Add nether.debug() (#28)

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Treer 2020-07-26 15:07:39 +10:00 committed by GitHub
parent 5b3b56ebec
commit e326a94266
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2 changed files with 106 additions and 52 deletions

View File

@ -19,6 +19,13 @@
]]--
-- Set DEBUG_FLAGS to determine the behavior of nether.debug():
-- 0 = off
-- 1 = print(...)
-- 2 = minetest.chat_send_all(...)
-- 4 = minetest.log("info", ...)
local DEBUG_FLAGS = 0
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("nether")
@ -63,6 +70,48 @@ if nether.DEPTH_FLOOR + 1000 > nether.DEPTH_CEILING then
end
nether.DEPTH = nether.DEPTH_CEILING -- Deprecated, use nether.DEPTH_CEILING instead.
-- A debug-print function that understands vectors etc. and does not
-- evaluate when debugging is turned off.
-- Works like string.format(), treating the message as a format string.
-- nils, tables, and vectors passed as arguments to nether.debug() are
-- converted to strings and can be included inside the message with %s
function nether.debug(message, ...)
local args = {...}
local argCount = select("#", ...)
for i = 1, argCount do
local arg = args[i]
if arg == nil then
-- convert nils to strings
args[i] = '<nil>'
elseif type(arg) == "table" then
local tableCount = 0
for _,_ in pairs(arg) do tableCount = tableCount + 1 end
if tableCount == 3 and arg.x ~= nil and arg.y ~= nil and arg.z ~= nil then
-- convert vectors to strings
args[i] = minetest.pos_to_string(arg)
else
-- convert tables to strings
-- (calling function can use dump() if a multi-line listing is desired)
args[i] = string.gsub(dump(arg, ""), "\n", " ")
end
end
end
local composed_message = string.format(message, unpack(args))
if math.floor(DEBUG_FLAGS / 1) % 2 == 1 then print(composed_message) end
if math.floor(DEBUG_FLAGS / 2) % 2 == 1 then minetest.chat_send_all(composed_message) end
if math.floor(DEBUG_FLAGS / 4) % 2 == 1 then minetest.log("info", composed_message) end
end
if DEBUG_FLAGS == 0 then
-- do as little evaluation as possible
nether.debug = function() end
end
-- Load files
dofile(nether.path .. "/portal_api.lua")
dofile(nether.path .. "/nodes.lua")

View File

@ -23,8 +23,9 @@
]]--
local DEBUG = false
local DEBUG_IGNORE_MODSTORAGE = false -- setting true prevents portals from knowing where other portals are, forcing find_realm_anchorpos() etc. to be executed every time
-- setting DEBUG_IGNORE_MODSTORAGE true prevents portals from knowing where other
-- portals are, forcing find_realm_anchorpos() etc. to be executed every time.
local DEBUG_IGNORE_MODSTORAGE = false
nether.registered_portals = {}
nether.registered_portals_count = 0
@ -662,8 +663,9 @@ nether.PortalShape_Platform = {
-- Portal implementation functions --
-- =============================== --
local ignition_item_name
local S = nether.get_translator
local debugf = nether.debug
local ignition_item_name
local mod_storage = minetest.get_mod_storage()
local meseconsAvailable = minetest.get_modpath("mesecon") ~= nil and minetest.global_exists("mesecon")
local book_added_as_treasure = false
@ -821,7 +823,7 @@ end
local function store_portal_location_info(portal_name, anchorPos, orientation, ignited)
if not DEBUG_IGNORE_MODSTORAGE then
