2012-11-30 04:59:45 +01:00
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README file for Plantlife mod, by Vanessa Ezekowitz
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---------------------------------------------------
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Plantlife is a combined form of my Flowers, Jungle Grass, and Poison Ivy mods
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and has been significantly rewritten and re-organized. This mod supplies all
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three of these components and should be 100% compatible with mods that used the
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old versions.
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Its purpose is to add various kinds of flowers, cotton plants, water foliage,
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poison ivy, and jungle grass in a few sizes. All of these are spawned as
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normal nodes and can be collected and used in any recipes that depend on the
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old mods.
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2012-11-30 05:13:13 +01:00
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Spawning of plants is sensitive to the amount of available light. Flowers,
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2012-11-30 04:59:45 +01:00
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cotton, and waterlilies only spawn when there at least a signficant amount of
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light. Seaweed will grow only in dimly-lit areas. Jungle grass and poison ivy
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also grow in the daytime, but require less light than flowers.
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2012-11-30 05:13:13 +01:00
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All plants use perlin noise to keep where they grow under control - no more
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random spread of plants! In addition, the density of the plants in any region
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they appear in has been fixed and brought under control.
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Poison ivy is found sparsely among junglegrass, but will not grow near flowers.
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2012-11-30 04:59:45 +01:00
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------------------------------------------------------------------------------
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Important details:
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Configuration: Any of the three components of this mod can be disabled by
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editing plants/init.lua, near the beginning of the file, and changing one or
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more of these lines to false:
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local enable_flowers = true
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local enable_junglegrass = true
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local enable_poisonivy = true
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Dependencies: Just the game's default stuff.
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Recommends: Nothing in particular.
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Conflicts: This mod should not be installed alongside the original Flowers,
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Jungle Grass, or Poison Ivy mods. If those exist, delete them, as this mod
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supplies all of their functionality.
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Software Requirements: This mod was written for Minetest 0.4.4 or later, but it
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should work on pretty much any old or recent 0.4.x version. It will not work
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with 0.3.x since that version does not support modding.
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------------------------------------------------------------------------------
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Crafting:
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Only Flowers have crafting recipes. For a flower pot, put three
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clay bricks in the crafting grid in a "v" shape like so (yields 1):
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- - -
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B - B
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- B -
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To put a flower into a pot, just put one of each into the crafting grid.
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------------------------------------------------------------------------------
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Notes:
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Flowers has been completely rewritten, almost from scratch, using the most
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recent and advanced features the game engine has to offer. It should be
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significantly faster than the original Ironzorg Flowers mod. Flowers and
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cotton spawn on grass only, seaweed spawns on water or grass close to the
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shoreline, or on very small stone islands in water. Waterlilies of course
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spawn on water.
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There are four different sizes of jungle grasses, all of which yield a single
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junglegrass object when gathered (so all four sizes may be used where jungle
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grass is called for). The largest size uses the game's standard jungle grass
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node, while the others are defined by this mod.
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Junglegrass will spawn on grass, sand, desert sand and the tops of papyrus and
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cactus (though rarely), and will do so anywhere in the map. Grass on the
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ground will grow and eventually disappear (die), while grass in the desert will
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grow and eventually turn into dry shrubs.
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Poison Ivy will spawn on grass and in some cases, on vertical surfaces
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including trees and jungle trees where they meet the dirt or grass. Ivy
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previously spawned on the ground taller/thicker or start climbing up said
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vertical surfaces and trees.
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At present, the poison ivy presents little more than an annoyance - they can
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only be cut down and either re-planted or thrown away. No damage is done by
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harvesting them, yet. ;-)
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