
This commit is contained in:
parent
00099f2aa2
commit
3008b167b2
@ -6,3 +6,4 @@ fire?
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loot?
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mesecons?
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moreblocks?
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climate_api?
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90
init.lua
90
init.lua
@ -42,12 +42,18 @@ end
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-- Global Nether namespace
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nether = {}
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nether.mapgen = {} -- Shared Nether mapgen namespace, for mapgen files to expose functions and constants
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nether.modname = minetest.get_current_modname()
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nether.path = minetest.get_modpath(nether.modname)
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nether.get_translator = S
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-- nether.useBiomes allows other mods to know whether they can register ores etc. in the Nether.
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-- See mapgen.lua for an explanation of why minetest.read_schematic is being checked
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nether.useBiomes = minetest.get_mapgen_setting("mg_name") ~= "v6" and minetest.read_schematic ~= nil
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nether.fogColor = { -- only used if climate_api is installed
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netherCaverns = "#1D0504", -- Distance-fog colour for classic nether
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mantle = "#070916", -- Distance-fog colour for the Mantle region
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geodes = "#300530" -- Distance-fog colour for secondary region
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}
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-- Settings
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@ -227,7 +233,89 @@ The expedition parties have found no diamonds or gold, and after an experienced
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end
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})
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end
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-- Set appropriate nether distance-fog if climate_api is available
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--
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-- Delegating to a mod like climate_api means nether won't unexpectedly stomp on the sky of
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-- any other mod.
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-- Skylayer is another mod which can perform this role, and skylayer support could be added
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-- here as well. However skylayer doesn't provide a position-based method of specifying sky
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-- colours out-of-the-box, so the nether mod will have to monitor when players enter and
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-- leave the nether.
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if minetest.get_modpath("climate_api") and minetest.global_exists("climate_api") and climate_api.register_weather ~= nil then
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climate_api.register_influence(
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"nether_biome",
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function(pos)
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local result = "surface"
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if pos.y <= nether.DEPTH_CEILING and pos.y >= nether.DEPTH_FLOOR then
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result = "nether"
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if nether.mapgen.getRegion ~= nil then
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-- the biomes-based mapgen supports 2 extra regions
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local regions = nether.mapgen.RegionEnum
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local region = nether.mapgen.getRegion(pos)
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if region == regions.Center or region == regions.CenterShell then
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result = "mantle"
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elseif region == regions.Negative or region == regions.NegativeShell then
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result = "geode"
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end
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end
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end
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return result
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end
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)
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-- using sky type "plain" unfortunately means we don't get smooth fading transitions when
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-- the color of the sky changes, but it seems to be the only way to obtain a sky colour
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-- which doesn't brighten during the daytime.
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local undergroundSky = {
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sky_data = {
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base_color = nil,
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type = "plain",
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textures = nil,
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clouds = false,
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},
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sun_data = {
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visible = false,
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sunrise_visible = false
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},
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moon_data = {
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visible = false
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},
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star_data = {
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visible = false
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}
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}
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local netherSky, mantleSky, geodeSky = table.copy(undergroundSky), table.copy(undergroundSky), table.copy(undergroundSky)
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netherSky.sky_data.base_color = nether.fogColor.netherCaverns
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mantleSky.sky_data.base_color = nether.fogColor.mantle
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geodeSky.sky_data.base_color = nether.fogColor.geodes
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climate_api.register_weather(
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"nether:nether",
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{ nether_biome = "nether" },
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{ ["climate_api:skybox"] = netherSky }
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)
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climate_api.register_weather(
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"nether:mantle",
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{ nether_biome = "mantle" },
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{ ["climate_api:skybox"] = mantleSky }
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)
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climate_api.register_weather(
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"nether:geode",
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{ nether_biome = "geode" },
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{ ["climate_api:skybox"] = geodeSky }
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)
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end
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end -- end of "if nether.NETHER_REALM_ENABLED..."
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-- Play bubbling lava sounds if player killed by lava
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16
mapgen.lua
16
mapgen.lua
@ -45,7 +45,6 @@ local BASALT_COLUMN_LOWER_LIMIT = CENTER_CAVERN_LIMIT * 0.25 -- This value
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-- Shared Nether mapgen namespace
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-- For mapgen files to share functions and constants
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nether.mapgen = {}
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local mapgen = nether.mapgen
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mapgen.TCAVE = TCAVE -- const needed in mapgen_mantle.lua
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@ -257,6 +256,19 @@ mapgen.np_cave = {
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--flags = ""
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}
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local cavePointPerlin = nil
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mapgen.getCavePointPerlin = function()
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cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
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return cavePointPerlin
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end
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mapgen.getCavePerlinAt = function(pos)
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cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
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return cavePointPerlin:get3d(pos)
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end
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-- Buffers and objects we shouldn't recreate every on_generate
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local nobj_cave = nil
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@ -658,7 +670,7 @@ end
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-- use knowledge of the nether mapgen algorithm to return a suitable ground level for placing a portal.
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-- player_name is optional, allowing a player to spawn a remote portal in their own protected areas.
