Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2023-06-07 22:16:00 +02:00
commit 96a7ac2977
13 changed files with 422 additions and 100 deletions

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@ -30,5 +30,6 @@ read_globals = {
"vector",
"VoxelArea",
"VoxelManip",
xpanes = { fields = { "register_pane" } },
}

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@ -26,7 +26,7 @@ the nether first, or basalt might be a crafting ingredient required to reach
a particular branch of the tech-tree.
Netherbrick tools are provided (pick, shovel, axe, & sword), see tools.lua
The Nether pickaxe has a 10x bonus again wear when mining netherrack.
The Nether pickaxe has a 10x bonus against wear when mining netherrack.
## License of source code:
@ -65,6 +65,8 @@ SOFTWARE.
* `nether_book_`* (files starting with "nether_book"): Treer, 2019-2020
* `nether_brick_deep.png`: Treer, 2021
* `nether_fumarole.ogg`: Treer, 2020
* `nether_geode.png`: Treer, 2021
* `nether_geode_glass.png`: Treer, 2021
* `nether_lava_bubble`* (files starting with "nether_lava_bubble"): Treer, 2020
* `nether_lava_crust_animated.png`: Treer, 2019-2020
* `nether_lightstaff.png`: Treer, 2021

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@ -7,3 +7,4 @@ loot?
mesecons?
moreblocks?
climate_api?
xpanes?

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@ -312,7 +312,7 @@ The expedition parties have found no diamonds or gold, and after an experienced
geodeSky.sky_data.base_color = nether.fogColor.geodes
climate_api.register_weather(
"nether:nether",
"nether:caverns",
{ nether_biome = "nether" },
{ ["climate_api:skybox"] = netherSky }
)

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@ -1,6 +1,6 @@
# textdomain: nether
# Translation FR by Louis Royer
# Translation FR by Louis Royer and JoeEnderman
### init.lua ###
@ -15,66 +15,76 @@ Nether Portal=Portail du Nether
### mapgen_mantle.lua ###
, @1m above lava-sea level=
, @1m below lava-sea level=
, approaching y boundary of Nether=
, @1m above lava-sea level=, @1m au-dessus du niveau de la mer de lave
, @1m below lava-sea level=, @1m en-dessous du niveau de la mer de lave
, approaching y boundary of Nether=, approchant de la limite y du Nether
@1@2@3@4=
Center/Mantle, but outside the caverns=
Center/Mantle, inside cavern=
Describes which region of the nether the player is in=
Negative nether=
Positive nether=
Shell between negative nether and center region=
Shell between positive nether and center region=
The Overworld=
Unknown player position=
Center/Mantle, but outside the caverns=Centre/Manteau, mais à l'extérieur des cavernes
Center/Mantle, inside cavern=Centre/Manteau, à l'intérieur d'une caverne
Describes which region of the nether the player is in=Indique dans quelle région du Nether se trouve le joueur
Negative nether=Nether négatif
Positive nether=Nether positif
Shell between negative nether and center region=Coquille entre le Nether négatif et la région centrale
Shell between positive nether and center region=Coquille entre le Nether positif et la région centrale
The Overworld=L'Overworld
Unknown player position=Position du joueur inconnue
[Perlin @1] =
### nodes.lua ###
A Deep Netherrack wall=
A Netherrack wall=
A finely finished block of solid Nether Basalt.=
A rough cut solid block of Nether Basalt.=
A thin crust of cooled lava with liquid lava beneath=
A vent in the earth emitting steam and gas=
Can be repurposed to provide puffs of smoke in a chimney=
Chiselled Basalt=
A Deep Netherrack Wall=Un mur profond en Netherrack
A Netherrack Wall=Un mur en Netherrack
A finely finished block of solid Nether Basalt.=Un bloc fini de basalte du Nether solide.
A rough cut solid block of Nether Basalt.=Un bloc solide de basalte du Nether taillé à la hache.
