forked from mtcontrib/plantlife_modpack
[trunks] Tidy code and disable auto roof corners ABM
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8d65559828
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d4e83d7e78
@ -4,8 +4,10 @@
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-- TWiGS
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-- TWiGS
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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local random = math.random
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abstract_trunks.place_twig = function(pos)
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abstract_trunks.place_twig = function(pos)
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local twig_size = math.random(1,27)
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local twig_size = random(1,27)
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local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
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local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
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local north = {x=pos.x , y=pos.y+1, z=pos.z+1}
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local north = {x=pos.x , y=pos.y+1, z=pos.z+1}
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@ -28,7 +30,7 @@ abstract_trunks.place_twig = function(pos)
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local node_n_w = minetest.get_node(north_west)
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local node_n_w = minetest.get_node(north_west)
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-- small twigs
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-- small twigs
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if twig_size <= 16 then
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if twig_size <= 16 then
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minetest.swap_node(right_here, {name="trunks:twig_"..math.random(1,4), param2=math.random(0,3)})
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minetest.swap_node(right_here, {name="trunks:twig_"..random(1,4), param2=random(0,3)})
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end
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end
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-- big twigs
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-- big twigs
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if Big_Twigs == true then
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if Big_Twigs == true then
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@ -147,7 +149,7 @@ abstract_trunks.place_twig = function(pos)
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end
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end
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end
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end
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elseif twig_size <= 25 then
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elseif twig_size <= 25 then
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minetest.swap_node(right_here, {name="trunks:twig_"..math.random(12,13), param2=math.random(0,3)})
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minetest.swap_node(right_here, {name="trunks:twig_"..random(12,13), param2=random(0,3)})
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end
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end
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end
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end
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end
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end
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@ -254,10 +256,10 @@ abstract_trunks.place_trunk = function(pos)
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local MoD = TRuNKS[i][1]
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local MoD = TRuNKS[i][1]
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local TRuNK = TRuNKS[i][2]
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local TRuNK = TRuNKS[i][2]
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local NR = TRuNKS[i][3]
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local NR = TRuNKS[i][3]
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local chance = math.random(1, 17)
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local chance = random(1, 17)
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local length = math.random(3,5)
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local length = random(3,5)
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if chance == NR then
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if chance == NR then
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local trunk_type = math.random(1,3)
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local trunk_type = random(1,3)
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if trunk_type == 1 then
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if trunk_type == 1 then
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if minetest.get_modpath(MoD) ~= nil then
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if minetest.get_modpath(MoD) ~= nil then
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minetest.swap_node(right_here, {name=MoD..":"..TRuNK})
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minetest.swap_node(right_here, {name=MoD..":"..TRuNK})
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@ -355,12 +357,12 @@ biome_lib:register_generate_plant({
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if Moss_on_ground == true then
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if Moss_on_ground == true then
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abstract_trunks.grow_moss_on_ground = function(pos)
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abstract_trunks.grow_moss_on_ground = function(pos)
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local on_ground = {x=pos.x, y=pos.y+1, z=pos.z}
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local on_ground = {x=pos.x, y=pos.y+1, z=pos.z}
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local moss_type = math.random(1,21)
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local moss_type = random(1,21)
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if moss_type == 1 then
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if moss_type == 1 then
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minetest.swap_node(on_ground, {name="trunks:moss_fungus", param2=math.random(0,3)})
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minetest.swap_node(on_ground, {name="trunks:moss_fungus", param2=random(0,3)})
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else
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else
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minetest.swap_node(on_ground, {name="trunks:moss", param2=math.random(0,3)})
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minetest.swap_node(on_ground, {name="trunks:moss", param2=random(0,3)})
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end
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end
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end
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end
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@ -406,44 +408,44 @@ abstract_trunks.grow_moss_on_trunk = function(pos)
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local node_under = minetest.get_node(undrneath)
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local node_under = minetest.get_node(undrneath)
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--if minetest.get_item_group(node_under.name, "tree") < 1 then
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--if minetest.get_item_group(node_under.name, "tree") < 1 then
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local moss_type = math.random(1,41)
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local moss_type = random(1,41)
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if minetest.registered_nodes[node_here.name].buildable_to then -- instead of check_air = true,
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if minetest.registered_nodes[node_here.name].buildable_to then -- instead of check_air = true,
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if moss_type == 1 then
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if moss_type == 1 then
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minetest.swap_node(on_ground, {name="trunks:moss_fungus", param2=math.random(0,3) --[[1]]})
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minetest.swap_node(on_ground, {name="trunks:moss_fungus", param2=random(0,3) --[[1]]})
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elseif moss_type < 22 then
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elseif moss_type < 22 then
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minetest.swap_node(on_ground, {name="trunks:moss", param2=math.random(0,3) --[[1]]})
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minetest.swap_node(on_ground, {name="trunks:moss", param2=random(0,3) --[[1]]})
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end
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end
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end
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end
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local moss_type = math.random(1,31) -- cliche of more moss at north
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local moss_type = random(1,31) -- cliche of more moss at north
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if minetest.registered_nodes[node_north.name].buildable_to then -- instead of check_air = true,