local key = minetest.pos_to_string(anchorPos) .. " is " .. portal_name
if DEBUG then minetest.chat_send_all("Adding/updating portal in mod_storage: " .. key) end
debugf("Adding/updating portal in mod_storage: " .. key)
mod_storage:set_string(
key,
minetest.serialize({orientation = orientation, active = ignited})
@ -834,7 +836,7 @@ end
local function remove_portal_location_info(portal_name, anchorPos)
if not DEBUG_IGNORE_MODSTORAGE then
local key = minetest.pos_to_string(anchorPos) .. " is " .. portal_name
if DEBUG then minetest.chat_send_all("Removing portal from mod_storage: " .. key) end
debugf("Removing portal from mod_storage: " .. key)
mod_storage:set_string(key, "")
end
end
@ -872,7 +874,7 @@ local function list_closest_portals(portal_definition, anchorPos, distance_limit
local distance = math.hypot(y * y_factor, math.hypot(x, z))
if distance <= distance_limit or distance_limit < 0 then
local info = minetest.deserialize(value) or {}
if DEBUG then minetest.chat_send_all("found " .. found_name .. " listed at distance " .. distance .. " (within " .. distance_limit .. ") from dest " .. minetest.pos_to_string(anchorPos) .. ", found: " .. minetest.pos_to_string(found_anchorPos) .. " orientation " .. info.orientation) end
debugf("found %s listed at distance %.2f (within %.2f) from dest %s, found: %s orientation %s", found_name, distance, distance_limit, anchorPos, found_anchorPos, info.orientation)
info.anchorPos = found_anchorPos
info.distance = distance
result[distance] = info
@ -924,14 +926,14 @@ end
function extinguish_portal(pos, node_name, frame_was_destroyed)
-- mesecons seems to invoke action_off() 6 times every time you place a block?
if DEBUG then minetest.chat_send_all("extinguish_portal" .. minetest.pos_to_string(pos) .. " " .. node_name) end
debugf("extinguish_portal %s %s", pos, node_name)
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("p1"))
local p2 = minetest.string_to_pos(meta:get_string("p2"))
local target = minetest.string_to_pos(meta:get_string("target"))
if p1 == nil or p2 == nil then
if DEBUG then minetest.chat_send_all(" no active portal found to extinguish") end
debugf(" no active portal found to extinguish")
return false
end
@ -983,7 +985,7 @@ function extinguish_portal(pos, node_name, frame_was_destroyed)
end
if target ~= nil then
if DEBUG then minetest.chat_send_all(" attempting to also extinguish target with wormholePos " .. minetest.pos_to_string(target)) end
debugf(" attempting to also extinguish target with wormholePos %s", target)
extinguish_portal(target, node_name)
end
@ -1000,7 +1002,8 @@ end
-- Note: will extinguish any portal using the same nodes that are being set
local function set_portal_metadata(portal_definition, anchorPos, orientation, destination_wormholePos, ignite)
if DEBUG then minetest.chat_send_all("set_portal_metadata(ignite=" .. tostring(ignite) .. ") at " .. minetest.pos_to_string(anchorPos) .. " orient " .. orientation .. ", setting to target " .. minetest.pos_to_string(destination_wormholePos)) end
ignite = ignite or false;
debugf("set_portal_metadata(ignite=%s) at %s orient %s, setting to target %s", ignite, anchorPos, orientation, destination_wormholePos)
-- Portal position is stored in metadata as p1 and p2 to keep maps compatible with earlier versions of this mod.