A thin crust of cooled lava with liquid lava beneath=Une croûte fine de lave refroidie avec de la lave liquide en dessous
A vent in the earth emitting steam and gas=Une fissure dans la terre émettant de la vapeur et du gaz
Can be repurposed to provide puffs of smoke in a chimney=Peut être réutilisé pour produire des bouffées de fumée dans une cheminée
Chiselled Basalt=Basalte sculpté
Columns of dark basalt found only in magma oceans deep within the Nether.=
Columns of dark basalt found only in magma oceans deep within the Nether.=Colonnes de basalte noir que l'on trouve uniquement dans les océans de magma profonds du Nether.
Compressed Netherbrick=
Cracked Nether Brick=
Deep Glowstone=
Deep Nether Brick=
Deep Nether Slab=
Deep Nether Stair=
Deep Netherrack=
Deep Netherrack slab=
Deep Netherrack stair=
Fumarolic Chimney=
Fumarolic Chimney Corner=
Fumarolic Chimney Slab=
Compressed Netherbrick=Briques du Nether compressées
Cracked Nether Brick=Briques du Nether craquelées
Deep Glowstone=Pierre lumineuse profonde
Deep Nether Brick=Briques du Nether profondes
Deep Nether Slab=Dalle du Nether profonde
Deep Nether Stair=Escalier du Nether profond
Deep Netherrack=Netherrack profond
Deep Netherrack Slab=Dalle de Netherrack profonde
Deep Netherrack Stair=Escalier de Netherrack profond
Fumarolic Chimney=Cheminée fumarolique
Fumarolic Chimney Corner=Coin de cheminée fumarolique
Fumarolic Chimney Slab=Dalle de cheminée fumarolique
Glowstone=Pierre lumineuse
Hewn Basalt=
Inner Deep Nether Stair=
Hewn Basalt=Basalte taillé
Inner Deep Nether Stair=Escalier intérieur du Nether profond
Inner Nether Stair=Escalier intérieur du Nether
Lava Crust=
Lava Crust=Croûte de lave
Lava crust is strong enough to walk on, but still hot enough to inflict burns.=
Lava crust is strong enough to walk on, but still hot enough to inflict burns.=La croûte de lave est assez solide pour marcher dessus, mais encore assez chaude pour causer des brûlures
Nether Basalt=
Nether Basalt=Basalte du Nether
Nether Beryl=Béryl du Nether
Nether Berylite=Bérylite du Nether
Nether Brick=Brique du Nether
Nether Brick Fence=Barrière en briques du Nether
Nether Brick Fence Rail=Rail de barrière en briques du Nether
Nether Crystal Pane=Panneau de cristal du Nether
Nether Slab=Dalle du Nether
Nether Stair=Escalier du Nether
Nether geode crystal, found lining the interior walls of Nether geodes=Cristal de géode du Nether, trouvé le long des parois intérieures des géodes du Nether
Nether geode crystal. A crystalline structure with faint glow found inside large Nether geodes=Cristal de géode du Nether. Une structure cristalline avec une faible lueur trouvée à l'intérieur des grandes géodes du Nether.
Netherrack=Roche du Nether
Netherrack from deep in the mantle=
Netherrack stair=
Netherrack from deep in the mantle=Roche du Nether provenant des profondeurs du manteau
Netherrack Slab=Dalle du Nether
Netherrack Stair=Escalier du Nether
Nethersand=Sable du Nether
Outer Deep Nether Stair=
Outer Deep Nether Stair=Escalier extérieur profond du Nether
Outer Nether Stair=Escalier extérieur du Nether
Portal=
Portal=Portail
### portal_api.lua ###
@ -91,7 +101,7 @@ In all my travels, and time spent in the Great Libraries, I have encountered no
In all my travels, and time spent in the Great Libraries, I have encountered no shortage of legends surrounding preternatural doorways said to open into other worlds, yet only one can I confirm as being more than merely a story.=Après tous mes voyages, et le temps passé dans les Grandes Bibliothèques, je ne manque pas de légendes sur les portes surnaturelles qui, dit-on souvrent vers dautres mondes, mais seul une personne peut confirmer que ce sont plus que de simples histoires.
