Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines.

This commit is contained in:
Jordan Leppert 2021-12-04 13:46:30 +00:00
parent 28ef3e0c4b
commit 6df36da4e1
2 changed files with 227 additions and 169 deletions

View File

@ -3,7 +3,19 @@ vines = {
recipes = {} recipes = {}
} }
local enable_rope = minetest.settings:get_bool("vines_enable_rope")
local enable_roots = minetest.settings:get_bool("vines_enable_roots") local enable_roots = minetest.settings:get_bool("vines_enable_roots")
local enable_standard = minetest.settings:get_bool("vines_enable_standard")
local enable_side = minetest.settings:get_bool("vines_enable_side")
local enable_jungle = minetest.settings:get_bool("vines_enable_jungle")
local enable_willow = minetest.settings:get_bool("vines_enable_willow")
local default_rarity = 90
local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or default_rarity
local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity
local rarity_willow = tonumber(minetest.settings:get("vines_rarity_willow")) or default_rarity
-- support for i18n -- support for i18n
local S = minetest.get_translator("vines") local S = minetest.get_translator("vines")
@ -193,110 +205,112 @@ minetest.register_craft({
-- NODES -- NODES
minetest.register_node("vines:rope_block", { if enable_rope ~= false then
description = S("Rope"), minetest.register_node("vines:rope_block", {
sunlight_propagates = true, description = S("Rope"),
paramtype = "light", sunlight_propagates = true,
tiles = { paramtype = "light",
"default_wood.png^vines_rope.png", tiles = {
"default_wood.png^vines_rope.png", "default_wood.png^vines_rope.png",
"default_wood.png", "default_wood.png^vines_rope.png",
"default_wood.png", "default_wood.png",
"default_wood.png^vines_rope.png", "default_wood.png",
"default_wood.png^vines_rope.png", "default_wood.png^vines_rope.png",
}, "default_wood.png^vines_rope.png",
groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1}, },
groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1},
after_place_node = function(pos) after_place_node = function(pos)
local p = {x = pos.x, y = pos.y - 1, z = pos.z} local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p) local n = minetest.get_node(p)
if n.name == "air" then if n.name == "air" then
minetest.add_node(p, {name = "vines:rope_end"}) minetest.add_node(p, {name = "vines:rope_end"})
end
end,
after_dig_node = function(pos, node, digger)
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
while n.name == 'vines:rope' or n.name == 'vines:rope_end' do
minetest.remove_node(p)
p = {x = p.x, y = p.y - 1, z = p.z}
n = minetest.get_node(p)
end
end end
end, })
after_dig_node = function(pos, node, digger) minetest.register_node("vines:rope", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
local p = {x = pos.x, y = pos.y - 1, z = pos.z} minetest.register_node("vines:rope_end", {
local n = minetest.get_node(p) description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope_end.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
while n.name == 'vines:rope' or n.name == 'vines:rope_end' do after_place_node = function(pos)
minetest.remove_node(p) local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
p = {x = p.x, y = p.y - 1, z = p.z} minetest.add_node(yesh, {name = "vines:rope"})
n = minetest.get_node(p) end,
end
end
})
minetest.register_node("vines:rope", { selection_box = {
description = S("Rope"), type = "fixed",
walkable = false, fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
climbable = true, },
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:rope_end", { on_construct = function(pos)
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope_end.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
minetest.add_node(yesh, {name = "vines:rope"})
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function( pos, elapsed )
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.set_node(pos, {name = "vines:rope"})
minetest.add_node(p, {name = "vines:rope_end"})
else
local timer = minetest.get_node_timer(pos) local timer = minetest.get_node_timer(pos)
timer:start(1) timer:start(1)
end,
on_timer = function( pos, elapsed )
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.set_node(pos, {name = "vines:rope"})
minetest.add_node(p, {name = "vines:rope_end"})
else
local timer = minetest.get_node_timer(pos)
timer:start(1)
end
end end
end })
}) end
-- SHEARS -- SHEARS
@ -323,90 +337,102 @@ if enable_roots ~= false then
"default:dirt_with_grass", "default:dirt_with_grass",
"default:dirt" "default:dirt"
} }
vines.register_vine('root',
{description = S("Roots"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
surface = spawn_root_surfaces,
spawn_on_bottom = true,
plantlife_limit = -0.6,
rarity = rarity_roots,
-- humidity_min = 0.4,
})
end end
vines.register_vine('root', if enable_standard ~= false then
{description = S("Roots"), average_length = 9}, { vines.register_vine('vine',
choose_random_wall = true, {description = S("Vines"), average_length = 5}, {
avoid_nodes = {"vines:root_middle"}, choose_random_wall = true,
avoid_radius = 5, avoid_nodes = {"group:vines"},
surface = spawn_root_surfaces, avoid_radius = 5,
spawn_on_bottom = true, surface = {
plantlife_limit = -0.6, -- "default:leaves",
-- humidity_min = 0.4, "default:jungleleaves",
}) "moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
rarity = rarity_standard,
-- humidity_min = 0.7,
})
end
vines.register_vine('vine', if enable_side ~= false then
{description = S("Vines"), average_length = 5}, { vines.register_vine('side',
choose_random_wall = true, {description = S("Vines"), average_length = 6}, {
avoid_nodes = {"group:vines"}, choose_random_wall = true,
avoid_radius = 5, avoid_nodes = {"group:vines", "default:apple"},
surface = { avoid_radius = 3,
-- "default:leaves", surface = {
"default:jungleleaves", -- "default:leaves",
"moretrees:jungletree_leaves_red", "default:jungleleaves",
"moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_green" "moretrees:jungletree_leaves_yellow",
}, "moretrees:jungletree_leaves_green"
spawn_on_bottom = true, },
plantlife_limit = -0.9, spawn_on_side = true,
-- humidity_min = 0.7, plantlife_limit = -0.9,
}) rarity = rarity_side,
-- humidity_min = 0.4,
})
end
vines.register_vine('side', if enable_jungle ~= false then
{description = S("Vines"), average_length = 6}, { vines.register_vine("jungle",
choose_random_wall = true, {description = S("Jungle Vines"), average_length = 7}, {
avoid_nodes = {"group:vines", "default:apple"}, choose_random_wall = true,
avoid_radius = 3, neighbors = {
surface = { "default:jungleleaves",
-- "default:leaves", "moretrees:jungletree_leaves_red",
"default:jungleleaves", "moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_red", "moretrees:jungletree_leaves_green"
"moretrees:jungletree_leaves_yellow", },
"moretrees:jungletree_leaves_green" avoid_nodes = {
}, "vines:jungle_middle",
spawn_on_side = true, "vines:jungle_end",
plantlife_limit = -0.9, },
-- humidity_min = 0.4, avoid_radius = 5,
}) surface = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.9,
rarity = rarity_jungle,
-- humidity_min = 0.2,
})
end
vines.register_vine("jungle", if enable_willow ~= false then
{description = S("Jungle Vines"), average_length = 7}, { vines.register_vine( 'willow',
choose_random_wall = true, {description = S("Willow Vines"), average_length = 9}, {
neighbors = { choose_random_wall = true,
"default:jungleleaves", avoid_nodes = {"vines:willow_middle"},
"moretrees:jungletree_leaves_red", avoid_radius = 5,
"moretrees:jungletree_leaves_yellow", near_nodes = {'default:water_source'},
"moretrees:jungletree_leaves_green" near_nodes_size = 1,
}, near_nodes_count = 1,
avoid_nodes = { near_nodes_vertical = 7,
"vines:jungle_middle", plantlife_limit = -0.8,
"vines:jungle_end", spawn_on_side = true,
}, surface = {"moretrees:willow_leaves"},
avoid_radius = 5, rarity = rarity_willow,
surface = { -- humidity_min = 0.5
"default:jungletree", })
"moretrees:jungletree_trunk" end
},
spawn_on_side = true,
plantlife_limit = -0.9,
-- humidity_min = 0.2,
})
vines.register_vine( 'willow', print("[Vines] Loaded")
{description = S("Willow Vines"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:willow_middle"},
avoid_radius = 5,
near_nodes = {'default:water_source'},
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 7,
plantlife_limit = -0.8,
spawn_on_side = true,
surface = {"moretrees:willow_leaves"},
-- humidity_min = 0.5
})
print("[Vines] Loaded!")

