forked from mtcontrib/plantlife_modpack
Make blossom revert back to regular leaves
It didn't, so that all apple leaves would permanently become blossom over time.
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f2abf39047
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@ -36,7 +36,7 @@ minetest.register_abm({
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chance = nature.blossom_chance,
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action = function(pos, node, active_object_count, active_object_count_wider)
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nature.enqueue_node(pos, node, true)
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nature.enqueue_node(pos, node, nature.blossom_node)
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end
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})
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@ -47,7 +47,7 @@ minetest.register_abm({
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chance = nature.blossom_chance,
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action = function(pos, node, active_object_count, active_object_count_wider)
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nature.enqueue_node(pos, node, false)
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nature.enqueue_node(pos, node, nature.blossom_leaves)
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end
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})
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@ -5,21 +5,22 @@ minetest.register_globalstep(function(dtime)
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if #nature.blossomqueue > 0 and dtime < 0.2 then
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local pos = nature.blossomqueue[1][1]
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local node = nature.blossomqueue[1][2]
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if (nature.blossomqueue[1][3] and not nature:is_near_water(pos)) then
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local replace = nature.blossomqueue[1][3]
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if (nature.blossomqueue[1][3] == nature.blossom_node and not nature:is_near_water(pos)) then
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table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue.
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return
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end
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nature:grow_node(pos, nature.blossom_node) -- now actually grow it.
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nature:grow_node(pos, replace) -- now actually grow it.
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table.remove(nature.blossomqueue, 1)
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end
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end)
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function nature.enqueue_node(pos, node, fcn)
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function nature.enqueue_node(pos, node, replace)
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local idx = #nature.blossomqueue
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nature.blossomqueue[idx+1] = {}
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nature.blossomqueue[idx+1][1] = pos
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nature.blossomqueue[idx+1][2] = node
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nature.blossomqueue[idx+1][3] = fcn
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nature.blossomqueue[idx+1][3] = replace
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end
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local function set_young_node(pos)
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