Mysterious forces prevented you from opening that portal. Please try another location=
Mysterious forces prevented you from opening that portal. Please try another location=Des forces mystérieuses vous empêchent d'ouvrir ce portail. Veuillez essayer un autre emplacement.
Portal wormhole=Vortex du portail
@ -116,16 +126,16 @@ There is a floating land of hills and forests up there, over the edges of which
### tools.lua ###
Nether Axe=
Nether Ingot=
Nether Lump=
Nether Pickaxe@nWell suited for mining netherrack=
Nether Shovel=
Nether Sword=
Nether Axe=Hache du Nether
Nether Ingot=Lingot du Nether
Nether Lump=Morceau du Nether
Nether Pickaxe@nWell suited for mining netherrack=Pioche du Nether@nBien adaptée pour miner la roche du Nether
Nether Shovel=Pelle du Nether
Nether Sword=Épée du Nether
Nether staff of Eternal Light@nCreates glowstone from netherrack=
Nether staff of Eternal Light@nCreates glowstone from netherrack=Bâton du Nether de lumière éternelle@nCrée des blocs de pierre lumineuse à partir de roche du Nether
Nether staff of Light@nTemporarily transforms the netherrack into glowstone=
Nether staff of Light@nTemporarily transforms the netherrack into glowstone=Bâton du Nether de lumière@nTransforme temporairement la roche du Nether en blocs de pierre lumineuse
Uniquely suited for mining netherrack, with minimal wear when doing so. Blunts quickly on other materials.=
Uniquely suited for mining netherrack, with minimal wear when doing so. Blunts quickly on other materials.=Convient parfaitement pour miner la roche du Nether avec une usure minimale. S'émousse rapidement sur les autres matériaux.

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@ -31,8 +31,8 @@ Unknown player position=
### nodes.lua ###
A Deep Netherrack wall=
A Netherrack wall=
A Deep Netherrack Wall=
A Netherrack Wall=
A finely finished block of solid Nether Basalt.=
A rough cut solid block of Nether Basalt.=
A thin crust of cooled lava with liquid lava beneath=
@ -49,8 +49,8 @@ Deep Nether Brick=
Deep Nether Slab=
Deep Nether Stair=
Deep Netherrack=
Deep Netherrack slab=
Deep Netherrack stair=
Deep Netherrack Slab=
Deep Netherrack Stair=
Fumarolic Chimney=
Fumarolic Chimney Corner=
Fumarolic Chimney Slab=
@ -63,13 +63,23 @@ Lava Crust=
Lava crust is strong enough to walk on, but still hot enough to inflict burns.=
Nether Basalt=
Nether Beryl=
Nether Berylite=
Nether Brick=
Nether Brick Fence=
Nether Brick Fence Rail=
Nether Crystal Pane=
Nether Slab=
Nether Stair=
Nether geode crystal, found lining the interior walls of Nether geodes=
Nether geode crystal. A crystalline structure with faint glow found inside large Nether geodes=
Netherrack=
Netherrack from deep in the mantle=
Netherrack stair=
Netherrack Slab=
Netherrack Stair=
Nethersand=
Outer Deep Nether Stair=
Outer Nether Stair=

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@ -71,6 +71,7 @@ end
-- Load specialty helper functions
dofile(nether.path .. "/mapgen_dungeons.lua")
dofile(nether.path .. "/mapgen_mantle.lua")
dofile(nether.path .. "/mapgen_geodes.lua")
-- Misc math functions
@ -170,7 +171,11 @@ mapgen.shift_existing_biomes(NETHER_FLOOR, NETHER_CEILING)
-- Ores and decorations can be registered against "nether:rack" instead, and the lua
-- on_generate() callback will carve the Nether with nether:rack before invoking
-- generate_decorations and generate_ores.
minetest.register_node("nether:native_mapgen", {})
-- It is disguised as stone to hide any bug where it leaks out of the nether, such as
-- https://github.com/minetest/minetest/issues/13440 or if on_generated() somehow was aborted.
