forked from mtcontrib/plantlife_modpack
Minor changes
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@ -12,15 +12,16 @@
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assert(abstract_ferns.config.enable_horsetails == true)
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abstract_ferns.grow_horsetail = function(pos)
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local horsetail_size = math.random(1,4)
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if horsetail_size == 1 then
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minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="ferns:horsetail_01"})
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local horsetail_size = math.random(1, 4)
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local dest = {x=pos.x, y=pos.y+1, z=pos.z}
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if horsetail_size == 1 then
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minetest.set_node(dest, {name="ferns:horsetail_01"})
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elseif horsetail_size == 2 then
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minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="ferns:horsetail_02"})
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minetest.set_node(dest, {name="ferns:horsetail_02"})
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elseif horsetail_size == 3 then
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minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="ferns:horsetail_03"})
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elseif horsetail_size == 4 then
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minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="ferns:horsetail_04"})
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minetest.set_node(dest, {name="ferns:horsetail_03"})
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else -- horsetail_size == 4
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minetest.set_node(dest, {name="ferns:horsetail_04"})
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end
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end
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@ -87,7 +88,7 @@ minetest.register_node("ferns:horsetail_04", { -- the one in inventory
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random horsetail
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local stack = ItemStack("ferns:horsetail_0"..math.random(2,4))
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local stack = ItemStack("ferns:horsetail_0"..math.random(2, 4))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("ferns:horsetail_04 "..itemstack:get_count()-(1-ret:get_count()))
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end,
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@ -165,8 +166,7 @@ if abstract_ferns.config.enable_horsetails_on_stones == true then
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"default:mossycobble",
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"stoneage:dirt_with_silex",
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"stoneage:grass_with_silex",
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"stoneage:sand_with_silex"--, -- roots go deep
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--"sumpf:sumpf"
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"stoneage:sand_with_silex", -- roots go deep
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},
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max_count = 35,
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rarity = 20,
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