use mesh nodes for mushrooms, models by jp/kilbith

This commit is contained in:
Vanessa Ezekowitz
2015-02-10 15:08:27 -05:00
parent 811e1d2ee2
commit 6116dd6c6e
8 changed files with 345 additions and 16 deletions

View File

@@ -8,11 +8,11 @@ mushroom = {}
minetest.register_node("mushroom:brown",{
description = "Brown Mushroom",
drawtype = "plantlike",
drawtype = "mesh",
mesh = "plantlife_mushroom.obj",
tiles = {"mushroom_brown_3d.png"},
sunlight_propagates = true,
tiles = {"mushroom_brown.png"},
inventory_image = "mushroom_brown.png",
wield_image = "mushroom_brown.png",
inventory_image = "mushroom_brown_inv.png",
groups = {oddly_breakable_by_hand=3,attached_node=1},
paramtype = "light",
walkable = false,
@@ -26,11 +26,11 @@ minetest.register_node("mushroom:brown",{
minetest.register_node("mushroom:red",{
description = "Red Mushroom",
drawtype = "plantlike",
drawtype = "mesh",
mesh = "plantlife_mushroom.obj",
tiles = {"mushroom_red_3d.png"},
sunlight_propagates = true,
tiles = {"mushroom_red.png"},
inventory_image = "mushroom_red.png",
wield_image = "mushroom_red.png",
inventory_image = "mushroom_red_inv.png",
groups = {oddly_breakable_by_hand=3,attached_node=1},
paramtype = "light",
walkable = false,
@@ -78,11 +78,11 @@ minetest.register_node("mushroom:spore_red",{
minetest.register_node("mushroom:brown_natural",{
description = "Brown Mushroom (Naturally Spawned)",
drawtype = "plantlike",
drawtype = "mesh",
mesh = "plantlife_mushroom.obj",
tiles = {"mushroom_brown_3d.png"},
sunlight_propagates = true,
tiles = {"mushroom_brown.png"},
inventory_image = "mushroom_brown.png",
wield_image = "mushroom_brown.png",
inventory_image = "mushroom_brown_inv.png",
groups = {oddly_breakable_by_hand=3},
paramtype = "light",
walkable = false,
@@ -95,11 +95,11 @@ minetest.register_node("mushroom:brown_natural",{
minetest.register_node("mushroom:red_natural",{
description = "Red Mushroom (Naturally Spawned)",
drawtype = "plantlike",
drawtype = "mesh",
mesh = "plantlife_mushroom.obj",
tiles = {"mushroom_red_3d.png"},
sunlight_propagates = true,
tiles = {"mushroom_red.png"},
inventory_image = "mushroom_red.png",
wield_image = "mushroom_red.png",
inventory_image = "mushroom_red_inv.png",
groups = {oddly_breakable_by_hand=3},
paramtype = "light",
walkable = false,