local stone_copy_def = table.copy(minetest.registered_nodes["default:stone"] or {})
stone_copy_def.drop = stone_copy_def.drop or "default:stone" -- probably already defined as cobblestone
minetest.register_node("nether:native_mapgen", stone_copy_def)
minetest.register_biome({
name = "nether_caverns",
@ -283,6 +288,7 @@ local dbuf = {}
local c_air = minetest.get_content_id("air")
local c_netherrack = minetest.get_content_id("nether:rack")
local c_netherrack_deep = minetest.get_content_id("nether:rack_deep")
local c_crystaldark = minetest.get_content_id("nether:geode")
local c_lavasea_source = minetest.get_content_id("nether:lava_source") -- same as lava but with staggered animation to look better as an ocean
local c_lava_crust = minetest.get_content_id("nether:lava_crust")
local c_native_mapgen = minetest.get_content_id("nether:native_mapgen")
@ -382,7 +388,8 @@ local function on_generated(minp, maxp, seed)
if cave_noise > tcave then
-- Prime region
-- This was the only region in initial versions of the Nether mod.
-- It is the only region which portals from the surface will open into.
-- It is the only region which portals from the surface will open into,
-- getting to any other regions in the Nether will require Shanks' Pony.
data[vi] = c_air
contains_nether = true
@ -392,12 +399,11 @@ local function on_generated(minp, maxp, seed)
-- Reaching here would require the player to first find and journey through the central region,
-- as it's always separated from the Prime region by the central region.
data[vi] = c_netherrack -- For now I've just left this region as solid netherrack instead of air.
data[vi] = mapgen.getGeodeInteriorNodeId(x, y, z)-- function from mapgen_geodes.lua
-- Only set contains_nether to true here if you want tunnels created between the secondary region
-- and the central region.
--contains_nether = true
--data[vi] = c_air
contains_nether = true
else
-- netherrack walls and/or center region/mantle
abs_cave_noise = math_abs(cave_noise)
@ -414,7 +420,11 @@ local function on_generated(minp, maxp, seed)
data[vi] = c_netherrack_deep
else
-- the shell seperating the mantle from the rest of the nether...
data[vi] = c_netherrack -- excavate_dungeons() will mostly reverse this inside dungeons
if cave_noise > 0 then
data[vi] = c_netherrack -- excavate_dungeons() will mostly reverse this inside dungeons
else
data[vi] = c_crystaldark
end
end
end

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@ -33,6 +33,7 @@ minetest.set_gen_notify({dungeon = true})
local c_air = minetest.get_content_id("air")
local c_netherrack = minetest.get_content_id("nether:rack")
local c_netherrack_deep = minetest.get_content_id("nether:rack_deep")
local c_crystaldark = minetest.get_content_id("nether:geode")
local c_dungeonbrick = minetest.get_content_id("nether:brick")
local c_dungeonbrick_alt = minetest.get_content_id("nether:brick_cracked")
local c_netherbrick_slab = minetest.get_content_id("stairs:slab_nether_brick")
@ -164,7 +165,7 @@ nether.mapgen.excavate_dungeons = function(data, area, rooms)
vi = area:index(room_min.x, y, z)
for x = room_min.x, room_max.x do
node_id = data[vi]
if node_id == c_netherrack or node_id == c_netherrack_deep then data[vi] = c_air end
if node_id == c_netherrack or node_id == c_netherrack_deep or node_id == c_crystaldark then data[vi] = c_air end
vi = vi + 1
end
end
@ -181,7 +182,7 @@ nether.mapgen.excavate_dungeons = function(data, area, rooms)
vi = vi + area.ystride
node_id = data[vi]
-- searching forward of the stairs could also be done
if node_id == c_netherrack or node_id == c_netherrack_deep then data[vi] = c_air end
if node_id == c_netherrack or node_id == c_netherrack_deep or node_id == c_crystaldark then data[vi] = c_air end
end
end
end
@ -231,11 +232,11 @@ nether.mapgen.decorate_dungeons = function(data, area, rooms)
and room_min.z > minEdge.z and room_max.z < maxEdge.z then
--data[area:indexp(roomInfo)] = minetest.get_content_id("default:mese_post_light") -- debug
-- Can't use glass panes because they need the param data set.
