Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines.

This commit is contained in:
Jordan Leppert 2021-12-04 13:46:30 +00:00
parent 28ef3e0c4b
commit 6df36da4e1
2 changed files with 227 additions and 169 deletions

View File

@ -3,7 +3,19 @@ vines = {
recipes = {}
}
local enable_rope = minetest.settings:get_bool("vines_enable_rope")
local enable_roots = minetest.settings:get_bool("vines_enable_roots")
local enable_standard = minetest.settings:get_bool("vines_enable_standard")
local enable_side = minetest.settings:get_bool("vines_enable_side")
local enable_jungle = minetest.settings:get_bool("vines_enable_jungle")
local enable_willow = minetest.settings:get_bool("vines_enable_willow")
local default_rarity = 90
local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or default_rarity
local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity
local rarity_willow = tonumber(minetest.settings:get("vines_rarity_willow")) or default_rarity
-- support for i18n
local S = minetest.get_translator("vines")
@ -193,110 +205,112 @@ minetest.register_craft({
-- NODES
minetest.register_node("vines:rope_block", {
description = S("Rope"),
sunlight_propagates = true,
paramtype = "light",
tiles = {
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
"default_wood.png",
"default_wood.png",
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
},
groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1},
if enable_rope ~= false then
minetest.register_node("vines:rope_block", {
description = S("Rope"),
sunlight_propagates = true,
paramtype = "light",
tiles = {
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
"default_wood.png",
"default_wood.png",
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
},
groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1},
after_place_node = function(pos)
after_place_node = function(pos)
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.add_node(p, {name = "vines:rope_end"})
if n.name == "air" then
minetest.add_node(p, {name = "vines:rope_end"})
end
end,
after_dig_node = function(pos, node, digger)
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
while n.name == 'vines:rope' or n.name == 'vines:rope_end' do
minetest.remove_node(p)
p = {x = p.x, y = p.y - 1, z = p.z}
n = minetest.get_node(p)
end
end
end,
})
after_dig_node = function(pos, node, digger)
minetest.register_node("vines:rope", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
minetest.register_node("vines:rope_end", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope_end.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
while n.name == 'vines:rope' or n.name == 'vines:rope_end' do
after_place_node = function(pos)
minetest.remove_node(p)
local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
p = {x = p.x, y = p.y - 1, z = p.z}
n = minetest.get_node(p)
end
end
})
minetest.add_node(yesh, {name = "vines:rope"})
end,
minetest.register_node("vines:rope", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
minetest.register_node("vines:rope_end", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope_end.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
minetest.add_node(yesh, {name = "vines:rope"})
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function( pos, elapsed )
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.set_node(pos, {name = "vines:rope"})
minetest.add_node(p, {name = "vines:rope_end"})
else
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function( pos, elapsed )
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.set_node(pos, {name = "vines:rope"})
minetest.add_node(p, {name = "vines:rope_end"})
else
local timer = minetest.get_node_timer(pos)
timer:start(1)
end
end
end
})
})
end
-- SHEARS
@ -323,90 +337,102 @@ if enable_roots ~= false then
"default:dirt_with_grass",
"default:dirt"
}
vines.register_vine('root',
{description = S("Roots"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
surface = spawn_root_surfaces,
spawn_on_bottom = true,
plantlife_limit = -0.6,
rarity = rarity_roots,
-- humidity_min = 0.4,
})
end
vines.register_vine('root',
{description = S("Roots"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
surface = spawn_root_surfaces,
spawn_on_bottom = true,
plantlife_limit = -0.6,
-- humidity_min = 0.4,
})
if enable_standard ~= false then
vines.register_vine('vine',
{description = S("Vines"), average_length = 5}, {
choose_random_wall = true,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
surface = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
rarity = rarity_standard,
-- humidity_min = 0.7,
})
end
vines.register_vine('vine',
{description = S("Vines"), average_length = 5}, {
choose_random_wall = true,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
surface = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
-- humidity_min = 0.7,
})
if enable_side ~= false then
vines.register_vine('side',
{description = S("Vines"), average_length = 6}, {
choose_random_wall = true,
avoid_nodes = {"group:vines", "default:apple"},
avoid_radius = 3,
surface = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_side = true,
plantlife_limit = -0.9,
rarity = rarity_side,
-- humidity_min = 0.4,
})
end
vines.register_vine('side',
{description = S("Vines"), average_length = 6}, {
choose_random_wall = true,
avoid_nodes = {"group:vines", "default:apple"},
avoid_radius = 3,
surface = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_side = true,
plantlife_limit = -0.9,
-- humidity_min = 0.4,
})
if enable_jungle ~= false then
vines.register_vine("jungle",
{description = S("Jungle Vines"), average_length = 7}, {
choose_random_wall = true,
neighbors = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
avoid_nodes = {
"vines:jungle_middle",
"vines:jungle_end",
},
avoid_radius = 5,
surface = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.9,
rarity = rarity_jungle,
-- humidity_min = 0.2,
})
end
vines.register_vine("jungle",
{description = S("Jungle Vines"), average_length = 7}, {
choose_random_wall = true,
neighbors = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
avoid_nodes = {
"vines:jungle_middle",
"vines:jungle_end",
},
avoid_radius = 5,
surface = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.9,
-- humidity_min = 0.2,
})
if enable_willow ~= false then
vines.register_vine( 'willow',
{description = S("Willow Vines"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:willow_middle"},
avoid_radius = 5,
near_nodes = {'default:water_source'},
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 7,
plantlife_limit = -0.8,
spawn_on_side = true,
surface = {"moretrees:willow_leaves"},
rarity = rarity_willow,
-- humidity_min = 0.5
})
end
vines.register_vine( 'willow',
{description = S("Willow Vines"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:willow_middle"},
avoid_radius = 5,
near_nodes = {'default:water_source'},
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 7,
plantlife_limit = -0.8,
spawn_on_side = true,
surface = {"moretrees:willow_leaves"},
-- humidity_min = 0.5
})
print("[Vines] Loaded!")
print("[Vines] Loaded")

32
vines/settingtypes.txt Normal file
View File

@ -0,0 +1,32 @@
#Enables ropes made of vine.
vines_enable_rope (Enable vine ropes) bool true
#Enables root vines.
vines_enable_roots (Enable root vines) bool true
#Rarity of root vines, from 1 to 100, higher numbers are rarer.
vines_rarity_roots (Rarity of roots vines) int 90 1 100
#Enables the standard type of vines.
vines_enable_standard (Enable standard vines) bool true
#Rarity of standard vines, from 1 to 100, higher numbers are rarer.
vines_rarity_standard (Rarity of standard vines) int 90 1 100
#Enables the type of vines that grow on the sides of leaf blocks.
vines_enable_side (Enable side vines) bool true
#Rarity of side vines, from 1 to 100, higher numbers are rarer.
vines_rarity_side (Rarity of side vines) int 90 1 100
#Enables jungle style vines.
vines_enable_jungle (Enable jungle vines) bool true
#Rarity of jungle vines, from 1 to 100, higher numbers are rarer.
vines_rarity_jungle (Rarity of jungle vines) int 90 1 100
#Enables willow vines.
vines_enable_willow (Enable willow vines) bool true
#Rarity of willow vines, from 1 to 100, higher numbers are rarer.
vines_rarity_willow (Rarity of willow vines) int 90 1 100