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function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
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local nobj_cave_point = minetest.get_perlin(mapgen.np_cave)
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local nobj_cave_point = mapgen.getCavePointPerlin()
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local air = 0 -- Consecutive air nodes found
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local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, "nether_portal")
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@ -49,7 +49,6 @@ local np_basalt = {
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local nobj_basalt = nil
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local nbuf_basalt = {}
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local cavePerlin = nil
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-- Content ids
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@ -414,52 +413,84 @@ mapgen.excavate_tunnel_to_center_of_the_nether = function(data, area, nvals_cave
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end
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-- an enumerated list of the different regions in the nether
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mapgen.RegionEnum = {
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Overworld = "overworld", -- Outside the Nether / none of the regions in the Nether
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Positive = "positive", -- The classic nether caverns are here - where cavePerlin > 0.6
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PositiveShell = "positive shell", -- the nether side of the wall/buffer area separating classic nether from the mantle
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Center = "center", -- The Mantle caverns are here
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CenterShell = "center shell", -- the mantle side of the wall/buffer area separating the positive and negative regions from the center region
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Negative = "negative", -- Secondary/spare region - where cavePerlin < -0.6
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NegativeShell = "negative shell", -- the spare region side of the wall/buffer area separating the negative region from the mantle
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}
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-- Returns (region, noise) where region is a value from mapgen.RegionEnum
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-- and noise is the unadjusted cave perlin value
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mapgen.getRegion = function(pos)
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if pos.y > nether.DEPTH_CEILING or pos.y < nether.DEPTH_FLOOR then
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return mapgen.RegionEnum.Overworld, nil
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end
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local caveNoise = mapgen.getCavePerlinAt(pos)
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local sea_level, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(pos.y)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(pos.y)
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local tcave = mapgen.TCAVE + tcave_adj
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local tmantle = mapgen.CENTER_REGION_LIMIT + centerRegionLimit_adj
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local cavern_noise_adj =
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mapgen.CENTER_REGION_LIMIT * (cavern_limit_distance * cavern_limit_distance * cavern_limit_distance) -
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centerRegionLimit_adj -- cavern_noise_adj gets added to noise value instead of added to the limit np_noise is compared against, so subtract centerRegionLimit_adj so subtract centerRegionLimit_adj instead of adding
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local region
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if caveNoise > tcave then
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region = mapgen.RegionEnum.Positive
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elseif -caveNoise > tcave then
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region = mapgen.RegionEnum.Negative
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elseif math_abs(caveNoise) < tmantle then
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if math_abs(caveNoise) + cavern_noise_adj < mapgen.CENTER_CAVERN_LIMIT then
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region = mapgen.RegionEnum.Center
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else
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region = mapgen.RegionEnum.CenterShell
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end
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elseif caveNoise > 0 then
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region = mapgen.RegionEnum.PositiveShell
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else
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region = mapgen.RegionEnum.NegativeShell
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end
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return region, caveNoise
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end
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minetest.register_chatcommand("nether_whereami",
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{
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{
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description = "Describes which region of the nether the player is in",
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privs = {debug = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player == nil then return false, "Unknown player position" end
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local playerPos = vector.round(player:get_pos())
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local pos = vector.round(player:get_pos())
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if pos.y > nether.DEPTH_CEILING or pos.y < nether.DEPTH_FLOOR then
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return true, "The Overworld"
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end
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local region, caveNoise = mapgen.getRegion(playerPos)
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local seaLevel, cavernLimitDistance = mapgen.find_nearest_lava_sealevel(playerPos.y)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(playerPos.y)
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cavePerlin = cavePerlin or minetest.get_perlin(mapgen.np_cave)
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local densityNoise = cavePerlin:get_3d(pos)
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local sea_level, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(pos.y)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(pos.y)
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local tcave = mapgen.TCAVE + tcave_adj
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local tmantle = mapgen.CENTER_REGION_LIMIT + centerRegionLimit_adj
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local cavern_noise_adj =
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mapgen.CENTER_REGION_LIMIT * (cavern_limit_distance * cavern_limit_distance * cavern_limit_distance) -
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centerRegionLimit_adj -- cavern_noise_adj gets added to noise value instead of added to the limit np_noise is compared against, so subtract centerRegionLimit_adj so subtract centerRegionLimit_adj instead of adding
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local regionLabels = {
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[mapgen.RegionEnum.Overworld] = "The Overworld",
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[mapgen.RegionEnum.Positive] = "Positive nether",
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[mapgen.RegionEnum.PositiveShell] = "Shell between positive nether and center region",
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[mapgen.RegionEnum.Center] = "Center/Mantle, inside cavern",
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[mapgen.RegionEnum.CenterShell] = "Center/Mantle, but outside the caverns",
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[mapgen.RegionEnum.Negative] = "Negative nether",
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[mapgen.RegionEnum.NegativeShell] = "Shell between negative nether and center region"
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}
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local desc = regionLabels[region]
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local desc
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if densityNoise > tcave then
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desc = "Positive nether"
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elseif -densityNoise > tcave then
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desc = "Negative nether"
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elseif math_abs(densityNoise) < tmantle then
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desc = "Mantle"
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if math_abs(densityNoise) + cavern_noise_adj < mapgen.CENTER_CAVERN_LIMIT then
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desc = desc .. " inside cavern"
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else
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desc = desc .. " but outside cavern"
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end
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elseif densityNoise > 0 then
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desc = "Shell between positive nether and center region"
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else
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desc = "Shell between negative nether and center region"
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end
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local sea_pos = pos.y - sea_level
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local sea_pos = playerPos.y - seaLevel
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if sea_pos > 0 then
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desc = desc .. ", " .. sea_pos .. "m above lava-sea level"
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else
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@ -470,7 +501,7 @@ minetest.register_chatcommand("nether_whereami",
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desc = desc .. ", approaching y boundary of Nether"
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end
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return true, "[Perlin " .. (math_floor(densityNoise * 1000) / 1000) .. "] " .. desc
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return true, "[Perlin " .. (math_floor(caveNoise * 1000) / 1000) .. "] " .. desc
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end
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}
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)
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2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
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name = nether
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description = Adds a deep underground realm with different mapgen that you can reach with obsidian portals.
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depends = stairs, default
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optional_depends = moreblocks, mesecons, loot, dungeon_loot, doc_basics, fire
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optional_depends = moreblocks, mesecons, loot, dungeon_loot, doc_basics, fire, climate_api
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