-- Until whisper glass is added, every window will be made of netherbrick fence (rather
-- than material depending on room_seed)
-- Glass panes can't go in the windows because we aren't setting param data.
-- Until a Nether glass is added, every window will be made of netherbrick fence rather
-- than material depending on room_seed.
local window_node = c_netherfence
--if c_netherglass ~= nil and room_seed % 20 >= 12 then window_node = c_crystallight end
--if c_netherglass ~= nil and room_seed % 20 >= 12 then window_node = c_netherglass end
local function placeWindow(vi, viOutsideOffset, windowNo)
if is_dungeon_brick(data[vi]) and is_dungeon_brick(data[vi + yStride]) then

221
mapgen_geodes.lua Normal file
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@ -0,0 +1,221 @@
--[[
Nether mod for minetest
This file contains helper functions for generating geode interiors,
a proof-of-concept to demonstrate how the secondary/spare region
in the nether might be put to use by someone.
Copyright (C) 2021 Treer
Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
]]--
local debugf = nether.debug
local mapgen = nether.mapgen
-- Content ids
local c_air = minetest.get_content_id("air")
local c_crystal = minetest.get_content_id("nether:geodelite") -- geodelite has a faint glow
local c_netherrack = minetest.get_content_id("nether:rack")
local c_glowstone = minetest.get_content_id("nether:glowstone")
-- Math funcs
local math_max, math_min, math_abs, math_floor, math_pi = math.max, math.min, math.abs, math.floor, math.pi -- avoid needing table lookups each time a common math function is invoked
-- Create a tiling space of close-packed spheres, using Hexagonal close packing
-- of spheres with radius 0.5.
-- With a layer of spheres on a flat surface, if the pack-z distance is 1 due to 0.5
-- radius then the pack-x distance will be the height of an equilateral triangle: sqrt(3) / 2,
-- and the pack-y distance between each layer will be sqrt(6) / 3,
-- The tessellating space will be a rectangular box of 2*pack-x by 1*pack-z by 3*pack-y
local xPack = math.sqrt(3)/2 -- 0.866, height of an equalateral triangle
local xPack2 = xPack * 2 -- 1.732
local yPack = math.sqrt(6) / 3 -- 0.816, y height of each layer
local yPack2 = yPack * 2
local yPack3 = yPack * 3
local layer2offsetx = xPack / 3 -- 0.289, height to center of equalateral triangle
local layer3offsetx = xPack2 / 3 -- 0.577
local structureSize = 50 -- magic numbers may need retuning if this changes too much
local layer1 = {
{0, 0, 0},
{0, 0, 1},
{xPack, 0, -0.5},
{xPack, 0, 0.5},
{xPack, 0, 1.5},
{xPack2, 0, 0},
{xPack2, 0, 1},
}
local layer2 = {
{layer2offsetx - xPack, yPack, 0},
{layer2offsetx - xPack, yPack, 1},
{layer2offsetx, yPack, -0.5},
{layer2offsetx, yPack, 0.5},
{layer2offsetx, yPack, 1.5},
{layer2offsetx + xPack, yPack, 0},
{layer2offsetx + xPack, yPack, 1},
{layer2offsetx + xPack2, yPack, -0.5},
{layer2offsetx + xPack2, yPack, 0.5},
{layer2offsetx + xPack2, yPack, 1.5},
}
local layer3 = {
{layer3offsetx - xPack, yPack2, -0.5},
{layer3offsetx - xPack, yPack2, 0.5},
{layer3offsetx - xPack, yPack2, 1.5},
{layer3offsetx, yPack2, 0},
{layer3offsetx, yPack2, 1},
{layer3offsetx + xPack, yPack2, -0.5},
{layer3offsetx + xPack, yPack2, 0.5},
{layer3offsetx + xPack, yPack2, 1.5},
{layer3offsetx + xPack2, yPack2, 0},
{layer3offsetx + xPack2, yPack2, 1},
}
local layer4 = {
{0, yPack3, 0},
{0, yPack3, 1},
{xPack, yPack3, -0.5},
{xPack, yPack3, 0.5},
