Add mesecons support

Portals can be switched on and off with mesecons
(from a tech-tree perspective, mese is still required for portal ignition)
This commit is contained in:
Treer 2019-06-29 23:08:31 +10:00 committed by SmallJoker
parent 614a3f91a7
commit a085e194fa
2 changed files with 79 additions and 54 deletions

View File

@ -1,3 +1,4 @@
stairs
default
moreblocks?
mesecons?

132
init.lua
View File

@ -216,7 +216,8 @@ local registered_portals = {
-- p1 and p2 are used to keep maps backwards compatible with earlier versions of this mod.
-- p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner.
-- p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner, together
-- they define the bounding volume for the portal.
local function get_p1_and_p2_from_anchorPos(portal_shape, anchorPos, orientation)
assert(orientation, "no orientation passed")
local p1 = anchorPos
@ -348,7 +349,7 @@ local function build_portal(portal_definition, anchorPos, orientation, destinati
end
-- Used to find or build a remote twin after a portal is opened.
-- Used to find or build the remote twin after a portal is opened.
-- If a portal is found that is already lit then the destination_wormholePos argument is ignored - the anchorPos
-- of the portal that was found will be returned but its destination will be unchanged.
-- * suggested_anchorPos indicates where the portal should be built
@ -468,7 +469,7 @@ local function ignite_portal(ignition_pos)
local ignition_node_name = minetest.get_node(ignition_pos).name
-- find out what sort of portals are made from the node that was clicked on
-- find which sort of portals are made from the node that was clicked on
local portal_definition = registered_portals[ignition_node_name]
if portal_definition == nil then
return false -- no portals are made from the node at ignition_pos
@ -505,6 +506,71 @@ local function ignite_portal(ignition_pos)
end
local function extinguish_portal(pos, node_name)
-- find which sort of portals are made from the node that was clicked on
local portal_definition = registered_portals[node_name]
if portal_definition == nil then
minetest.log("error", "extinguish_portal() invoked on " .. node_name .. " but no registered portal is constructed from " .. node_name)
return false -- no portal frames are made from this type of node
end
local frame_node_name = portal_definition.frame_node_name
local wormhole_node_name = portal_definition.wormhole_node_name
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("p1"))
local p2 = minetest.string_to_pos(meta:get_string("p2"))
local target = minetest.string_to_pos(meta:get_string("target"))
if not p1 or not p2 then
return
end
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local nn = minetest.get_node({x = x, y = y, z = z}).name
if nn == frame_node_name or nn == wormhole_node_name then
if nn == wormhole_node_name then
minetest.remove_node({x = x, y = y, z = z})
end
local m = minetest.get_meta({x = x, y = y, z = z})
m:set_string("p1", "")
m:set_string("p2", "")
m:set_string("target", "")
end
end
end
end
meta = minetest.get_meta(target)
if not meta then
return
end
p1 = minetest.string_to_pos(meta:get_string("p1"))
p2 = minetest.string_to_pos(meta:get_string("p2"))
if not p1 or not p2 then
return
end
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local nn = minetest.get_node({x = x, y = y, z = z}).name
if nn == frame_node_name or nn == wormhole_node_name then
if nn == wormhole_node_name then
minetest.remove_node({x = x, y = y, z = z})
end
local m = minetest.get_meta({x = x, y = y, z = z})
m:set_string("p1", "")
m:set_string("p2", "")
m:set_string("target", "")
end
end
end
end
end
-- invoked when a player is standing in a portal
local function ensure_remote_portal_then_teleport(player, portal_definition, local_anchorPos, local_orientation, destination_wormholePos)
@ -696,58 +762,16 @@ minetest.register_node(":default:obsidian", {
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
mesecons = {effector = {
action_on = function (pos, node)
ignite_portal(pos, node.name)
end,
action_off = function (pos, node)
extinguish_portal(pos, node.name)
end
}},
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("p1"))
local p2 = minetest.string_to_pos(meta:get_string("p2"))
local target = minetest.string_to_pos(meta:get_string("target"))
if not p1 or not p2 then
return
end
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local nn = minetest.get_node({x = x, y = y, z = z}).name
if nn == "default:obsidian" or nn == "nether:portal" then
if nn == "nether:portal" then
minetest.remove_node({x = x, y = y, z = z})
end
local m = minetest.get_meta({x = x, y = y, z = z})
m:set_string("p1", "")
m:set_string("p2", "")
m:set_string("target", "")
end
end
end
end
meta = minetest.get_meta(target)
if not meta then
return
end
p1 = minetest.string_to_pos(meta:get_string("p1"))
p2 = minetest.string_to_pos(meta:get_string("p2"))
if not p1 or not p2 then
return
end
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local nn = minetest.get_node({x = x, y = y, z = z}).name
if nn == "default:obsidian" or nn == "nether:portal" then
if nn == "nether:portal" then
minetest.remove_node({x = x, y = y, z = z})
end
local m = minetest.get_meta({x = x, y = y, z = z})
m:set_string("p1", "")
m:set_string("p2", "")
m:set_string("target", "")
end
end
end
end
extinguish_portal(pos, "default:obsidian")
end,
})