forked from mtcontrib/plantlife_modpack
Remove biome_lib usage from vines (#66)
* stuff * Increase spawn chances
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parent
5a8794cd84
commit
ef7d33f740
157
vines/init.lua
157
vines/init.lua
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@ -11,8 +11,8 @@ local enable_side = minetest.settings:get_bool("vines_enable_side", true)
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local enable_jungle = minetest.settings:get_bool("vines_enable_jungle", true)
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local enable_willow = minetest.settings:get_bool("vines_enable_willow", true)
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local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or 70
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local default_rarity = 95
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local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or 0.5
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local default_rarity = 0.2
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local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
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local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
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local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity
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@ -24,6 +24,25 @@ local growth_max = tonumber(minetest.settings:get("vines_growth_max")) or 360
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-- support for i18n
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local S = minetest.get_translator("vines")
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local dids = {}
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local spawn_funcs = {}
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local function find_open_side(pos) -- copied from biome_lib
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if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
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return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
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end
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if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
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return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
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end
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if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
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return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
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end
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if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
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return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
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end
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return nil
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end
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-- ITEMS
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if enable_vines ~= false then
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@ -85,7 +104,7 @@ local function ensure_vine_end(pos, oldnode)
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end
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vines.register_vine = function( name, defs, biome )
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vines.register_vine = function( name, defs, def )
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local groups = {vines = 1, snappy = 3, flammable = 2}
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local vine_name_end = 'vines:' .. name .. '_end'
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@ -93,16 +112,37 @@ vines.register_vine = function( name, defs, biome )
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local vine_image_end = "vines_" .. name .. "_end.png"
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local vine_image_middle = "vines_" .. name .. "_middle.png"
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local spawn_plants = function(pos, fdir)
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local spawn_plants = function(pos)
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local param2 = 0
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if def.spawn_on_bottom then -- spawn under e.g. leaves
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local newpos = vector.new(pos.x, pos.y - 1, pos.z)
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if minetest.get_node(pos).name ~= "air" and minetest.get_node(newpos).name == "air" then
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-- (1) prevent floating vines; (2) is there even space?
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pos = newpos
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else
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return
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end
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elseif def.spawn_on_side then
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local onside = find_open_side(pos)
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if onside then
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pos = onside.newpos
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param2 = onside.facedir
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else
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return
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end
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end
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local max_length = math.random(defs.average_length)
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local current_length = 1
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-- print("Generate " .. name .. " at " .. minetest.pos_to_string(pos))
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if minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' then
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while minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' and current_length < max_length do
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minetest.swap_node(pos, { name = vine_name_middle, param2 = fdir })
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minetest.set_node(pos, { name = vine_name_middle, param2 = param2 })
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pos.y = pos.y - 1
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current_length = current_length + 1
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end
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minetest.set_node(pos, { name = vine_name_end, param2 = fdir })
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minetest.set_node(pos, { name = vine_name_end, param2 = param2 })
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end
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end
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@ -110,7 +150,7 @@ vines.register_vine = function( name, defs, biome )
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local drawtype = 'signlike'
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-- different properties for bottom and side vines.
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if not biome.spawn_on_side then
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if not def.spawn_on_side then
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selection_box = {
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type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }
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@ -195,9 +235,44 @@ vines.register_vine = function( name, defs, biome )
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end,
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})
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biome_lib.register_on_generate(biome, spawn_plants)
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minetest.register_decoration({
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name = "vines:" .. name,
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decoration = {"air"},
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fill_ratio = def.rarity,
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y_min = -16,
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y_max = 48,
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place_on = def.place_on,
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deco_type = "simple",
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flags = "all_floors, all_ceilings"
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})
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dids[#dids + 1] = {name = name, spawn_func = spawn_plants}
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end
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minetest.register_on_mods_loaded(function()
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for idx, def in ipairs(dids) do
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local did = minetest.get_decoration_id("vines:" .. def.name)
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dids[idx] = did
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spawn_funcs[did] = def.spawn_func
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end
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minetest.set_gen_notify("decoration", dids)
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end)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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for _, did in ipairs(dids) do
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local deco_locations = g["decoration#" .. did]
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if deco_locations then
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local func = spawn_funcs[did]
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for _, pos in pairs(deco_locations) do
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func(pos)
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end
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end
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end
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end)
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-- ALIASES
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-- used to remove the old vine nodes and give room for the new.
