forked from mtcontrib/plantlife_modpack
Added experimental settings to allow for a humidity perlin layer
and to allow the spawned object to *replace* the node it would otherwise spawn on top of. Also, extended API to allow for a node to be directly named in the register_generate_plant() call.
This commit is contained in:
parent
18ef2a32e4
commit
8015cc24a5
100
API.txt
100
API.txt
@ -200,6 +200,13 @@ plants_lib: spawn_on_surfaces({
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-- coldness).
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temp_max = num, -- Maximum temperature/lower end of the Perlin
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-- range. Defaults to -1 (unlimited heat).
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humidity_min = num, -- Minimum humidity for the plant to spawn in.
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-- Like the temperature map, this is a Perlin
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-- value where lower numbers mean more
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-- humidity in the area. Defaults to +1 (0%
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-- relative humidity).
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humidity_max = num, -- Maximum humidity for the plant to spawn at.
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-- Defaults to -1 (100% humidity).
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spawn_on_side = bool, -- Set this to true to spawn the node on one
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-- side of the target node rather than the
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-- top. The code will search for an airspace
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@ -221,6 +228,10 @@ plants_lib: spawn_on_surfaces({
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-- facedir function above, the values given to
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-- the facedir parameter are for regular
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-- nodes, not wallmounted.
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spawn_replace_node = bool -- If set to true, the target node itself is
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-- replaced by the spawned object. Overrides
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-- the spawn_on_bottom and spawn_on_side
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-- settings.
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})
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By default, if a biome node, size, and count are not defined, the biome
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@ -233,45 +244,49 @@ this function with two parameters: a table with the biome information, and
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a string or table describing what to execute if the engine finds a suitable
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node (see below):
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plantslib:register_generate_plant(biome, function_or_treedef)
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plantslib:register_generate_plant(biome, node_or_function_or_treedef)
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Where "biome" is a table containing about a dozen variables.
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biome = {
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surface = "string", -- [*] what nodes to spawn on.
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surface = "string", -- [*] what node to spawn on.
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avoid_nodes = {table}, -- [*] what nodes to avoid when spawning.
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avoid_radius = num, -- [*] how much distance to leave between
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the object to be added and the objects
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to be avoided.
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rarity = num, -- how rare should this tree be in its biome?
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Larger values more rare, determined by
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math.random(1,100) > this
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-- the object to be added and the objects
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-- to be avoided. If this or the
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-- avoid_nodes value is nil or omitted,
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-- this check is skipped. Avoid using
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-- excessively large radii.
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rarity = num, -- how rare should this object be in its
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-- biome? Larger values make objects more
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-- rare, determined by
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-- math.random(1,100) > this
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seed_diff = num, -- perlin seed-diff value. Defaults to 0,
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which causes the function to inherit the
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global value of 329.
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-- which causes the function to inherit the
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-- global value of 329.
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neighbors = {table}, -- What ground nodes must be right next to and
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at the same elevation as the node to be
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spawned on. Defaults to the value of the
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"surface" string.
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-- at the same elevation as the node to be
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-- spawned on. Defaults to the value of the
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-- "surface" string.
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ncount = num, -- at least this many of the above nodes must
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be next to the node to spawn on. Any value
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greater than 8 will probably cause the code
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to never spawn anything. Defaults to 0.
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-- be next to the node to spawn on. Any value
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-- greater than 8 will probably cause the code
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-- to never spawn anything. Defaults to 0.
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depth = num, -- how deep/thick of a layer the spawned-on
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node must be. Typically used for water.
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Defaults to unlimited.
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-- node must be. Typically used for water.
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-- Defaults to unlimited.
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min_elevation = num, -- minimum elevation in meters/nodes.
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Defaults to -31000 (unlimited).
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-- Defaults to -31000 (unlimited).
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max_elevation = num, -- maximum elevation. Defaults to +31000
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(unlimited).
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-- (unlimited).
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near_nodes = {table}, -- what nodes must be in the general vicinity
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of the object being spawned.
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-- of the object being spawned.
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near_nodes_size = num, -- how wide of a search area to look for
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the nodes in that list.
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-- the nodes in that list.
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near_nodes_vertical = num, -- How high/low of an area to search from
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-- the target node.
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near_nodes_count = num, -- at least this many of those nodes must be
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in the area.
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-- in the area.
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plantlife_limit = num, -- The value compared against the generic
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-- "plants can grow here" Perlin noise layer.
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-- Smaller numbers result in more abundant
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@ -279,10 +294,10 @@ biome = {
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-- the range of about 0 to 0.5 being most
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-- useful. Defaults to 0.1.
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temp_min = num, -- coldest allowable temperature for a plant
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to spawn (that is, the highest Perlin
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temperature map value).
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-- to spawn (that is, the highest Perlin
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-- temperature map value).
