forked from mtcontrib/plantlife_modpack
cleaned the code of bushes_classic into conventionnal LUA style, for readability
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@ -4,88 +4,90 @@ plantlife_bushes = {}
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-- TODO: add support for nodebreakers? those dig like mese picks
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plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if( not( digger ) or not( pos ) or not (oldnode )) then
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return nil;
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if not (digger and pos and oldnode) then
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return
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end
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-- find out which bush type we are dealing with
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local bush_name = "";
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local can_harvest = false;
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local bush_name = ""
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local can_harvest = false
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if( oldnode.name == 'bushes:fruitless_bush' ) then
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if oldnode.name == "bushes:fruitless_bush" then
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-- this bush has not grown fruits yet (but will eventually)
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bush_name = oldmetadata[ 'fields' ][ 'bush_type' ];
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bush_name = oldmetadata.fields.bush_type
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-- no fruits to be found, so can_harvest stays false
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else
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local name_parts = oldnode.name:split( ":" );
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if( #name_parts >= 2 and name_parts[2]~=nil ) then
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local name_parts = oldnode.name:split(":")
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if #name_parts >= 2 and name_parts[2] ~= nil then
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name_parts = name_parts[2]:split( "_" );
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name_parts = name_parts[2]:split("_")
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if( #name_parts >= 2 and name_parts[1]~=nil ) then
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bush_name = name_parts[1];
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if #name_parts >= 2 and name_parts[1] ~= nil then
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bush_name = name_parts[1]
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-- this bush really carries fruits
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can_harvest = true;
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can_harvest = true
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end
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end
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end
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-- find out which tool the digger was wielding (if any)
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local toolstack = digger:get_wielded_item();
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local capabilities = toolstack:get_tool_capabilities();
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local toolstack = digger:get_wielded_item()
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local capabilities = toolstack:get_tool_capabilities()
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-- what the player will get
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local harvested = "";
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local amount = "";
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local harvested
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-- failure to find out what the tool can do: destroy the bush and return nothing
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if( not( capabilities["groupcaps"] )) then
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return nil;
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local groupcaps = capabilities.groupcaps
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if not groupcaps then
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return
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-- digging with the hand or something like that
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elseif( capabilities["groupcaps"]["snappy"] ) then
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elseif groupcaps.snappy then
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-- plant a new bush without fruits
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minetest.set_node(pos,{type='node',name='bushes:fruitless_bush'})
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local meta = minetest.get_meta( pos );
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meta:set_string( 'bush_type', bush_name );
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minetest.set_node(pos, {type = "node", name = "bushes:fruitless_bush"})
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local meta = minetest.get_meta(pos)
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meta:set_string('bush_type', bush_name)
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-- construct the stack of fruits the player will get
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-- only bushes that have grown fruits can actually give fruits
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if( can_harvest == true ) then
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amount = "4";
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harvested = "bushes:"..bush_name.." "..amount;
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if can_harvest then
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local amount = "4"
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harvested = "bushes:" .. bush_name .. " " .. amount
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end
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-- something like a shovel
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elseif( capabilities["groupcaps"]["crumbly"] ) then
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elseif groupcaps.crumbly then
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-- with a chance of 1/3, return 2 bushes
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if( math.random(1,3)==1 ) then
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amount = "2";
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local amount
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if math.random(1,3) == 1 then
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amount = "2"
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else
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amount = "1";
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amount = "1"
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end
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-- return the bush itself
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harvested = "bushes:" .. bush_name .. "_bush "..amount;
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harvested = "bushes:" .. bush_name .. "_bush "..amount
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-- something like an axe
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elseif( capabilities["groupcaps"]["choppy"] ) then
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elseif groupcaps.choppy then
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-- the amount of sticks may vary
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amount = math.random( 4, 20 );
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local amount = math.random(4, 20)
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-- return some sticks
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harvested = "default:stick "..amount;
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harvested = "default:stick " .. amount
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-- nothing known - destroy the plant
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else
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return nil;
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return
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end
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-- give the harvested result to the player
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if( harvested ~= "" ) then
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if harvested then
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--minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) );
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digger:get_inventory():add_item( "main", harvested );
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local inventory = digger:get_inventory()
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inventory:add_item( "main", harvested );
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end
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end
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@ -93,26 +95,24 @@ end
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plantlife_bushes.after_place_node = function(pos, placer, itemstack)
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if( not( itemstack ) or not( pos )) then
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return nil;
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if not (itemstack and pos) then
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return
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end
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local name_parts = itemstack:get_name():split( ":" );
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if( #name_parts <2 or name_parts[2]==nil ) then
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return nil;
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local name_parts = itemstack:get_name():split(":")
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if #name_parts < 2 or name_parts[2] == nil then
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return
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end
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name_parts = name_parts[2]:split( "_" );
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name_parts = name_parts[2]:split("_")
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if( #name_parts <2 or name_parts[1]==nil ) then
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return nil;
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if #name_parts < 2 or name_parts[1] == nil then
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return
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end
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minetest.set_node( pos, {type='node',name='bushes:fruitless_bush'});
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local meta = minetest.get_meta( pos );
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meta:set_string( 'bush_type', name_parts[1] );
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return nil;
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minetest.set_node(pos, {name = "bushes:fruitless_bush"})
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local meta = minetest.get_meta(pos)
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meta:set_string("bush_type", name_parts[1])
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end
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@ -126,16 +126,16 @@ minetest.register_abm({
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chance = 5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta( pos );
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local bush_name = meta:get_string( 'bush_type' );
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local meta = minetest.get_meta(pos)
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local bush_name = meta:get_string("bush_type")
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if( bush_name ~= nil and bush_name ~= '' ) then
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if bush_name and bush_name ~= "" then
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local dirtpos = {x = pos.x, y = pos.y-1, z = pos.z}
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local dirt = minetest.get_node(dirtpos)
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local is_soil = minetest.get_item_group(dirt.name, "soil") or minetest.get_item_group(dirt.name, "potting_soil")
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if is_soil and (dirt.name == "farming:soil_wet" or math.random(1,3) == 1) then
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minetest.set_node( pos, {type='node',name='bushes:'..bush_name..'_bush'})
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minetest.set_node( pos, {name = "bushes:" .. bush_name .. "_bush"})
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end
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end
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end
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