-- p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner, together
@ -1028,7 +1031,7 @@ local function set_portal_metadata(portal_definition, anchorPos, orientation, de
if existing_p1 ~= "" then
local existing_p2 = meta:get_string("p2")
if existing_p1 ~= p1_string or existing_p2 ~= p2_string then
if DEBUG then minetest.chat_send_all("set_portal_metadata() found existing metadata from another portal: existing_p1 " .. existing_p1 .. ", existing_p2" .. existing_p2 .. ", p1 " .. p1_string .. ", p2 " .. p2_string .. ", will existinguish existing portal...") end
debugf("set_portal_metadata() found existing metadata from another portal: existing_p1 %s, existing_p2 %s, p1 %s, p2 %s, will extinguish existing portal...", existing_p1, existing_p2, p1_string, p2_string)
-- this node is already part of another portal, so extinguish that, because nodes only
-- contain a link in the metadata to one portal, and being part of two allows a slew of bugs
extinguish_portal(pos, node_name, false)
@ -1092,7 +1095,7 @@ local function is_portal_at_anchorPos(portal_definition, anchorPos, orientation,
-- area isn't loaded, force loading/emerge of check area
minetest.get_voxel_manip():read_from_map(check_pos, check_pos)
foundName = minetest.get_node(check_pos).name
if DEBUG then minetest.chat_send_all("Forced loading of 'ignore' node at " .. minetest.pos_to_string(check_pos) .. ", got " .. foundName) end
debugf("Forced loading of 'ignore' node at %s, got %s", check_pos, foundName)
if foundName ~= frame_node_name then
nodes_are_valid = false
@ -1202,7 +1205,7 @@ local function build_portal(portal_definition, anchorPos, orientation, destinati
function(pos) minetest.swap_node(pos, wormholeNode) end
)
if DEBUG then minetest.chat_send_all("Placed " .. portal_definition.name .. " portal schematic at " .. minetest.pos_to_string(portal_definition.shape.get_schematicPos_from_anchorPos(anchorPos, orientation)) .. ", orientation " .. orientation) end
debugf("Placed %s portal schematic at %s, orientation %s", portal_definition.name, portal_definition.shape.get_schematicPos_from_anchorPos(anchorPos, orientation), orientation)
set_portal_metadata(portal_definition, anchorPos, orientation, destination_wormholePos)
@ -1216,7 +1219,7 @@ end
-- Make portals immortal for ~20 seconds after creation
local function remote_portal_checkup(elapsed, portal_definition, anchorPos, orientation, destination_wormholePos)
if DEBUG then minetest.chat_send_all("portal checkup at " .. elapsed .. " seconds") end
debugf("portal checkup at %d seconds", elapsed)
local wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(anchorPos, orientation)
local wormhole_node = minetest.get_node_or_nil(wormholePos)
@ -1231,7 +1234,7 @@ local function remote_portal_checkup(elapsed, portal_definition, anchorPos, orie
-- ruh roh
local message = "Newly created portal at " .. minetest.pos_to_string(anchorPos) .. " was overwritten. Attempting to recreate. Issue spotted after " .. elapsed .. " seconds"
minetest.log("warning", message)
if DEBUG then minetest.chat_send_all("!!! " .. message) end
debugf("!!! " .. message)
-- A pre-existing portal frame wouldn't have been immediately overwritten, so no need to check for one, just place the portal.
build_portal(portal_definition, anchorPos, orientation, destination_wormholePos)
@ -1259,7 +1262,7 @@ end
-- specified if an existing portal was already found there.
local function locate_or_build_portal(portal_definition, suggested_wormholePos, suggested_orientation, destination_wormholePos)
if DEBUG then minetest.chat_send_all("locate_or_build_portal() called at wormholePos" .. minetest.pos_to_string(suggested_wormholePos) .. " with suggested orient " .. suggested_orientation .. ", targetted to " .. minetest.pos_to_string(destination_wormholePos)) end
debugf("locate_or_build_portal() called at wormholePos%s with suggested orient %s, targeted to %s", suggested_wormholePos, suggested_orientation, destination_wormholePos)
local result_anchorPos;
local result_orientation;
@ -1280,13 +1283,13 @@ local function locate_or_build_portal(portal_definition, suggested_wormholePos,
if result_target ~= nil and vector.equals(result_target, destination_wormholePos) then
-- It already links back to the portal the player is teleporting from, so don't
-- extinguish it or the player's portal will also extinguish.