{xPack, yPack3, 1.5},
{xPack2, yPack3, 0},
{xPack2, yPack3, 1},
}
local layers = {
{y = layer1[1][2], points = layer1}, -- layer1[1][2] is the y value of the first point in layer1, and all spheres in a layer have the same y
{y = layer2[1][2], points = layer2},
{y = layer3[1][2], points = layer3},
{y = layer4[1][2], points = layer4},
}
-- Geode mapgen functions (AKA proof of secondary/spare region concept)
-- fast for small lists
function insertionSort(array)
local i
for i = 2, #array do
local key = array[i]
local j = i - 1
while j > 0 and array[j] > key do
array[j + 1] = array[j]
j = j - 1
end
array[j + 1] = key
end
return array
end
local distSquaredList = {}
local adj_x = 0
local adj_y = 0
local adj_z = 0
local lasty, lastz
local warpx, warpz
-- It's quite a lot to calculate for each air node, but its not terribly slow and
-- it'll be pretty darn rare for chunks in the secondary region to ever get emerged.
mapgen.getGeodeInteriorNodeId = function(x, y, z)
if z ~= lastz then
lastz = z
-- Calculate structure warping
-- To avoid calculating this for each node there's no warping as you look along the x axis :(
adj_y = math.sin(math_pi / 222 * y) * 30
if y ~= lasty then
lasty = y
warpx = math.sin(math_pi / 100 * y) * 10
warpz = math.sin(math_pi / 43 * y) * 15
end
local twistRadians = math_pi / 73 * y
local sinTwist, cosTwist = math.sin(twistRadians), math.cos(twistRadians)
adj_x = cosTwist * warpx - sinTwist * warpz
adj_z = sinTwist * warpx + cosTwist * warpz
end
-- convert x, y, z into a position in the tessellating space
local cell_x = (((x + adj_x) / xPack2 + 0.5) % structureSize) / structureSize * xPack2
local cell_y = (((y + adj_y) / yPack3 + 0.5) % structureSize) / structureSize * yPack3
local cell_z = (((z + adj_z) + 0.5) % structureSize) / structureSize -- zPack = 1, so can be omitted
local iOut = 1
local i, j
local canSkip = false
for i = 1, #layers do
local layer = layers[i]
local dy = cell_y - layer.y
if dy > -0.71 and dy < 0.71 then -- optimization - don't include points to far away to make a difference. (0.71 comes from sin(45°))
local points = layer.points
for j = 1, #points do
local point = points[j]
local dx = cell_x - point[1]
local dz = cell_z - point[3]
local distSquared = dx*dx + dy*dy + dz*dz
if distSquared < 0.25 then
-- optimization - point is inside a sphere, so cannot be a wall edge. (0.25 comes from radius of 0.5 squared)
return c_air
end
distSquaredList[iOut] = distSquared
iOut = iOut + 1
end
end
end
-- clear the rest of the array instead of creating a new one to hopefully reduce luajit mem leaks.
while distSquaredList[iOut] ~= nil do
rawset(distSquaredList, iOut, nil)
iOut = iOut + 1
end
insertionSort(distSquaredList)
local d3_1 = distSquaredList[3] - distSquaredList[1]
local d3_2 = distSquaredList[3] - distSquaredList[2]
--local d4_1 = distSquaredList[4] - distSquaredList[1]
--local d4_3 = distSquaredList[4] - distSquaredList[3]
-- Some shape formulas (tuned for a structureSize of 50)
-- (d3_1 < 0.05) gives connective lines
-- (d3_1 < 0.05 or d3_2 < .02) give fancy elven bridges - prob doesn't need the d3_1 part
-- ((d3_1 < 0.05 or d3_2 < .02) and distSquaredList[1] > .3) tapers the fancy connections in the middle
-- (d4_3 < 0.03 and d3_2 < 0.03) produces caltrops at intersections
-- (d4_1 < 0.1) produces spherish balls at intersections
-- The idea is voronoi based - edges in a voronoi diagram are where each nearby point is at equal distance.
