nether/init.lua
2020-02-15 10:55:37 +01:00

86 lines
3.1 KiB
Lua

--[[
Nether mod for minetest
Copyright (C) 2013 PilzAdam
Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
]]--
-- Global Nether namespace
nether = {}
nether.path = minetest.get_modpath("nether")
-- Settings
nether.DEPTH = -5000
nether.FASTTRAVEL_FACTOR = 8 -- 10 could be better value for Minetest, since there's no sprint, but ex-Minecraft players will be mathing for 8
-- Load files
dofile(nether.path .. "/portal_api.lua")
dofile(nether.path .. "/nodes.lua")
dofile(nether.path .. "/mapgen.lua")
-- Portals are ignited by right-clicking with a mese crystal fragment
nether.register_portal_ignition_item("default:mese_crystal_fragment")
-- Use the Portal API to add a portal type which goes to the Nether
-- See portal_api.txt for documentation
nether.register_portal("nether_portal", {
shape = nether.PortalShape_Traditional,
frame_node_name = "default:obsidian",
wormhole_node_name = "nether:portal",
wormhole_node_color = 0,
sound_ambient = "nether_portal_hum",
sound_ignite = "",
sound_extinguish = "",
sound_teleport = "",
within_realm = function(pos) -- return true if pos is inside the Nether
return pos.y < nether.DEPTH
end,
find_realm_anchorPos = function(surface_pos)
-- divide x and z by a factor of 8 to implement Nether fast-travel
local destination_pos = vector.divide(surface_pos, nether.FASTTRAVEL_FACTOR)
destination_pos.x = math.floor(0.5 + destination_pos.x) -- round to int
destination_pos.z = math.floor(0.5 + destination_pos.z) -- round to int
local start_y = nether.DEPTH - math.random(500, 1500) -- Search start
destination_pos.y = nether.find_nether_ground_y(destination_pos.x, destination_pos.z, start_y)
return destination_pos
end,
find_surface_anchorPos = function(realm_pos)
-- A portal definition doesn't normally need to provide a find_surface_anchorPos() function,
-- since find_surface_target_y() will be used by default, but Nether portals also scale position
-- to create fast-travel:
-- Multiply x and z by a factor of 8 to implement Nether fast-travel
local destination_pos = vector.multiply(realm_pos, nether.FASTTRAVEL_FACTOR)
destination_pos.x = math.min(30900, math.max(-30900, destination_pos.x)) -- clip to world boundary
destination_pos.z = math.min(30900, math.max(-30900, destination_pos.z)) -- clip to world boundary
destination_pos.y = nether.find_surface_target_y(destination_pos.x, destination_pos.z, "nether_portal")
return destination_pos
end
})