Commit Graph

125 Commits

Author SHA1 Message Date
paramat
bc2ccfbaea Use voxelmanip data buffer memory optimisation
Reuse a single table for content ids to reduce memory use.
Add DEBUG parameter to control printing of mapchunk generation time,
set to false as default.
Add missing noise parameters (parameters are default and unchanged).
2017-01-04 09:30:27 -08:00
Auke Kok
7cf89b2889 Make textures brighter, retaining contrast. (#20)
Goal: make caves a lot brighter, accentuating glowstone and lava
accents, making walking around without torches possible.  The old
light level was barely enough to walk and see edges. This level
feels adequate.

Gimp settings: brightness + 40, contrast + 20.
2016-06-30 22:55:31 -07:00
Luka Vandervelden
589f305d08 StairsPlus support for nether bricks. (#19) 2016-06-11 16:52:48 -07:00
paramat
e230813af8 Place portal as schematic. Avoid portal griefing 2016-06-11 16:48:46 -07:00
Paramat
47d39871d2 Caverns. Fix node defs/crafting. Smaller emerge. Find cavern floor (#17)
Large caverns using squashed 3D noise
Less lava, more glowstone, no air pockets
Preserve nether dungeons

Allow light to spread from glowstone and make brighter
Fix 'is ground content' settings, portals should not be
excavated by overgenerated caves
Rack drops itself as normal
Make brick, fence, stair, slab groups consistent
Use 'node sound gravel defaults' for sand
Make brick crafting consistent with default
Make fence recipe output number consistent with default

Make 'emerge area' volume mimimum required size

Add 'find nether target y' function to search for a cavern
floor with space above for nether portal spawn
2016-05-30 12:55:04 -07:00
Auke Kok
c35f6a2d03 Clean up trailing whitespace.
Done using `cleanfile`.
2016-05-25 22:29:25 -07:00
paramat
20c0275ddd Init.lua: Organise, improve code style 2016-05-25 22:13:42 -07:00
paramat
d6d388b1c7 Move luavoxelmanip generation to master branch 2016-05-24 22:37:16 -07:00
Auke Kok
e748976f83 Add crafting recipes for bricks, fences. 2016-04-16 23:05:44 -07:00
Auke Kok
b5a626e02a Force emerge the target area.
We can likely remove the teleport hacks after this, but
I'll leave them in to be sure for now. This method works
well for me in another mod.
2016-04-16 20:38:03 -07:00
Auke Kok
21bf447cd0 Add standard mod files. 2016-04-16 20:18:45 -07:00
Auke Kok
a313b4201b Remove minetest.env:* usage. 2016-04-16 20:11:25 -07:00
Ryan
b2e259e2df Update and rename README.txt to README.md 2016-04-16 20:09:53 -07:00
Auke Kok
53f4548684 Fix height_min/max usage. 2016-04-16 20:01:59 -07:00
Alexey Smirnoff
06b281c1ba Add nether brick fence 2016-04-16 20:01:59 -07:00
Auke Kok
9b4d1f8ff7 Add slabs and stairs for nether bricks, using "stairs" mod. 2016-04-16 20:01:59 -07:00
PilzAdam
bad0d53bdb Hinder BlockMen from hacking again 2013-05-02 22:20:06 +02:00
PilzAdam
8ed9c444db Add BlockMen as texture author to the README 2013-04-30 16:23:25 +02:00
PilzAdam
86ed01e379 New netherrack texture; rename netherrack and -sand texture 2013-04-30 15:26:03 +02:00
PilzAdam
0ae4839912 Only drop netherrack with a chance of 1/3 2013-04-30 13:28:51 +02:00
PilzAdam
faaf073794 Add air bubbles 2013-04-30 01:13:59 +02:00
PilzAdam
3c3be9b32c Add level=2 to brick 2013-04-30 00:18:07 +02:00
PilzAdam
1456ca9af5 Add netherbrick and nether dungeons; fix replace names for rack adn sand 2013-04-29 23:36:45 +02:00
PilzAdam
da48d679f7 Fix dissappearing portals and stone; renamce nethersand and -rack 2013-04-29 23:26:12 +02:00
PilzAdam
d054a4e58a Initial commit 2013-04-29 20:33:09 +02:00