if DEBUG then minetest.chat_send_all(" Build unnecessary: already a lit portal that links back here at " .. minetest.pos_to_string(found_anchorPos) .. ", orientation " .. result_orientation) end
debugf(" Build unnecessary: already a lit portal that links back here at %s, orientation %s", found_anchorPos, result_orientation)
else
if DEBUG then minetest.chat_send_all(" Build unnecessary: already a lit portal at " .. minetest.pos_to_string(found_anchorPos) .. ", orientation " .. result_orientation .. ", linking to " .. result_target_str .. ". Extinguishing...") end
debugf(" Build unnecessary: already a lit portal at %s, orientation %s, linking to %s. Extinguishing...", found_anchorPos, result_orientation, result_target_str)
extinguish_portal(found_anchorPos, portal_definition.frame_node_name, false)
end
else
if DEBUG then minetest.chat_send_all(" Build unnecessary: already an unlit portal at " .. minetest.pos_to_string(found_anchorPos) .. ", orientation " .. result_orientation) end
debugf(" Build unnecessary: already an unlit portal at %s, orientation %s", found_anchorPos, result_orientation)
end
-- ignite the portal
set_portal_metadata_and_ignite(portal_definition, result_anchorPos, result_orientation, destination_wormholePos)
@ -1308,7 +1311,7 @@ end
local function ignite_portal(ignition_pos, player_name, ignition_node_name)
if ignition_node_name == nil then ignition_node_name = minetest.get_node(ignition_pos).name end
if DEBUG then minetest.chat_send_all("IGNITE the " .. ignition_node_name .. " at " .. minetest.pos_to_string(ignition_pos)) end
debugf("IGNITE the %s at %s", ignition_node_name, ignition_pos)
-- find which sort of portals are made from the node that was clicked on
local portal_definition_list = list_portal_definitions_for_frame_node(ignition_node_name)
@ -1319,7 +1322,7 @@ local function ignite_portal(ignition_pos, player_name, ignition_node_name)
-- check it was a portal frame that the player is trying to ignite
local anchorPos, orientation, is_ignited = is_within_portal_frame(portal_definition, ignition_pos)
if anchorPos == nil then
if DEBUG then minetest.chat_send_all("No " .. portal_definition.name .. " portal frame found at " .. minetest.pos_to_string(ignition_pos)) end
debugf("No %s portal frame found at ", portal_definition.name, ignition_pos)
continue = true -- no portal is here, but perhaps there's more than one portal type we need to search for
elseif is_ignited then
-- Found a portal, check its metadata and timer is healthy.
@ -1331,10 +1334,10 @@ local function ignite_portal(ignition_pos, player_name, ignition_node_name)
-- metadata is missing, the portal frame node must have been removed without calling
-- on_destruct - perhaps by an ABM, then replaced - presumably by a player.
-- allowing reigniting will repair the portal
if DEBUG then minetest.chat_send_all("Broken portal detected, allowing reignition/repair") end
debugf("Broken portal detected, allowing reignition/repair")
repair = true
else
if DEBUG then minetest.chat_send_all("This portal links to " .. meta:get_string("target") .. ". p1=" .. meta:get_string("p1") .. " p2=" .. meta:get_string("p2")) end
debugf("This portal links to %s. p1=%s p2=%s", meta:get_string("target"), meta:get_string("p1"), meta:get_string("p2"))
-- Check the portal's timer is running, and fix if it's not.
-- A portal's timer can stop running if the game is played without that portal type being
@ -1342,7 +1345,7 @@ local function ignite_portal(ignition_pos, player_name, ignition_node_name)
-- (if this is a frequent problem, then change the value of "run_at_every_load" in the lbm)
local timer = minetest.get_node_timer(get_timerPos_from_p1_and_p2(minetest.string_to_pos(p1), minetest.string_to_pos(p2)))
if timer ~= nil and timer:get_timeout() == 0 then
if DEBUG then minetest.chat_send_all("Portal timer was not running: restarting the timer.") end
debugf("Portal timer was not running: restarting the timer.")
timer:start(1)
end
end
@ -1351,7 +1354,7 @@ local function ignite_portal(ignition_pos, player_name, ignition_node_name)
end
if continue == false then
if DEBUG then minetest.chat_send_all("Found portal frame. Looked at " .. minetest.pos_to_string(ignition_pos) .. ", found at " .. minetest.pos_to_string(anchorPos) .. " orientation " .. orientation) end
debugf("Found portal frame. Looked at %s, found at %s orientation %s", ignition_pos, anchorPos, orientation)
local destination_anchorPos, destination_orientation
if portal_definition.is_within_realm(ignition_pos) then
@ -1359,15 +1362,17 @@ local function ignite_portal(ignition_pos, player_name, ignition_node_name)
else
destination_anchorPos, destination_orientation = portal_definition.find_realm_anchorPos(anchorPos, player_name or "")
end
if DEBUG and destination_orientation == nil then minetest.chat_send_all("No destination_orientation given") end
if destination_orientation == nil then destination_orientation = orientation end
if destination_orientation == nil then
debugf("No destination_orientation given")
destination_orientation = orientation
end
if destination_anchorPos == nil then
if DEBUG then minetest.chat_send_all("No portal destination available here!") end
debugf("No portal destination available here!")
