Change deprecated get3d method to get_3d

This commit is contained in:
bri cassa 2021-03-06 12:36:49 +01:00
parent bafa4e8ea1
commit e5e74c839f
3 changed files with 5 additions and 5 deletions

View File

@ -266,7 +266,7 @@ end
mapgen.getCavePerlinAt = function(pos)
cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
return cavePointPerlin:get3d(pos)
return cavePointPerlin:get_3d(pos)
end
@ -485,7 +485,7 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
for y = start_y, math_max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})
if nval_cave > TCAVE then -- Cavern
air = air + 1
@ -509,4 +509,4 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
return math_max(start_y, NETHER_FLOOR + BLEND) -- Fallback
end
minetest.register_on_generated(on_generated)
minetest.register_on_generated(on_generated)

View File

@ -136,7 +136,7 @@ mapgen.add_basalt_columns = function(data, area, minp, maxp)
if basaltNoise > 0 then
-- a basalt column is here
local abs_sealevel_cave_noise = math_abs(cavePerlin:get3d({x = x, y = nearest_sea_level, z = z}))
local abs_sealevel_cave_noise = math_abs(cavePerlin:get_3d({x = x, y = nearest_sea_level, z = z}))
-- Add Some quick deterministic noise to the column heights
-- This is probably not good noise, but it doesn't have to be.

View File

@ -216,7 +216,7 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
for y = start_y, math.max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})
if nval_cave > TCAVE then -- Cavern
air = air + 1