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if minetest.registered_nodes[node_north.name].buildable_to then -- instead of check_air = true,
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if moss_type == 1 then
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if moss_type == 1 then
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minetest.swap_node(at_side_n, {name="trunks:moss_fungus", param2=math.random(4,7)}) -- 5,4,6,7
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minetest.swap_node(at_side_n, {name="trunks:moss_fungus", param2=random(4,7)}) -- 5,4,6,7
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elseif moss_type < 22 then
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elseif moss_type < 22 then
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minetest.swap_node(at_side_n, {name="trunks:moss", param2=math.random(4,7)})
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minetest.swap_node(at_side_n, {name="trunks:moss", param2=random(4,7)})
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end
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end
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end
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end
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local moss_type = math.random(1,41)
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local moss_type = random(1,41)
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if minetest.registered_nodes[node_east.name].buildable_to then -- instead of check_air = true,
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if minetest.registered_nodes[node_east.name].buildable_to then -- instead of check_air = true,
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if moss_type == 1 then
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if moss_type == 1 then
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minetest.swap_node(at_side_e, {name="trunks:moss_fungus", param2=math.random(12,15)})
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minetest.swap_node(at_side_e, {name="trunks:moss_fungus", param2=random(12,15)})
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elseif moss_type < 22 then
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elseif moss_type < 22 then
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minetest.swap_node(at_side_e, {name="trunks:moss", param2=math.random(12,15)})
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minetest.swap_node(at_side_e, {name="trunks:moss", param2=random(12,15)})
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end
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end
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end
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end
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local moss_type = math.random(1,41)
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local moss_type = random(1,41)
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if minetest.registered_nodes[node_south.name].buildable_to then -- instead of check_air = true,
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if minetest.registered_nodes[node_south.name].buildable_to then -- instead of check_air = true,
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if moss_type == 1 then
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if moss_type == 1 then
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minetest.swap_node(at_side_s, {name="trunks:moss_fungus", param2=math.random(8,11)})
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minetest.swap_node(at_side_s, {name="trunks:moss_fungus", param2=random(8,11)})
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elseif moss_type < 22 then
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elseif moss_type < 22 then
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minetest.swap_node(at_side_s, {name="trunks:moss", param2=math.random(8,11)})
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minetest.swap_node(at_side_s, {name="trunks:moss", param2=random(8,11)})
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end
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end
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end
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end
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local moss_type = math.random(1,41)
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local moss_type = random(1,41)
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if minetest.registered_nodes[node_west.name].buildable_to then -- instead of check_air = true,
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if minetest.registered_nodes[node_west.name].buildable_to then -- instead of check_air = true,
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if moss_type == 1 then
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if moss_type == 1 then
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minetest.swap_node(at_side_w, {name="trunks:moss_fungus", param2=math.random(16,19)})
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minetest.swap_node(at_side_w, {name="trunks:moss_fungus", param2=random(16,19)})
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elseif moss_type < 22 then
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elseif moss_type < 22 then
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minetest.swap_node(at_side_w, {name="trunks:moss", param2=math.random(16,19)})
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minetest.swap_node(at_side_w, {name="trunks:moss", param2=random(16,19)})
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end
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end
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end
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end
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--end
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--end
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@ -487,7 +489,7 @@ end
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if Roots == true then -- see settings.txt
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if Roots == true then -- see settings.txt
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abstract_trunks.grow_roots = function(pos)
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abstract_trunks.grow_roots = function(pos)
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local twig_size = math.random(1,27)
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local twig_size = random(1,27)
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local right_here = {x=pos.x , y=pos.y , z=pos.z }
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local right_here = {x=pos.x , y=pos.y , z=pos.z }
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local below = {x=pos.x , y=pos.y-1, z=pos.z }
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local below = {x=pos.x , y=pos.y-1, z=pos.z }
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@ -1,6 +1,8 @@
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-- Code by Mossmanikin & Neuromancer
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-- Code by Mossmanikin & Neuromancer
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-- support for i18n
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-- support for i18n
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local S = minetest.get_translator("trunks")
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local S = minetest.get_translator("trunks")
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local random = math.random
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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-- TWiGS
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-- TWiGS
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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@ -44,7 +46,7 @@ for i in pairs(NoDe) do
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local pt = pointed_thing
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local pt = pointed_thing
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local direction = minetest.dir_to_facedir(placer:get_look_dir())
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local direction = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.get_node(pt.above).name=="air" then
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if minetest.get_node(pt.above).name=="air" then
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minetest.swap_node(pt.above, {name="trunks:twig_"..math.random(1,4), param2=direction})
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minetest.swap_node(pt.above, {name="trunks:twig_"..random(1,4), param2=direction})
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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@ -64,7 +64,7 @@ Moss_on_trunk_Max_Count = 640 -- absolute maximum number in an area of 80x80x80
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Moss_on_trunk_Rarity = 24 -- larger values makes moss more rare (100 means chance of 0 %)
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Moss_on_trunk_Rarity = 24 -- larger values makes moss more rare (100 means chance of 0 %)
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Auto_Roof_Corner = true -- behavior is similar (not the same!) to the one of minecraft stairs
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Auto_Roof_Corner = false -- behavior is similar (not the same!) to the one of minecraft stairs
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Roots = true
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Roots = true
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