return false
else
local destination_wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(destination_anchorPos, destination_orientation)
if DEBUG then minetest.chat_send_all("Destination set to " .. minetest.pos_to_string(destination_anchorPos)) end
debugf("Destination set to %s", destination_anchorPos)
-- ignition/BURN_BABY_BURN
set_portal_metadata_and_ignite(portal_definition, anchorPos, orientation, destination_wormholePos)
@ -1406,7 +1411,7 @@ local function ensure_remote_portal_then_teleport(playerName, portal_definition,
local local_p1, local_p2 = portal_definition.shape:get_p1_and_p2_from_anchorPos(local_anchorPos, local_orientation)
local p1_at_playerPos = minetest.string_to_pos(meta:get_string("p1"))
if p1_at_playerPos == nil or not vector.equals(local_p1, p1_at_playerPos) then
if DEBUG then minetest.chat_send_all("the player already teleported from " .. minetest.pos_to_string(local_anchorPos) .. ", and is now standing in a different portal - " .. meta:get_string("p1")) end
debugf("the player already teleported from %s, and is now standing in a different portal - %s", local_anchorPos, meta:get_string("p1"))
return -- the player already teleported, and is now standing in a different portal
end
@ -1414,7 +1419,7 @@ local function ensure_remote_portal_then_teleport(playerName, portal_definition,
if dest_wormhole_node == nil then
-- area not emerged yet, delay and retry
if DEBUG then minetest.chat_send_all("ensure_remote_portal_then_teleport() could not find anything yet at " .. minetest.pos_to_string(destination_wormholePos)) end
debugf("ensure_remote_portal_then_teleport() could not find anything yet at %s", destination_wormholePos)
minetest.after(1, ensure_remote_portal_then_teleport, playerName, portal_definition, local_anchorPos, local_orientation, destination_wormholePos)
else
local local_wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(local_anchorPos, local_orientation)
@ -1431,9 +1436,9 @@ local function ensure_remote_portal_then_teleport(playerName, portal_definition,
local remoteMeta = minetest.get_meta(destination_wormholePos)
local remoteTarget = minetest.string_to_pos(remoteMeta:get_string("target"))
if remoteTarget == nil then
if DEBUG then minetest.chat_send_all("Failed to test whether target portal links back to this one") end
debugf("Failed to test whether target portal links back to this one")
elseif not vector.equals(remoteTarget, local_wormholePos) then
if DEBUG then minetest.chat_send_all("Target portal is already linked, extinguishing then relighting to point back at this one") end
debugf("Target portal is already linked, extinguishing then relighting to point back at this one")
extinguish_portal(remoteTarget, portal_definition.frame_node_name, false)
set_portal_metadata_and_ignite(
portal_definition,
@ -1443,7 +1448,7 @@ local function ensure_remote_portal_then_teleport(playerName, portal_definition,
)
end
if DEBUG then minetest.chat_send_all("Teleporting player from wormholePos" .. minetest.pos_to_string(local_wormholePos) .. " to wormholePos" .. minetest.pos_to_string(destination_wormholePos)) end
debugf("Teleporting player from wormholePos%s to wormholePos%s", local_wormholePos, destination_wormholePos)
-- play the teleport sound
if portal_definition.sounds.teleport ~= nil then
@ -1470,7 +1475,7 @@ local function ensure_remote_portal_then_teleport(playerName, portal_definition,
-- which will leave a confused player.
