forked from minetest-mods/nether
Add portal_examples.lua
Currently the example portals just take you to the nether, like nether portals. In theory they could take players anywhere.
This commit is contained in:
parent
b8ec09f402
commit
9bfbb64e96
|
@ -1,4 +1,6 @@
|
|||
Nether Mod for Minetest
|
||||
Nether Mod for Minetest, with Portal API.
|
||||
|
||||
See portal_api.txt for how to create custom portals to your own realms.
|
||||
|
||||
## License of source code:
|
||||
|
||||
|
|
159
portal_examples.lua
Normal file
159
portal_examples.lua
Normal file
|
@ -0,0 +1,159 @@
|
|||
--[[
|
||||
|
||||
Nether mod portal examples for Minetest
|
||||
|
||||
To use this file, add the following line to init.lua:
|
||||
dofile(nether.path .. "/portal_examples.lua")
|
||||
|
||||
|
||||
Copyright (C) 2019 Treer
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for
|
||||
any purpose with or without fee is hereby granted, provided that the
|
||||
above copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
|
||||
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
|
||||
BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
|
||||
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
||||
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
||||
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
||||
SOFTWARE.
|
||||
|
||||
]]--
|
||||
|
||||
local S = nether.get_translator
|
||||
|
||||
nether.register_portal("floatlands_portal", {
|
||||
shape = nether.PortalShape_Traditional,
|
||||
frame_node_name = "default:ice",
|
||||
wormhole_node_color = 7, -- 2 is blue
|
||||
particle_texture = {
|
||||
name = "nether_particle_anim1.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 7,
|
||||
aspect_h = 7,
|
||||
length = 1,
|
||||
},
|
||||
scale = 1.5
|
||||
},
|
||||
book_of_portals_pagetext = S([[ ──══♦♦♦◊ The Floatlands ◊♦♦♦══──
|
||||
|
||||
Requiring 14 blocks of ice, but otherwise constructed the same as the portal to the Nether:
|
||||
|
||||
┌═╤═╤═╤═╗
|
||||
├─╥─┴─┼─╢
|
||||
├─╢ ├─╢
|
||||
├─╢ ├─╢
|
||||
├─╚═╤═╡─╢
|
||||
└─┴─┴─┴─┘
|
||||
|
||||
]] .. "\u{25A9}"),
|
||||
|
||||
within_realm = function(pos) -- return true if pos is inside the Nether
|
||||
return pos.y < nether.DEPTH
|
||||
end,
|
||||
|
||||
find_realm_anchorPos = function(surface_anchorPos)
|
||||
-- divide x and z by a factor of 8 to implement Nether fast-travel
|
||||
local destination_pos = vector.divide(surface_anchorPos, nether.FASTTRAVEL_FACTOR)
|
||||
destination_pos.x = math.floor(0.5 + destination_pos.x) -- round to int
|
||||
destination_pos.z = math.floor(0.5 + destination_pos.z) -- round to int
|
||||
destination_pos.y = nether.DEPTH - 1000 -- temp value so find_nearest_working_portal() returns nether portals
|
||||
|
||||
-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are in the Nether)
|
||||
local existing_portal_location, existing_portal_orientation = nether.find_nearest_working_portal("floatlands_portal", destination_pos, 8, 0)
|
||||
if existing_portal_location ~= nil then
|
||||
return existing_portal_location, existing_portal_orientation
|
||||
else
|
||||
local start_y = nether.DEPTH - math.random(500, 1500) -- Search starting altitude
|
||||
destination_pos.y = nether.find_nether_ground_y(destination_pos.x, destination_pos.z, start_y)
|
||||
return destination_pos
|
||||
end
|
||||
end,
|
||||
|
||||
find_surface_anchorPos = function(realm_anchorPos)
|
||||
-- A portal definition doesn't normally need to provide a find_surface_anchorPos() function,
|
||||
-- since find_surface_target_y() will be used by default, but Nether portals also scale position
|
||||
-- to create fast-travel. Defining a custom function also means we can look for existing nearby portals:
|
||||
|
||||
-- Multiply x and z by a factor of 8 to implement Nether fast-travel
|
||||
local destination_pos = vector.multiply(realm_anchorPos, nether.FASTTRAVEL_FACTOR)
|
||||
destination_pos.x = math.min(30900, math.max(-30900, destination_pos.x)) -- clip to world boundary
|
||||
destination_pos.z = math.min(30900, math.max(-30900, destination_pos.z)) -- clip to world boundary
|
||||
destination_pos.y = 0 -- temp value so find_nearest_working_portal() doesn't return nether portals
|
||||
|
||||
-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are outside the Nether)
|
||||
local existing_portal_location, existing_portal_orientation = nether.find_nearest_working_portal("floatlands_portal", destination_pos, 8 * nether.FASTTRAVEL_FACTOR, 0)
|
||||
if existing_portal_location ~= nil then
|
||||
return existing_portal_location, existing_portal_orientation
|
||||
else
|
||||
destination_pos.y = nether.find_surface_target_y(destination_pos.x, destination_pos.z, "nether_portal")
|
||||
return destination_pos
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
nether.register_portal("stargate_portal", {
|
||||
shape = nether.PortalShape_Circular,
|
||||
frame_node_name = "default:stone",
|
||||
wormhole_node_color = 4, -- 4 is cyan
|
||||
book_of_portals_pagetext = S([[ ──══♦♦♦◊ Shape testing portal ◊♦♦♦══──
|
||||
|
||||
┌═╤═╤═╗
|
||||
┌═┼─┴─┴─┼═╗
|
||||
┌═┼─┘ └─┼═╗
|
||||
├─╢ ├─╢
|
||||
├─╢ ├─╢ Stargate?
