forked from mtcontrib/plantlife_modpack
[bushes] Tidy code
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@ -6,6 +6,8 @@
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-- (Leaf texture created by RealBadAngel or VanessaE)
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-- Branch textures created by Neuromancer.
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local random = math.random
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-- support for i18n
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local S = minetest.get_translator("bushes")
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abstract_bushes = {}
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@ -129,32 +131,21 @@ for i in pairs(BushLeafNode) do
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end
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abstract_bushes.grow_bush = function(pos)
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local leaf_type = math.random(1,2)
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local bush_side_height = math.random(0,1)
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local chance_of_bush_node_right = math.random(1,10)
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if chance_of_bush_node_right> 5 then
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local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
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abstract_bushes.grow_bush_node(right_pos,3,leaf_type)
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local leaf_type = random(1,2)
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for _, pos_dir in ipairs({
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{ pos = {x=pos.x+1, y=pos.y+random(0,1), z=pos.z},
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dir = 3},
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{ pos = {x=pos.x-1, y=pos.y+random(0,1), z=pos.z},
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dir = 1},
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{ pos = {x=pos.x, y=pos.y+random(0,1), z=pos.z+1},
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dir = 2},
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{ pos = {x=pos.x, y=pos.y+random(0,1), z=pos.z-1},
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dir = 0}
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}) do
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if random(1,10) > 5 then
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abstract_bushes.grow_bush_node(pos_dir.pos, pos_dir.dir, leaf_type)
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end
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local chance_of_bush_node_left = math.random(1,10)
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if chance_of_bush_node_left> 5 then
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bush_side_height = math.random(0,1)
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local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
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abstract_bushes.grow_bush_node(left_pos,1,leaf_type)
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end
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local chance_of_bush_node_front = math.random(1,10)
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if chance_of_bush_node_front> 5 then
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bush_side_height = math.random(0,1)
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local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
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abstract_bushes.grow_bush_node(front_pos,2,leaf_type)
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end
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local chance_of_bush_node_back = math.random(1,10)
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if chance_of_bush_node_back> 5 then
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bush_side_height = math.random(0,1)
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local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
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abstract_bushes.grow_bush_node(back_pos,0,leaf_type)
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end
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abstract_bushes.grow_bush_node(pos,5,leaf_type)
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end
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@ -187,11 +178,9 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
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minetest.swap_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
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--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
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minetest.swap_node(above_right_here, {name="bushes:BushLeaves"..leaf_type})
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local chance_of_high_leaves = math.random(1,10)
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if chance_of_high_leaves> 5 then
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local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
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if random(1,10) > 5 then
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--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
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minetest.swap_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type})
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minetest.swap_node({x=pos.x, y=pos.y+3, z=pos.z}, {name="bushes:BushLeaves"..leaf_type})
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end
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end
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end
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@ -213,8 +202,7 @@ biome_lib:register_generate_plant({
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)
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abstract_bushes.grow_youngtree2 = function(pos)
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local height = math.random(4,5)
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abstract_bushes.grow_youngtree_node2(pos,height)
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abstract_bushes.grow_youngtree_node2(pos, random(4,5))
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end
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abstract_bushes.grow_youngtree_node2 = function(pos, height)
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@ -225,9 +213,9 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
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local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
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local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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or minetest.get_node(right_here).name == "default:junglegrass" then
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if height == 4 then
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if height == 4 and
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(minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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or minetest.get_node(right_here).name == "default:junglegrass") then
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local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
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local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
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minetest.swap_node(right_here, {name="bushes:youngtree2_bottom"})
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@ -237,8 +225,6 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
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minetest.swap_node(three_above_right_here, {name="bushes:BushLeaves1" })
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minetest.swap_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
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end
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end
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end
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