forked from mtcontrib/plantlife_modpack
make pebbles fall when ground is dug.
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parent
f01e4bb55f
commit
b1b4a08834
@ -15,7 +15,7 @@ minetest.register_node("cavestuff:pebble_1",{
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tiles = {"undergrowth_pebble.png"},
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tiles = {"undergrowth_pebble.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1},
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groups = {cracky=3, stone=1, attached_node=1},
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selection_box = cbox,
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selection_box = cbox,
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collision_box = cbox,
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collision_box = cbox,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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@ -35,7 +35,7 @@ minetest.register_node("cavestuff:pebble_2",{
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tiles = {"undergrowth_pebble.png"},
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tiles = {"undergrowth_pebble.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1, not_in_creative_inventory=1},
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groups = {cracky=3, stone=1, attached_node=1, not_in_creative_inventory=1},
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selection_box = cbox,
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selection_box = cbox,
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collision_box = cbox,
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collision_box = cbox,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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@ -48,7 +48,7 @@ minetest.register_node("cavestuff:desert_pebble_1",{
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tiles = {"default_desert_stone.png"},
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tiles = {"default_desert_stone.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1},
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groups = {cracky=3, stone=1, attached_node=1},
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selection_box = cbox,
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selection_box = cbox,
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collision_box = cbox,
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collision_box = cbox,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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@ -67,7 +67,7 @@ minetest.register_node("cavestuff:desert_pebble_2",{
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tiles = {"default_desert_stone.png"},
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tiles = {"default_desert_stone.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1, not_in_creative_inventory=1},
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groups = {cracky=3, stone=1, attached_node=1, not_in_creative_inventory=1},
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selection_box = cbox,
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selection_box = cbox,
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collision_box = cbox,
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collision_box = cbox,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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