forked from mtcontrib/plantlife_modpack
removed waving effect in grass, as the shader that provides it is about to
change in such a way that it will break what was here.
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4912981332
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@ -167,7 +167,6 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
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tiles = { "bushes_" .. bush_name .. "_bush.png" },
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inventory_image = "bushes_" .. bush_name .. "_bush.png",
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paramtype = "light",
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paramtype2 = 'waving',
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sunlight_propagates = true,
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walkable = false,
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@ -23,7 +23,6 @@ if not minetest.registered_nodes["default:junglegrass"] then
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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paramtype2 = 'waving',
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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@ -48,7 +47,6 @@ minetest.register_node('junglegrass:medium', {
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wield_image = 'junglegrass_medium.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = 'waving',
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walkable = false,
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groups = { snappy = 3, flammable=2, junglegrass=1, flora=1 },
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sounds = default.node_sound_leaves_defaults(),
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@ -69,7 +67,6 @@ minetest.register_node('junglegrass:short', {
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wield_image = 'junglegrass_short.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = 'waving',
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walkable = false,
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groups = { snappy = 3, flammable=2, junglegrass=1, flora=1 },
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sounds = default.node_sound_leaves_defaults(),
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@ -89,7 +86,6 @@ minetest.register_node('junglegrass:shortest', {
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wield_image = 'junglegrass_shortest.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = 'waving',
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walkable = false,
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groups = { snappy = 3, flammable=2, junglegrass=1, flora=1 },
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sounds = default.node_sound_leaves_defaults(),
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@ -26,7 +26,6 @@ minetest.register_node('poisonivy:seedling', {
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wield_image = 'poisonivy_seedling.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = 'waving',
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walkable = false,
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groups = { snappy = 3, poisonivy=1, flora_block=1 },
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sounds = default.node_sound_leaves_defaults(),
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@ -41,7 +40,6 @@ minetest.register_node('poisonivy:sproutling', {
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wield_image = 'poisonivy_sproutling.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = 'waving',
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walkable = false,
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groups = { snappy = 3, poisonivy=1, flora_block=1 },
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sounds = default.node_sound_leaves_defaults(),
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