-- I don't think this is worth preventing, but I document it incase someone describes entering a portal
-- and then the portal turning off.
if DEBUG then minetest.chat_send_all("ensure_remote_portal_then_teleport() saw " .. dest_wormhole_node.name .. " at " .. minetest.pos_to_string(destination_wormholePos) .. " rather than a wormhole. Calling locate_or_build_portal()") end
debugf("ensure_remote_portal_then_teleport() saw %s at %s rather than a wormhole. Calling locate_or_build_portal()", dest_wormhole_node.name, destination_wormholePos)
local new_dest_anchorPos, new_dest_orientation = locate_or_build_portal(portal_definition, destination_wormholePos, local_orientation, local_wormholePos)
local new_dest_wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(new_dest_anchorPos, new_dest_orientation)
@ -1487,10 +1492,10 @@ local function ensure_remote_portal_then_teleport(playerName, portal_definition,
-- local portal to also be extinguished.
local message = "Local portal at " .. minetest.pos_to_string(local_anchorPos) .. " was extinguished while linking to existing portal at " .. minetest.pos_to_string(new_dest_anchorPos)
minetest.log("error", message)
if DEBUG then minetest.chat_send_all("!ERROR! - " .. message) end
debugf("!ERROR! - " .. message)
else
destination_wormholePos = new_dest_wormholePos
if DEBUG then minetest.chat_send_all(" updating target to where remote portal was found - " .. minetest.pos_to_string(destination_wormholePos)) end
debugf(" updating target to where remote portal was found - %s", destination_wormholePos)
set_portal_metadata(
portal_definition,
@ -1825,22 +1830,22 @@ function register_frame_node(frame_node_name)
extended_node_def.replaced_by_portalapi.mesecons = extended_node_def.mesecons
extended_node_def.mesecons = {effector = {
action_on = function (pos, node)
if DEBUG then minetest.chat_send_all("portal frame material: mesecons action ON") end
debugf("portal frame material: mesecons action ON")
ignite_portal(pos, nil, node.name)
end,
action_off = function (pos, node)
if DEBUG then minetest.chat_send_all("portal frame material: mesecons action OFF") end
debugf("portal frame material: mesecons action OFF")
extinguish_portal(pos, node.name, false)
end
}}
extended_node_def.replaced_by_portalapi.on_destruct = extended_node_def.on_destruct
extended_node_def.on_destruct = function(pos)
if DEBUG then minetest.chat_send_all("portal frame material: destruct") end
debugf("portal frame material: destruct")
extinguish_portal(pos, frame_node_name, true)
end
extended_node_def.replaced_by_portalapi.on_blast = extended_node_def.on_blast
extended_node_def.on_blast = function(pos, intensity)
if DEBUG then minetest.chat_send_all("portal frame material: blast") end
debugf("portal frame material: blast")
extinguish_portal(pos, frame_node_name, extended_node_def.replaced_by_portalapi.on_blast == nil)
if extended_node_def.replaced_by_portalapi.on_blast ~= nil then
extended_node_def.replaced_by_portalapi.on_blast(pos, intensity)
@ -1936,9 +1941,9 @@ minetest.register_lbm({
local timer = minetest.get_node_timer(timerPos)
if timer ~= nil then
timer:start(1)
if DEBUG then minetest.chat_send_all("LBM started portal timer " .. minetest.pos_to_string(timerPos)) end
elseif DEBUG then
minetest.chat_send_all("get_node_timer" .. minetest.pos_to_string(timerPos) .. " returned null")
debugf("LBM started portal timer %s", timerPos)
else
debugf("get_node_timer%s returned null", timerPos)
end
end
end
@ -2193,7 +2198,7 @@ function nether.volume_is_natural_and_unprotected(minp, maxp, player_name)
local vi = area:index(minp.x, y, z)
for x = minp.x, maxp.x do
local id = data[vi] -- Existing node
if DEBUG and id == nil then minetest.chat_send_all("nil block at index " .. vi) end
if id == nil then debugf("nil block at index " .. vi) end
