Add facedir support to Portals API

Portal shematics include facedir information for when new portals are spawned using frame nodes that are facedir or colorfacedir
This commit is contained in:
Treer 2020-03-01 18:02:35 +11:00
parent 7939161535
commit e113db1478

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@ -113,9 +113,23 @@ metadata).
]]
local __ = {name = "air", prob = 0}
local AA = {name = "air", prob = 255, force_place = true}
local OO = {name = "default:obsidian", prob = 255, force_place = true}
local facedir_up, facedir_north, facedir_south, facedir_east, facedir_west, facedir_down = 0, 4, 8, 12, 16, 20
local __ = {name = "air", prob = 0}
local AA = {name = "air", prob = 255, force_place = true}
local ON = {name = "default:obsidian", facedir = facedir_north + 0, prob = 255, force_place = true}
local ON2 = {name = "default:obsidian", facedir = facedir_north + 1, prob = 255, force_place = true}
local ON3 = {name = "default:obsidian", facedir = facedir_north + 2, prob = 255, force_place = true}
local ON4 = {name = "default:obsidian", facedir = facedir_north + 3, prob = 255, force_place = true}
local OS = {name = "default:obsidian", facedir = facedir_south, prob = 255, force_place = true}
local OE = {name = "default:obsidian", facedir = facedir_east, prob = 255, force_place = true}
local OW = {name = "default:obsidian", facedir = facedir_west, prob = 255, force_place = true}
local OU = {name = "default:obsidian", facedir = facedir_up + 0, prob = 255, force_place = true}
local OU2 = {name = "default:obsidian", facedir = facedir_up + 1, prob = 255, force_place = true}
local OU3 = {name = "default:obsidian", facedir = facedir_up + 2, prob = 255, force_place = true}
local OU4 = {name = "default:obsidian", facedir = facedir_up + 3, prob = 255, force_place = true}
local OD = {name = "default:obsidian", facedir = facedir_down, prob = 255, force_place = true}
local facedirNodeList = {ON, ON2, ON3, ON4, OS, OE, OW, OU, OU2, OU3, OU4, OD} -- a list of node references which should have their facedir value copied into param2 before placing a schematic
-- This object defines a portal's shape, segregating the shape logic code from portal behaviour code.
-- You can create a new "PortalShape" definition object which implements the same
@ -285,25 +299,26 @@ nether.PortalShape_Traditional = {
AA,AA,AA,AA,
AA,AA,AA,AA,
AA,AA,AA,AA,
OO,OO,OO,OO,
OO,AA,AA,OO,
OO,AA,AA,OO,
OO,AA,AA,OO,
OO,OO,OO,OO,
ON,OW,OE,ON2,
OU,AA,AA,OU,
OU,AA,AA,OU,
OU,AA,AA,OU,
ON4,OE,OW,ON3,
__,__,__,__,
AA,AA,AA,AA,
AA,AA,AA,AA,
AA,AA,AA,AA,
AA,AA,AA,AA,
__,__,__,__,
AA,AA,AA,AA,
AA,AA,AA,AA,
AA,AA,AA,AA,
AA,AA,AA,AA,
}
},
facedirNodes = facedirNodeList
}
} -- End of PortalShape_Traditional class
@ -449,7 +464,7 @@ nether.PortalShape_Circular = {
__,__,AA,AA,AA,__,__,
__,__,__,__,__,__,__,
__,__,__,__,__,__,__,
__,__,__,__,__,__,__,
__,AA,AA,AA,AA,AA,__,
__,AA,AA,AA,AA,AA,__,
@ -457,7 +472,7 @@ nether.PortalShape_Circular = {
__,AA,AA,AA,AA,AA,__,
__,AA,AA,AA,AA,AA,__,
__,__,__,__,__,__,__,
__,__,__,__,__,__,__,
__,AA,AA,AA,AA,AA,__,
AA,AA,AA,AA,AA,AA,AA,
@ -465,15 +480,15 @@ nether.PortalShape_Circular = {
AA,AA,AA,AA,AA,AA,AA,
