forked from mtcontrib/plantlife_modpack
		
	Fix crash caused by the previous merge
This commit is contained in:
		@@ -44,7 +44,7 @@ abstract_trunks.place_twig = function(pos)
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--	small twigs
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					--	small twigs
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	if twig_size <= 16 then
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						if twig_size <= 16 then
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		minetest.swap_node(right_here, {name="trunks:twig_"..random(1,4), param2=random(0,3)})
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							minetest.swap_node(right_here, {name="trunks:twig_"..math.random(1,4), param2=math.random(0,3)})
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	end
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						end
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--	big twigs
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					--	big twigs
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	if Big_Twigs == true then
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						if Big_Twigs == true then
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@@ -163,7 +163,7 @@ abstract_trunks.place_twig = function(pos)
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			end
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								end
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		end
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							end
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	elseif twig_size <= 25 then
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						elseif twig_size <= 25 then
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		minetest.swap_node(right_here, {name="trunks:twig_"..random(12,13), param2=random(0,3)})
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							minetest.swap_node(right_here, {name="trunks:twig_"..math.random(12,13), param2=math.random(0,3)})
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	end
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						end
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	end
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						end
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end
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					end
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@@ -270,10 +270,10 @@ abstract_trunks.place_trunk = function(pos)
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			local	MoD =			TRuNKS[i][1]
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								local	MoD =			TRuNKS[i][1]
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			local	TRuNK =			TRuNKS[i][2]
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								local	TRuNK =			TRuNKS[i][2]
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			local	NR =			TRuNKS[i][3]
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								local	NR =			TRuNKS[i][3]
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			local	chance =		random(1, 17)
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								local	chance =		math.random(1, 17)
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			local	length =		random(3,5)
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								local	length =		math.random(3,5)
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			if chance == NR then
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								if chance == NR then
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				local trunk_type = random(1,3)
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									local trunk_type = math.random(1,3)
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				if trunk_type == 1 then
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									if trunk_type == 1 then
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					if minetest.get_modpath(MoD) ~= nil then
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										if minetest.get_modpath(MoD) ~= nil then
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						minetest.swap_node(right_here, {name=MoD..":"..TRuNK})
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											minetest.swap_node(right_here, {name=MoD..":"..TRuNK})
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@@ -509,7 +509,7 @@ end
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if Roots == true then -- see settings.txt
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					if Roots == true then -- see settings.txt
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abstract_trunks.grow_roots = function(pos)
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					abstract_trunks.grow_roots = function(pos)
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	local twig_size		= random(1,27)
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						local twig_size		= math.random(1,27)
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	local right_here	= {x=pos.x  , y=pos.y  , z=pos.z  }
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						local right_here	= {x=pos.x  , y=pos.y  , z=pos.z  }
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	local below		= {x=pos.x  , y=pos.y-1, z=pos.z  }
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						local below		= {x=pos.x  , y=pos.y-1, z=pos.z  }
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