|
||||
└─╚═╗ ┌═╡─┘
|
||||
└─╚═╤═╤═┼─┘
|
||||
└─┴─┴─┘
|
||||
|
||||
|
||||
]] .. "\u{25A9}"),
|
||||
|
||||
within_realm = function(pos) -- return true if pos is inside the Nether
|
||||
return pos.y < nether.DEPTH
|
||||
end,
|
||||
|
||||
find_realm_anchorPos = function(surface_anchorPos)
|
||||
-- divide x and z by a factor of 8 to implement Nether fast-travel
|
||||
local destination_pos = vector.divide(surface_anchorPos, nether.FASTTRAVEL_FACTOR)
|
||||
destination_pos.x = math.floor(0.5 + destination_pos.x) -- round to int
|
||||
destination_pos.z = math.floor(0.5 + destination_pos.z) -- round to int
|
||||
destination_pos.y = nether.DEPTH - 1000 -- temp value so find_nearest_working_portal() returns nether portals
|
||||
|
||||
-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are in the Nether)
|
||||
local existing_portal_location, existing_portal_orientation = nether.find_nearest_working_portal("stargate_portal", destination_pos, 8, 0)
|
||||
if existing_portal_location ~= nil then
|
||||
return existing_portal_location, existing_portal_orientation
|
||||
else
|
||||
local start_y = nether.DEPTH - math.random(500, 1500) -- Search starting altitude
|
||||
destination_pos.y = nether.find_nether_ground_y(destination_pos.x, destination_pos.z, start_y)
|
||||
return destination_pos
|
||||
end
|
||||
end,
|
||||
|
||||
find_surface_anchorPos = function(realm_anchorPos)
|
||||
-- A portal definition doesn't normally need to provide a find_surface_anchorPos() function,
|
||||
-- since find_surface_target_y() will be used by default, but Nether portals also scale position
|
||||
-- to create fast-travel. Defining a custom function also means we can look for existing nearby portals:
|
||||
|
||||
-- Multiply x and z by a factor of 8 to implement Nether fast-travel
|
||||
local destination_pos = vector.multiply(realm_anchorPos, nether.FASTTRAVEL_FACTOR)
|
||||
destination_pos.x = math.min(30900, math.max(-30900, destination_pos.x)) -- clip to world boundary
|
||||
destination_pos.z = math.min(30900, math.max(-30900, destination_pos.z)) -- clip to world boundary
|
||||
destination_pos.y = 0 -- temp value so find_nearest_working_portal() doesn't return nether portals
|
||||
|
||||
-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are outside the Nether)
|
||||
local existing_portal_location, existing_portal_orientation = nether.find_nearest_working_portal("stargate_portal", destination_pos, 8 * nether.FASTTRAVEL_FACTOR, 0)
|
||||
if existing_portal_location ~= nil then
|
||||
return existing_portal_location, existing_portal_orientation
|
||||
else
|
||||
destination_pos.y = nether.find_surface_target_y(destination_pos.x, destination_pos.z, "stargate_portal")
|
||||
return destination_pos
|
||||
end
|
||||
end
|
||||
})
|
Loading…
Reference in New Issue
Block a user