if id ~= c_air and id ~= c_ignore and id ~= nil then -- checked for common natural or not emerged
local name = minetest.get_name_from_content_id(id)
local nodedef = minetest.registered_nodes[name]
@ -2201,7 +2206,7 @@ function nether.volume_is_natural_and_unprotected(minp, maxp, player_name)
-- trees are natural but not "ground content"
local node_groups = nodedef.groups
if node_groups == nil or (node_groups.tree == nil and node_groups.leaves == nil and node_groups.leafdecay == nil) then
if DEBUG then minetest.chat_send_all("volume_is_natural_and_unprotected() found unnatural node " .. name) end
debugf("volume_is_natural_and_unprotected() found unnatural node %s", name)
return false
end
end
@ -2212,11 +2217,11 @@ function nether.volume_is_natural_and_unprotected(minp, maxp, player_name)
end
if minetest.is_area_protected(minp, maxp, player_name or "") then
if DEBUG then minetest.chat_send_all("Volume is protected " .. minetest.pos_to_string(minp) .. "-" .. minetest.pos_to_string(maxp)) end
debugf("Volume is protected %s-%s", minp, maxp)
return false;
end
if DEBUG then minetest.chat_send_all("Volume is natural and unprotected for player '" .. (player_name or "") .. "', " .. minetest.pos_to_string(minp) .. "-" .. minetest.pos_to_string(maxp)) end
debugf("Volume is natural and unprotected for player '%s', %s-%s", player_name, minp, maxp)
return true
end
@ -2227,7 +2232,7 @@ function nether.volume_is_natural(minp, maxp)
local stack = debug.traceback("", 2);
local calling_func = (string.split(stack, "\n", false, 2, false)[2] or ""):trim()
minetest.log("warning",
"Deprecated function \"nether.volume_is_natural()\" invoked. Use \"nether.volume_is_natural_and_unprotected()\" instead. " ..
"Deprecated function \"nether.volume_is_natural()\" invoked, use \"nether.volume_is_natural_and_unprotected()\" instead. " ..
calling_func)
nether.deprecation_warning_volume_is_natural = true;
end
@ -2322,7 +2327,7 @@ function nether.find_surface_target_y(target_x, target_z, portal_name, player_na
-- but reigniting existing portals in portal rooms is fine - desirable even.
local anchorPos, orientation, is_ignited = is_within_portal_frame(nether.registered_portals[portal_name], {x = target_x, y = y, z = target_z})
if anchorPos ~= nil then
if DEBUG then minetest.chat_send_all("volume_is_natural_and_unprotected check failed, but a portal frame is here " .. minetest.pos_to_string(anchorPos) .. ", so this is still a good target y level") end
debugf("volume_is_natural_and_unprotected check failed, but a portal frame is here %s, so this is still a good target y level", anchorPos)
return y
end
end
@ -2351,7 +2356,7 @@ function nether.find_nearest_working_portal(portal_name, anchorPos, distance_lim
for _, dist in ipairs(dist_list) do
local portal_info = contenders[dist]
if DEBUG then minetest.chat_send_all("checking portal from mod_storage at " .. minetest.pos_to_string(portal_info.anchorPos) .. " orientation " .. portal_info.orientation) end
debugf("checking portal from mod_storage at %s orientation %s", portal_info.anchorPos, portal_info.orientation)
-- the mod_storage list of portals is unreliable - e.g. it won't know if inactive portals have been
-- destroyed, so check the portal is still there
@ -2360,7 +2365,7 @@ function nether.find_nearest_working_portal(portal_name, anchorPos, distance_lim
if portalFound then
return portal_info.anchorPos, portal_info.orientation
else
if DEBUG then minetest.chat_send_all("Portal wasn't found, removing portal from mod_storage at " .. minetest.pos_to_string(portal_info.anchorPos) .. " orientation " .. portal_info.orientation) end
debugf("Portal wasn't found, removing portal from mod_storage at %s orientation %s", portal_info.anchorPos, portal_info.orientation)
-- The portal at that location must have been destroyed
remove_portal_location_info(portal_name, portal_info.anchorPos)
end