forked from mtcontrib/plantlife_modpack
changed perlin settings for humidity layer to match deserts
Thanks to paramat for spotting this!
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API.txt
30
API.txt
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@ -534,21 +534,29 @@ Humidity Mapping
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Last but not least is a moisture/humidity map. Like the temperature map
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Last but not least is a moisture/humidity map. Like the temperature map
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above, Perlin values can be tested to determine the approximate humidity of
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above, Perlin values can be tested to determine the approximate humidity of
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the *air* in the area.
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the *air* in the area. This humidity map is basically the perlin layer used
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for deserts.
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A value of -1 equates to 100% humidity (basically, it would be a thick fog
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A value of -1.0 is very moist (basically a thick fog, if it could be seen), a
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if it could be seen), a value of 0 is 50%, and a value of +1 is 0% (dry as a
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value of +0.4 represents the edge of a desert as usually seen in the game, and
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bone).
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a value of +1.0 is as dry as a bone.
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This does not check for nearby water or desert area, just general air
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This does not check for nearby water, just general air humidity, and that
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humidity, and that being the case, nearby ground does not affect the
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being the case, nearby ground does not affect the reported humidity of a
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reported humidity of a region (because this isn't yet possible to calculate
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region (because this isn't yet possible to calculate yet). Use the near_nodes
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yet).
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and avoid_nodes parameters and their related options to check for water and
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such.
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The Perlin values use for this layer are:
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The Perlin values use for this layer are:
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humidity_seeddiff = 1234
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humidity_seeddiff = 9130
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humidity_octaves = 1
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humidity_octaves = 3
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humidity_persistence = 0.5
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humidity_persistence = 0.5
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humidity_scale = 150
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humidity_scale = 250
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And this particular one is mapped slightly differently from the others:
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noise3 = perlin3:get2d({x=p_top.x+150, y=p_top.z+50})
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(Note the +150 and +50 offsets)
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@ -24,10 +24,10 @@ local temperature_octaves = 3
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local temperature_persistence = 0.5
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local temperature_persistence = 0.5
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local temperature_scale = 150
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local temperature_scale = 150
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local humidity_seeddiff = 1234
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local humidity_seeddiff = 9130
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local humidity_octaves = 1
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local humidity_octaves = 3
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local humidity_persistence = 0.5
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local humidity_persistence = 0.5
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local humidity_scale = 150
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local humidity_scale = 250
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-- Local functions
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-- Local functions
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@ -89,7 +89,7 @@ function plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or
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local perlin3 = minetest.env:get_perlin(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
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local perlin3 = minetest.env:get_perlin(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
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local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z})
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local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z})
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local noise2 = perlin2:get2d({x=p_top.x, y=p_top.z})
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local noise2 = perlin2:get2d({x=p_top.x, y=p_top.z})
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local noise3 = perlin3:get2d({x=p_top.x, y=p_top.z})
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local noise3 = perlin3:get2d({x=p_top.x+150, y=p_top.z+50})
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if (biome.depth == nil or minetest.env:get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name ~= biome.surface)
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if (biome.depth == nil or minetest.env:get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name ~= biome.surface)
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and minetest.env:get_node(p_top).name == "air"
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and minetest.env:get_node(p_top).name == "air"
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and pos.y >= biome.min_elevation
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and pos.y >= biome.min_elevation
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