__,AA,AA,AA,AA,AA,__,
__,__,AA,AA,AA,__,__,
__,__,OO,OO,OO,__,__,
__,OO,AA,AA,AA,OO,__,
OO,AA,AA,AA,AA,AA,OO,
OO,AA,AA,AA,AA,AA,OO,
OO,AA,AA,AA,AA,AA,OO,
__,OO,AA,AA,AA,OO,__,
__,__,OO,OO,OO,__,__,
__,__,OW,OW,OW,__,__,
__,ON,AA,AA,AA,ON2,__,
OU,AA,AA,AA,AA,AA,OD,
OU,AA,AA,AA,AA,AA,OD,
OU,AA,AA,AA,AA,AA,OD,
__,ON4,AA,AA,AA,ON3,__,
__,__,OE,OE,OE,__,__,
__,__,__,__,__,__,__,
__,AA,AA,AA,AA,AA,__,
AA,AA,AA,AA,AA,AA,AA,
@ -481,7 +496,7 @@ nether.PortalShape_Circular = {
AA,AA,AA,AA,AA,AA,AA,
__,AA,AA,AA,AA,AA,__,
__,__,AA,AA,AA,__,__,
__,__,__,__,__,__,__,
__,AA,AA,AA,AA,AA,__,
__,AA,AA,AA,AA,AA,__,
@ -497,7 +512,8 @@ nether.PortalShape_Circular = {
__,__,AA,AA,AA,__,__,
__,__,__,__,__,__,__,
__,__,__,__,__,__,__,
}
},
facedirNodes = facedirNodeList
}
} -- End of PortalShape_Circular class
@ -597,35 +613,36 @@ nether.PortalShape_Platform = {
size = {x = 5, y = 5, z = 5},
data = { -- note that data is upside down
__,__,__,__,__,
OO,OO,OO,OO,OO,
OU4,OW,OW,OW,OU3,
__,AA,AA,AA,__,
__,AA,AA,AA,__,
__,__,__,__,__,
__,OO,OO,OO,__,
OO,AA,AA,AA,OO,
__,OU4,OW,OU3,__,
ON,AA,AA,AA,OS,
AA,AA,AA,AA,AA,
AA,AA,AA,AA,AA,
__,AA,AA,AA,__,
__,OO,OO,OO,__,
OO,AA,AA,AA,OO,
__,ON,OD,OS,__,
ON,AA,AA,AA,OS,
AA,AA,AA,AA,AA,
AA,AA,AA,AA,AA,
__,AA,AA,AA,__,
__,OO,OO,OO,__,
OO,AA,AA,AA,OO,
__,OU,OE,OU2,__,
ON,AA,AA,AA,OS,
AA,AA,AA,AA,AA,
AA,AA,AA,AA,AA,
__,AA,AA,AA,__,
__,__,__,__,__,
OO,OO,OO,OO,OO,
OU,OE,OE,OE,OU2,
__,AA,AA,AA,__,
__,AA,AA,AA,__,
__,__,__,__,__,
}
},
facedirNodes = facedirNodeList
}
} -- End of PortalShape_Platform class
@ -1137,8 +1154,27 @@ local function is_within_portal_frame(portal_definition, pos)
end
-- sets param2 values in the schematic to match facedir values, or 0 if the portalframe-nodedef doesn't use facedir
local function set_schematic_param2(schematic_table, frame_node_name)
local paramtype2 = minetest.registered_nodes[frame_node_name].paramtype2
local isFacedir = paramtype2 == "facedir" or paramtype2 == "colorfacedir"
if schematic_table.facedirNodes ~= nil then
for _, node in ipairs(schematic_table.facedirNodes) do
if isFacedir and node.facedir ~= nil then
node.param2 = node.facedir
else
node.param2 = 0
end
end
end
end
local function build_portal(portal_definition, anchorPos, orientation, destination_wormholePos)
set_schematic_param2(portal_definition.shape.schematic, portal_definition.frame_node_name)
minetest.place_schematic(
portal_definition.shape.get_schematicPos_from_anchorPos(anchorPos, orientation),
portal_definition.shape.schematic,
@ -1178,8 +1214,8 @@ local function remote_portal_checkup(elapsed, portal_definition, anchorPos, orie
local wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(anchorPos, orientation)
local wormhole_node = minetest.get_node_or_nil(wormholePos)
local portalFound, portalLit = false, false
if wormhole_node ~= nil and wormhole_node.name == portal_definition.wormhole_node_name then
local portalFound, portalLit = false, false
if wormhole_node ~= nil and wormhole_node.name == portal_definition.wormhole_node_name then
-- a wormhole node was there, but check the whole frame is intact
portalFound, portalLit = is_portal_at_anchorPos(portal_definition, anchorPos, orientation, false)
end