32
vines/settingtypes.txt Normal file
View File

@ -0,0 +1,32 @@
#Enables ropes made of vine.
vines_enable_rope (Enable vine ropes) bool true
#Enables root vines.
vines_enable_roots (Enable root vines) bool true
#Rarity of root vines, from 1 to 100, higher numbers are rarer.
vines_rarity_roots (Rarity of roots vines) int 90 1 100
#Enables the standard type of vines.
vines_enable_standard (Enable standard vines) bool true
#Rarity of standard vines, from 1 to 100, higher numbers are rarer.
vines_rarity_standard (Rarity of standard vines) int 90 1 100
#Enables the type of vines that grow on the sides of leaf blocks.
vines_enable_side (Enable side vines) bool true
#Rarity of side vines, from 1 to 100, higher numbers are rarer.
vines_rarity_side (Rarity of side vines) int 90 1 100
#Enables jungle style vines.
vines_enable_jungle (Enable jungle vines) bool true
#Rarity of jungle vines, from 1 to 100, higher numbers are rarer.
vines_rarity_jungle (Rarity of jungle vines) int 90 1 100
#Enables willow vines.
vines_enable_willow (Enable willow vines) bool true
#Rarity of willow vines, from 1 to 100, higher numbers are rarer.
vines_rarity_willow (Rarity of willow vines) int 90 1 100