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@ -370,19 +445,12 @@ minetest.register_craft({
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if enable_roots ~= false then
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vines.register_vine('root',
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{description = S("Roots"), average_length = 9}, {
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check_air = false,
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avoid_nodes = {"vines:root_middle"},
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avoid_radius = 5,
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surface = {
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place_on = {
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"default:dirt_with_grass",
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"default:dirt"
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},
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spawn_on_bottom = true,
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plantlife_limit = -0.6,
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rarity = rarity_roots,
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tries = 3,
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humidity_min = 0.4,
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temp_min = 0.4,
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})
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else
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minetest.register_alias('vines:root_middle', 'air')
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@ -393,22 +461,14 @@ end
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if enable_standard ~= false then
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vines.register_vine('vine',
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{description = S("Vines"), average_length = 5}, {
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check_air = false,
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avoid_nodes = {"group:vines"},
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avoid_radius = 5,
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surface = {
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-- "default:leaves",
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place_on = {
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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spawn_on_bottom = true,
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plantlife_limit = -0.9,
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rarity = rarity_standard,
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tries = 1,
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humidity_min = 0.7,
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temp_min = 0.4,
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})
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else
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minetest.register_alias('vines:vine_middle', 'air')
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@ -419,22 +479,14 @@ end
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if enable_side ~= false then
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vines.register_vine('side',
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{description = S("Vines"), average_length = 6}, {
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check_air = false,
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avoid_nodes = {"group:vines", "default:apple"},
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avoid_radius = 3,
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surface = {
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-- "default:leaves",
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place_on = {
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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spawn_on_side = true,
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plantlife_limit = -0.9,
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rarity = rarity_side,
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tries = 1,
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humidity_min = 0.4,
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temp_min = 0.4,
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})
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else
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minetest.register_alias('vines:side_middle', 'air')
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@ -445,54 +497,25 @@ end
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if enable_jungle ~= false then
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vines.register_vine("jungle",
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{description = S("Jungle Vines"), average_length = 7}, {
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check_air = false,
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near_nodes = {
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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},
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near_nodes_size = 4,
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near_nodes_vertical = 4,
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avoid_nodes = {
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"vines:jungle_middle",
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"vines:jungle_end",
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},
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avoid_radius = 5,
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surface = {
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place_on = {
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"default:jungletree",
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"moretrees:jungletree_trunk"
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},
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spawn_on_side = true,
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plantlife_limit = -0.9,
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rarity = rarity_jungle,
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tries = 1,
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humidity_min = 0.2,
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temp_min = 0.3,
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})
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else
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minetest.register_alias('vines:jungle_middle', 'air')
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minetest.register_alias('vines:jungle_end', 'air')
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end
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-- WILLOW VINES
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-- WILLOW VINES (Note from 2024-06: Broken for years now, integration w/ new moretrees spawn mechanic needed)
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if enable_willow ~= false then
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vines.register_vine( 'willow',
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vines.register_vine("willow",
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{description = S("Willow Vines"), average_length = 9}, {
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check_air = false,
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avoid_nodes = {"vines:willow_middle"},
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avoid_radius = 5,
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near_nodes = {'default:water_source'},
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near_nodes_size = 1,
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near_nodes_count = 1,
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near_nodes_vertical = 7,
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plantlife_limit = -0.8,
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spawn_on_side = true,
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surface = {"moretrees:willow_leaves"},
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place_on = {"moretrees:willow_leaves"},
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rarity = rarity_willow,
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tries = 1,
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humidity_min = 0.5,
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temp_min = 0.5,
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})
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else
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minetest.register_alias('vines:willow_middle', 'air')
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0
vines/mapgen.lua
Normal file
0
vines/mapgen.lua
Normal file
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@ -1,4 +1,4 @@
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name = vines
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description = Adds climbable vines that are spawned on trees.
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depends = default, biome_lib
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optional_depends = moretrees
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depends = default
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optional_depends = moretrees, ebiomes
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@ -7,32 +7,32 @@ vines_enable_rope (Enable vine ropes) bool true
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#Enables root vines.
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vines_enable_roots (Enable root vines) bool true
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#Rarity of root vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_roots (Rarity of roots vines) float 95 0 100
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#Rarity of root vines, from 1 to 10, lower numbers are rarer.
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vines_rarity_roots (Rarity of roots vines) float 0.5 1 0
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#Enables the standard type of vines.
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vines_enable_standard (Enable standard vines) bool true
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#Rarity of standard vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_standard (Rarity of standard vines) float 95 0 100
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#Rarity of standard vines, from 1 to 10, lower numbers are rarer.
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vines_rarity_standard (Rarity of standard vines) float 0.2 1 0
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#Enables the type of vines that grow on the sides of leaf blocks.
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vines_enable_side (Enable side vines) bool true
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#Rarity of side vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_side (Rarity of side vines) float 95 0 100
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#Rarity of side vines, from 1 to 10, lower numbers are rarer.
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vines_rarity_side (Rarity of side vines) float 0.2 1 0
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#Enables jungle style vines.
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vines_enable_jungle (Enable jungle vines) bool true
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#Rarity of jungle vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_jungle (Rarity of jungle vines) float 95 0 100
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#Rarity of jungle vines, from 1 to 10, lower numbers are rarer.
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vines_rarity_jungle (Rarity of jungle vines) float 0.2 1 0
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#Enables willow vines.
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vines_enable_willow (Enable willow vines) bool true
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#Rarity of willow vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_willow (Rarity of willow vines) float 95 0 100
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#Rarity of willow vines, from 1 to 10, lower numbers are rarer.
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vines_rarity_willow (Rarity of willow vines) float 0.2 1 0
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#Vine growth speed, minimum number of seconds between each growth.
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vines_growth_min (Minimum number of seconds between growth) int 180 1 3600
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