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temp_max = num, -- warmest allowable temperature to spawn a
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plant (lowest Perlin temperature value).
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-- plant (lowest Perlin temperature value).
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verticals_list = {table}, -- Same as with the spawn_on_surfaces
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-- function.
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}
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@ -291,15 +306,21 @@ biome = {
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is optional. Unless explicitly stated, all unused/unsupplied parameters
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default to nil and will not affect the results of the code.
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Regarding function_or_treedef, this must either be a string indicating the
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name of the function that should be called if a suitable spawn location has
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been found, OR a table with an L-Systems tree definition.
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Regarding node_or_function_or_treedef, this must either be table with an
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L-Systems tree definition, or a string with a node or function name.
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If you specify a string with a function name, that function will be passed a
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single position parameter (in the usual table format), indicating where the
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object should be placed. If you specified an L-Systems tree definition, then
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that definition will be passed directly to the spawn_tree() function along
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with the position to spawn the tree on.
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If you specified a string, the code will attempt to determine, as needed,
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whether that string specifies a node name. If it does, that node will be
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placed on top of the target position directly.
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If it wasn't a node, the code will assume you meant to specify a function
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name, in which case that function will be passed a single position parameter
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(in the usual table format), indicating where the named function should place
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the object.
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If you specified a table, the code assumed this table contains an L-Systems
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tree definition, then that definition will be passed directly to the
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spawn_tree() function along with the position to spawn the tree on.
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-----
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@ -312,7 +333,6 @@ grow_plants({list of options})
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These are defined like so:
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plants_lib:grow_plants({
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grow_plant = "string", -- Name of the node to be grown into something
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-- else. This value is passed to the ABM as
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-- the "nodenames" parameter, so it is the
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@ -508,3 +528,15 @@ common temperatures on both the Centigrade and Fahrenheit scales. Note that
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unless you're trying to model the Moon or perhaps Mercury in your mods/maps,
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you probably won't need to bother with Perlin values of less than -0.56 or so.
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================
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Humidity Mapping
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================
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Like the temperature map above, Perlin values can be tested to determine the
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approximate humidity of the *air* in the area. This does not check for nearby
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water, just general humidity.
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A value of -1 equates to 100% humidity (basically, it should be a thick fog
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if it could be seen), a value of 0 is 50%, and a value of +1 is 0% (dry as a
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bone).
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@ -11,7 +11,7 @@
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plantslib = {}
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local DEBUG = false --... except if you want to spam the console with debugging info :-)
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local DEBUG = true --... except if you want to spam the console with debugging info :-)
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plantslib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
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@ -24,7 +24,10 @@ local temperature_octaves = 3
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local temperature_persistence = 0.5
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local temperature_scale = 150
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local humidity_seeddiff = 1234
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local humidity_octaves = 1
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local humidity_persistence = 0.5
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local humidity_scale = 150
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-- Local functions
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@ -47,14 +50,14 @@ end
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-- Spawn plants using the map generator
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function plantslib:register_generate_plant(biomedef, funct_or_model)
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function plantslib:register_generate_plant(biomedef, node_or_function_or_model)
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plantslib:dbg("Registered mapgen spawner:")
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plantslib:dbg(dump(biomedef))
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minetest.register_on_generated(plantslib:search_for_surfaces(minp, maxp, biomedef, funct_or_model))
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minetest.register_on_generated(plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or_model))
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end
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function plantslib:search_for_surfaces(minp, maxp, biomedef, funct_or_model)
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function plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or_model)
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return function(minp, maxp, blockseed)
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local biome = biomedef
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@ -71,6 +74,8 @@ function plantslib:search_for_surfaces(minp, maxp, biomedef, funct_or_model)
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if biome.max_count == nil then biome.max_count = 5 end
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if biome.plantlife_limit == nil then biome.plantlife_limit = 0.1 end
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if biome.near_nodes_vertical == nil then biome.near_nodes_vertical = 1 end
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if biome.humidity_min == nil then biome.humidity_min = 1 end
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if biome.humidity_max == nil then biome.humidity_max = -1 end
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plantslib:dbg("Started checking generated mapblock volume...")