-- In this case we use squared distances to avoid calculating square roots.
if (d3_1 < 0.05 or d3_2 < .02) and distSquaredList[1] > .3 then
return c_crystal
elseif (distSquaredList[4] - distSquaredList[1]) < 0.08 then
return c_glowstone
else
return c_air
end
end

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@ -1,4 +1,4 @@
name = nether
description = Adds a deep underground realm with different mapgen that you can reach with obsidian portals.
depends = stairs, default
optional_depends = moreblocks, mesecons, loot, dungeon_loot, doc_basics, fire, climate_api, ethereal, walls
optional_depends = moreblocks, mesecons, loot, dungeon_loot, doc_basics, fire, climate_api, ethereal, xpanes, walls

120
nodes.lua
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@ -180,6 +180,63 @@ minetest.register_node("nether:rack", {
sounds = default.node_sound_stone_defaults(),
})
-- Geode crystals can only be introduced by the biomes-based mapgen, since it requires the
-- MT 5.0 world-align texture features.
minetest.register_node("nether:geode", {
description = S("Nether Beryl"),
_doc_items_longdesc = S("Nether geode crystal, found lining the interior walls of Nether geodes"),
tiles = {{
name = "nether_geode.png",
align_style = "world",
scale = 4
}},
is_ground_content = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, nether_crystal = 1},
sounds = default.node_sound_glass_defaults(),
})
-- Nether Berylite is a Beryl that can seen in the dark, used to light up the internal structure
-- of the geode, so to avoid player confusion we'll just have it drop plain Beryl, and have only
-- plain Beryl in the creative inventory.
minetest.register_node("nether:geodelite", {
description = S("Nether Berylite"),
_doc_items_longdesc = S("Nether geode crystal. A crystalline structure with faint glow found inside large Nether geodes"),
tiles = {{
name = "nether_geode.png",
align_style = "world",
scale = 4
}},
light_source = 2,
drop = "nether:geode",
is_ground_content = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, nether_crystal = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
})
if minetest.get_modpath("xpanes") and minetest.global_exists("xpanes") and xpanes.register_pane ~= nil then
xpanes.register_pane("nether_crystal_pane", {
description = S("Nether Crystal Pane"),
textures = {
{
name = "nether_geode_glass.png",
align_style = "world",
scale = 2
},
"",
"xpanes_edge_obsidian.png"
},
inventory_image = "([combine:32x32:-8,-8=nether_geode_glass.png:24,-8=nether_geode_glass.png:-8,24=nether_geode_glass.png:24,24=nether_geode_glass.png)^[resize:16x16^[multiply:#922^default_obsidian_glass.png",
wield_image = "([combine:32x32:-8,-8=nether_geode_glass.png:24,-8=nether_geode_glass.png:-8,24=nether_geode_glass.png:24,24=nether_geode_glass.png)^[resize:16x16^[multiply:#922^default_obsidian_glass.png", use_texture_alpha = true,
sounds = default.node_sound_glass_defaults(),
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3},
recipe = {
{"group:nether_crystal", "group:nether_crystal", "group:nether_crystal"},
{"group:nether_crystal", "group:nether_crystal", "group:nether_crystal"}
}
})
end
-- Deep Netherrack, found in the mantle / central magma layers
minetest.register_node("nether:rack_deep", {
description = S("Deep Netherrack"),
@ -249,26 +306,6 @@ minetest.register_node("nether:brick_cracked", {
sounds = default.node_sound_stone_defaults(),
})
local fence_texture =
"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("nether:fence_nether_brick", {
description = S("Nether Brick Fence"),
drawtype = "fencelike",
tiles = {"nether_brick.png"},
inventory_image = fence_texture,
