форк від mtcontrib/plantlife_modpack
		
	Documented the new mapgen-based spawn function.
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							| @@ -113,11 +113,52 @@ checking is disabled.  Same holds true for the nneighbors bit above that. | |||||||
|  |  | ||||||
| ----- | ----- | ||||||
|  |  | ||||||
| XXXXXXXXXX  FIX ME FIX ME FIX ME | To register a plant to be spawned at mapgen time rather than via an ABM, call | ||||||
| XXXXXXXXXX | this function: | ||||||
| XXXXXXXXXX  Document the mapgen-based spawning function |  | ||||||
| XXXXXXXXXX | plantslib:register_generate_plant(biome) | ||||||
| XXXXXXXXXX  FIX ME FIX ME FIX ME |  | ||||||
|  | Where "biome" is a table containing about a dozen variables: | ||||||
|  |  | ||||||
|  | biome = { | ||||||
|  | 	surface = "string",	-- [*] what nodes to spawn on | ||||||
|  | 	avoid =	{table},	-- [*] what nodes to avoid when spawning | ||||||
|  | 	radius = num,		-- [*] how much distance to leave between | ||||||
|  | 				       objects | ||||||
|  | 	seed_diff = num,	-- perlin seed-diff value.  Defaults to 0. | ||||||
|  | 	neighbors = {table},	-- table of what ground nodes must be right | ||||||
|  | 				   next to and at the same elevation as the | ||||||
|  | 				   node to be spawned on.  Defaults to the | ||||||
|  | 				   value of the "surface" string. | ||||||
|  | 	ncount = num,		-- how many of the above nodes must be nearby | ||||||
|  | 				   (at least this many). | ||||||
|  | 	depth = num,		-- how deep/thick of a layer the spawned-on | ||||||
|  | 				   node must be (typically used for water). | ||||||
|  | 				   Defaults to 62000 (unlimited). | ||||||
|  | 	min_elevation = num,	-- minimum elevation in meters/nodes. | ||||||
|  | 				   Defaults to -31000 (unlimited). | ||||||
|  | 	max_elevation = num,	-- maximum elevation.  Defaults to +31000 | ||||||
|  | 				   (unlimited) | ||||||
|  | 	near_nodes = {table},	-- what nodes must be in the general vicinity | ||||||
|  | 				   of the object being spawned. | ||||||
|  | 	near_nodes_size = num,	-- how wide of a search area to look for  | ||||||
|  | 				   the nodes in that list. | ||||||
|  | 	near_nodes_count = num,	-- how many of those nodes must be in the | ||||||
|  | 			           area | ||||||
|  | 	temp_min = num,		-- minimum perlin temperature value needed to | ||||||
|  | 				   spawn an object (=hottest allowable temp.) | ||||||
|  | 	temp_max = num,		-- maximum perlin temperature value (=coldest) | ||||||
|  | 	exec_funct = "string",	-- [**] name of the function to use to | ||||||
|  | 					actually build the object. | ||||||
|  | } | ||||||
|  |  | ||||||
|  | [*] These entries are required for the spawn code to work.  Everything else | ||||||
|  |     is optional.  Unless explicitly stated, all unused/unsupplied parameters | ||||||
|  |     default to nil and will not affect the results of the code. | ||||||
|  |  | ||||||
|  | [**] A string indicating the name of the function that should be called if a | ||||||
|  |      suitable spawn location has been found.  This function will be passed a | ||||||
|  |      single parameter, pos, indicating where the object should be placed. | ||||||
|  |  | ||||||
| ----- | ----- | ||||||
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