use set_node(), not add_node()

don't use minetest.env:* method (deprecated), use minetest.* instead
This commit is contained in:
Vanessa Ezekowitz
2014-08-15 19:34:15 -04:00
parent 985111d17c
commit b914e5395b
22 changed files with 261 additions and 261 deletions

View File

@ -54,8 +54,8 @@ plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
elseif( capabilities["groupcaps"]["snappy"] ) then
-- plant a new bush without fruits
minetest.env:add_node(pos,{type='node',name='bushes:fruitless_bush'})
local meta = minetest.env:get_meta( pos );
minetest.set_node(pos,{type='node',name='bushes:fruitless_bush'})
local meta = minetest.get_meta( pos );
meta:set_string( 'bush_type', bush_name );
-- construct the stack of fruits the player will get
@ -116,8 +116,8 @@ plantlife_bushes.after_place_node = function(pos, placer, itemstack)
return nil;
end
minetest.env:set_node( pos, {type='node',name='bushes:fruitless_bush'});
local meta = minetest.env:get_meta( pos );
minetest.set_node( pos, {type='node',name='bushes:fruitless_bush'});
local meta = minetest.get_meta( pos );
meta:set_string( 'bush_type', name_parts[1] );
return nil;
@ -133,13 +133,13 @@ minetest.register_abm({
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta( pos );
local meta = minetest.get_meta( pos );
local bush_name = meta:get_string( 'bush_type' );
if( bush_name ~= nil and bush_name ~= '' ) then
local dirtpos = { x = pos.x, y = pos.y-1, z = pos.z }
local dirt = minetest.get_node(dirtpos)
if dirt.name == "farming:soil_wet" or math.random(1,3) == 1 then
minetest.env:set_node( pos, {type='node',name='bushes:'..bush_name..'_bush'})
minetest.set_node( pos, {type='node',name='bushes:'..bush_name..'_bush'})
end
end
end