forked from mtcontrib/plantlife_modpack
		
	Merge remote-tracking branch 'upstream/master'
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		@@ -7,6 +7,8 @@ local mname		= "cavestuff"
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-- support for i18n
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					-- support for i18n
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local S = minetest.get_translator("cavestuff")
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					local S = minetest.get_translator("cavestuff")
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					cavestuff = {}
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dofile(minetest.get_modpath("cavestuff").."/nodes.lua")
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					dofile(minetest.get_modpath("cavestuff").."/nodes.lua")
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dofile(minetest.get_modpath("cavestuff").."/mapgen.lua")
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					dofile(minetest.get_modpath("cavestuff").."/mapgen.lua")
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@@ -1,55 +1,39 @@
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--Map Generation Stuff
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					--Map Generation Stuff
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local random = math.random
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					biome_lib:register_generate_plant(
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local floor = math.floor
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						{
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							surface = {
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								"default:dirt_with_grass",
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								"default:gravel",
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								"default:stone",
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								"default:permafrost_with_stones"
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							},
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							max_count = 50,
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							rarity = 0,
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							plantlife_limit = -1,
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							check_air = true,
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							random_facedir = {0, 3}
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						},
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						{
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							"cavestuff:pebble_1",
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							"cavestuff:pebble_2"
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						}
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					)
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minetest.register_on_generated(function(minp, maxp, seed)
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					biome_lib:register_generate_plant(
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	if maxp.y >= 2 and minp.y <= 0 then
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						{
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		-- Generate pebbles
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							surface = {
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		local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
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								"default:desert_sand",
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		-- Assume X and Z lengths are equal
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								"default:desert_stone"
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		local divlen = 16
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							},
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		local divs = (maxp.x-minp.x)/divlen+1;
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							max_count = 50,
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		for divx=0,divs-1 do
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							rarity = 0,
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		for divz=0,divs-1 do
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							plantlife_limit = -1,
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			local x0 = minp.x + floor((divx+0)*divlen)
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							check_air = true,
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			local z0 = minp.z + floor((divz+0)*divlen)
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							random_facedir = {0, 3}
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			local x1 = minp.x + floor((divx+1)*divlen)
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						},
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			local z1 = minp.z + floor((divz+1)*divlen)
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						{
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			-- Determine pebble amount from perlin noise
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							"cavestuff:desert_pebble_1",
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			local pebble_amount = floor(perlin1:get2d({x=x0, y=z0}) ^ 2 * 2)
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							"cavestuff:desert_pebble_2"
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			-- Find random positions for pebbles based on this random
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						}
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			local pr = PseudoRandom(seed+1)
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					)
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			for i=0,pebble_amount do
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				local x = pr:next(x0, x1)
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				local z = pr:next(z0, z1)
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				-- Find ground level (0...15)
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				local ground_y = nil
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				for y=30,0,-1 do
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					if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
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						ground_y = y
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						break
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					end
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				end
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				if ground_y then
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					local p = {x=x,y=ground_y+1,z=z}
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					local nn = minetest.get_node(p).name
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					-- Check if the node can be replaced
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					if minetest.registered_nodes[nn] and
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						minetest.registered_nodes[nn].buildable_to then
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						nn = minetest.get_node({x=x,y=ground_y,z=z}).name
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						-- If desert sand, add dry shrub
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						if nn == "default:dirt_with_grass" then
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							minetest.swap_node(p,{name="cavestuff:pebble_"..pr:next(1,2), param2=random(0,3)})
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						elseif nn == "default:desert_sand" then
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							minetest.swap_node(p,{name="cavestuff:desert_pebble_"..pr:next(1,2), param2=random(0,3)})
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					    end
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					end
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				end
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			end
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		end
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		end
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	end
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end)
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@@ -1,2 +1,2 @@
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name = cavestuff
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					name = cavestuff
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depends = default
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					depends = default,biome_lib
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@@ -7,17 +7,8 @@
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-- Looked at code from:		default
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					-- Looked at code from:		default
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-----------------------------------------------------------------------------------------------
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					-----------------------------------------------------------------------------------------------
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local random = math.random
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					biome_lib:register_generate_plant(
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						{
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abstract_dryplants.grow_grass = function(pos)
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	local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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	if minetest.get_node(right_here).name == "air"  -- instead of check_air = true,
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	or minetest.get_node(right_here).name == "default:junglegrass" then
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		minetest.swap_node(right_here, {name="default:grass_"..random(1,5)})
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	end
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end
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biome_lib:register_generate_plant({
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		surface = {
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							surface = {
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			"default:dirt_with_grass",
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								"default:dirt_with_grass",
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			"stoneage:grass_with_silex",
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								"stoneage:grass_with_silex",
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@@ -28,6 +19,12 @@ biome_lib:register_generate_plant({
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		rarity = 101 - TALL_GRASS_RARITY,
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							rarity = 101 - TALL_GRASS_RARITY,
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		min_elevation = 1, -- above sea level
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							min_elevation = 1, -- above sea level
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		plantlife_limit = -0.9,
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							plantlife_limit = -0.9,
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							check_air = true,
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	},
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						},
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  abstract_dryplants.grow_grass
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						{	"default:grass_1",
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							"default:grass_2",
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							"default:grass_3",
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							"default:grass_4",
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							"default:grass_5"
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						}
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)
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					)
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