forked from mtcontrib/plantlife_modpack
Eliminate mass conversions between blossom and leaves
This happens when the ABM runs after the block has been unloaded for much longer than the ABM interval: in that case, the initial ABM running chance for a node in the block may become up to 100%.
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@ -30,35 +30,45 @@ minetest.register_craft({
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-- these ABMs can get heavy, so just enqueue the nodes
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-- Adding Blossoms
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-- Limit mass changes after block has not been loaded for some time:
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-- Run ABM with higher frequency, but don't enqueue all blocks
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minetest.register_abm({
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nodenames = { nature.blossom_leaves },
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interval = nature.blossom_delay,
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interval = nature.blossom_delay / nature.leaves_blossom_chance,
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chance = nature.leaves_blossom_chance,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if math.random(nature.leaves_blossom_chance) == 1 then
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nature.enqueue_node(pos, node, nature.blossom_node)
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end
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end
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})
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-- Removing blossoms
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-- Limit mass changes after block has not been loaded for some time:
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-- Run ABM with higher frequency, but don't enqueue all blocks
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minetest.register_abm({
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nodenames = { nature.blossom_node },
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interval = nature.blossom_delay,
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interval = nature.blossom_delay / nature.blossom_leaves_chance,
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chance = nature.blossom_leaves_chance,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if math.random(nature.blossom_leaves_chance) == 1 then
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nature.enqueue_node(pos, node, nature.blossom_leaves)
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end
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end
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})
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-- Spawning apples
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-- Limit mass changes after block has not been loaded for some time:
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-- spawn apples with 10% chance, but with 10 times higher frequency
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minetest.register_abm({
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nodenames = { nature.blossom_node },
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interval = nature.blossom_delay,
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interval = nature.blossom_delay / 10,
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chance = nature.apple_chance,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
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if math.random(10) == 0 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
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spawn_apple_under(pos)
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end
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end
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