wield_image = fence_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {cracky = 2, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nether:brick_deep", {
description = S("Deep Nether Brick"),
tiles = {{
@ -281,6 +318,34 @@ minetest.register_node("nether:brick_deep", {
sounds = default.node_sound_stone_defaults()
})
-- Register fence and rails
local fence_texture =
"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
local rail_texture =
"default_fence_rail_overlay.png^nether_brick.png^default_fence_rail_overlay.png^[makealpha:255,126,126"
default.register_fence("nether:fence_nether_brick", {
description = S("Nether Brick Fence"),
texture = "nether_brick.png",
inventory_image = fence_texture,
wield_image = fence_texture,
material = "nether:brick",
groups = {cracky = 2, level = 2},
sounds = default.node_sound_stone_defaults()
})
default.register_fence_rail("nether:fence_rail_nether_brick", {
description = S("Nether Brick Fence Rail"),
texture = "nether_brick.png",
inventory_image = rail_texture,
wield_image = rail_texture,
material = "nether:brick",
groups = {cracky = 2, level = 2},
sounds = default.node_sound_stone_defaults()
})
-- Register stair and slab
-- Nether bricks can be made into stairs, slabs, inner stairs, and outer stairs
@ -318,7 +383,7 @@ stairs.register_stair(
"nether:rack",
{cracky = 2, level = 2},
{"nether_rack.png"},
S("Netherrack stair"),
S("Netherrack Stair"),
minetest.registered_nodes["nether:rack"].sounds
)
stairs.register_slab( -- register a slab without adding inner and outer stairs
@ -326,7 +391,7 @@ stairs.register_slab( -- register a slab without adding inner and outer stairs
"nether:rack",
{cracky = 2, level = 2},
{"nether_rack.png"},
S("Deep Netherrack slab"),
S("Netherrack Slab"),
minetest.registered_nodes["nether:rack"].sounds
)
@ -335,7 +400,7 @@ stairs.register_stair(
"nether:rack_deep",
{cracky = 2, level = 2},
{"nether_rack_deep.png"},
S("Deep Netherrack stair"),
S("Deep Netherrack Stair"),
minetest.registered_nodes["nether:rack_deep"].sounds
)
stairs.register_slab( -- register a slab without adding inner and outer stairs
@ -343,14 +408,14 @@ stairs.register_slab( -- register a slab without adding inner and outer stairs
"nether:rack_deep",
{cracky = 2, level = 2},
{"nether_rack_deep.png"},
S("Deep Netherrack slab"),
S("Deep Netherrack Slab"),
minetest.registered_nodes["nether:rack_deep"].sounds
)
-- Connecting walls
if minetest.get_modpath("walls") and minetest.global_exists("walls") and walls.register ~= nil then
walls.register("nether:rack_wall", S("A Netherrack wall"), "nether_rack.png", "nether:rack", minetest.registered_nodes["nether:rack"].sounds)
walls.register("nether:rack_deep_wall", S("A Deep Netherrack wall"), "nether_rack_deep.png", "nether:rack_deep", minetest.registered_nodes["nether:rack_deep"].sounds)
walls.register("nether:rack_wall", S("A Netherrack Wall"), "nether_rack.png", "nether:rack", minetest.registered_nodes["nether:rack"].sounds)
walls.register("nether:rack_deep_wall", S("A Deep Netherrack Wall"), "nether_rack_deep.png", "nether:rack_deep", minetest.registered_nodes["nether:rack_deep"].sounds)
end
-- StairsPlus
@ -713,6 +778,7 @@ minetest.register_node("nether:lava_crust", {
--liquid_viscosity = 7,
damage_per_second = 2,
groups = {oddly_breakable_by_hand = 3, cracky = 3, explody = 1, igniter = 1},
sounds = default.node_sound_gravel_defaults(),
})
@ -775,7 +841,7 @@ local function fumarole_onTimer(pos, elapsed)
local smoke_time_adj = 1
local posAbove = {x = pos.x, y = pos.y + 1, z = pos.z}
local extinguish = minetest.get_node(posAbove).name ~= "air"
local extinguish = inNether and minetest.get_node(posAbove).name ~= "air"
if extinguish or (canCatchFire and math.floor(elapsed) % 7 == 0) then

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