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local searchnodes = minetest.env:find_nodes_in_area(minp, maxp, biome.surface)
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@ -81,8 +86,10 @@ function plantslib:search_for_surfaces(minp, maxp, biomedef, funct_or_model)
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local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
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local perlin1 = minetest.env:get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
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local perlin2 = minetest.env:get_perlin(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
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local perlin3 = minetest.env:get_perlin(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
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local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z})
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local noise2 = perlin2:get2d({x=p_top.x, y=p_top.z})
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local noise3 = perlin3:get2d({x=p_top.x, y=p_top.z})
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if (biome.depth == nil or minetest.env:get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name ~= biome.surface)
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and minetest.env:get_node(p_top).name == "air"
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and pos.y >= biome.min_elevation
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@ -90,6 +97,8 @@ function plantslib:search_for_surfaces(minp, maxp, biomedef, funct_or_model)
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and noise1 > biome.plantlife_limit
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and noise2 <= biome.temp_min
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and noise2 >= biome.temp_max
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and noise3 <= biome.humidity_min
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and noise3 >= biome.humidity_max
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and (biome.ncount == nil or table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
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and (biome.near_nodes == nil or table.getn(minetest.env:find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
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and math.random(1,100) > biome.rarity
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@ -109,9 +118,9 @@ function plantslib:search_for_surfaces(minp, maxp, biomedef, funct_or_model)
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while tries < 2 and not spawned do
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local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
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local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
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if minetest.env:find_node_near(p_top, biome.avoid_radius + math.random(-1.5,1.5), biome.avoid_nodes) == nil then
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if not(biome.avoid_radius and biome.avoid_nodes) or not minetest.env:find_node_near(p_top, biome.avoid_radius + math.random(-1.5,1.5), biome.avoid_nodes) then
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spawned = true
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if type(funct_or_model) == "table" then
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if type(node_or_function_or_model) == "table" then
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plantslib:dbg("Spawn tree at {"..dump(pos).."}")
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--[[
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@ -124,10 +133,16 @@ function plantslib:search_for_surfaces(minp, maxp, biomedef, funct_or_model)
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end
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]]--
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minetest.env:spawn_tree(pos, funct_or_model)
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else
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plantslib:dbg("Call function: "..funct_or_model.."("..dump(pos)..")")
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assert(loadstring(funct_or_model.."("..dump(pos)..")"))()
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minetest.env:spawn_tree(pos, node_or_function_or_model)
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elseif type(node_or_function_or_model) == "string" then
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if minetest.registered_nodes[node_or_function_or_model] == nil then
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plantslib:dbg("Call function: "..node_or_function_or_model.."("..dump(pos)..")")
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assert(loadstring(node_or_function_or_model.."("..dump(pos)..")"))()
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else
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plantslib:dbg("Add node: "..node_or_function_or_model.." at ("..dump(p_top)..")")
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minetest.env:add_node(p_top, { name = node_or_function_or_model })
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end
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end
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else
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tries = tries + 1
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@ -168,6 +183,8 @@ function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
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if biome.max_elevation == nil then biome.max_elevation = 31000 end
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if biome.temp_min == nil then biome.temp_min = 1 end
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if biome.temp_max == nil then biome.temp_max = -1 end
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if biome.humidity_min == nil then biome.humidity_min = 1 end
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if biome.humidity_max == nil then biome.humidity_max = -1 end
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if biome.plantlife_limit == nil then biome.plantlife_limit = 0.1 end
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if biome.near_nodes_vertical == nil then biome.near_nodes_vertical = 1 end
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if biome.facedir == nil then biome.facedir = 0 end
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@ -188,11 +205,15 @@ function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
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local n_top = minetest.env:get_node(p_top)
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local perlin1 = minetest.env:get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
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local perlin2 = minetest.env:get_perlin(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
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local perlin3 = minetest.env:get_perlin(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
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local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z})
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local noise2 = perlin2:get2d({x=p_top.x, y=p_top.z})
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local noise3 = perlin3:get2d({x=p_top.x, y=p_top.z})
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if noise1 > biome.plantlife_limit
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and noise2 <= biome.temp_min
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and noise2 >= biome.temp_max
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and noise3 <= biome.humidity_min
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and noise3 >= biome.humidity_max
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and plantslib:is_node_loaded(p_top) then
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local n_light = minetest.env:get_node_light(p_top, nil)
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if (not(biome.avoid_nodes and biome.avoid_radius) or minetest.env:find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes) == nil)
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@ -219,7 +240,7 @@ function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
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local plant_to_spawn = biome.spawn_plants[rnd]
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plantslib:dbg("Chose entry number "..rnd.." of "..biome.spawn_plants_count)
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if not biome.spawn_on_side and not biome.spawn_on_bottom then
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if not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
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local fdir = biome.facedir
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if biome.random_facedir then
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fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
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@ -229,6 +250,14 @@ function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
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plantslib:dbg("Spawn: "..plant_to_spawn.." on top of ("..dump(pos)..")")
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minetest.env:add_node(p_top, { name = plant_to_spawn, param2 = fdir })
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end
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elseif biome.spawn_replace_node then
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local fdir = biome.facedir
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if biome.random_facedir then
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fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
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plantslib:dbg("Gave it a random facedir: "..fdir)
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end
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plantslib:dbg("Spawn: "..plant_to_spawn.." to replace "..minetest.env:get_node(pos).name.." at ("..dump(pos)..")")
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minetest.env:add_node(pos, { name = plant_to_spawn, param2 = fdir })
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elseif biome.spawn_on_side then
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local onside = plantslib:find_open_side(pos)
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if onside then
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